Dark Path

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Dark Path.png

Dark Path

Not available underwater  
Necromancer icon small.png Necromancer (skill list)
Parent skill
Death Shroud.png Death Shroud
Weapon slot empty tango.pngWeapon slot filled tango.pngWeapon slot empty tango.pngWeapon slot empty tango.pngWeapon slot empty tango.png
Dark Path.png
 → Dark Pursuit.png
Game link
Not available underwater This skill has an underwater replacement: Dark Water
0.75¾ Activation time  8 Recharge time  
Dark Path

Shroud. Send out a claw. If it hits a foe, it inflicts bleeding and chill on nearby foes and you may cast Dark Pursuit to shadowstep to the initial target.

Damage.png Damage: 66 (0.25)?
Bleeding.png2 Bleeding (8s): 352 Damage
Chilled.png Chilled (3s): -66% Skill Recharge Rate, -66% Movement Speed
Number of targets.png Number of Targets: 5
Duration.png Dark Pursuit Duration: 3 seconds
Radius.png Radius: 240
Range.png Range: 1,200
Unblockable.png Unblockable

— In-game description

Related traits[edit]

Spite Spite

Curses Curses

Death Magic Death Magic

Blood Magic Blood Magic

Soul Reaping Soul Reaping


Dark Path (animation).jpg
  • The projectile is homing.
  • The target will be marked with a green skull above their character.
  • Damage value is calculated with the weapon strength of the active weapon before shroud is activated. Wiki value assumes unequipped value of 690.5
  • If the target is on non-teleport terrain, or the path of the target is otherwise obstructed, and the skill successfully hits your target, the chill and bleed effects will trigger, but you will not teleport using Dark Pursuit as you have 'No valid path to target'.
  • Casting Dark Pursuit will increase the recharge of this skill by 8 seconds.

Version history[edit]

For a detailed skill history, see here.

Patch Changes
September 17, 2019
  • Holding down the key that activates this skill will no longer immediately fire Dark Pursuit. Fixed an issue in which the projectile did not track its target.
July 16, 2019
  • Updated the icon for this skill.
  • Reduced the recharge from 15 seconds to 8 seconds.
  • Reduced chill duration from 5 seconds to 3 seconds.
  • This skill now damages, chills, and inflicts bleeding on all foes in the area, rather than only damaging and inflicting bleeding on the first foe hit. * The projectile fired by this skill now travels in a straight line rather than following the slope of the ground.
  • This skill no longer shadowsteps to the target by default. Instead it flips over to Dark Pursuit when the projectile hits.
October 02, 2018
  • The bleeding this skill inflicts has been modified from 3 stacks for 5 seconds to 2 stacks for 8 seconds.
July 01, 2014
  • Added a skill fact for number of targets (5).
December 10, 2013
  • Added a radius skill fact.
July 23, 2013
  • Fixed an issue that caused this skill to strike enemies further than 1200 distance away.
July 09, 2013
  • This skill will now cause the necromancer to shadowstep the full 1200-unit distance when hitting at max range.
June 25, 2013
  • Fixed an issue where the chill duration did not match the tooltip.
March 26, 2013
  • Now unblockable.
November 15, 2012
  • This skill now applies it recharge at the correct time instead of both during and after casting.
August 28, 2012 Game release:
  • Dark Path has been added to the game.