Dark Path

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Dark Path.png

Dark Path

Not available underwater  0.75¾ Activation time  8 Recharge time  

Profession
Necromancer tango icon 20px.png Necromancer (skill list)
Parent skill
Death Shroud.png
 Death Shroud
 
Weapon slot 2
Type
Shroud
Sequence
Dark Path.png
 → 
Dark Pursuit.png
Game link
External links
API
Not available underwater.png This skill has an underwater replacement: Dark Water

Shroud. Send out a claw. If this attack hits a foe, you teleport to that foe, bleeding them and chilling nearby foes.

 Damage.png Damage: 66 (0.25)?
 Bleeding.png2 Bleeding (8s): 352 Damage
 Chilled.png Chilled (3s): -66% Skill Recharge Rate, -66% Movement Speed
 Number of targets.png Number of Targets: 5
 Radius.png Radius: 240
 Range.png Range: 1,200
 Miscellaneous effect.png Unblockable

— In-game description [?]

Notes[edit]

Dark Path (animation).jpg
  • The projectile is homing.
  • The target will be marked with a green skull above their character.
  • Damage value is calculated with the weapon strength of the active weapon before shroud is activated. Wiki value assumes unequipped value of 690.5
  • If the target is on non-teleport terrain, or the path of the target is otherwise obstructed, and the skill successfully hits your target, the chill and bleed effects will trigger, but you will not teleport using Dark Pursuit as you have 'No valid path to target'.

Related traits[edit]

Spite Spite[edit]

Curses Curses[edit]

Blood Magic Blood Magic[edit]

Soul Reaping Soul Reaping[edit]

Version history[edit]

For a detailed skill history, see here.

Patch Changes
September 17, 2019
  • Holding down the key that activates this skill will no longer immediately fire Dark Pursuit. Fixed an issue in which the projectile did not track its target.
July 16, 2019
  • Updated the icon for this skill.
  • Reduced the recharge from 15 seconds to 8 seconds.
  • Reduced chill duration from 5 seconds to 3 seconds.
  • This skill now damages, chills, and inflicts bleeding on all foes in the area, rather than only damaging and inflicting bleeding on the first foe hit. * The projectile fired by this skill now travels in a straight line rather than following the slope of the ground.
  • This skill no longer shadowsteps to the target by default. Instead it flips over to Dark Pursuit when the projectile hits.
October 02, 2018
  • The bleeding this skill inflicts has been modified from 3 stacks for 5 seconds to 2 stacks for 8 seconds.
July 01, 2014
  • Added a skill fact for number of targets (5).
December 10, 2013
  • Added a radius skill fact.
July 23, 2013
  • Fixed an issue that caused this skill to strike enemies further than 1200 distance away.
July 09, 2013
  • This skill will now cause the necromancer to shadowstep the full 1200-unit distance when hitting at max range.
June 25, 2013
  • Fixed an issue where the chill duration did not match the tooltip.
March 26, 2013
  • Now unblockable.
November 15, 2012
  • This skill now applies it recharge at the correct time instead of both during and after casting.
August 28, 2012 Game release:
  • Dark Path has been added to the game.