Time Sink
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Time Sink
“Shatter. Destroy all your clones, dazing and slowing their targets.
- Slow (2s): Skills and actions are slower.
- Daze: ½ seconds
- Enemies Dazed: 1
- Radius: 240
- Defiance Break: 100
- Range: 1,200
— In-game description
Related skills[edit]
- Signet of Illusions — Signet Passive: Creates a clone every few seconds. Signet Active: Recharges shatter skills.
Related traits[edit]
Domination
- Illusion of Vulnerability — Inflict vulnerability when you interrupt a foe. This trait can only affect enemies with defiance bars once per interval.
- Rending Shatter — Shatter skills inflict vulnerability on hit.
- Dazzling — Dazing or stunning a foe also applies vulnerability.
- Shattered Concentration — Shatter skills also remove a boon on hit.
- Furious Interruption — Gain quickness when you interrupt a foe.
- Vicious Expression — You and your illusions deal increased strike damage to foes without boons. Disabling a foe removes boons from them. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
- Power Block — Interrupts deal damage and inflict weakness. Enemy skills that you interrupt have an increased cooldown. Cannot increase recharge of skills with no recharge or skills on creatures with defiance bars. This trait can only damage enemies with defiance bars once per interval.
Dueling
- Duelist's Discipline — Pistol attacks from you and your illusions have a chance to cause bleeding. Interrupting a foe recharges pistol skills. This trait can only reduce recharge on enemies with defiance bars once per interval.
- Superiority Complex — Your critical hits deal more damage. Critical hit damage against disabled foes, or foes below the health threshold, is further increased. Disabled foes are affected by stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, or launch.
- Ineptitude — Interrupting a foe inflicts blind, and blinding a foe inflicts confusion. This trait can only activate on enemies with defiance bars once per interval.
Chaos
- Illusionary Defense — Grant protection to nearby allies when you use a Shatter skill.
- Chaotic Interruption — When you interrupt a foe, recharge one of your equipped-weapon skills at random. Only affects weapon skills that are recharging.
- Bountiful Disillusionment — Gain stability when you use a Shatter skill. Grant an additional boon to nearby allies based on which Shatter is used.
Inspiration
- Restorative Illusions — Heal and cleanse conditions from yourself and nearby allies when you use a Shatter skill.
Illusions
- Maim the Disillusioned — Shatter skills inflict torment on hit.
- Master of Misdirection — Shatter skills gain recharge reduction.
- Master of Fragmentation — Your Shatter skills are improved.
Chronomancer
- Delayed Reactions — Disabling a foe slows them. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. This trait can only affect the same enemy with once per interval.
- Time Catches Up — Activating a Shatter gives your illusions superspeed. Shatters deal increased damage to movement-impaired foes.
- Flow of Time — Gain alacrity for each clone you shatter.
- Danger Time — Gain additional critical-hit chance against slowed enemies. This bonus also applies to your illusions.
- Illusionary Reversion — Shatter skills generate a clone if you have enough clones present.
- Seize the Moment — You and nearby allies gain quickness for each clone you shatter. Grant quickness to nearby allies when you summon a phantasm.
Notes[edit]
- An enemy Dazed by Time Sink cannot be dazed again until the daze effect wears off. For this reason, Time Sink is strongest when using a mix of ranged and melee clones, or ranged clones with the mesmer in melee range. That way, one Time Sink occurs right away, while other Time Sink needs to wait for the clone to run to the target to get in range, which may cause a second application of daze if the previous daze had already ended. The slow effect does stack normally regardless of time elapsed in between shatters.
- Against enemies with Defiance Bars however, all clones shattered will damage the defiance bar with their daze regardless of time elapsed in between their shattering. If only the mesmer hits with Time Sink, they will deal 100 damage to the defiance bar with daze, and another 100 damage over 2 seconds from Slow. If they hit with 3 clones and themselves, they will deal 400 defiance bar damage with their daze, and another 400 damage over 8 seconds from slow.
Version history[edit]
For a detailed skill history, see here.
Patch | Changes |
---|---|
February 28, 2022 | End of Dragons release:
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July 07, 2020 |
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July 16, 2019 |
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