Death Magic
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Death Magic is a core specialization for the necromancer that focuses on minions, and favors defense.
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Adept | ![]() |
Gain carapace when entering shroud. | |
Major Adept | ![]() |
Minions have increased health. Gain carapace for each minion you control. Your minions are destroyed when this trait is reassigned. | |
Major Adept | ![]() |
Poison damage is increased. Applying poison grants carapace. | |
Major Adept | ![]() |
Lose a condition when you enter shroud and every few seconds while you remain in shroud. Gain carapace when removing conditions from yourself. | |
Minor Master | ![]() |
Your passive life-force generation from nearby deaths is increased. Kills grant carapace. | |
Major Master | ![]() |
Minions deal more damage and take conditions from you. When a minion attacks, it transfers conditions to its target. There is a 10 second cooldown per minion. | |
Major Master | ![]() |
20 | If you are disabled, gain protection. Incoming condition damage is reduced while you have protection. Disables include stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, and launch. |
Major Master | ![]() |
Carapace stacks grant power. | |
Minor Grandmaster | ![]() |
Take reduced condition damage while at or above the threshold of carapace stacks. | |
Major Grandmaster | ![]() |
When you or one of your minions is downed, create a Poison Nova. Summon a jagged horror when you kill a foe. | |
Major Grandmaster | ![]() |
Inflicting a condition on a foe grants carapace. Gain pulsing protection while at or above the carapace threshold. | |
Major Grandmaster | ![]() |
30 | Regenerate health while in shroud. If your life force is above the threshold, your shroud will activate if you would take a lethal blow. |
- See also: List of necromancer traits