Signet of Vampirism

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Signet of Vampirism.png

Signet of Vampirism

Profession
Necromancer icon small.png Necromancer (skill list)
Slot
Healing
Type
Signet
Training cost
2 Hero points
Game link

API
21762, 60625
Gallery
Signet of Vampirism (overhead icon).png

Overhead activation icon

Signet of vampirism.gif

Animation.

0.75¾ Activation time  24 Recharge time  
Signet of Vampirism

Signet Passive: Steal health from nearby foes while in combat.
Signet Active: Heal yourself and mark a foe. Allied players will siphon life from the marked enemy.

Damage.png Passive Life-Siphon Damage: 151 (0.022)?
Damage.png Active Life Siphon Damage: 247 (0.084)?
Damage.png Passive Life-Siphon Heal: 195 (0.024)?
Damage.png Active Life Siphon Heal: 600 (0.24)?
Healing.png Healing: 5,750 (0.5)?
Signet of Vampirism.png25 Vampiric Mark (6s): Life is siphoned when struck by players.
Number of targets.png Passive Siphon Targets: 1
Interval.png Siphon Cooldown: 1 second
Radius.png Radius: 180
Miscellaneous effect.png Combat Only
Range.png Range: 1,200

— In-game description

Mechanics[edit]

  • The active effect heals the caster for 5750 + 0.5 * Healing Power, and inflicts 25 stacks of Signet of Vampirism.png Vampiric Mark on the target, allowing allies to siphon life from the marked foe up to 25 times for the duration. Each attacker has a 1 second internal cooldown on this effect.
  • Siphon damage scales with power and ignores armor/toughness.
  • Siphon healing scales with healing power.
  • Passive siphon target priority is strictly proximity based and affects the closest enemy; the target selection is irrelevant.

Notes[edit]

  • Unlike most other signets, when this skill is cast on a foe the signet's icon also appears over their head rather than only over the caster's head. Additionally, this icon varies in size depending on the target's size, with some such as Ignaxious resulting in massive icons.

Related traits[edit]

Spite Spite

Blood Magic Blood Magic

  • Blood Bank Blood Bank — Gaining health grants a proportionate amount of barrier. Conversion amount increases while at full health.

Soul Reaping Soul Reaping

Version history[edit]

For a detailed skill history, see here.

Patch Changes
August 20, 2024 Janthir Wilds release:
  • Reduced the casting time by 0.4 seconds.
November 28, 2023
  • Increased the base active healing from 4,950 to 5,750. Increased base active life-steal healing from 470 to 600.
June 27, 2023
  • Reduced cooldown from 30 seconds to 24 seconds.
July 07, 2020
  • The passive effect for this skill has been reworked. It now causes the necromancer to steal a small amount of health from a nearby foe every second while in combat.
March 04, 2020
  • Reduced passive base heal when struck from 325 to 211 in PvP only.
May 08, 2018
  • The cooldown and base healing of this skill are no longer split between game modes and will now use the lower 30-second cooldown and the higher 25% base heal in all modes.
March 27, 2018
  • Reduced the cooldown from 35 seconds to 30 seconds in PvP and WvW.
  • Increased the base heal by 25% in PvP and WvW.
October 18, 2016
  • When the Signets of Suffering trait is equipped, this skill will no longer corrupt boons on players who evade it.
September 29, 2015
  • Fixed a bug that prevented the actual healing values from matching those listed in the skill facts.
July 28, 2015
  • Fixed a bug that caused this skill to heal for more than its listed value.
June 23, 2015 Specialization update:
  • The effects of siphoning skills and traits have been increased by 20%.
  • Healing from the active portion of this skill will now heal players while in shroud.
September 09, 2014
  • Increased the duration of the active effect from 5 seconds to 6 seconds.
April 15, 2014
  • Fixed a bug that caused downed players to be immune to the signet.
February 04, 2014
  • The active life-siphoning effect of this signet can no longer be applied to inanimate objects, such as WvW gates.
December 10, 2013
  • Signet of Vampirism has been added to the game.

Trivia[edit]