Endless Night
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Endless Night
- Profession
- Thief (skill list)
- Specialization
- Specter
- Weapon
- Scepter
Off hand pistol - Type
- Dual Wield
- Sequence
- Game link
- API
- 63128
“Dual Wield. Fire a beam that hinders foes and helps allies.
- Enemy target: Deal damage and inflict conditions.
- Damage: 121 (0.33)?
Torment (6s): 132 Damage, 191 Damage if Foe Is Stationary Torment (5s): 110 Damage, 159 Damage if Foe Is Stationary- : 7
Number of Hits
- Ally target: Grant your target barrier and boons. Effectiveness is reduced for allies that are not the primary target.
- Barrier: 645 (0.22)?
Regen (3s): 390 Heal Regen (1s): 130 Heal Vigor (1s): +50% Endurance Regeneration- Effectiveness Decreased: 50%
- : 7
Number of Impacts- Number of Allied Targets: 5
- Radius: 240
- Number of Targets: 1
- Range: 900
— In-game description
Related traits[edit]
Deadly Arts
- Deadly Ambition — Inflict poison when striking a foe with a dual wield attack. Gain increased condition damage. Applies poison once per attack use.
- Exposed Weakness — Deal increased strike damage to your target for each unique condition on them.
Acrobatics
- Fluid Strikes — Gain increased strike damage for a period of time when you shadowstep or use a movement skill.
- Assassin's Reward — Heal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent.
Trickery
- Lead Attacks — Increases all damage dealt per initiative spent. Steal gains reduced recharge time.
Specter
- Second Opinion — A portion of condition damage is converted to healing power. Gain condition damage, which is increased while wielding a scepter.
- Dark Sentry — Apply Rot Wallow Venom to allies you grant barrier to. Outgoing healing to allies is increased. Rot Wallow Venom effect cannot apply to yourself.
- Larcenous Torment — Steal health and gain shadow force when you torment a foe. Does not grant shadow force while in shroud.
- Strength of Shadows — Gain expertise based on a percentage of your vitality. Torment you inflict deals increased damage.
Notes[edit]
- Fires a beam in a line that affects one allied target or up to 3 enemy targets it passes through, depending on your selected target.
- It will not affect allies if you start the cast on an enemy or vice versa.
- The selected target will always be affected by the beam. Then, if it the cast is on an enemy, the first two pierced targets either closest to the player or behind the selected target are also affected. (Despite appearances, the beam extends invisibly beyond its target destination, upon which it pivots.)
- The player is made to face the target throughout the casting, but forcing one's self to face away by running will cancel it at the next tick.
Version history[edit]
For a detailed skill history, see here.
Patch | Changes |
---|---|
October 17, 2023 |
|
August 22, 2023 | Secrets of the Obscure release:
|
June 27, 2023 |
|
February 28, 2022 | End of Dragons release:
|
November 30, 2021 |
|
October 26, 2021 |
|