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|Minor Adept||Armored Shroud||Gain carapace when entering shroud.|
|Major Adept||Flesh of the Master||Minions have increased health. Gain carapace for each minion you control.|
Your minions are destroyed when this trait is reassigned.
|Major Adept||Putrid Defense||Poison damage is increased. Applying poison grants carapace.|
|Major Adept||Shrouded Removal||Lose a condition when you enter shroud and every few seconds while you remain in shroud. Gain carapace when removing conditions from yourself.|
|Minor Master||Soul Comprehension||Your passive life-force generation from nearby deaths is increased. Kills grant carapace.|
|Major Master||Necromantic Corruption||Minions deal more damage and take conditions from you. When a minion attacks, it transfers conditions to its target.|
There is a 10 second cooldown per minion.
|Major Master||Dark Defiance||20||If you are disabled, gain protection. Incoming condition damage is reduced while you have protection.|
Disables include stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, and launch.
|Major Master||Deadly Strength||Carapace stacks grant power.|
|Minor Grandmaster||Beyond the Veil||Take reduced condition damage while at or above the threshold of carapace stacks.|
|Major Grandmaster||Death Nova||When you or one of your minions is downed, create a Poison Nova. Summon a jagged horror when you kill a foe.|
|Major Grandmaster||Corrupter's Fervor||Inflicting a condition on a foe grants carapace. Gain pulsing protection while at or above the carapace threshold.|
|Major Grandmaster||Unholy Sanctuary||30||Regenerate health while in shroud. If your life force is above the threshold, your shroud will activate if you would take a lethal blow.|
- See also: List of necromancer traits