Signet of Malice

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Signet of Malice.png

Signet of Malice

Thief icon small.png Thief (skill list)
Game link
Signet of Malice (overhead icon).png

Overhead activation icon

10.25¼ Activation time  12 Recharge time  
Signet of Malice

Signet Passive: Heals when you attack.
Signet Active: Gain health.

Signet of Malice.png Healing: 132 (0.05)?
Healing.png Healing: 3,275 (0.5)?

— In-game description


New thief characters start with this skill unlocked. This skill's passive effect triggers when a condition is applied or when strike damage is dealt. If the same attack applies both conditions and damage, the passive effect only triggers once. However, skills that affect multiple targets trigger the passive effect for each target hit.

  • Summoned allies, such as the thieves from the Thieves Guild elite skill, will trigger the passive effect when attacking.
  • Specters targeting allies with their Scepter weapon skills will trigger the passive effect, except for Endless Night.
  • The base healing done by the active portion of this skill is equal to (75 + Level^2 * 0.5).
  • The base healing done by the passive portion of this skill is equal to (4 + Level^2 * 0.02).

Related traits[edit]

Critical Strikes Critical Strikes

Shadow Arts Shadow Arts

Acrobatics Acrobatics

Deadeye Deadeye


Version history[edit]

For a detailed skill history, see here.

Patch Changes
February 14, 2023
  • Reduced cooldown from 15 seconds to 12 seconds.
March 31, 2020
  • Fixed a display bug that prevented the tooltip from reflecting the thief's healing power.
September 09, 2014
  • Fixed a bug that caused the passive healing amount displayed on the skill fact to be lower than the actual healing amount.
April 15, 2014
  • Added a might boon skill fact when the player has the Signets of Power trait.
June 25, 2013
  • Increased the base heal by 33% of the passive ability.
August 28, 2012 Game release:
  • Signet of Malice has been added to the game.