Damage Reduction

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Damage Reduction describes an effect that provides the character reduced incoming damage, often under certain circumstances.

The Armor attribute (a combination of the Toughness and Defense attributes) is the primary source of damage reduction. All received direct damage is divided by this value. Incoming direct damage is further reduced by various percentage reductions from effects and traits. The Protection boon reduces damage received by the defender by 33%, while the Weakness condition causes Glancing blows from the attacker, which only deal 50% of their regular damage. 100% damage reduction (granted by some skills) will prevent all direct damage by reducing it to zero. Note that the attack is not actually blocked and can still apply conditions, control effects or trigger on-hit effects.

Condition Damage is not reduced by armor or most percentage reductions, but can be completely negated using the Resistance boon. The total damage received by conditions over time can be reduced by Condition Duration reducing bonuses, or by Condition removal skills and traits.

Damage reduction can also occur by preventing a hit from landing on the defender, using one of the following:

Related traits[edit]

Traits that reduce direct damage[edit]

See List of Damage Adjusting Traits#Traits that decrease damage taken

Traits that reduce condition damage[edit]

See Condition Damage#Traits that decrease Condition Damage

Traits that reduce fall damage[edit]

See Damage#Falling_damage

Related skills[edit]

Skills that reduce direct damage[edit]

Skills that reduce condition damage[edit]

Related effects[edit]

Effects that reduce direct damage[edit]

  • Frost Aura.png Frost AuraChill foes that strike you (only once per second for each attacker); incoming damage is reduced by 10%.

Effects that reduce condition damage[edit]

Related consumables[edit]

Consumables that reduce incoming damage[edit]

Item Effect Duration Level Required
Bowl of Mussel Soup.png Bowl of Mussel Soup +10% Damage Reduction
+70 Vitality
+10% Experience from kills
30 minutes 80
Bowl of Curry Mussel Soup.png Bowl of Curry Mussel Soup +10% Damage Reduction
+5% Condition-Damage Reduction
+10% Experience from kills
30 minutes 80
Bowl of Lemongrass Mussel Pasta.png Bowl of Lemongrass Mussel Pasta +10% Damage Reduction
+70 Toughness
+10% Experience from kills
30 minutes 80
Plate of Mussels Gnashblade.png Plate of Mussels Gnashblade +10% Damage Reduction
+70 Concentration
+10% Experience from kills
30 minutes 80
Fried Oysters.png Fried Oysters +10% Damage Reduction
+10% Experience from kills
30 minutes 80
Fried Oyster Sandwich.png Fried Oyster Sandwich +10% Damage Reduction
+70 Power
+10% Experience from kills
30 minutes 80
Oysters Gnashblade.png Oysters Gnashblade +10% Damage Reduction
+70 Expertise
+10% Experience from kills
30 minutes 80
Oysters with Cocktail Sauce.png Oysters with Cocktail Sauce +10% Damage Reduction
+70 Precision
+10% Experience from kills
30 minutes 80
Oysters with Pesto Sauce.png Oysters with Pesto Sauce +10% Damage Reduction
+70 Healing Power
+10% Experience from kills
30 minutes 80
Oysters with Spicy Sauce.png Oysters with Spicy Sauce +10% Damage Reduction
+70 Condition Damage
+10% Experience from kills
30 minutes 80
Oysters with Zesty Sauce.png Oysters with Zesty Sauce +10% Damage Reduction
+70 Ferocity
+10% Experience from kills
30 minutes 80

Related upgrade components[edit]

Upgrade components that reduce direct damage[edit]

Notes[edit]

  • Damage reduction stacks very inconsistently, some modifiers stacking additively (reaching very high reduction) while others stack multiplicatively

See also[edit]