Steal Warmth
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Steal Warmth
“Grant vigor to allies around you and chill your marked target. Gain stealth if malice is at or above the threshold.
- Damage: 133 (0.5)?
- : 5
Malice Threshold for Stealth- Stealth (3s): Invisible to foes.
- Vigor (10s): +50% Endurance Regeneration
- Chilled (3s): -66% Skill Recharge Rate, -66% Movement Speed
- Maximum Count: 2
- Number of Allied Targets: 5
- Range: 1,500
— In-game description
Acquisition[edit]
- Using Deadeye's Mark on any Elementalist in Structured PvP or WvW.
- Randomly, after using Deadeye's Mark on an NPC.
- Randomly, after using a cantrip utility skill with the trait One in the Chamber while having a marked target.
Related traits[edit]
Deadly Arts
- Exposed Weakness — Deal increased strike damage to your target for each unique condition on them.
- Improvisation — Use stolen skills twice. Reduce the cooldown of all equipped utility skills when you steal. Cooldown effect will only trigger if all utility slots are filled and if at least one of your active utility skills is on cooldown. Does not affect inactive sequence skills.
Critical Strikes
- Hidden Killer — Gain bonus critical-hit chance while stealthed. This bonus lingers for a short duration after you've been revealed.
Shadow Arts
- Merciful Ambush — Heal when you enter or exit stealth. Stealth yourself and your target when reviving an ally. This effect also applies to stealth you grant to allies.
- Shadow's Embrace — Remove conditions when you enter or exit stealth. This effect also applies to stealth you grant to allies.
- Meld with Shadows — Gain superspeed when you enter or exit stealth.
- Leeching Venoms — Venom utility skills siphon life from struck foes. Gain stacks of Spider Venom when you enter or exit stealth. Siphoning can only occur once per strike.
- Cloaked in Shadow — Gaining stealth blinds nearby foes. Blinding a foe siphons health from them.
- Cover of Shadow — Gain protection when you enter or exit stealth. This effect also applies to stealth you grant to allies.
- Shadow's Rejuvenation — Gain initiative when you enter or exit stealth.
Acrobatics
- Fluid Strikes — Gain increased strike damage for a period of time when you shadowstep or use a movement skill.
Deadeye
- Premeditation — Deal increased strike damage for each unique boon you have; concentration is increased.
- Fire for Effect — Using a stolen skill grants additional boons to allies around you. Stolen skills will always be Steal Time, regardless of the target's profession.
Version history[edit]
For a detailed skill history, see here.
Patch | Changes |
---|---|
May 08, 2018 |
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November 07, 2017 |
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September 22, 2017 | Path of Fire release:
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