Relic

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Disambig icon.png This article is about the equipment. For the object in the personal story, see Relic (object).
Relic screenshot.jpg

Relics[1] are a category of equipment, available at level 60.[2] Many of the relics that will be available to players regardless of expansion ownership will cover the functionality of popular sixth-tier rune bonuses, and other core relics have an updated effect compared to the sixth-tier rune they used to be associated with.

Acquisition[edit]

Relic Container- Survival.pngRelic Container: Survival Relic Container- Support.pngRelic Container: Support Relic Container- Power.pngRelic Container: Power Relic Container- Conditions.pngRelic Container: Conditions

List of relics[edit]

Core
  • 40 core relics at launch, available for all players.[3] Additional core relics will be added over time.
Expansion
Legendary
  • Legendary Relics will be introduced to Guild Wars 2: Secrets of the Obscure during the second quarterly release, some time in 2024. These prestigious relics will offer the convenience of freely swapping between the various relic effects.[3]
    • Players who have already crafted legendary runes will be compensated with significant progress toward unlocking legendary relics.

Survival

Relic of the Water.pngRelic of the Water Cleanse a condition from yourself and nearby allies after using a healing skill. (Cooldown: 20 Seconds)
Relic of the Warrior.pngRelic of the Warrior Weapon swap recharge time is reduced by 25%.
Relic of Speed.pngRelic of Speed Increase movement speed by 66% when under the effect of swiftness.
Relic of Resistance.pngRelic of Resistance Gain resistance for 5 seconds after using an elite skill. (Cooldown: 30 Seconds)
Relic of Evasion.pngRelic of Evasion Gain vigor for 5 seconds after evading an attack. (Cooldown: 1 Second)
Relic of the Defender.pngRelic of the Defender Heal for 5% of your maximum health after blocking an attack. If you block again within 5 seconds, you heal 1% less each time down to minimum of 1%. (Cooldown: 1 Second)
Relic of the Chronomancer.pngRelic of the Chronomancer Gain quickness when you use a well skill.
Relic of the Centaur.pngRelic of the Centaur Gain stability when you use a healing skill. (Cooldown: 20 Seconds)
Relic of the Cavalier.pngRelic of the Cavalier Grant yourself aegis, quickness, swiftness, resistance, and might when striking an enemy with your mount's engage skill.
Relic of the Adventurer.pngRelic of the Adventurer Gain 50% endurance after using a healing skill. (Cooldown: 20 Seconds)

Support

Relic of the Zephyrite.pngRelic of the Zephyrite Summon crystals that apply protection and resolution to allies after using an elite skill. Crystal duration scales with the recharge of the used skill. (Cooldown: 30 Seconds)
Relic of the Trooper.pngRelic of the Trooper Remove a condition from affected allies after using a shout skill.
Relic of the Pack.pngRelic of the Pack Grant superspeed to nearby allies after using an elite skill. (Cooldown: 30 Seconds)
Relic of the Monk.pngRelic of the Monk Increase healing effectiveness to allies by 1% for 3 seconds after granting a boon to an ally (up to a maximum of 10 stacks). (Cooldown: 1 Seconds)
Relic of Mercy.pngRelic of Mercy Revive allies 20% faster and with 30% more health.
Relic of the Herald.pngRelic of the Herald Gain 15 concentration for 3 seconds after granting a boon to an ally (up to a maximum of 10 stacks). (Cooldown: 1 Second)
Relic of the Flock.pngRelic of the Flock Grant barrier to yourself and nearby allies after you use a healing skill. (Cooldown: 10 Seconds)
Relic of the Firebrand.pngRelic of the Firebrand Upon using the final charge of a mantra skill, gain 20% boon duration for that effect and for 4 seconds after.
Relic of Dwayna (relic).pngRelic of Dwayna Regeneration you apply is 20% more effective.
Relic of Durability.pngRelic of Durability Gain protection and regeneration after using a healing skill. (Cooldown: 15 seconds)
Relic of Antitoxin.pngRelic of Antitoxin Outgoing condition cleanses remove an additional condition. This can only affect an ally once every 10 seconds.
Relic of Leadership.pngRelic of Leadership Convert up to 3 conditions into boons on nearby allies after using an elite skill. (Cooldown: 30 Seconds)

Power

Relic of the Weaver.pngRelic of the Weaver Upon using a stance skill, gain 10% strike damage for 4 seconds. (Cooldown: 8 Seconds)
Relic of the Thief.pngRelic of the Thief Upon striking an enemy with a weapon skill that has a recharge or resource cost, gain 1% strike damage for 6 seconds, up to a maximum of 5 stacks, and refresh duration of all stacks to 6 seconds.
Relic of Fireworks.pngRelic of Fireworks Upon dealing strike damage using a weapon skill with a recharge time of 20 seconds or more, gain 7% strike damage for 6 seconds. Refreshes duration on stack.
Relic of the Dragonhunter.pngRelic of the Dragonhunter Enemies hit by your trap skills become hunted by you, increasing your strike damage and condition duration against them by 10% for 5 seconds.
Relic of the Deadeye.pngRelic of the Deadeye Gain 10% strike damage for 8 seconds when you use a cantrip skill.
Relic of the Daredevil.pngRelic of the Daredevil After dodge rolling in combat or evading an attack, your next attack is guaranteed to be a critical hit. (Cooldown: 1 Second)
Relic of the Citadel.pngRelic of the Citadel After using an elite skill, call down an artillery strike on the skill target or nearest enemy that inflicts stun. (Cooldown: 30 Seconds)
Relic of the Brawler.pngRelic of the Brawler Gain 10% strike damage for 4 seconds when granting protection or resolution to yourself. (Cooldown: 8 Seconds)

Conditions

Relic of the Sunless.pngRelic of the Sunless Using an elite skill summons a pool on the target enemy that inflicts poison and cripple. Pool duration scales with the recharge of the elite skill. (Cooldown: 30 Seconds)
Relic of the Scourge.pngRelic of the Scourge Upon applying barrier to an ally, gain 1.5% condition duration for 6 seconds, up to a maximum of 10 stacks, and refresh duration of all stacks to 6 seconds. (Cooldown: 1 Second)
Relic of the Reaper.pngRelic of the Reaper Chill nearby enemies after executing a shout skill.
Relic of the Nightmare.pngRelic of the Nightmare After using an elite skill, send forth a nightmare pulse that inflicts fear and poison on nearby enemies. (Cooldown: 30 Seconds)
Relic of the Necromancer.pngRelic of the Necromancer Fear you inflict causes foes to move 50% slower.
Relic of the Mirage.pngRelic of the Mirage Inflict torment for 6 seconds upon successfully evading an attack. (Cooldown: 1 Second)
Relic of the Krait.pngRelic of the Krait After using an elite skill, emit a wave of corruption that inflicts damaging conditions. (Cooldown: 30 Seconds)
Relic of the Ice.pngRelic of the Ice After using an elite skill, launch icicles at nearby enemies that inflict chilled. (Cooldown: 30 Seconds)
Relic of the Aristocracy.pngRelic of the Aristocracy Gain 3% condition duration for 8 seconds when inflicting weakness or vulnerability on a foe, up to a maximum of 5 stacks. (Cooldown: 1 Second)
Relic of the Afflicted.pngRelic of the Afflicted Create a Death Nova at a foe's location upon their defeat that inflicts poison and bleeding. (Cooldown: 10 Seconds)

Expansion

Relic of the Fractal.pngRelic of the Fractal When you inflict bleeding on an enemy with 6 or more stacks of bleeding, also inflict burning and torment. (Cooldown: 20 Seconds)
Relic of Akeem.pngRelic of Akeem When you disable an enemy that is afflicted by 5 or more stacks of confusion or torment, inflict confusion and torment on enemies around the target. (Cooldown: 10 Seconds)
Relic of the Astral Ward.pngRelic of the Astral Ward Gain a Signet of the Astral Ward after using a signet skill. Using a signet skill while this signet is active consumes it to remove conditions from nearby allies and grant them resistance.
Relic of Cerus.pngRelic of Cerus Upon using an elite skill, summon an Eye of Cerus that emits a rotating line attack, dealing damage and converting boons into conditions. (Cooldown: 30 Seconds)
Relic of Dagda.pngRelic of Dagda After using an elite skill, fire a projectile at the target or nearest enemy that damages and inflicts conditions. Damage scales with the recharge of the elite skill. (Cooldown: 30 Seconds)
Relic of Isgarren.pngRelic of Isgarren After evading an enemy's attack, place the Eye of Isgarren on them for 6 seconds. You gain 10% strike damage and condition duration against enemies with the Eye of Isgarren.
Relic of Lyhr.pngRelic of Lyhr Upon healing an ally, shield up to four allies for 5 seconds, redirecting half of any strike damage they take to yourself. Allies may be shielded again 10 seconds after a prior shield expires, and they may only be protected by one shield at a time.
Relic of Mabon.pngRelic of Mabon Upon applying might while in combat, gain Mabon's Strength for 8 seconds. At 10 stacks, your might stacks become 25% stronger for 8 seconds, after which you lose all might and Mabon's Strength. (Cooldown: 2 Seconds)
Relic of Peitha.pngRelic of Peitha After Shadowstepping or using a Deception skill, fire a blade at a nearby enemy after a short delay, applying torment and increasing your next strike's damage against that target. (Cooldown: 4 Seconds)
Relic of the Unseen Invasion.pngRelic of the Unseen Invasion Grant yourself and nearby allies superspeed for 2 seconds when you enter or exit stealth. (Cooldown: 5 Seconds)
Relic of Vass.pngRelic of Vass After using a healing or elixir skill, your next 3 weapon strikes inflict poison. (Cooldown: 10 Seconds)
Relic of the Wizard's Tower.pngRelic of the Wizard's Tower After using an elite skill, shield yourself with a projectile-reflecting barrier while summoning a wave that pulls enemies toward you. (Cooldown: 30 Seconds)

PvP

Relic of Akeem.pngRelic of Akeem While you disable an enemy that is afflicted by 5 or more stacks of confusion or torment, inflict confusion and torment on enemies around the target. (Cooldown: 10 Seconds)
Relic of Antitoxin.pngRelic of Antitoxin Outgoing condition cleanses remove an additional condition. (This can only affect an ally once every 10 seconds.)
Relic of Cerus.pngRelic of Cerus Upon using an elite skill, summon an Eye of Cerus that emits a rotating line attack, dealing damage and converting boons into conditions. (Cooldown: 30 Seconds)
Relic of Dagda.pngRelic of Dagda After using an elite skill, fire a projectile at the target or nearest enemy that damages and inflicts conditions. Damage scales with the recharge or the elite skill. (Cooldown: 30 Seconds)
Relic of Durability.pngRelic of Durability Gain protection and regeneration after using a healing skill. (Cooldown: 15 Seconds)
Relic of Dwayna (relic).pngRelic of Dwayna Regeneration you apply is 20% more effective.
Relic of Evasion.pngRelic of Evasion Gain vigor for 3 seconds after evading an attack. (Cooldown: 3 Seconds)
Relic of Fireworks.pngRelic of Fireworks Upon dealing strike damage using a weapon skill with a recharge time of 20 seconds or more, gain 10% strike damage for 6 seconds. Refreshes duration on stack. (Cooldown: 15 Seconds)
Relic of Isgarren.pngRelic of Isgarren After evading an enemy's attack, place the Eye of Isgarren on them for 6 seconds. You gain 10% strike damage and condition duration against enemies with the Eye of Isgarren.
Relic of Leadership.pngRelic of Leadership Convert up to 2 conditions into boons on nearby allies after using an elite skill. (Cooldown: 30 Seconds)
Relic of Lyhr.pngRelic of Lyhr Upon healing an ally, shield up to four allies for 5 seconds, redirecting half of any strike damage they take to yourself. Allies may be shielded again 10 seconds after a prior shield expires, and they may only be protected by one shield at a time.
Relic of Mabon.pngRelic of Mabon Upon applying might while in combat, gain Mabon's Strength for 8 seconds. At 10 stacks, your might stacks become 25% stronger for 8 seconds, after which you lose all might and Mabon's Strength. . (Cooldown: 3 Seconds)
Relic of Peitha.pngRelic of Peitha After shadowstepping or using a deception skill, fire a blade at a nearby enemy after a short delay, applying torment and increasing your next strike's damage against the target. (Cooldown: 4 Seconds)
Relic of Resistance.pngRelic of Resistance Gain resistance for 4 seconds after using an elite skill. (Cooldown: 30 Seconds)
Relic of Speed.pngRelic of Speed Increase movement speed by 50% when under the effect of swiftness.
Relic of the Adventurer.pngRelic of the Adventurer Gain 25% endurance after using a healing skill. (Cooldown: 10 Seconds)
Relic of the Afflicted.pngRelic of the Afflicted Create a Death Nova at a foe's location upon their defeat that inflicts poison and bleeding. (Cooldown: 10 Seconds)
Relic of the Aristocracy.pngRelic of the Aristocracy Gain 3% condition duration for 8 seconds when inflicting weakness or vulnerability on a foe, up to a maximum of 5 stacks. (Cooldown: 1 Seconds)
Relic of the Astral Ward.pngRelic of the Astral Ward Gain a Signet of the Astral Ward after using a signet skill. Using a signet skill while this signet is active consumes it to remove conditions from nearby allies and grant them resistance.
Relic of the Brawler.pngRelic of the Brawler Gain 10% strike damage for 4 seconds when granting protection or resolution to yourself. (Cooldown: 8 Seconds)
Relic of the Centaur.pngRelic of the Centaur Gain stability when you use a healing skill. (Cooldown: 20 Seconds)
Relic of the Chronomancer.pngRelic of the Chronomancer Gain quickness when you use a well skill.
Relic of the Citadel.pngRelic of the Citadel After using an elite skill, call down an artillery strike on the skill target or nearest enemy that inflicts stun. (Cooldown: 30 Seconds)
Relic of the Daredevil.pngRelic of the Daredevil After dodge rolling in combat or evading an attack, your next attack is guaranteed to be a critical hit. (Cooldown: 1 Seconds)
Relic of the Deadeye.pngRelic of the Deadeye Gain 10% strike damage for 8 seconds when you use a cantrip skill.
Relic of the Defender.pngRelic of the Defender Heal for 5% of your maximum health after blocking an attack. If you block again within 5 seconds, you heal for 1! less each time down to a minimum of 1%. (Cooldown: 1 Seconds)
Relic of the Dragonhunter.pngRelic of the Dragonhunter Enemies hit by your trap skills become hunted by you, increasing your strike damage and condition duration against them by 10% for 5 seconds.
Relic of the Firebrand.pngRelic of the Firebrand Upon using the final charge of a mantra skill, gain 20% boon duration for that effect and for 4 seconds after.
Relic of the Flock.pngRelic of the Flock Grant barrier to yourself and nearby allies after you use a healing skill. (Cooldown: 10 Seconds)
Relic of the Fractal.pngRelic of the Fractal When you inflict bleeding on an enemy with 6 or more stacks of bleeding, also inflict burning and torment. (Cooldown: 20 Seconds)
Relic of the Herald.pngRelic of the Herald Gain 15 concentration for 3 seconds after granting a boon to an ally (up to a maximum of 10 stacks). (Cooldown: 1 Second)
Relic of the Ice.pngRelic of the Ice After using an elite skill, launch icicles at nearby enemies that inflict chilled. (Cooldown: 30 Seconds)
Relic of the Krait.pngRelic of the Krait After using an elite skill, emit a wave of corruption that inflicts damaging conditions. (Cooldown: 30 Seconds)
Relic of the Mirage.pngRelic of the Mirage Inflict torment for 6 seconds upon successfully evading an attack. (Cooldown: 1 Second)
Relic of the Monk.pngRelic of the Monk Increase healing effectiveness to allies by 1% for 3 seconds after granting a boon to an ally (up to a maximum of 10 stacks). (Cooldown: 1 Second)
Relic of the Necromancer.pngRelic of the Necromancer Fear you inflict causes foes to move 50% slower.
Relic of the Nightmare.pngRelic of the Nightmare After using an elite skill, send forth a nightmare pulse that inflicts fear and poison on nearby enemies. (Cooldown: 30 seconds)
Relic of the Pack.pngRelic of the Pack Grant superspeed to nearby allies after using an elite skill. (Cooldown: 30 Seconds)
Relic of the Reaper.pngRelic of the Reaper Chill nearby enemies after executing a shout skill.
Relic of the Scourge.pngRelic of the Scourge Upon applying barrier to an ally, gain 1.5% condition duration for 6 seconds, up to a maximum of 10 stacks, and refresh duration of all stacks to 6 seconds. (Cooldown: 1 Second)
Relic of the Herald.pngRelic of the Thief Upon striking an enemy with a weapon skill that has a recharge or resource cost, gain 1% strike damage for 6 seconds, up to a maximum of 5 stacks, and refresh duration of all stacks to 6 seconds.
Relic of the Trooper.pngRelic of the Trooper Remove a condition from affected allies after using a shout skill.
Relic of the Unseen Invasion.pngRelic of the Unseen Invasion Grant yourself and nearby allies superspeed for 2 seconds when you enter or exit stealth. (Cooldown: 5 Seconds)
Relic of the Warrior.pngRelic of the Warrior Weapon swap recharge time is reduced by 25%.
Relic of the Water.pngRelic of the Water Cleanse a condition from yourself and nearby allies after using a healing skill. (Cooldown: 20 Seconds)
Relic of the Weaver.pngRelic of the Weaver Upon using a stance skill, gain 10% strike damage for 4 seconds. (Cooldown: 8 Seconds)
Relic of the Wizard's Tower.pngRelic of the Wizard's Tower After using an elite skill, shield yourself with a projectile-reflecting barrier while summoning a wave that pulls enemies toward you. (Cooldown: 30 Seconds)
Relic of the Zephyrite.pngRelic of the Zephyrite Summon crystals that apply protection and resolution to allies after using an elite skill. Crystal duration scales with the recharge of the used skill. (Cooldown: 30 Seconds)
Relic of Vass.pngRelic of Vass After using a healing or elixir skill, your next 3 weapon strikes inflict poison (Cooldown: 10 Seconds)

FAQ[4][5][6][edit]

What happens to rune slot 6?

Slot 6 will be another stat bonus. Some runes already have a stat bonus here, and those that don’t will have one added.

Can I equip 5 runes and +1 of another set?

You can, as you can now, but this will be giving up the 6-slot bonus of one rune set for the 1 slot bonus of another.

Will relics that launch cover all the special effect from each 6-rune set?

Not all existing 6-slot rune bonuses will be available as relics at launch. We will continue adding additional core relics over time as part of our ongoing commitment to improving our core game features.

Can you explain the note about “choice of three core relics”?

When we say "your choice of three relics,” we mean that you’ll get to choose a total of three relics (exact number subject to change, but that’s our current plan) from among the available core relics.

There are runes that have the same exact stat combinations up to 5 runes and then the 6th rune is different. For example, the runes of the pack, fireworks and surging. Now the rune of the pack actually gives stats (+125 precision) for the 6th rune. But the other two only have the special ability and give no stat bonus. Or does the 25% increase in movement speed count as a stat increase?

In cases like this, we’ll be making sure that runes with duplicate 1-5 bonuses have unique 6 slot stats. In this example, 25% movement speed will count as a stat increase and will be seen on a handful of rune 6 pieces.

Will you be retiring any runes (due to duplicates or otherwise)?

No. All of the existing rune sets will have unique stat combinations and none of them will be removed.

What will happen for rune sets with a special ability on rune 2 and 4?

Unique 2 and 4 slot bonuses will become raw stats. (Boon and condition duration increases are not considered unique and will not be removed from runes.)

Do we need 7 or will 6 that everyone crafted be enough towards the progress?

We recognize most players will have only crafted up to 6 runes, but for players that have crafted seven, the extra effort will be recognized. That said, there is no requirement to make 7 legendary runes.

Why only "progress towards," rather than rewarding the relic itself?

The relic will need to be unlocked separately because relics will have new abilities beyond those covered by runes previously, and the legendary relic will be capable of expanding with new relic releases.

Is the relic choice box granted to each character over level 60, or do you get one per account?

The relic choice box is granted per character.

External links[edit]

References[edit]