Death Magic

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Death Magic.pngDeath Magic is a core specialization for the necromancer that focuses on minions, and favors defense.

Tier Name Tango-recharge-darker.png Description
Minor Adept Armored Shroud.png Armored Shroud Gain bonus toughness while in shroud.
Major Adept Flesh of the Master.png Flesh of the Master Minions have increased health. Gain bonus toughness for each minion you control. Your minions are destroyed when this trait is reassigned.
Major Adept Shrouded Removal.png Shrouded Removal Lose a condition when you enter shroud and every few seconds while you remain in shroud.
Major Adept Putrid Defense.png Putrid Defense Take less damage from poisoned foes.
Minor Master Soul Comprehension.png Soul Comprehension Your passive life-force generation from nearby deaths is increased.
Major Master Necromantic Corruption.png Necromantic Corruption Minions deal more damage and take conditions from you. Whenever a minion attacks, it transfers conditions to its target. (10 second cooldown per minion.)
Major Master Reaper's Protection.png Reaper's Protection 60 When stunned, dazed, knocked back, pulled, knocked down, sunk, floated, inflicted with fear, taunted, or launched, inflict fear on nearby foes.
Major Master Deadly Strength.png Deadly Strength Gain power based on your toughness. Power gain doubles while in shroud.
Minor Grandmaster Beyond the Veil.png Beyond the Veil Whenever you leave shroud, you and your minions gain protection.
Major Grandmaster Death Nova.png Death Nova When you or one of your minions is downed, create a Lesser Poison Cloud. Summon a jagged horror when you kill a foe.
Major Grandmaster Corrupter's Fervor.png Corrupter's Fervor Inflicting a condition on a foe grants stacking toughness and reduced incoming condition damage.
Major Grandmaster Unholy Sanctuary.png Unholy Sanctuary 30 Regenerate health while in shroud. If your life force is above the threshold, your shroud will activate if you would take a lethal blow.
See also: List of necromancer traits