Parasitic Contagion
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Parasitic Contagion
- Specialization
Curses (trait list)
- Tier
- Grandmaster
- Type
- Major
- Training cost
- 8 Hero points
- Game link
- API
- API
“A percentage of your condition damage heals you.
Healing will not occur while life force replaces health.— In-game description
Related skills[edit]
Weapon skills that are improved by this trait
Enfeebling Blood — Dagger
Blood Curse — Scepter
Rending Curse — Scepter
Putrid Curse — Scepter
Grasping Dead — Scepter
Devouring Darkness — Scepter
Feast of Corruption — Scepter
Mark of Blood — Staff
Chillblains — Staff
Dark Spear — Spear
Crimson Tide — Trident
Foul Current — Trident
Harrowing Wave — Torch
Oppressive Collapse — Torch
Vicious Shot — Pistol
Weeping Shots — Pistol
Vile Blast — Pistol
Transform skills that are improved by this trait
Dark Path — Death Shroud
Dark Water — Death Shroud
Tainted Shackles — Death Shroud
Soul Spiral — Reaper's Shroud
Tainted Bolts — Harbinger Shroud
Dark Barrage — Harbinger Shroud
Devouring Cut — Harbinger Shroud
Voracious Arc — Harbinger Shroud
Voracious Dive — Harbinger Shroud
Healing skills that are improved by this trait
Utility skills that are improved by this trait
Blood Is Power — Corruption
Corrosive Poison Cloud — Corruption
Necrotic Traversal
Signet of Spite — Signet
Desiccate — Punishment
Sand Swell — Punishment
Serpent Siphon — Punishment
Trail of Anguish — Punishment
Elite skills that are improved by this trait
Profession mechanic skills that are improved by this trait
Downed skills that are improved by this trait
Drowning skills that are improved by this trait
Trait skills that are improved by this trait
Dhuumfire — Dhuumfire
Dhuumfire — Dhuumfire
Lesser Enfeeble — Weakening Shroud
Lesser Mark of Blood — Mark of Evasion
Poison Nova — Death Nova
Sandstorm Shroud — Herald of Sorrow
Approaching Doom — Doom Approaches
Related traits[edit]
Traits that improve this trait
Blood Magic
- Blood Bank — Gaining health grants a proportionate amount of barrier. Conversion amount increases while at full health.
Soul Reaping
- Vital Persistence — Gain Vitality. Your incoming healing is increased.
Traits that are improved by this trait
Curses
- Barbed Precision — Critical hits have a chance to cause bleeding. Increases bleed duration.
- Insidious Disruption — Disabling a foe inflicts torment on them. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
- Master of Corruption — Corruptions gain reduced recharge time and inflict additional conditions on you.
Soul Reaping
- Dhuumfire — Shroud skill 1 inflicts burning on your target.
Reaper
- Deathly Chill — Chill deals damage over time.
Scourge
- Sadistic Searing — Punishment skills gain reduced recharge and cause your next Manifest Sand Shade to inflict burning on foes near it.
- Demonic Lore — Torment you inflict deals increased damage and causes your foes to burn. This trait can only inflict burning on a particular target once every three seconds.
Harbinger
- Septic Corruption — Deal increased condition damage for each stack of blight you have. Shroud 2 skill also inflicts poison.
Version history[edit]
For a detailed trait history, see here.
Patch | Changes |
---|---|
February 28, 2022 | End of Dragons release:
|
June 23, 2015 | Specialization update:
|
April 15, 2014 |
|