Aerial Agility
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Aerial Agility
- Profession
- Elementalist (skill list)
- Weapon
- Main hand pistol
- Attunement
- Air
- Sequence
- → →
- Game link
- API
- 71857
“Dash then fire a quick shot. If the shot hits, you can dash again for a short time.
If you have an air bullet, consume it to remove inhibiting conditions at the start of the dash. If not, create an air bullet.
Damage: 293 (0.8)? Damage: 92 (0.25)?- Weakness (3s): -50% Endurance Regeneration, +50% Fumble (Unrestricted)
- Blindness (2s): Next outgoing attack misses.
- When Consuming a Air Bullet
- Condition Removed
- Condition Removed
- Condition Removed
- Evade: ½ seconds
- Combo Finisher: Leap
- Range: 900
— In-game description
Mechanics[edit]
- Air Bullet — This effect only occurs, and consumes the bullet, if you suffer from one of those conditions.
- The damage, weakness, and blinded listed in the tool tip is related to the follow-up skill, Aerial Agility.
- The cool down begins when either Aerial Agility is used, and misses, or when Aerial Agility is used.
- This also causes Dazing Discharge to not function with this skill. It'll get consumed on this skill, but not actually reduce the cool down of anything.
Related traits[edit]
Air
- Aeromancer's Training — Gain ferocity, and gain additional ferocity while attuned to air. Air weapon skills get a reduced recharge time.
Water
- Flow like Water — Deal increased strike damage, which is further increased while your health is above the threshold. Blocking or evading an attack heals you.
Weaver
- Superior Elements — Dual Attack skills weaken enemies. Attacks against weakened foes have increased critical chance.
Catalyst
- Evasive Empowerment — Gain Elemental Empowerment and vigor while evading an attack.
Version history[edit]
For a detailed skill history, see here.
Patch | Changes |
---|---|
February 27, 2024 |
|
November 28, 2023 |
|