Immobile
“Unable to move; stacks duration.
— In-game description
Immobile is a condition that prevents movement, turning, and dodging.
When immobilized, characters will stop any current movement animation and be shown as bound by purple-tinted ethereal chains. Victims can still attack targets in range, but any associated movement will be cancelled (e.g. an immobilized guardian can still use Leap of Faith but cannot move any distance using it). Most teleportation and shadowstepping skills can still relocate the user if successfully activated.
The duration for the condition will only be increased by the first 3 sources that apply it. Once the duration from the first application of immobile has run out, the duration can once again be increased.
Immobilized deals Defiance bar damage at a rate of 50 per second.
Related skills[edit]
- See also: Condition#Related skills
Skills that immobilize[edit]
Weapon skills that immobilize[edit]
Chains of Light — Scepter
Zealot's Embrace — Hammer
Shackling Wave — Sword
Pin Down — Longbow
Brutal Shot — Rifle
Knot Shot — Harpoon gun
Glue Shot — Pistol
Net Shot — Rifle
Net Wall — Harpoon gun
Crippling Shot — Short bow
Man O' War — Spear
Vine Surge — Staff
Bola Shot — Pistol
Infiltrator's Strike — Sword
Surprise Shot — Short bow
Spotter's Shot — Rifle
Malicious Surprise Shot — Short bow
Earthen Rush — Dagger, when attuned to earth
Shock Wave — Staff, when attuned to earth
Swap — Sword
Slipstream — Spear
Dark Pact — Dagger
Bundle skills that immobilize[edit]
Transform skills that immobilize[edit]
Natural Convergence — Celestial Avatar
Natural Convergence — Celestial Avatar
Tainted Shackles — Death Shroud
Utility skills that immobilize[edit]
Signet of Wrath — Signet
Voice of Truth — Final Charge
Throw Bolas — Physical
Electrified Net
Net Turret — Turret
Signet of the Wild — Signet
Quicksand — Spirit
Muddy Terrain — Survival
Glyph of Alignment — Glyph
Thousand Needles
Devourer Venom — Venom
Impairing Daggers — Physical
Binding Shadow — Cantrip
Signet of Earth — Signet
"Aftershock!" — Shout
Rigor Mortis
Elite skills that immobilize[edit]
Profession mechanic skills that immobilize[edit]
Flurry — Sword, Burst
Burning Shackles — Harpoon gun, Primal Burst
Rupturing Smash — Hammer, Primal Burst
Net Attack — Tool belt
Entangling Web
Prelude Lash — Beast
Throw Chain — Stolen skill
Throw Gunk — Stolen skill
Throw Net — Stolen skill
Unstable Artifact — Stolen skill
Steal Mobility — Stolen skill
Overload Earth — Overload, when attuned to earth
Pet skills that immobilize[edit]
Entangling Web — Spider
Fang Grapple — Juvenile Fanged Iboga
Immobilizing Whirl — Juvenile Red Jellyfish
Intimidating Howl — Juvenile Krytan Drakehound
Jacaranda's Embrace — Juvenile Jacaranda
Paralyzing Venom — Juvenile Black Widow Spider, Juvenile Jungle Spider
Downed skills that immobilize[edit]
Trait skills that immobilize[edit]
Lesser Signet of Wrath (Wrath of Justice) — Signet. Immobilize your target.
Glue Trail (Streamlined Kits) — Leave a trail of glue behind you that hampers enemy movement.
Lesser Muddy Terrain (Child of Earth) — Survival. Use mud to cripple, slow, and immobilize foes.
Racial skills that immobilize[edit]
Common skills that immobilize[edit]
- Antiair Bolt — Ballista
- Debilitating Trap — Debilitating Trap
- Dragonsblood Spear
- Entangling Web — Spider Web
- Glue Grenade — Lyan's Grenade Kit
- Antiair Bolt — Ballista
- Net Shot — Cruelty-free Rifle
- Net Shot — Hand Cannon
- Paralytic Dagger
- Resonance Gravitational Shot — Ballista (Thunderhead Keep)
- Return to Sender
- Shockwave — Malfunctioning Staff
- Skewer — Tengu Longbow (bundle)
- Spike Barricade — Centaur Banner
- Swift Antiair Bolt — Ballista
- Throw Chain — Chain (bundle)
- Throw Gunk — Gunk (consumable), Ettin Gunk, Ball of Gunk, Gunk, Swamp Gunk
- Throw Net — Net, Underwater Net, Net (bundle)
- Throw Unstable Bloodstone Fragment — Unstable Bloodstone Fragment
- Throw Vine — Vine Whip (A Sly Trick)
- Throw Vine — Plant Food, Vine
- Throw Web — Spider Web (Lunatic Inquisition)
- Thrown Hammer — Old Ascalonian Warhammer
- Thrown Mace — Old Ascalonian Mace
- Thrown Sword — Old Ascalonian Sword
- Thrown Torch — Old Ascalonian Torch
- Unstable Magic Volley — Gliding
- Whirling Anchor — Dimensional Anchor
Skills that remove immobilized[edit]
Weapon skills that remove immobilized[edit]
Charge — Warhorn
Overcharged Shot — Rifle
Vine Surge — Staff
Windborne Speed — Staff
Debilitating Arc — Staff
Healing skills that remove immobilized[edit]
Utility skills that remove immobilized[edit]
Riposting Shadows — Legendary Assassin
Elixir R — Elixir
Rocket Boots — Gadget
Lightning Reflexes — Survival
Dolyak Stance — Stance
Roll for Initiative — Trick
Elite skills that remove immobilized[edit]
Charge — with Summon Flesh Golem; only removes the condition from the Flesh Golem
Related traits[edit]
- See also: Condition#Related traits
Traits that apply immobilized[edit]
Soaring Devastation (Dragonhunter) — Wings of Resolve delivers an attack upon landing. Movement speed is increased when Wings of Resolve is not on cooldown.
Weighty Terms (Firebrand) — The Final Charge of your Mantra skills inflict immobilize. Mantras gain reduced charge-recovery time.
Leg Specialist (Tactics) — Immobilize a target when you cripple them with a skill. Deal more damage to foes affected with movement-impairing conditions.
No Escape (Spellbreaker) — Dazes and stuns inflict immobilize.
Ancient Seeds (Druid) — Striking a stunned, dazed, knocked down, or launched foe summons roots to entangle them.
Panic Strike (Deadly Arts) — Immobilizing a foe poisons them. Striking a foe below the health threshold immobilizes them.
Elemental Surge (Arcane) — Arcane skills gain reduced recharge, grant increased ferocity, and inflict a condition based on your attunement.
Trait skills that apply immobilized[edit]
Lesser Signet of Wrath (Wrath of Justice) — Signet. Immobilize your target.
Glue Trail (Streamlined Kits) — Leave a trail of glue behind you that hampers enemy movement.
Lesser Muddy Terrain (Child of Earth) — Survival. Use mud to cripple, slow, and immobilize foes.
Traits that benefit from immobilized on self[edit]
Dogged March (Defense) — Reduce the duration of movement-impeding conditions and gain regeneration when you are affected by one of these conditions.
Traits that benefit from immobilized on foes[edit]
Stoic Demeanor (Firebrand) — Inflict burning and slow on foes you disable or immobilize. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. This trait can only affect the same target once per interval.
Words of Censure (Salvation) — Blinding, immobilizing, or affecting a foe with crowd control spawns a healing orb. Skills that strike many foes at the same time can spawn multiple orbs.
Opportunist (Arms) — Gain fury and adrenaline when you immobilize a target.
Predator's Onslaught (Marksmanship) — You and your pet deal increased damage to disabled or movement-impaired foes. Affected conditions are: Stun, Taunt, Daze, Cripple, Fear, Immobilize and Chilled.
Panic Strike (Deadly Arts) — Immobilizing a foe poisons them. Striking a foe below the health threshold immobilizes them.
Strength of Stone (Earth) — Gain condition damage based on your toughness. Inflict bleeding when you immobilize a foe. Bleeding can only occur on the same target once per interval.
Elemental Pursuit (Weaver) — Gain superspeed when inflicting inhibiting conditions on enemies.
Traits that reduce the effects of immobilized[edit]
Dogged March (Defense) — Reduce the duration of movement-impeding conditions and gain regeneration when you are affected by one of these conditions.
Mecha Legs (Inventions) — Movement speed is increased. Cripple, chill, and immobilize durations are reduced.
Natural Stride (Druid) — Reduces duration of movement-impairing conditions. Your movement speed is increased as long as you have none of these conditions.
Don't Stop (Acrobatics) — While you have swiftness, movement-impairing conditions have reduced duration. When you gain swiftness, lose a movement-impairing condition.
Earthen Blessing (Earth) — Decrease the duration of movement-impairing conditions applied to you. Restore endurance when you receive one of these conditions.
Lucid Singularity (Tempest) — Overloads remove movement-impairing conditions and reduce the duration of incoming ones.
Time Marches On (Chronomancer) — You move 25% faster. The duration of incoming movement-impairing conditions is reduced by 25%.
Relentless Pursuit (Reaper) — Reduces duration of movement-impairing conditions. Additional reduction while in reaper's shroud.
Traits that remove immobilized[edit]
Aggressive Agility (Devastation) — Movement skills remove immobilizing conditions.
Warrior's Sprint (Discipline) — Run faster while wielding melee weapons, and deal increased damage while you have swiftness. Movement skills break immobilization when used.
Crystal Configuration: Zephyr (Holosmith) — Holo Leap removes movement-impairing conditions, grants superspeed instead of swiftness, and inflicts cripple.
Evasive Purity (Nature Magic) — Dodging removes a damaging condition and a non-damaging condition from you.
Unstoppable Union (Soulbeast) — Entering beastmode grants boons and removes movement-impairing conditions.
Don't Stop (Acrobatics) — While you have swiftness, movement-impairing conditions have reduced duration. When you gain swiftness, lose a movement-impairing condition.
Unhindered Combatant (Daredevil) — Your dodge ability is replaced by a long-range dash that removes inhibiting conditions and grants swiftness and damage reduction. Removing conditions in this way temporarily reduces endurance gain.
Lucid Singularity (Tempest) — Overloads remove movement-impairing conditions and reduce the duration of incoming ones.
Speed of Shadows (Soul Reaping) — Entering shroud grants swiftness and removes movement-impairing conditions.
Notes[edit]
- A Mesmer using the Mirage elite specialization is still able to enter Mirage Cloak using their dodge key while immobilized.
Player chatter[edit]
- When the immobilized condition is applied to a character they will occasionally shout out one of the following lines, depending on their race and gender.
Race | Gender | |
---|---|---|
Male | Female | |
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I've been immobilized! | I can't move! |
![]() |
I'm stuck! | I can't move! |
![]() |
I'm stuck! | |
![]() |
Why can't I move? | I can't move. |
![]() |
I feel petrified! |
Version history[edit]
Patch | Changes |
---|---|
May 08, 2018 |
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February 06, 2018 |
|
December 10, 2013 |
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October 15, 2013 |
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May 17, 2013 |
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August 28, 2012 | Game release:
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Trivia[edit]
- This condition did not stack in duration until the October 13, 2013 game update, although the description stated it did long before.