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Disambig icon.png "Gear" redirects here. For other uses, see Gear (disambiguation).

Hero panel equipment icon.png Equipment or gear refers to any item which can be wielded or worn by a character. Equipment is managed through the Equipment tab of the Hero panel.

Equipment slots[edit]

Equipment panel

The Equipment tab of the hero panel opens with a preview of of the character model, and, to the left, an Inventory pane displaying the equipment the character's profession has access to.

1. Inventory pane
Shows all equipment, upgrade components, and gathering tools currently held in the character's inventory. These items are not equipped. Items in this list can be filtered by equipment type using the dropdown, by name via the search field, or by clicking on the slot it can be placed in. Unlocked Legendary equipment will appear on the top with x/y where x is the number of available and y the number of overall unlocks.
2. Armor
A slot for each of the six armor types, from top to bottom: helm, shoulders, chest, gloves, leggings, and boots. The visibility of helm, shoulders, and gloves may be toggled here.
3. Weapon sets
Two pairs of main-hand and off-hand weapon slots. The visibility may be toggled here.
4. Attributes
The current values of all the character's attributes, updated dynamically with the changes of equipment and temporary effects.
5. Back item, Trinkets, Relic
Seven slots for: (top row) one back item, two accessories, one relic, (bottom) one amulet, and two rings.
6. Gathering tools
Three slots for a harvesting sickle, a logging axe, and a mining pick.
7. Aquatic
A slot for an Aquatic Headgear and two slots for aquatic weapons.
Elementalists and engineers only have one aquatic weapon set.

Using equipment[edit]

All characters begin the game with a set of starting equipment. This equipment will need to be replaced as the character progresses through the game, and there are many methods for acquiring new equipment: crafting, loot, purchasing from various merchants, or buying it off of the Trading Post. Equipment items vary in rarity and minimum level requirement.

Equipment can be equipped or unequipped any time that the character is not in combat, and there are several ways to do so. Equipping a a new item returns the previous one to the inventory.

  • On the Equipment tab, it's possible to drag and drop items between the inventory pane and their appropriate equipment slot.
  • From either the Equipment tab or the inventory, double-clicking an item will equip it as long as it is usable by your character's profession and/or race.
  • Ttems in the inventory can be equipped by right-clicking on them and selecting the "Equip" option from the shortcut menu.
  • For the equipped items, the right-click menu shows options to either unequip the item or to replace it with another item in the inventory.

Equipping a weapon by double-clicking or via the shortcut menu will place them in the slot of currently-wielded weapon set; if a two-handed weapon is equipped when wielding a main-hand/off-hand set, both main- and off-hand weapons will be returned to the inventory.

Equipping an accessory or ring by double-clicking or via the shortcut menu will first fill any empty slots; if both accessory or ring slots are filled, it will replace the item in the left-hand slot.

Comparing equipment[edit]

See also: Item#Rarity

Anytime that a tooltip is shown for an item the character can equip, a second tooltip will be shown for the currently equipped corresponding item. This allows for side-by-side comparison of the two items' statistics:

  • For accessories and rings, both equipped items will be shown.
  • For weapons, the comparison will be against your currently wielded (terrestrial or aquatic) weapon set only. If you are wielding a two-handed weapon, you will not see a comparison for off-hand weapons.

Modifying equipment appearance[edit]

Primary articles: WardrobeDye

Armor, weapons, back items, and gathering tools can have different skins applied to them through the Wardrobe tab of the Hero panel. Armor can be further modified through the Dye interface.

Attribute bonuses[edit]

See also: Attribute combinationsEquipment acquisition by stats

Armor, weapons, trinkets, and back items add bonuses to the character's primary and secondary attributes. These bonuses are provided in the form of attribute combinations, which are found on most equipment. Most items have one major attribute bonus and up to two minor bonuses; items with the celestial attribute combination confer a smaller bonus to all attributes. The number and magnitude of these bonuses depend on the level, rarity, and type of the equipment.

Upgrading equipment[edit]

Primary article: Upgrade component

Upgrade components can be slotted into most types of equipment, except for the relics. Adding an upgrade component grants various bonuses while wielding that equipment item, from an increase to an attribute to an extra effect added to attacks. Some upgrades additionally provide special cosmetic effects.

A upgrade component slotted in an item can be replaced with another one, but doing so will destroy the previous upgrade, except for the legendary equipment and upgrades. Most upgrade components placed in items cannot be recovered except by using an Upgrade Extractor or a special high tier salvage kit that specifically recovers upgrade components. Glyphs, which are placed in the gathering tools, are the only type of upgrade components that can be freely swapped without any restrictions.

Upgrade slot[edit]

Almost all weapons, all armor, non-ascended trinkets, back items and gathering tools have at least one standard upgrade slot that can hold an upgrade component; two-handed weapons have two upgrade slots. Some items can be found with an upgrade component already attached. The upgrade component has a level requirement – be sure the target item supports that level.

  • Loot items of masterwork-quality or better almost always come with an upgrade; lesser-quality loot items do not.
  • Crafted trinkets always have an upgrade.
  • Except for a few specialty recipes, crafted armor and weapons do not have upgrades.
  • Renown Heart NPCs typically sell both fine and masterwork versions of equipment, and in these cases the masterwork version will have an upgrade.
  • Dungeon merchants sell armor and weapons with attached upgrades.
  • Personal story rewards above a certain level will contain an upgrade.

Applying an upgrade to an item causes it to become soulbound, except for account bound gear, which will remain account bound after upgrading.

Infusion and Enrichment slots[edit]

Primary article: Infusion

All Ascended equipment have at least one slot for infusions. All Ascended amulets have one enrichment slot.

  • Armor items have one infusion slot.
  • Weapons have one infusion slot; two-handed weapons have two infusion slots.
  • Rings, accessories, and back items have one infusion slot.
  • Infused equipment (only rings and back items) have two infusion slots.
  • Attuned equipment (only rings) have two infusion slots.
  • Rings that have been both attuned and infused have three infusion slots.