Water Spirit

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Water Spirit.png

Water Spirit

1 Activation time  20 Recharge time  2 Hero point  

Profession
Ranger tango icon 20px.png Ranger (skill list)
Slot
Healing
Type
Spirit
Sequence
Water Spirit.png
 → 
Aqua Surge.png
Game link
External links
API

Summon a water spirit that grants nearby allies a chance to heal when attacking.

 Healing.png Healing: 863 (0.125)?
 Water Spirit.png Water Spirit (6s): 100% chance to heal yourself on hit.
 Number of targets.png Number of Targets: 10
 Duration.png Duration: 60s
 Interval.png Interval: 10s
 Radius.png Radius: 1,000

— In-game description [?]

Related traits[edit]

Nature Magic Nature Magic[edit]

  • Nature's Vengeance Nature's Vengeance — Allies summoned by spirit skills grant additional boons to allies around them. Spirit-activated skills affect a larger area.

Notes[edit]

  • Passive on-hit heal scales with player's healing power that activates it. Meaning if your allies have 0 healing power, they receive the base 863 heal.
  • Passive on-hit heal scaling is 0.09 for allies but 0.125 for the player.
  • Passive on-hit heal does not benefit from any outgoing heal % modifiers.
  • Passive on-hit heals activated by others do not contribute to a Druid's Astral Force generation, nor does it activate Live Vicariously or Natural Mender minor traits.
  • Passive on-hit heal has an internal cool down of 10 seconds per player affected and is unaffected by alacrity.
  • Tooltip for the Passive on-hit heal does not update.
  • This skill will begin to recharge once the spirit dies or is sacrificed.

Version history[edit]

For a detailed skill history, see here.

Patch Changes
December 11, 2018
  • Increased base healing from 805 to 863.
May 08, 2018
  • Increased chance-on-hit from 75% to 100%.
November 07, 2017
  • Increased the number of targets affected by the Water Spirit from 5 to 10 targets.
July 26, 2016
  • Fixed a bug that prevented Water Spirit's on-attack healing effect from scaling properly.
June 23, 2015 Specialization update:
  • All ranger spirits have had their chance-on-hit effects increased to 75%.
  • The recharge of all nonelite ranger spirits has been reduced to 20 seconds.
December 10, 2013
  • Water Spirit has been added to the game.