Recharge

From Guild Wars 2 Wiki
(Redirected from Cooldown)
Jump to navigationJump to search

Tango-recharge-darker.png Recharge, alternatively cooldown or CD, is the interval of time (in seconds) after a skill or ability has been used before it can be used again. While a skill is recharging, its icon is darkened and has a clock-like animation that gradually brightens the icon until the skill has fully recharged.

Skills have various recharge times. Some, such as Necrotic Bite, don't have any recharge at all and can be used again immediately. Before you can use a skill again it must fully recharge. Healing, Utility, and Elite skills may be swapped while recharging. If these skills are swapped while recharging, the recharge time of the old skill will continue on the new skill[1].

Weapon skills recharge even if their respective weapon set is not active.

Thief weapon skills do not have a recharge, but are fueled by initiative.

When an effect description states that skills recharge X% faster, it seems to actually reduce the recharge time by X% instead. Thus, for example, a skill that "recharges 20% faster" can actually be used 25% more often (ignoring activation time). The formula for this is:

actual recharge time = original recharge time / (1 + faster recharge rate)

For example, an ability with a 10 second recharge under Alacrity.png Alacrity (recharges 25% faster) will have an actual recharge time of 10 / (1 + 0.25) = 8 seconds.

Certain Sigils and Runes with active effects also have hidden recharge timers. The time taken to recharge can be found on the item, but there is no way to know exactly how long is left before it can activate again.

Skill recharge is tracked per character and is halted while not playing that character.

Related effects[edit]

Related skills[edit]

Related traits[edit]

Traits that reduce recharge of profession mechanics[edit]

Traits that increase recharge of profession mechanics[edit]

  • Scourge icon small.png Sand Savant Sand Savant — Summon only one shade at a time. This greater shade has a modified recharge. Influence a larger area with shade skills. A greater shade counts as three shades for related traits.
  • Scourge icon small.png Transfusion Transfusion (WvW) — Shroud skill 4 heals and partially revives nearby allies. Up to five nearby downed allies are teleported to you upon using shroud skill 4.

Traits that reduce recharge of weapon skills[edit]

Traits that reduce recharge of skill types[edit]

Traits that reduce recharge of pet skills[edit]

Traits that reduce recharge of actions[edit]

Traits that increase recharge of skills[edit]

  • Mesmer icon small.png Power Block Power BlockInterrupts deal damage and inflict weakness. Enemy skills that you interrupt have an increased cooldown. Cannot increase recharge of skills with no recharge or skills on creatures with defiance bars. This trait can only damage enemies with defiance bars once per interval.

Related equipment[edit]

Sigil Description
Superior Sigil of Frenzy.pngSuperior Sigil of Frenzy Recharge all equipped skills by 2 seconds upon killing an enemy. Cooldown: 10 seconds

References[edit]