Damage

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Call it whatever you like—DPS, damage per second—we just call it DAMAGE, and when it comes to making red bars go down, you can never have enough of it. Don't trivialize it though; damage is a very versatile aspect of combat. There are so many ways that a character can do damage.

— GuildWars2.com promotional material

Damage is any effect caused by an action that results in a target losing health. Damage is one of the three aspects that comprise the Guild Wars 2 combat system, the other two being support and control. In Guild Wars 2, Strike damage and Condition Damage are the two primary forms of damage. If not otherwise specified, the term "damage" usually refers to strike damage in the game.

All characters are capable of effectively causing damage to enemies, with each profession applying its own unique twists, but regardless of profession or build, each time a player deals damage, they use one or a variation of the same three ways of doing so:

  • Directly, by using skills of various types: healing, utility, weapon, elite, bundle, mount and skills of other types are available.
  • Indirectly, by way of damaging conditions that have been applied to the target using direct skills. This can be thought of as the middle ground between direct and passive damage.
  • Passively, due to certain traits that might be equipped, or effects triggered by the sigils slotted into equipped weapons, for instance.

There are three types of damage in Guild Wars 2:

  • Strike damage — More commonly referred to by players as "power damage" and sometimes as "direct damage", this is inflicted by skills and/or traits directly, can critically hit, and is mitigated by the target's armor.
  • Condition damage — This type of damage is inflicted by damaging conditions, can not critically hit and is not mitigated by the target's armor.
  • Falling damage — Finally, this type of damage is incurred by falling from too high. When the amount of falling damage received brings a player to zero health, they don't enter a downed state, but instead is immediately defeated. Falling damage scales relative to height fallen, and isn't mitigated by armor or any skill that reduces or prevents damage. It can, however, be reduced to zero in World versus World, by the Windfall effect.

Outgoing damage is not affected by Health unless the attacker is under the influence of a modifier, such as a Trait whose effects are based on the character's health or, uniquely, a Superior Rune of the Scholar set. In other words, a Player or NPC will often deal the same amount of outgoing damage regardless of whether they are at 100% health, 50% health or 1% health.

Note that the filter options apply to the whole page: strike damage and condition damage, incoming and outgoing, skills and traits.

Strike damage[edit]

Damage done[edit]

Base strike damage is given by the following equation:

Damage done = (Weapon strength) * Power * (skill-specific coefficient)/(target's Armor)
  • Weapon strength: a uniformly distributed random number taken from the range of weapon strength of the equipped weapon. The weapon strength used for a skill will typically be that of the weapon associated with that skill; utility and elite skills are typically not affected by weapon strength and use a strike damage range based on the character's level. The weapon strength is also fixed for the duration of the skill, in particular pulsing aoes and channeled skills; although damage per hit is still affected by attributes, potions, sigils and other modifiers.
  • Power: The current power attribute as listed on the Hero tab.
  • Skill coefficient: Every skill has a unique coefficient used to calculate damage inflicted. Listed by the () after tool tip listed on wiki pages, not shown in-game however.
  • Target's Armor: Not shown in-game for PvE targets.

This base strike damage can then be modified by the following effects:

Only successful attacks will cause damage. The following will prevent this:

  • The blind condition affecting the attacker, resulting in a miss
  • The target blocks or evades the attack by use of skills or effects or makes a successful dodge
  • The target is out of range of the actual attack (some attacks have greater reach than their skill tooltip indicates, e.g. projectiles with high arc)
  • The target is obstructed by terrain, structures or objects
  • The target is invulnerable

Tooltip damage[edit]

Strike damage is listed on skill tooltips with the Damage.png Damage icon. Skill tooltip damage is given by the following formula:

Tooltip damage = [number of hits] * round[(average weapon strength) * Power * (skill-specific coefficient per hit) / (level-based Armor value)]
  • Average weapon strength is the average of the range of damage listed as Weapon Strength on the equipped weapon's tooltip.
  • The damage actually done is unlikely to equal to the tooltip damage, since it depends on your opponent's Armor value and other factors listed above.
  • At level 80, the opponent Armor value used to calculate the tooltip's damage is 2597. The value the game uses at other levels can be derived from the amount shown in the tooltip using the damage formula.
  • Some skills do not calculate their tooltip damage based on the equipped weapon. These are frequently the same skills that are unaffected by Weapon Strength.
  • Some skills list multiple strikes of damage. Each strike is treated independently as to whether it hits or misses and for the application of modifying effects. Using "Damage (2x): 500" as an example, the base damage of each strike is 250. Each strike that hits will have relevant modifying effects applied to it (crit, glancing, etc.).
  • Some skills which apply conditions, such as Burning, may also have strike damage associated with them. For example: Damage (8x): 800, 8x Burning.png Burning (2s): 4800. In this case the fire will apply 8 pulses of damage of 100 each at 1sec intervals. Each strike damage packet or pulse will apply 1 stack of burning each having 2 second duration.

Skill-fact damage[edit]

The skill facts on this Wiki quote a standardized number for the strike damage associated with a skill at level 80. It is used in the following formula for damage:

Damage done = (skill-fact damage) * (Power/1000) * (2597/target's Armor)
  • The skill-fact damage is the tooltip damage displayed in the game for a level 80 character with an exotic level 80 weapon (if it is a weapon skill), but without any further equipment and without any other damage increasing effects. It is the default strike damage dealt by a level 80 character with base power 1000 against armor 2597, see Skill Facts for details.
  • For power 1000 and target armor 2597 the formula says that damage done is equal to skill-fact damage.
  • Damage is proportional to power. Twice the power means twice the damage. For example, increasing power from 1000 to 2289 by wearing exotic Soldier equipment leads to 2.289 times the damage.
  • Damage is inversely proportional to target armor. Twice the target armor means half the damage. This applies equally to the case when the player is the target.
  • Damage here refers to non-critical hits. The average damage increase due to critical hits can be formulated by replacing power by an increased effective power in the above formulas. Damage is then proportional to effective power, which includes the effect of precision and ferocity.
  • The skill-fact damage combines the average weapon strength and the skill coefficient into one convenient number for damage calculation for level 80 exotics. The skill coefficient is not shown in-game but has to be computed from the above formulas, while the skill-fact damage is given directly by the tooltip.
  • The skill-fact damage formula can also be used to obtain damage for ascended weapons. Since the average weapon strength of ascended weapons is 5% higher than that of exotic weapons, multiply the result by 1.05.

Skill coefficient[edit]

The skill-specific coefficient is not shown in the game. It is computed as follows:

Skill-specific coefficient = 2597 * (tooltip damage)/(weapon strength * Power)
  • Given the default strike damage at power 1000 (for example from the Wiki) and the weapon strength, the skill coefficient can be computed. This relation should hold approximately for all skill entries on the Wiki.
  • Given the strike damage for some other power value (for example from the in-game tooltip), the skill coefficient is given by the second equality.
  • Small differences in the skill-coefficients are expected because of numerical round-off errors. For example, a tooltip of 100 is accurate to about 1%. For reliable results, it is advisable to compute the skill coefficient for several different power values and combine the results. The numerical result may be a coefficient of 1.006471, which can be assumed to be an exact 1.0. However, in some cases it is not clear what number the game uses internally. The approach seems valid since in many cases the above calculation leads to simple numbers like 1.0, 0.4, or 2.5.
  • Weapon strength is shown in the game for weapons, but it is not shown for utility skills or other sources of damage. Assuming that the game uses simple skill coefficients for such skills as well, we can use the formula to compute a weapon strength for most non-weapon attacks to be 690.5 at level 80 from the tooltip damage and some assumed skill coefficient.
  • Bundles, including kits and conjures, appear to have an internal weapon strength of 922.5. This is the same value as a one-handed main hand weapon in sPvP, but it is then given a further modifier in PvE/WvW based on the rarity of the weapon, with exotic being the default.
  • Skill coefficients can also be obtained from the skills API.

Damage reduction[edit]

Damage Reduction describes an effect that provides the character reduced incoming damage, often under certain circumstances.

The Armor attribute (a combination of the Toughness and Defense attributes) is the primary source of damage reduction. All received strike damage is divided by this value. Incoming strike damage is further reduced by various percentage reductions from effects and traits. The Protection boon reduces damage received by the defender by 33%, while the Weakness condition causes Glancing blows from the attacker, which only deal 50% of their regular damage. 100% damage reduction (granted by some skills) will prevent all strike damage by reducing it to zero. Note that the attack is not actually blocked and can still apply conditions, control effects or trigger on-hit effects.

Condition Damage is not reduced by armor or most percentage reductions, but can be reduced by use of the Resolution boon. The total damage received by conditions over time can be reduced by Condition Duration reducing bonuses, or by Condition removal skills and traits.

Damage reduction can also occur by preventing a hit from landing on the defender, using one of the following:

Related skills[edit]

Skills that increase damage or deal increased damage[edit]

Weapon skills that increase damage or deal increased damage
Bundle skills that increase damage or deal increased damage
Transform skills that increase damage or deal increased damage
Healing skills that increase damage or deal increased damage
Utility skills that increase damage or deal increased damage
Elite skills that increase damage or deal increased damage
Profession mechanic skills that increase damage or deal increased damage
Downed skills that increase damage or deal increased damage
Drowning skills that increase damage or deal increased damage
Trait skills that increase damage or deal increased damage
Common skills that increase damage or deal increased damage

Skills that reduce incoming damage[edit]

Weapon skills that reduce incoming damage
Bundle skills that reduce incoming damage
Transform skills that reduce incoming damage
Healing skills that reduce incoming damage
Utility skills that reduce incoming damage
Elite skills that reduce incoming damage
Profession mechanic skills that reduce incoming damage
Trait skills that reduce incoming damage
Common skills that reduce incoming damage

Skills that have outgoing damage reduction per hit[edit]

Weapon skills that have damage reduction per hit
Bundle skills that have damage reduction per hit
Utility skills that have damage reduction per hit

Related traits[edit]

Traits that increase outgoing damage[edit]

Trait Trait line Damage increase in % Description
Guardian icon small.png Fiery Wrath Fiery Wrath Zeal Damage Increase: 7% Deal increased strike damage to burning foes.
Guardian icon small.png Inspired Virtue Inspired Virtue Virtues Bonus Damage per Boon: 1% Virtues apply boons to allies when activated. Deal increased strike damage for each boon on you.
Guardian icon small.png Inspiring Virtue Inspiring Virtue Virtues Inspiring Virtue: 10% Strike damage dealt is increased after activating a virtue.
Guardian icon small.png Retribution Retribution Radiance Damage Increase: 10% Strike damage dealt is increased while you have resolution.
Guardian icon small.png Symbolic Avenger Symbolic Avenger Zeal Symbolic Avenger: 2% Your strike damage is increased whenever your Symbols hit a foe.
Guardian icon small.png Symbolic Exposure Symbolic Exposure Zeal Damage Increase: 5% Symbols inflict vulnerability on foes. Deal increased strike damage to vulnerable foes.
Guardian icon small.png Symbolic Power Symbolic Power Zeal Damage Increase: 30% Symbols deal increased strike damage.
Guardian icon small.png Unscathed Contender Unscathed Contender Virtues Damage Increase with Aegis: 7% Strike damage dealt is increased while you have aegis. Strike damage dealt is increased while you are above the health threshold.
Guardian icon small.png Unscathed Contender Unscathed Contender Virtues Damage Increase above Health Threshold: 7% Strike damage dealt is increased while you have aegis. Strike damage dealt is increased while you are above the health threshold.
Dragonhunter icon small.png Big Game Hunter Big Game Hunter (PvE) Dragonhunter Damage Increase: 20% Striking an enemy tethered by your Spear of Justice inflicts vulnerability and increases strike damage dealt. Tether duration is increased.
Dragonhunter icon small.png Big Game Hunter Big Game Hunter (PvP, WvW) Dragonhunter Damage Increase: 15% Striking an enemy tethered by your Spear of Justice inflicts vulnerability and increases strike damage dealt. Tether duration is increased.
Dragonhunter icon small.png Heavy Light Heavy Light Dragonhunter Damage Increase to Defiant Foes: 10% Gain stability when disabling an enemy. Deal increased strike damage to disabled or defiant foes.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Dragonhunter icon small.png Heavy Light Heavy Light Dragonhunter Damage Increase to Disabled Foes: 15% Gain stability when disabling an enemy. Deal increased strike damage to disabled or defiant foes.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Dragonhunter icon small.png Pure of Sight Pure of Sight Dragonhunter Minimum Bonus Damage: 5% Deal bonus strike damage based on your distance to the enemy.
Dragonhunter icon small.png Pure of Sight Pure of Sight Dragonhunter Maximum Bonus Damage: 15% Deal bonus strike damage based on your distance to the enemy.
Dragonhunter icon small.png Zealot's Aggression Zealot's Aggression Dragonhunter Damage Increase: 10% Deal increased strike damage to crippled foes. Justice's passive effect cripples enemies.
Willbender icon small.png Lethal Tempo Lethal Tempo (PvE) Willbender Lethal Tempo: 2% Each time you activate a virtue or your virtue's passives are triggered, gain a damage bonus. Gaining stacks of this boon refreshes other stacks.
Willbender icon small.png Lethal Tempo Lethal Tempo (PvP, WvW) Willbender Lethal Tempo: 3% Each time you activate a virtue or your virtue's passives are triggered, gain a damage bonus. Gaining stacks of this boon refreshes other stacks.
Willbender icon small.png Power for Power Power for Power Willbender Damage Increase: 100% Gain increased power. Willbender Flames deal increased damage to foes they strike.
Willbender icon small.png Tyrant's Momentum Tyrant's Momentum (PvP, WvW) Willbender Lethal Tempo: 5% Lethal Tempo grants increased damage, but has reduced duration. Justice's duration is modified.
Willbender icon small.png Tyrant's Momentum Tyrant's Momentum (PvE) Willbender Damage Increase: 3% Lethal Tempo grants increased damage, but has reduced duration. Justice's duration is modified.
Willbender icon small.png Tyrant's Momentum Tyrant's Momentum (PvP, WvW) Willbender Damage Increase: 2% Lethal Tempo grants increased damage, but has reduced duration. Justice's duration is modified.
Willbender icon small.png Tyrant's Momentum Tyrant's Momentum (PvE) Willbender Lethal Tempo: 3% Lethal Tempo grants increased damage, but has reduced duration. Justice's duration is modified.
Revenant icon small.png Destructive Impulses Destructive Impulses (PvE) Devastation Bonus Damage from Off Hand: 2.5% All damage dealt is increased, and increased additionally if you have an off-hand weapon equipped.
Revenant icon small.png Destructive Impulses Destructive Impulses (PvP, WvW) Devastation Bonus Damage from Off Hand: 5% All damage dealt is increased, and increased additionally if you have an off-hand weapon equipped.
Revenant icon small.png Destructive Impulses Destructive Impulses Devastation Damage Increase: 5% All damage dealt is increased, and increased additionally if you have an off-hand weapon equipped.
Revenant icon small.png Dwarven Battle Training Dwarven Battle Training Retribution (specialization) Damage Increase: 10% Deal increased strike damage to weakened foes. Disabling a foe applies weakness.
Disables include stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, and launch.
Revenant icon small.png Ferocious Aggression Ferocious Aggression (PvE) Invocation Damage Increase: 10% All damage dealt is increased while you have fury.
Revenant icon small.png Ferocious Aggression Ferocious Aggression (PvP, WvW) Invocation Damage Increase: 7% All damage dealt is increased while you have fury.
Revenant icon small.png Rising Tide Rising Tide (PvE) Invocation Damage Increase: 10% While your health is above the threshold, strike damage dealt is increased.
Revenant icon small.png Rising Tide Rising Tide (PvP, WvW) Invocation Damage Increase: 7% While your health is above the threshold, strike damage dealt is increased.
Revenant icon small.png Swift Termination Swift Termination Devastation Damage Increase: 20% Deal increased strike damage to foes below the health threshold.
Revenant icon small.png Targeted Destruction Targeted Destruction Devastation Bonus Damage Per Stack: 0.5% Deal increased strike damage to targets based on their vulnerability stacks.
Revenant icon small.png Unsuspecting Strikes Unsuspecting Strikes (PvE) Devastation Damage Increase: 20% Deal increased strike damage to foes with health above the health threshold.
Revenant icon small.png Unsuspecting Strikes Unsuspecting Strikes (PvP, WvW) Devastation Damage Increase: 10% Deal increased strike damage to foes with health above the health threshold.
Revenant icon small.png Vicious Reprisal Vicious Reprisal Retribution (specialization) Damage Increase: 10% While you have resolution, all damage dealt is increased, and you gain might when you strike foes. Resolution granted to you lasts longer.
Herald icon small.png Forceful Persistence Forceful Persistence (PvE) Herald Damage Increase: 15% Deal increased strike damage with active upkeep skills.
Herald upkeep skills grant less damage but can be stacked.
Herald icon small.png Forceful Persistence Forceful Persistence (PvP, WvW) Herald Damage Increase: 13% Deal increased strike damage with active upkeep skills.
Herald upkeep skills grant less damage but can be stacked.
Herald icon small.png Forceful Persistence Forceful Persistence (PvE) Herald Herald Skill Damage Increase: 5% Deal increased strike damage with active upkeep skills.
Herald upkeep skills grant less damage but can be stacked.
Herald icon small.png Forceful Persistence Forceful Persistence (PvP, WvW) Herald Herald Skill Damage Increase: 3% Deal increased strike damage with active upkeep skills.
Herald upkeep skills grant less damage but can be stacked.
Herald icon small.png Reinforced Potency Reinforced Potency (PvE) Herald Bonus Damage per Boon: 1.5% Gain concentration and deal increased strike damage for each active boon you have.
Herald icon small.png Reinforced Potency Reinforced Potency (PvP, WvW) Herald Bonus Damage per Boon: 1% Gain concentration and deal increased strike damage for each active boon you have.
Renegade icon small.png Ambush Commander Ambush Commander Renegade Kalla's Fervor: 2% When you critically strike, or attack your enemies from behind or their flanks, you'll inspire yourself with Kalla's fervor.
Gain access to Citadel Order abilities.
Renegade icon small.png Ashen Demeanor Ashen Demeanor Renegade Kalla's Fervor: 2% Disabling a foe cripples your enemy, which leaves them vulnerable and inspires you with Kalla's Fervor.
Renegade icon small.png Blood Fury Blood Fury Renegade Kalla's Fervor: 2% Fury increases the duration of bleeds you inflict. Gaining fury inspires you with Kalla's Fervor.
Renegade icon small.png Lasting Legacy Lasting Legacy Renegade Improved Kalla's Fervor: 3% Kalla's Fervor you inspire lasts longer and is more potent. Heroic Command grants more might per stack of Kalla's Fervor.
Renegade icon small.png Wrought-Iron Will Wrought-Iron Will Renegade Kalla's Fervor: 2% Evading an attack inspires you with Kalla's Fervor and grants boons to nearby allies.
Vindicator icon small.png Leviathan Strength Leviathan Strength Vindicator Damage Increase: 10% Deal increased damage while your endurance is not full.
Warrior icon small.png Berserker's Power Berserker's Power Strength Berserker's Power: 10.5% Gain increased strike damage when you use a burst skill; this damage increase is based on your adrenaline.
Warrior icon small.png Berserker's Power Berserker's Power Strength Berserker's Power: 15.75% Gain increased strike damage when you use a burst skill; this damage increase is based on your adrenaline.
Warrior icon small.png Berserker's Power Berserker's Power Strength Berserker's Power: 21% Gain increased strike damage when you use a burst skill; this damage increase is based on your adrenaline.
Warrior icon small.png Burst Mastery Burst Mastery Discipline Damage Increase: 7% Burst skills deal more damage, grant swiftness, and restore a portion of adrenaline spent.
Warrior icon small.png Crack Shot Crack Shot Discipline Damage Increase: 10% Your longbow, rifle, and harpoon gun skills gain reduced recharge, and their weapon skill 1 attacks are enhanced.
Warrior icon small.png Cull the Weak Cull the Weak (PvE) Defense Damage Increase: 10% Deal strike damage to weakened foes. Burst skills inflict weakness. Can only occur once per interval per target for multihit burst skills.
Warrior icon small.png Cull the Weak Cull the Weak (PvP, WvW) Defense Damage Increase: 7% Deal strike damage to weakened foes. Burst skills inflict weakness. Can only occur once per interval per target for multihit burst skills.
Warrior icon small.png Destruction of the Empowered Destruction of the Empowered Discipline Damage Increase: 3% Deal increased strike damage per boon on your target.
Warrior icon small.png Empowered Empowered Tactics Damage Increase: 1% Deal increased strike damage for every boon on you.
Warrior icon small.png Leg Specialist Leg Specialist (PvE) Tactics Damage Increase: 10% Immobilize a target when you cripple them with a skill. Deal increased strike damage to foes affected with movement-impairing conditions.
Warrior icon small.png Leg Specialist Leg Specialist (PvP, WvW) Tactics Damage Increase: 7% Immobilize a target when you cripple them with a skill. Deal increased strike damage to foes affected with movement-impairing conditions.
Warrior icon small.png Merciless Hammer Merciless Hammer Defense Damage Increase: 20% Hammer and mace skills deal increased damage when striking a disabled or defiant foe. Gain adrenaline when you disable a foe.
Disables include stun, taunt, daze, knockback, pull, knockdown, sink, float, fear, and launch.
Warrior icon small.png Peak Performance Peak Performance (PvE) Strength Peak Performance: 10% Deal increased strike damage. Physical skills have reduced recharge and further increase all outgoing strike damage for a period of time.
Warrior icon small.png Peak Performance Peak Performance (PvP, WvW) Strength Peak Performance: 7% Deal increased strike damage. Physical skills have reduced recharge and further increase all outgoing strike damage for a period of time.
Warrior icon small.png Peak Performance Peak Performance (PvE) Strength Damage Increase: 5% Deal increased strike damage. Physical skills have reduced recharge and further increase all outgoing strike damage for a period of time.
Warrior icon small.png Peak Performance Peak Performance (PvP, WvW) Strength Damage Increase: 3% Deal increased strike damage. Physical skills have reduced recharge and further increase all outgoing strike damage for a period of time.
Warrior icon small.png Stalwart Strength Stalwart Strength Defense Damage Increase: 10% Gain stability when you disable a foe. Deal increased strike damage while you have stability.
Warrior icon small.png Warrior's Cunning Warrior's Cunning (PvP) Tactics Damage Increase vs. High Health: 7% Deal increased strike damage to foes above the health threshold. Also deal more damage to foes with barrier.
Damage bonuses do not stack.
Warrior icon small.png Warrior's Cunning Warrior's Cunning (PvE) Tactics Damage Increase vs. Barrier: 50% Deal increased strike damage to foes above the health threshold. Also deal more damage to foes with barrier.
Damage bonuses do not stack.
Warrior icon small.png Warrior's Cunning Warrior's Cunning (PvP) Tactics Damage Increase vs. Barrier: 10% Deal increased strike damage to foes above the health threshold. Also deal more damage to foes with barrier.
Damage bonuses do not stack.
Warrior icon small.png Warrior's Cunning Warrior's Cunning (PvE) Tactics Damage Increase vs. High Health: 25% Deal increased strike damage to foes above the health threshold. Also deal more damage to foes with barrier.
Damage bonuses do not stack.
Warrior icon small.png Warrior's Sprint Warrior's Sprint (PvE) Discipline Damage Increase: 10% Run faster while wielding melee weapons, and deal increased strike damage while you have swiftness. Movement skills break immobilization when used.
Warrior icon small.png Warrior's Sprint Warrior's Sprint (PvP, WvW) Discipline Damage Increase: 3% Run faster while wielding melee weapons, and deal increased strike damage while you have swiftness. Movement skills break immobilization when used.
Berserker icon small.png Bloody Roar Bloody Roar (PvE) Berserker Damage Increase: 25% Deal increased strike damage while in berserk mode. Gain resistance when entering berserk mode.
Berserker icon small.png Bloody Roar Bloody Roar (PvP, WvW) Berserker Damage Increase: 10% Deal increased strike damage while in berserk mode. Gain resistance when entering berserk mode.
Spellbreaker icon small.png Revenge Counter Revenge Counter Spellbreaker Damage Increase: 20% Full Counter deals additional damage and grants resistance. Copy conditions on yourself to targets you hit with Full Counter.
Bladesworn icon small.png Fierce as Fire Fierce as Fire Bladesworn Fierce as Fire: 1% Gain increased strike damage for each round of ammunition spent.
Engineer icon small.png Big Boomer Big Boomer (PvE) Explosives Damage Increase: 15% Deal increased strike damage to foes with a lower health percentage than you. Hitting with an Explosion heals you over a few seconds.
Engineer icon small.png Big Boomer Big Boomer (PvP, WvW) Explosives Damage Increase: 10% Deal increased strike damage to foes with a lower health percentage than you. Hitting with an Explosion heals you over a few seconds.
Engineer icon small.png Excessive Energy Excessive Energy Tools Damage Increase: 10% Strike damage dealt is increased while you have vigor.
Engineer icon small.png Glass Cannon Glass Cannon Explosives Damage Increase: 10% Strike damage dealt increases when above health threshold.
Engineer icon small.png Modified Ammunition Modified Ammunition Firearms Damage Increase: 2% Deal increased strike damage for each condition on a foe.
Engineer icon small.png Shaped Charge Shaped Charge Explosives Damage Increase per Stack: 0.5% Deal increased strike damage for each stack of vulnerability on your target.
Engineer icon small.png Takedown Round Takedown Round Tools Damage Increase: 10% Deal increased strike damage while your endurance is not full.
Scrapper icon small.png Object in Motion Object in Motion Scrapper Damage per Boon: 5% Deal increased strike damage while you have stability, swiftness, or superspeed. This damage increase compounds for each boon you have.
Holosmith icon small.png Laser's Edge Laser's Edge Holosmith Maximum Damage Increase: 15% While Photon Forge is active, your outgoing strike damage is increased based on your current heat.
Holosmith icon small.png Solar Focusing Lens Solar Focusing Lens Holosmith Damage Increase: 10% Your first few attacks after entering or exiting Photon Forge inflict burning and deal increased strike damage. This bonus is also granted if you overheat.
Ranger icon small.png Bountiful Hunter Bountiful Hunter Nature Magic Damage per Boon: 1% You deal increased strike damage for each boon affecting you. Your pet deals increased strike damage for each boon affecting it.
Ranger icon small.png Farsighted Farsighted Marksmanship Damage Increase above Threshold: 10% Ranger weapon skills deal increased strike damage. Damage is further increased for foes above the range threshold.
Ranger icon small.png Farsighted Farsighted Marksmanship Damage Increase: 5% Ranger weapon skills deal increased strike damage. Damage is further increased for foes above the range threshold.
Ranger icon small.png Hunter's Tactics Hunter's Tactics (PvE) Skirmishing Damage Increase: 15% You deal more damage and have an increased chance to critically strike while attacking from behind or the side.
Ranger icon small.png Hunter's Tactics Hunter's Tactics (PvP, WvW) Skirmishing Damage Increase: 10% You deal more damage and have an increased chance to critically strike while attacking from behind or the side.
Ranger icon small.png Light on your Feet Light on your Feet Skirmishing Damage Increase: 10% Damage and condition duration are increased after dodging or using Quick Shot. Short bow skills pierce and gain recharge reduction, and their attacks from behind or while flanking are improved.
Ranger icon small.png Loud Whistle Loud Whistle Beastmastery Damage Increase: 10% While your health is above the threshold, your pet deals increased strike damage. Your pet swap gains recharge reduction.
Ranger icon small.png Moment of Clarity Moment of Clarity Marksmanship Attack of Opportunity: 50% Gain an attack of opportunity for you and your pet on interrupting a foe. Daze and stun durations that you inflict last longer.
This trait can only grant an attack of opportunity against enemies with defiance bars once per interval.
Ranger icon small.png Predator's Onslaught Predator's Onslaught Marksmanship Damage Increase: 15% You and your pet deal increased strike damage to disabled, defiant, or movement-impaired foes.
Affected conditions are stun, taunt, daze, cripple, fear, immobilize, and chilled.
Ranger icon small.png Remorseless Remorseless Marksmanship Damage Increase: 25% Regain opening strike whenever you gain fury. Opening strike deals more damage.
Ranger icon small.png Two-Handed Training Two-Handed Training Beastmastery Damage Increase: 10% Greatsword and spear skills deal more damage and recharge faster. Gain fury when you disable a foe.
Soulbeast icon small.png Furious Strength Furious Strength (PvP, WvW) Soulbeast Damage Increase: 7% You deal increased strike damage while you have fury.
Soulbeast icon small.png Furious Strength Furious Strength (PvE) Soulbeast Damage Increase: 15% You deal increased strike damage while you have fury.
Soulbeast icon small.png Oppressive Superiority Oppressive Superiority Soulbeast Damage Increase: 10% Deal increased damage to foes at a lower health percentage than you. Conditions you apply to foes at a lower health percentage than you last longer.
Soulbeast icon small.png Twice as Vicious Twice as Vicious (PvE) Soulbeast Twice as Vicious: 10% Disabling a foe increases your damage and condition damage for a short duration.
Soulbeast icon small.png Twice as Vicious Twice as Vicious (PvP, WvW) Soulbeast Twice as Vicious: 5% Disabling a foe increases your damage and condition damage for a short duration.
Untamed icon small.png Blinding Outburst Blinding Outburst (PvP, WvW) Untamed Damage Increase: 10% Venomous Outburst deals more damage and applies blindness in addition to its other effects. Unleashed Ambush skills deal more damage.
Untamed icon small.png Blinding Outburst Blinding Outburst (PvE) Untamed Damage Increase: 25% Venomous Outburst deals more damage and applies blindness in addition to its other effects. Unleashed Ambush skills deal more damage.
Untamed icon small.png Ferocious Symbiosis Ferocious Symbiosis (PvP) Untamed Ferocious Symbiosis: 2% You and your pet grant each other increased damage and movement speed when striking enemies. When this triggers, it refreshes the duration of all stacks
Untamed icon small.png Ferocious Symbiosis Ferocious Symbiosis (PvE) Untamed Ferocious Symbiosis: 4% You and your pet grant each other increased damage and movement speed when striking enemies. When this triggers, it refreshes the duration of all stacks
Untamed icon small.png Ferocious Symbiosis Ferocious Symbiosis (WvW) Untamed Ferocious Symbiosis: 3% You and your pet grant each other increased damage and movement speed when striking enemies. When this triggers, it refreshes the duration of all stacks
Untamed icon small.png Vow of the Untamed Vow of the Untamed (PvP) Untamed Outgoing Damage Adjustment: 10% Your outgoing strike damage is increased while you are unleashed. You take reduced damage from strikes while your pet is unleashed.
Untamed icon small.png Vow of the Untamed Vow of the Untamed (PvE) Untamed Outgoing Damage Adjustment: 25% Your outgoing strike damage is increased while you are unleashed. You take reduced damage from strikes while your pet is unleashed.
Untamed icon small.png Vow of the Untamed Vow of the Untamed (WvW) Untamed Outgoing Damage Adjustment: 15% Your outgoing strike damage is increased while you are unleashed. You take reduced damage from strikes while your pet is unleashed.
Thief icon small.png Executioner Executioner Deadly Arts Damage Increase: 20% Deal increased strike damage when your target is below the health threshold.
Thief icon small.png Exposed Weakness Exposed Weakness Deadly Arts Damage Increase per Unique Condition: 2% Deal increased strike damage to your target for each unique condition on them.
Thief icon small.png Lead Attacks Lead Attacks Trickery Maximum Damage Increase: 15% Increases all damage dealt per initiative spent. Steal gains reduced recharge time.
Thief icon small.png Lead Attacks Lead Attacks Trickery Lead Attacks: 1% Increases all damage dealt per initiative spent. Steal gains reduced recharge time.
Daredevil icon small.png Bounding Dodger Bounding Dodger Daredevil Bounding Dodger: 15% Your dodge ability is replaced by Bound, dealing damage to the area after you evade. Gain increased strike damage for a period of time after you dodge.
Daredevil icon small.png Havoc Specialist Havoc Specialist Daredevil Damage per Missing Bar: 5% Strike damage dealt increases based on endurance that is missing.
Daredevil icon small.png Weakening Strikes Weakening Strikes (PvP, WvW) Daredevil Damage Increase: 7% Your next attack after dodging causes weakness to foes struck. Weakened enemies deal less damage to you, and you deal increased strike damage to them.
Daredevil icon small.png Weakening Strikes Weakening Strikes (PvE) Daredevil Damage Increase: 10% Your next attack after dodging causes weakness to foes struck. Weakened enemies deal less damage to you, and you deal increased strike damage to them.
Deadeye icon small.png Iron Sight Iron Sight (PvE) Deadeye Damage Increase: 15% Strike damage dealt to your marked target is increased, and strike damage taken from your marked target is reduced.
Deadeye icon small.png Iron Sight Iron Sight (PvP, WvW) Deadeye Damage Increase: 10% Strike damage dealt to your marked target is increased, and strike damage taken from your marked target is reduced.
Deadeye icon small.png Premeditation Premeditation (PvP, WvW) Deadeye Bonus Damage per Boon: 1% Deal increased strike damage for each unique boon you have; concentration is increased.
Deadeye icon small.png Premeditation Premeditation (PvE) Deadeye Bonus Damage per Boon: 1.5% Deal increased strike damage for each unique boon you have; concentration is increased.
Elementalist icon small.png Bolt to the Heart Bolt to the Heart Air Damage Increase: 20% Deal increased strike damage to enemies below the health threshold.
Elementalist icon small.png Bountiful Power Bountiful Power Arcane (specialization) Damage Increase: 2% Deal increased strike damage for each boon on you.
Elementalist icon small.png Flow like Water Flow like Water (PvP, WvW) Water Damage Increase: 5% Deal increased strike damage when your health is above the threshold. Blocking or evading an attack heals you.
Elementalist icon small.png Flow like Water Flow like Water (PvE) Water Damage Increase: 10% Deal increased strike damage when your health is above the threshold. Blocking or evading an attack heals you.
Elementalist icon small.png Persisting Flames Persisting Flames Fire Persisting Flames: 1% Fire fields created by weapon skills last longer. Whenever your fire fields hit a foe, gain increased strike damage for a duration.
Elementalist icon small.png Piercing Shards Piercing Shards (PvE) Water Damage Increase: 10% Vulnerability you inflict has increased duration. Deal increased strike damage to vulnerable foes. Damage bonus is doubled while attuned to water.
Elementalist icon small.png Piercing Shards Piercing Shards (PvP, WvW) Water Damage Increase: 5% Vulnerability you inflict has increased duration. Deal increased strike damage to vulnerable foes. Damage bonus is doubled while attuned to water.
Elementalist icon small.png Pyromancer's Training Pyromancer's Training Fire Damage Increase: 10% Your fire-weapon skills gain reduced recharge. Deal increased strike damage to burning foes.
Elementalist icon small.png Serrated Stones Serrated Stones Earth Damage Increase: 5% Bleeding you inflict has increased duration. Deal increased damage to bleeding foes.
Elementalist icon small.png Stormsoul Stormsoul Air Damage Increase: 10% Deal increased strike damage to disabled or defiant foes. Outgoing stun duration increased.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Tempest icon small.png Transcendent Tempest Transcendent Tempest (PvE) Tempest Transcendent Tempest: 15% Time to attain singularity is reduced. Upon successfully completing an overload, gain increased damage.
Tempest icon small.png Transcendent Tempest Transcendent Tempest (PvP, WvW) Tempest Transcendent Tempest: 7% Time to attain singularity is reduced. Upon successfully completing an overload, gain increased damage.
Weaver icon small.png Elements of Rage Elements of Rage (PvP, WvW) Weaver Elements of Rage: 5% Gain a bonus to all damage dealt for a period of time when attuned to a single element. Gain precision based on a percentage of your vitality.
Weaver icon small.png Elements of Rage Elements of Rage (PvE) Weaver Elements of Rage: 10% Gain a bonus to all damage dealt for a period of time when attuned to a single element. Gain precision based on a percentage of your vitality.
Weaver icon small.png Swift Revenge Swift Revenge (PvE) Weaver Damage Increase: 15% Gain swiftness when using a Dual Attack. Deal increased strike damage to enemies while under the effects of swiftness or superspeed.
Weaver icon small.png Swift Revenge Swift Revenge (PvP, WvW) Weaver Damage Increase: 10% Gain swiftness when using a Dual Attack. Deal increased strike damage to enemies while under the effects of swiftness or superspeed.
Catalyst icon small.png Empowering Auras Empowering Auras (PvP, WvW) Catalyst Empowering Auras: 2% Gain increased outgoing damage when you grant yourself an aura. When this triggers, the duration of all stacks are refreshed.
Catalyst icon small.png Empowering Auras Empowering Auras (PvE) Catalyst Empowering Auras: 3% Gain increased outgoing damage when you grant yourself an aura. When this triggers, the duration of all stacks are refreshed.
Mesmer icon small.png Compounding Power Compounding Power Illusions Compounding Power: 2% Creating an illusion increases your outgoing damage and gives increased condition damage for a short duration.

Virtuoso: Triggers when stocking a blade.
Mesmer icon small.png Egotism Egotism Domination Damage Increase: 10% Deal increased strike damage to foes with a lower health percentage than you.
Mesmer icon small.png Empowered Illusions Empowered Illusions Domination Damage Increase: 15% Illusions deal increased strike damage.
Mesmer icon small.png Fragility Fragility Domination Damage Increase per Stack: 0.5% Deal increased strike damage for each stack of vulnerability on your target.
Mesmer icon small.png Mental Anguish Mental Anguish (PvP, WvW) Domination Damage Increase vs. Inactivity: 20% Shatter skills deal more damage. This bonus damage is doubled against foes that are not activating skills.
Mesmer icon small.png Mental Anguish Mental Anguish (PvE) Domination Damage Increase: 25% Shatter skills deal more damage. This bonus damage is doubled against foes that are not activating skills.
Mesmer icon small.png Mental Anguish Mental Anguish (PvP, WvW) Domination Damage Increase: 10% Shatter skills deal more damage. This bonus damage is doubled against foes that are not activating skills.
Mesmer icon small.png Mental Anguish Mental Anguish (PvE) Domination Damage Increase vs. Inactivity: 50% Shatter skills deal more damage. This bonus damage is doubled against foes that are not activating skills.
Mesmer icon small.png Phantasmal Force Phantasmal Force Illusions Phantasmal Force: 1% Phantasms deal increased strike damage for each stack of might you have. Gain might when your phantasms become clones.
Mesmer icon small.png Vicious Expression Vicious Expression Domination Damage Increase: 15% You and your illusions deal increased strike damage to foes without boons. Disabling a foe removes boons from them.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Chronomancer icon small.png Time Catches Up Time Catches Up (PvP, WvW) Chronomancer Damage Increase: 5% Activating a Shatter gives your illusions superspeed. Shatters deal increased damage to movement-impaired foes.
Chronomancer icon small.png Time Catches Up Time Catches Up (PvE) Chronomancer Damage Increase: 10% Activating a Shatter gives your illusions superspeed. Shatters deal increased damage to movement-impaired foes.
Virtuoso icon small.png Bloodsong Bloodsong Virtuoso Damage Increase: 25% Bleeding you apply deals increased damage. Stock a blade after applying enough stacks of bleeding to foes.
Virtuoso icon small.png Deadly Blades Deadly Blades Virtuoso Deadly Blades: 5% Blades inflict vulnerability on critical hits. After successfully casting a Bladesong, increase all damage dealt for a short time. This does not stack.
Virtuoso icon small.png Mental Focus Mental Focus (PvE) Virtuoso Damage Increase: 10% Strike damage is increased against foes within the range threshold.
Virtuoso icon small.png Mental Focus Mental Focus (PvP, WvW) Virtuoso Damage Increase: 7% Strike damage is increased against foes within the range threshold.
Necromancer icon small.png Close to Death Close to Death Spite Damage Increase: 20% Deal increased strike damage to enemies below the health threshold.
Necromancer icon small.png Death's Embrace Death's Embrace (PvP, WvW) Spite Damage Increase: 5% Deal increased strike damage while downed. Inflict vulnerability when you strike a foe below the health threshold.
Cannot apply vulnerability to the same target more than once per interval.
Necromancer icon small.png Death's Embrace Death's Embrace (PvE) Spite Damage Increase: 25% Deal increased strike damage while downed. Inflict vulnerability when you strike a foe below the health threshold.
Cannot apply vulnerability to the same target more than once per interval.
Necromancer icon small.png Necromantic Corruption Necromantic Corruption Death Magic Damage Increase: 25% Minions deal more damage and take conditions from you. When a minion attacks, it transfers conditions to its target.
There is a 10 second cooldown per minion.
Necromancer icon small.png Soul Barbs Soul Barbs Soul Reaping Damage Increase: 10% Entering or exiting shroud increases all damage you deal for a duration.
Necromancer icon small.png Spiteful Talisman Spiteful Talisman Spite Damage Increase: 10% Deal increased strike damage to foes with no boons. Focus and axe skills recharge faster.
Reaper icon small.png Augury of Death Augury of Death Reaper Damage Increase: 100% Shouts now siphon health. This effect is increased on foes in melee range.
Reaper icon small.png Cold Shoulder Cold Shoulder (PvE) Reaper Damage Increase: 15% Chill lasts longer, and chilled foes take increased strike damage from your attacks.
Reaper icon small.png Cold Shoulder Cold Shoulder (PvP, WvW) Reaper Damage Increase: 10% Chill lasts longer, and chilled foes take increased strike damage from your attacks.
Reaper icon small.png Soul Eater Soul Eater Reaper Damage Increase: 10% Striking foes within the range threshold deals increased strike damage and heals you for a portion of the damage dealt.
Healing will not occur while life force replaces health.
Harbinger icon small.png Wicked Corruption Wicked Corruption Harbinger Damage Increase: 0.5% Deal increased strike damage for each stack of blight you have. Critical strikes deal increased damage to targets with torment.

Traits that reduce incoming damage[edit]

Trait Trait line Damage reduced in % Description
Dragonhunter icon small.png Hunter's Fortification Hunter's Fortification Dragonhunter Damage Reduced: 10% Remove conditions when blocking attacks. Receive less damage when you have no conditions on you.
Revenant icon small.png Close Quarters Close Quarters Retribution (specialization) Damage Reduced: 10% Reduce strike damage dealt to you from foes beyond the range threshold.
Revenant icon small.png Demonic Resistance Demonic Resistance (PvE) Corruption (specialization) Damage Reduced: 20% Incoming strike damage is reduced while you have resistance on you.
Revenant icon small.png Demonic Resistance Demonic Resistance (PvP, WvW) Corruption (specialization) Damage Reduced: 10% Incoming strike damage is reduced while you have resistance on you.
Revenant icon small.png Determined Resolution Determined Resolution Retribution (specialization) Damage Reduced: 10% Strike damage taken is reduced by a percentage while you have resolution.
Revenant icon small.png Unyielding Devotion Unyielding Devotion (PvE, WvW) Salvation Damage Reduced: 15% Take reduced strike damage for a duration after healing. Lasts longer if you heal an ally other than yourself.
Revenant icon small.png Unyielding Devotion Unyielding Devotion (PvP) Salvation Damage Reduced: 10% Take reduced strike damage for a duration after healing. Lasts longer if you heal an ally other than yourself.
Warrior icon small.png Hardened Armor Hardened Armor Defense Damage Reduced: 10% Gain resolution when you block or are struck by a critical hit. Strike damage taken is reduced by a percentage while you have resolution.
Berserker icon small.png Savage Instinct Savage Instinct Berserker Feel No Pain: 100% Activating berserk mode breaks stuns and reduces incoming damage.
Engineer icon small.png Iron Blooded Iron Blooded Alchemy Iron Blooded: 2% Reduce physical and condition damage for each boon you have.
Holosmith icon small.png Light Density Amplifier Light Density Amplifier Holosmith Damage Reduced: 15% Photon Forge reduces incoming damage but has increased passive heat generation.
Mechanist icon small.png Exigency Protocols Exigency Protocols Mechanist Exigency Protocols: 50% When your mech is struck while under half health, it activates Exigency Protocols, gaining damage reduction and regeneration for a short duration. Regeneration boons you apply are stronger.
Ranger icon small.png Oakheart Salve Oakheart Salve Wilderness Survival Damage Reduced: 5% Gain regeneration when you are inflicted with bleeding, poison, or burning. While you have regeneration, you take reduced strike damage.
Untamed icon small.png Vow of the Untamed Vow of the Untamed (PvP, WvW) Untamed Incoming Damage Adjustment: 10% Your outgoing strike damage is increased while you are unleashed. You take reduced damage from strikes while your pet is unleashed.
Untamed icon small.png Vow of the Untamed Vow of the Untamed (PvE) Untamed Incoming Damage Adjustment: 25% Your outgoing strike damage is increased while you are unleashed. You take reduced damage from strikes while your pet is unleashed.
Thief icon small.png Deadly Aim Deadly Aim Critical Strikes Damage Reduced: 5% Your pistol and harpoon gun attacks now pierce, but have reduced strike damage.
Daredevil icon small.png Marauder's Resilience Marauder's Resilience Daredevil Damage Reduced: 10% Gain vitality based on a portion of your power. Damage is decreased from foes within the range threshold.
Daredevil icon small.png Unhindered Combatant Unhindered Combatant Daredevil Unhindered Combatant: 10% Your dodge ability is replaced by a long-range dash that removes inhibiting conditions and grants swiftness and damage reduction. Removing conditions in this way temporarily reduces endurance gain.
Daredevil icon small.png Weakening Strikes Weakening Strikes Daredevil Damage Reduced: 10% Your next attack after dodging causes weakness to foes struck. Weakened enemies deal less damage to you, and you deal increased strike damage to them.
Deadeye icon small.png Iron Sight Iron Sight (PvE) Deadeye Damage Reduced: 15% Strike damage dealt to your marked target is increased, and strike damage taken from your marked target is reduced.
Deadeye icon small.png Iron Sight Iron Sight (PvP, WvW) Deadeye Damage Reduced: 10% Strike damage dealt to your marked target is increased, and strike damage taken from your marked target is reduced.
Elementalist icon small.png Arcane Resurrection Arcane Resurrection Arcane (specialization) Frost Aura: 10% Cast Geyser when you begin reviving a downed ally. Geyser now partially revives downed allies. When you begin reviving an ally, you gain an aura based on your attunement.
Elementalist icon small.png Geomancer's Training Geomancer's Training Earth Damage Reduced: 10% Strike damage from nearby foes is reduced. Earth weapon skills gain reduced recharge.
Elementalist icon small.png Soothing Ice Soothing Ice Water Frost Aura: 10% Gain regeneration and frost aura when critically hit.
Elementalist icon small.png Stone Flesh Stone Flesh Earth Damage Reduced: 7% Strike damage taken is reduced while attuned to earth.
Tempest icon small.png Elemental Bastion Elemental Bastion Tempest Frost Aura: 10% Heal allies you grant an aura to. Grant frost aura to nearby allies when struck while below the health threshold.
Tempest icon small.png Unstable Conduit Unstable Conduit Tempest Frost Aura: 10% Overloads grant an aura based on your attunement.
Catalyst icon small.png Elemental Epitome Elemental Epitome Catalyst Frost Aura: 10% Gain an aura based on your current attunement when you combo. Gain Elemental Empowerment when you grant yourself an aura. Auras can be gained this way once per attunement per interval.
Catalyst icon small.png Hardened Auras Hardened Auras Catalyst Damage reduction per stack.: 2% Damage reduction is increased when you grant yourself an aura. When this triggers, the duration of all stacks are refreshed.
Mesmer icon small.png Illusionary Defense Illusionary Defense (PvE) Chaos Illusionary Defense: 5% Gain a stacking damage reduction whenever you summon an illusion.

Virtuoso: Triggers when stocking a blade.
Mesmer icon small.png Illusionary Defense Illusionary Defense (PvP, WvW) Chaos Illusionary Defense: 2% Gain a stacking damage reduction whenever you summon an illusion.

Virtuoso: Triggers when stocking a blade.
Scourge icon small.png Blood as Sand Blood as Sand (PvE) Scourge Damage Reduced: 5% Reduce all incoming damage taken for each sand shade you have active.
Scourge icon small.png Blood as Sand Blood as Sand (PvP, WvW) Scourge Damage Reduced: 3% Reduce all incoming damage taken for each sand shade you have active.

Related effects[edit]

Effects that reduce strike damage[edit]

  • Protection.png Protection — Incoming damage decreased by 33%; stacks duration.
  • Frost Aura (effect).png Frost AuraChill foes that strike you (only once per second for each attacker); incoming damage is reduced by 10%.

Related equipment[edit]

Upgrade components that decrease incoming damage[edit]

Runes

Related consumables[edit]

Consumables that reduce incoming damage[edit]

Item Effect Duration Level Required
Bowl of Mussel Soup.png Bowl of Mussel Soup +10% Damage Reduction
+70 Vitality
+10% Experience from kills
30 minutes 80
Bowl of Curry Mussel Soup.png Bowl of Curry Mussel Soup +10% Damage Reduction
+5% Condition-Damage Reduction
+10% Experience from kills
30 minutes 80
Bowl of Lemongrass Mussel Pasta.png Bowl of Lemongrass Mussel Pasta +10% Damage Reduction
+70 Toughness
+10% Experience from kills
30 minutes 80
Plate of Mussels Gnashblade.png Plate of Mussels Gnashblade +10% Damage Reduction
+70 Concentration
+10% Experience from kills
30 minutes 80
Fried Oysters.png Fried Oysters +10% Damage Reduction
+10% Experience from kills
30 minutes 80
Fried Oyster Sandwich.png Fried Oyster Sandwich +10% Damage Reduction
+70 Power
+10% Experience from kills
30 minutes 80
Oysters Gnashblade.png Oysters Gnashblade +10% Damage Reduction
+70 Expertise
+10% Experience from kills
30 minutes 80
Oysters with Cocktail Sauce.png Oysters with Cocktail Sauce +10% Damage Reduction
+70 Precision
+10% Experience from kills
30 minutes 80
Oysters with Pesto Sauce.png Oysters with Pesto Sauce +10% Damage Reduction
+70 Healing Power
+10% Experience from kills
30 minutes 80
Oysters with Spicy Sauce.png Oysters with Spicy Sauce +10% Damage Reduction
+70 Condition Damage
+10% Experience from kills
30 minutes 80
Oysters with Zesty Sauce.png Oysters with Zesty Sauce +10% Damage Reduction
+70 Ferocity
+10% Experience from kills
30 minutes 80

Condition damage[edit]

For the attribute, see Condition Damage

Condition damage done[edit]

The damage done by conditions is governed by the character level, the condition inflicted, and the player's Condition Damage attribute. Unlike strike damage, condition damage is not reduced by armor or toughness. Players can increase the listed amounts by increasing the Condition Duration attribute via traits, equipment, or nourishments. Players can reduce incoming condition damage with Resolution, Light Aura, Dark Aura, as well as other effects listed below.

Condition Formula Inflicted
Bleeding.png Bleeding 0.06 * Condition Damage + 0.25 * Level + 2
lvl80: 0.06 * Condition Damage + 22
per second
Burning.png Burning 0.155 * Condition Damage + 1.55 * Level + 7
lvl80: 0.155 * Condition Damage + 131
per second
Poisoned.png Poisoned1 0.06 * Condition Damage + 0.375 * Level + 3.5
lvl80: 0.06 * Condition Damage + 33.5
per second
Torment.png Torment2 0.06 * Condition Damage + 0.25 * Level + 2
lvl80: 0.06 * Condition Damage + 22
per second
Confusion.png Confusion 0.035 * Condition Damage + 0.1 * Level + 2
lvl80: 0.035 * Condition Damage + 10
per second
Confusion.png Confusion 0.0625 * Condition Damage + 0.575 * Level + 3.5
lvl80: 0.0625 * Condition Damage + 49.5
per foe skill use
  • 1 Poison reduces incoming healing by 33% for its entire duration.
  • 2 Torment deals more damage to stationary targets, see Torment for moving/stationary damage in PvE/WvW+PvP.

Related skills[edit]

Skills that increase outgoing condition damage[edit]

Weapon skills that increase outgoing condition damage
Utility skills that increase outgoing condition damage
Elite skills that increase outgoing condition damage
Profession mechanic skills that increase outgoing condition damage
Trait skills that increase outgoing condition damage
Common skills that increase outgoing condition damage

Skills that reduce incoming condition damage[edit]

Weapon skills that reduce incoming condition damage
Transform skills that reduce incoming condition damage
Healing skills that reduce incoming condition damage
Utility skills that reduce incoming condition damage
Profession mechanic skills that reduce incoming condition damage
Trait skills that reduce incoming condition damage

Related traits[edit]

Traits that increase outgoing condition damage[edit]

Trait Trait line Condition damage increase in % Description
Guardian icon small.png Amplified Wrath Amplified Wrath (PvP, WvW) Radiance Damage Increase: 15% Burning you inflict deals increased damage. Burning duration applied by the passive effect of Virtue skill 1 is increased.
Guardian icon small.png Amplified Wrath Amplified Wrath (PvE) Radiance Damage Increase: 10% Burning you inflict deals increased damage. Burning duration applied by the passive effect of Virtue skill 1 is increased.
Revenant icon small.png Acolyte of Torment Acolyte of Torment Corruption (specialization) Damage Increase: 10% Torment deals increased damage.
Revenant icon small.png Destructive Impulses Destructive Impulses Devastation Damage Increase: 5% All damage dealt is increased, and increased additionally if you have an off-hand weapon equipped.
Revenant icon small.png Destructive Impulses Destructive Impulses (PvE) Devastation Bonus Damage from Off Hand: 2.5% All damage dealt is increased, and increased additionally if you have an off-hand weapon equipped.
Revenant icon small.png Destructive Impulses Destructive Impulses (PvP, WvW) Devastation Bonus Damage from Off Hand: 5% All damage dealt is increased, and increased additionally if you have an off-hand weapon equipped.
Revenant icon small.png Ferocious Aggression Ferocious Aggression (PvP, WvW) Invocation Damage Increase: 7% All damage dealt is increased while you have fury.
Revenant icon small.png Ferocious Aggression Ferocious Aggression (PvE) Invocation Damage Increase: 10% All damage dealt is increased while you have fury.
Revenant icon small.png Vicious Reprisal Vicious Reprisal Retribution (specialization) Damage Increase: 10% While you have resolution, all damage dealt is increased, and you gain might when you strike foes. Resolution granted to you lasts longer.
Renegade icon small.png Ambush Commander Ambush Commander Renegade Kalla's Fervor: 2% When you critically strike, or attack your enemies from behind or their flanks, you'll inspire yourself with Kalla's fervor.
Gain access to Citadel Order abilities.
Renegade icon small.png Ashen Demeanor Ashen Demeanor Renegade Kalla's Fervor: 2% Disabling a foe cripples your enemy, which leaves them vulnerable and inspires you with Kalla's Fervor.
Renegade icon small.png Blood Fury Blood Fury Renegade Kalla's Fervor: 2% Fury increases the duration of bleeds you inflict. Gaining fury inspires you with Kalla's Fervor.
Renegade icon small.png Heartpiercer Heartpiercer Renegade Damage Increase: 25% Your short bow skills now pierce. Bleeding you inflict deals more damage.
Renegade icon small.png Lasting Legacy Lasting Legacy Renegade Improved Kalla's Fervor: 3% Kalla's Fervor you inspire lasts longer and is more potent. Heroic Command grants more might per stack of Kalla's Fervor.
Renegade icon small.png Wrought-Iron Will Wrought-Iron Will Renegade Kalla's Fervor: 2% Evading an attack inspires you with Kalla's Fervor and grants boons to nearby allies.
Engineer icon small.png Thermal Vision Thermal Vision Firearms Thermal Vision: 5% Gain expertise. Increase your outgoing condition damage when you inflict burning.
Ranger icon small.png Hidden Barbs Hidden Barbs Skirmishing Damage Increase: 33% Bleeding you inflict is more dangerous.
Ranger icon small.png Poison Master Poison Master Wilderness Survival Damage Increase: 25% Upon using a Beast ability, your pet's next attack will inflict poison; your poison damage is increased.
Soulbeast icon small.png Twice as Vicious Twice as Vicious (PvE) Soulbeast Twice as Vicious: 10% Disabling a foe increases your damage and condition damage for a short duration.
Soulbeast icon small.png Twice as Vicious Twice as Vicious (PvP, WvW) Soulbeast Twice as Vicious: 5% Disabling a foe increases your damage and condition damage for a short duration.
Thief icon small.png Deadly Ambush Deadly Ambush Trickery Damage Increase: 25% Stealing also applies bleeding. Bleeding you inflict deals more damage.
Thief icon small.png Lead Attacks Lead Attacks Trickery Maximum Damage Increase: 15% Increases all damage dealt per initiative spent. Steal gains reduced recharge time.
Thief icon small.png Lead Attacks Lead Attacks Trickery Lead Attacks: 1% Increases all damage dealt per initiative spent. Steal gains reduced recharge time.
Thief icon small.png Potent Poison Potent Poison (PvE) Deadly Arts Damage Increase: 33% Poison you inflict has increased damage and duration. Other Deadly Arts traits apply additional stacks of poison.
Thief icon small.png Potent Poison Potent Poison (PvP, WvW) Deadly Arts Damage Increase: 20% Poison you inflict has increased damage and duration. Other Deadly Arts traits apply additional stacks of poison.
Daredevil icon small.png Lotus Training Lotus Training Daredevil Lotus Training: 15% Your dodge ability now uses Impaling Lotus, firing daggers at nearby enemies. Gain increased condition damage for a period of time when dodging.
Specter icon small.png Larcenous Torment Larcenous Torment Specter Damage Increase: 10% Torment you inflict is increased. Gain shadow force when you torment a foe.
Does not grant shadow force while in shroud.
Tempest icon small.png Transcendent Tempest Transcendent Tempest (PvP, WvW) Tempest Transcendent Tempest: 7% Time to attain singularity is reduced. Upon successfully completing an overload, gain increased damage.
Tempest icon small.png Transcendent Tempest Transcendent Tempest (PvE) Tempest Transcendent Tempest: 15% Time to attain singularity is reduced. Upon successfully completing an overload, gain increased damage.
Weaver icon small.png Elements of Rage Elements of Rage (PvE) Weaver Elements of Rage: 10% Gain a bonus to all damage dealt for a period of time when attuned to a single element. Gain precision based on a percentage of your vitality.
Weaver icon small.png Elements of Rage Elements of Rage (PvP, WvW) Weaver Elements of Rage: 5% Gain a bonus to all damage dealt for a period of time when attuned to a single element. Gain precision based on a percentage of your vitality.
Weaver icon small.png Weaver's Prowess Weaver's Prowess (PvE) Weaver Weaver's Prowess: 10% Gain increased condition damage and duration for a period of time after attuning to a different element.
Weaver icon small.png Weaver's Prowess Weaver's Prowess (PvP, WvW) Weaver Weaver's Prowess: 10% Gain increased condition damage and duration for a period of time after attuning to a different element.
Catalyst icon small.png Empowering Auras Empowering Auras (PvP, WvW) Catalyst Empowering Auras: 2% Gain increased outgoing damage when you grant yourself an aura. When this triggers, the duration of all stacks are refreshed.
Catalyst icon small.png Empowering Auras Empowering Auras (PvE) Catalyst Empowering Auras: 3% Gain increased outgoing damage when you grant yourself an aura. When this triggers, the duration of all stacks are refreshed.
Mesmer icon small.png Illusionary Membrane Illusionary Membrane (PvE) Chaos Damage Increase: 10% While you have regeneration, condition damage you deal is increased, and condition damage you take is reduced.
Virtuoso icon small.png Deadly Blades Deadly Blades Virtuoso Deadly Blades: 5% Blades inflict vulnerability on critical hits. After successfully casting a Bladesong, increase all damage dealt for a short time. This does not stack.
Necromancer icon small.png Putrid Defense Putrid Defense Death Magic Poison Damage Increased: 15% Poison damage is increased. Applying poison grants carapace.
Necromancer icon small.png Soul Barbs Soul Barbs Soul Reaping Damage Increase: 10% Entering or exiting shroud increases all damage you deal for a duration.
Scourge icon small.png Demonic Lore Demonic Lore (PvE) Scourge Damage Increase: 25% Torment you inflict deals increased damage and causes your foes to burn.
This trait can only inflict burning on a particular target once every three seconds.
Scourge icon small.png Demonic Lore Demonic Lore (PvP, WvW) Scourge Damage Increase: 33% Torment you inflict deals increased damage and causes your foes to burn.
This trait can only inflict burning on a particular target once every three seconds.
Harbinger icon small.png Septic Corruption Septic Corruption Harbinger Damage Increase: 0.5% Deal increased condition damage for each stack of blight you have. Shroud 2 skill also inflicts poison.

Traits that reduce incoming condition damage[edit]

Trait Trait line Condition damage reduced in % Description
Guardian icon small.png Justice is Blind Justice is Blind Radiance Light Aura: 10% Gain a light aura and blind nearby foes when you activate Virtue skill 1.
Revenant icon small.png Versed in Stone Versed in Stone Retribution (specialization) Condition Damage Reduced: 50% Rite of the Great Dwarf affects condition damage as well. When struck below the health threshold, cast the Rite of the Great Dwarf. Gain power based on your toughness.
Renegade icon small.png Righteous Rebel Righteous Rebel Renegade Condition Damage Reduced: 4% Kalla's Fervor reduces the damage you receive from conditions. Orders from Above lasts longer and affects a larger area.
Engineer icon small.png Iron Blooded Iron Blooded Alchemy Iron Blooded: 2% Reduce physical and condition damage for each boon you have.
Scrapper icon small.png Adaptive Armor Adaptive Armor Scrapper Condition Damage Reduced: 20% Barriers you receive are stronger. Reduce incoming condition damage while you have barrier.
Mechanist icon small.png Exigency Protocols Exigency Protocols Mechanist Exigency Protocols: 50% When your mech is struck while under half health, it activates Exigency Protocols, gaining damage reduction and regeneration for a short duration. Regeneration boons you apply are stronger.
Soulbeast icon small.png Second Skin Second Skin (PvP) Soulbeast Damage Reduced: 20% Conditions inflict less damage to you while you have protection.
Soulbeast icon small.png Second Skin Second Skin (PvE) Soulbeast Damage Reduced: 33% Conditions inflict less damage to you while you have protection.
Daredevil icon small.png Unhindered Combatant Unhindered Combatant Daredevil Unhindered Combatant: 10% Your dodge ability is replaced by a long-range dash that removes inhibiting conditions and grants swiftness and damage reduction. Removing conditions in this way temporarily reduces endurance gain.
Mesmer icon small.png Illusionary Membrane Illusionary Membrane Chaos Damage Reduced: 10% While you have regeneration, condition damage you deal is increased, and condition damage you take is reduced.
Necromancer icon small.png Beyond the Veil Beyond the Veil Death Magic Condition Damage Reduced: 10% Take reduced condition damage while at or above the threshold of carapace stacks.
Necromancer icon small.png Dark Defiance Dark Defiance Death Magic Condition Damage Reduction: 20% If you are disabled, gain protection. Incoming condition damage is reduced while you have protection.
Disables include stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, and launch.
Scourge icon small.png Blood as Sand Blood as Sand (PvP, WvW) Scourge Damage Reduced: 3% Reduce all incoming damage taken for each sand shade you have active.
Scourge icon small.png Blood as Sand Blood as Sand (PvE) Scourge Damage Reduced: 5% Reduce all incoming damage taken for each sand shade you have active.

Related effects[edit]

Effects that reduce incoming condition damage[edit]

Related equipment[edit]

Upgrade components that increase outgoing condition damage[edit]

Runes
Sigils

Upgrade components that decrease incoming condition damage[edit]

Runes

Falling damage[edit]

A fall from a sufficient height will instantly put a character into the defeated state.

A character that falls will take a percentage of their health in damage, based on the distance. The damage appears to scale exponentially, and the maximum safe falling distance is around 1200 units. Landing in water negates fall damage, but invulnerability does not.

Fall Damage.jpg

Nonfatal falls can still be quite dangerous in areas with hostile NPCs, as sufficiently long falls can cause characters to be knocked prone upon landing; this leaves the character vulnerable to attacks while recovering.

Slopes

You can fall while attempting to navigate a slope, since it is more difficult to estimate the height and angle. Sometimes, instead of sliding safely down, a character can be inflicted by repeated short falls that are each far enough to cause falling damage, sometimes resulting in becoming defeated, even though individually the falls would not have been fatal.

Forcing opponents to fall

In WvW and PvP, you can cause other players to fall by using control effects, such as fear and knockback, to move them over the edge, but NPCs will never fall off ledges.

Sometimes after falling, your character may uncontrollably run off despite that your character is still facing flat on the ground. This bug causes disadvantages while going through jumping puzzles where platforms above falling pits are narrow.
Historical

Prior to the December 3, 2019 game update, every profession had a trait which halved falling damage and granted one or more other effects after falling.

Notes[edit]

  • When rounding numbers, Guild Wars 2 uses a specific type of rounding known as Round Half to Even.
  • Most applications of damage, even Conditions, will calculate how much damage they do as the application occurs, not when the ability was cast; thus, abilities that deal multiple instances of damage over time, or skills that have a wind-up like Spear of Archemorus, will change in power if the user gains something like Might or a damage bonus like Leviathan Strength while the ability is still occurring.
  • Direct damage has been clarified to strike damage in most runes, traits, skills and sigils with the May 11, 2021 game update.

See also[edit]