Toss Elixir R

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Toss Elixir R.png

Toss Elixir R

Engineer icon small.png Engineer (skill list)
Parent skill
Elixir R.png Elixir R
Profession mechanic
Weapon slot empty tango.pngWeapon slot filled tango.pngWeapon slot filled tango.pngWeapon slot filled tango.pngWeapon slot empty tango.png
Tool belt, Elixir
Game link

5867, 6091
0.25¼ Activation time  90 Recharge time  
Toss Elixir R

Elixir. Toss Elixir R to revive allies at a location.

Miscellaneous effect.png Revive Percent per Pulse: 17%
Number of targets.png Number of Targets: 5
Duration.png Duration: 10 seconds
Radius.png Radius: 180
Combo.png Combo Field: Light
Unblockable.png Unblockable
Range.png Range: 1,200

— In-game description

Related traits[edit]

Explosives Explosives

Inventions Inventions

Alchemy Alchemy

Tools Tools


  • This skill pulses on impact and once every 2 seconds, for a total of 6 pulses. Each pulse revives for 17% of the downed player's maximum health, for a total of 102%.
  • If HGH is traited, the duration of this skill is increased by 2 seconds, adding 1 additional reviving pulse for a total of 119%.
  • This skill is able to revive both players and (even fully dead) NPCs. Both entities are healed for the same amount of 17% per pulse.
  • The pulses are affected by outgoing healing modifiers (additive stacking), however they are unaffected by healing power.
  • The pulses are reduced by 33% if a target is poisoned.
  • This skill is no longer ground targeted if used underwater, instead the elixir is thrown straight forward and gains a detonation sequence.
  • If timed right this skill can be used to revive oneself.
  • The Unblockable tag just means that this won't be stopped by projectile block/reflect bubbles.

Version history[edit]

For a detailed skill history, see here.

Patch Changes
December 03, 2019
  • This skill no longer removes 1 condition when thrown. Projectile speed has been increased by 25%. The projectile thrown by this skill is now unblockable. Fixed an issue in which the land and water versions of this skill moved at different speeds.
April 19, 2016
  • The recharge time of this skill has been reduced from 100 seconds to 90 seconds.
June 23, 2015 Specialization update:
  • Recharge reduced from 120 seconds to 100 seconds.
April 15, 2014
  • Updated the underwater skill facts to display correctly.
  • Added a skill fact for conditions removed: 1.
October 15, 2013
  • This skill now functions with Potent Elixirs.
  • Resurrection has been normalized to 17% from a random percentage chance (14% to 20%).
  • Underwater version now functions the same as well.
June 11, 2013
  • All of the effects of this skill are now normalized to the correct radius of 180 units.
  • Previously, some actions were only effective at 120 units.
November 15, 2012
  • This skill's recharge is increased from 85 seconds to 120 seconds.
August 28, 2012 Game release:
  • Toss Elixir R has been added to the game.


  • 'R' could signify 'Recover' or 'Revive'.
  • The engineer has an extremely low chance to shout "C'mon, snap out of it!" when using this skill.