Water Spirit

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Water Spirit.png

Water Spirit

1 Activation time  20 Recharge time  Hero point  

Ranger tango icon 20px.png Ranger (skill list)
Water Spirit.png
Aqua Surge.png
Game link
External links

Spirit. Summon a water spirit that causes nearby allies to heal when attacking.
Spirits lose health when granting boons to allies and die if the summoner moves out of range.

 Healing.png Healing: 863 (0.125)?
 Water Spirit.png Water Spirit (6s): 100% chance to heal yourself on hit.
 Number of targets.png Number of Targets: 10
 Duration.png Heal Cooldown: 10 seconds
 Health Loss.png Health Loss per Interval: 7.5%
 Interval.png Interval: 3 seconds
 Radius.png Radius: 600
 Miscellaneous effect.png Distance: 5,000

— In-game description [?]

Related traits[edit]

Nature Magic Nature Magic[edit]


  • Passive on-hit heal scales with player's healing power that activates it. Meaning if your allies have 0 healing power, they receive the base 863 heal.
  • Passive on-hit heal scaling is 0.09 for allies but 0.125 for the player.
  • Passive on-hit heal does not benefit from any outgoing heal % modifiers.
  • Passive on-hit heals activated by others do not contribute to a Druid's Astral Force generation, nor does it activate Live Vicariously or Natural Mender minor traits.
  • Passive on-hit heal has an internal cool down of 10 seconds per player affected and is unaffected by alacrity.
  • Tooltip for the Passive on-hit heal does not update.
  • This skill will begin to recharge once the spirit dies.

Version history[edit]

For a detailed skill history, see here.

Patch Changes
March 05, 2019
  • Spirits have been reworked as follows:
    • When a spirit pulses its passive effect, it loses health equal to a percentage of its maximum health. (7.5% for nonelite spirits, 3% for elite spirits.)
    • The effect radius of a spirit's active skill has been reduced from 1,000 to 600 for all spirits.
    • Spirits now die automatically if the ranger moves away from the spirit beyond a range of 5,000. Spirits also die automatically if the ranger transitions between water travel and land travel.
    • Fixed a bug that caused underwater spirits to use their unique skill when killed.
December 11, 2018
  • Increased base healing from 805 to 863.
May 08, 2018
  • Increased chance-on-hit from 75% to 100%.
November 07, 2017
  • Increased the number of targets affected by the Water Spirit from 5 to 10 targets.
July 26, 2016
  • Fixed a bug that prevented Water Spirit's on-attack healing effect from scaling properly.
June 23, 2015 Specialization update:
  • All ranger spirits have had their chance-on-hit effects increased to 75%.
  • The recharge of all nonelite ranger spirits has been reduced to 20 seconds.
December 10, 2013
  • Water Spirit has been added to the game.