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"Your life for mine."
Use the unrelenting power of blood magic to heal yourself by draining the life from your foes. Siphon dark energies into healing for your allies, allowing them to cheat death and live on.
— In-game description
Blood Magic is a core specialization for the necromancer that focuses on life steal, healing and reviving allies, as well as the use of daggers and warhorns.
|Minor Adept||Mark of Evasion||Leave a Mark of Blood when you dodge.|
|Major Adept||Ritual of Life||Cast Lesser Well of Blood when reviving an ally. Wells of Blood revive allies every pulse.|
|Major Adept||Quickening Thirst||Increases movement speed above the health threshold. Dagger skills recharge faster if activated while above the health threshold.|
|Major Adept||Blood Bond||Cast Lesser Signet of Vampirism on your foe when you inflict bleeding on them that matches or exceeds the threshold.|
|Minor Master||Vampiric||Siphon health whenever you hit a foe. Minions siphon health and transfer it to you.|
|Major Master||Life from Death||Heal and partially revive allies in an area when you exit shroud.|
|Major Master||Banshee's Wail||Warhorn skills gain increased effect duration. Increase healing to other allies.|
|Major Master||Vampiric Presence||You and your nearby allies siphon health with attacks. This effect increases while in Shroud.|
|Minor Grandmaster||Last Rites||As long as you are not downed, allies near you do not bleed out if they are downed. Gain healing power based on your current health.|
|Major Grandmaster||Blood Bank||Gaining health grants a proportionate amount of barrier. Conversion amount increases while at full health.|
|Major Grandmaster||Unholy Martyr||Entering shroud transfers conditions from allies to you. Exiting shroud consumes conditions currently on you and converts them to life force.|
|Major Grandmaster||Transfusion||Shroud skill 4 heals and partially revives nearby allies. Up to five nearby downed allies are teleported to you upon using shroud skill 4.|
- See also: List of necromancer traits