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|Minor Adept||Furious Burst||15||Using a burst skill grants fury.|
|Major Adept||Wounding Precision||Gain Expertise based on your precision.|
|Major Adept||Signet Mastery||Signets gain reduced recharge and grant a stacking ferocity boon on use. Cast Lesser Signet of Might whenever you strike a foe below the health threshold.|
|Major Adept||Opportunist||10||Gain fury and adrenaline when you immobilize a target.|
|Minor Master||Deep Strikes||Gain condition damage when you have fury.|
|Major Master||Unsuspecting Foe|| Increased critical-hit chance against disabled foes.|
Disables include stun, daze, knock back, pull, knock down, sink, float, launch, taunt, and fear.
|Major Master||Sundering Burst|| Burst skills inflict vulnerability if they hit and inflict additional vulnerability if the attack is a critical hit.|
Can only occur once per interval per target for multihit burst skills.
|Major Master||Blademaster||Gain Expertise. Gain condition damage while wielding a sword. Sword Skills gain reduced recharge.|
|Minor Grandmaster||Bloodlust||You have a chance to inflict bleeding on critical hits, and bleeds that you apply last longer.|
|Major Grandmaster||Burst Precision||Burst skills have an increased critical chance.|
|Major Grandmaster||Furious||Critical hits grant bonus adrenaline and gain a stacking condition damage effect.|
|Major Grandmaster||Dual Wielding||Attack speed is increased when wielding a main-hand weapon in your off hand.|
- See also: List of warrior traits
For a detailed specialization history, see here.