Damage

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Call it whatever you like—DPS, damage per second—we just call it DAMAGE, and when it comes to making red bars go down, you can never have enough of it. Don't trivialize it though; damage is a very versatile aspect of combat. There are so many ways that a character can do damage.

— GuildWars2.com promotional material


Damage is any effect from an action which results in a target losing health. Damage is considered to be one of the three facets the Guild Wars 2 combat system is built around, the others being support and control. All professions are able to deal damage in a useful way, mostly by using skills. Direct damage and Condition Damage are the two primary forms of damage. The term damage usually refers to direct damage in the game.

There are three types of damage in Guild Wars 2:

  • Direct damage. This damage is inflicted by skills and/or traits directly, can crit, and is mitigated by the target's armor.
  • Condition damage. This damage is inflicted primarily by conditions, does not crit and is not mitigated by the target's armor.
  • Falling damage. This damage is taken from falling. When taken below zero health by falling damage, the player does not enter a downed state but instead becomes defeated immediately. Falling damage scales with height fallen and is not mitigated by armor or any skills that reduce or prevent damage, but can be halved by one specific trait that varies by profession (see below), or reduced to zero in World versus World by the effect of Windfall. Defeat from falling does not result in damaged armor.

Outgoing damage is not affected by Health unless under the influence of a modifier such as a Trait with effects based on character's health or, uniquely, a Superior Rune of the Scholar set. In other words, a Player or NPC will often deal the same amount of outgoing damage regardless of whether they are at 100% health, 50% health or 1% health.

Direct damage[edit]

Damage done[edit]

Base direct damage is given by the following equation:

Damage done = (Weapon strength) * Power * (skill-specific coefficient) / (target's Armor)
  • Weapon strength: a uniformly distributed random number taken from the range of weapon strength of the equipped weapon. The weapon strength used for a skill will typically be that of the weapon associated with that skill; utility and elite skills are typically not affected by weapon strength and use a range based on the player's level. The weapon strength is also fixed for the duration of the skill, in particular pulsing aoes and channeled skills; although damage per hit is still affected by attributes, potions, sigils and other modifiers.
  • Power: The current power attribute as listed on the Hero tab.
  • Skill coefficient: Every skill has a unique coefficient used to calculate damage inflicted. Listed by the () after tool tip listed on wiki pages, not shown in-game however.
  • Target's Armor: Not shown in-game for PvE targets.

This base direct damage can then be modified by the following effects:

Only successful attacks will cause damage. The following will prevent this:

  • The blind condition affecting the attacker, resulting in a miss
  • The target blocks or evades the attack by use of skills or effects or makes a successful dodge
  • The target is out of range of the actual attack (some attacks have greater reach than their skill tooltip indicates, e.g. projectiles with high arc)
  • The target is obstructed by terrain, structures or objects
  • The target is invulnerable

Tooltip damage[edit]

Direct damage is listed on skill tooltips with the Damage.png Damage icon. Skill tooltip direct damage is given by the following formula:

Tooltip damage = [number of hits] * round[(average weapon strength) * Power * (skill-specific coefficient per hit) / (level-based Armor value)]
  • Average weapon strength is the average of the range of damage listed as Weapon Strength on the equipped weapon's tooltip.
  • The damage actually done is unlikely to equal to the tooltip damage, since it depends on your opponent's Armor value and other factors listed above.
  • At level 80, the opponent Armor value used to calculate the tooltip's direct damage is 2597. The value the game uses at other levels can be derived from the amount shown in the tooltip using the damage formula.
  • Some skills do not calculate their tooltip damage based on the equipped weapon. These are frequently the same skills that are unaffected by Weapon Strength.
  • Some skills list multiple strikes of Direct Damage. Each strike is treated independently as to whether it hits or misses and for the application of modifying effects. Using "Damage (2x): 500" as an example, the base damage of each strike is 250. Each strike that hits will have relevant modifying effects applied to it (crit, glancing, etc.).
  • Some skills which apply conditions, such as Burning, may also have direct damage associated with them. For example: Damage (8x): 800, 8x Burning.png Burning (2s): 4800. In this case the fire will apply 8 pulses of direct damage of 100 each at 1sec intervals. Each direct damage pulse will apply 1 stack of burning each having 2 second duration.

Skill-fact damage[edit]

The skill facts on this Wiki quote a standardized number for the direct damage associated with a skill at level 80. It is used in the following formula for direct damage:

Damage done = (skill-fact damage) * (Power / 1000) * (2597 / target's Armor)
  • The skill-fact damage is the tooltip damage displayed in the game for a level 80 character with an exotic level 80 weapon (if it is a weapon skill), but without any further equipment and without any other damage increasing effects. It is the default direct damage dealt by a level 80 character with base power 1000 against armor 2597, see Skill Facts for details.
  • For power 1000 and target armor 2597 the formula says that damage done is equal to skill-fact damage.
  • Damage is proportional to power. Twice the power means twice the damage. For example, increasing power from 1000 to 2289 by wearing exotic Soldier equipment leads to 2.289 times the damage.
  • Damage is inversely proportional to target armor. Twice the target armor means half the damage. This applies equally to the case when the player is the target.
  • Damage here refers to non-critical hits. The average damage increase due to critical hits can be formulated by replacing power by an increased effective power in the above formulas. Damage is then proportional to effective power, which includes the effect of precision and ferocity.
  • The skill-fact damage combines the average weapon strength and the skill coefficient into one convenient number for damage calculation for level 80 exotics. The skill coefficient is not shown in-game but has to be computed from the above formulas, while the skill-fact damage is given directly by the tooltip.
  • The skill-fact damage formula can also be used to obtain damage for ascended weapons. Since the average weapon strength of ascended weapons is 5% higher than that of exotic weapons, multiply the result by 1.05.

Skill coefficient[edit]

The skill-specific coefficient is not shown in the game. It is computed as follows:

Skill-specific coefficient = 2597 * (tooltip damage) / (weapon strength * Power)
  • Given the default direct damage at power 1000 (for example from the Wiki) and the weapon strength, the skill coefficient can be computed. This relation should hold approximately for all skill entries on the Wiki.
  • Given the direct damage for some other power value (for example from the in-game tooltip), the skill coefficient is given by the second equality.
  • Small differences in the skill-coefficients are expected because of numerical round-off errors. For example, a tooltip of 100 is accurate to about 1%. For reliable results, it is advisable to compute the skill coefficient for several different power values and combine the results. The numerical result may be a coefficient of 1.006471, which can be assumed to be an exact 1.0. However, in some cases it is not clear what number the game uses internally. The approach seems valid since in many cases the above calculation leads to simple numbers like 1.0, 0.4, or 2.5.
  • Weapon strength is shown in the game for weapons, but it is not shown for utility skills or other sources of damage. Assuming that the game uses simple skill coefficients for such skills as well, we can use the formula to compute a weapon strength for most non-weapon attacks to be 690.5 at level 80 from the tooltip damage and some assumed skill coefficient.
  • Bundles, including kits and conjures, appear to have an internal weapon strength of 922.5. This is the same value as a one-handed main hand weapon in sPvP, but it is then given a further modifier in PvE/WvW based on the rarity of the weapon, with exotic being the default.
  • Skill coefficients can also be obtained from the from the skills API.

Damage reduction[edit]

Damage Reduction describes an effect that provides the character reduced incoming damage, often under certain circumstances.

The Armor attribute (a combination of the Toughness and Defense attributes) is the primary source of damage reduction. All received direct damage is divided by this value. Incoming direct damage is further reduced by various percentage reductions from effects and traits. The Protection boon reduces damage received by the defender by 33%, while the Weakness condition causes Glancing blows from the attacker, which only deal 50% of their regular damage. 100% damage reduction (granted by some skills) will prevent all direct damage by reducing it to zero. Note that the attack is not actually blocked and can still apply conditions, control effects or trigger on-hit effects.

Condition Damage is not reduced by armor or most percentage reductions, but can be completely negated using the Resistance boon. The total damage received by conditions over time can be reduced by Condition Duration reducing bonuses, or by Condition removal skills and traits.

Damage reduction can also occur by preventing a hit from landing on the defender, using one of the following:

Related skills[edit]

Skills that increase damage or deal increased damage[edit]

Weapon skills that increase damage or deal increased damage
Bundle skills that increase damage or deal increased damage
Utility skills that increase damage or deal increased damage
Elite skills that increase damage or deal increased damage
Profession mechanic skills that increase damage or deal increased damage
Downed skills that increase damage or deal increased damage
Trait skills that increase damage or deal increased damage

Skills that reduce incoming damage[edit]

Weapon skills that reduce incoming damage
Transform skills that reduce incoming damage
Utility skills that reduce incoming damage
Elite skills that reduce incoming damage
Profession mechanic skills that reduce incoming damage
Trait skills that reduce incoming damage

Skills that have outgoing damage reduction per hit[edit]

Weapon skills that have damage reduction per hit
Bundle skills that have damage reduction per hit
Utility skills that have damage reduction per hit

Related traits[edit]

See also: List of Damage Adjusting Traits

Traits that increase outgoing damage[edit]

Trait Trait line Damage increase in % Description
Guardian tango icon 20px.png Fiery Wrath Fiery Wrath Zeal Damage Increase: 7% Deal increased damage to burning foes.
Guardian tango icon 20px.png Inspiring Virtue Inspiring Virtue Virtues Effect Inspiring Virtue (effect): 10% Deal increased damage after activating a virtue.
Guardian tango icon 20px.png Power of the Virtuous Power of the Virtuous Virtues Damage Increase: 1% Deal increased damage for each boon on you. Virtues gain reduced recharge.
Guardian tango icon 20px.png Retribution Retribution Radiance Damage Increase: 10% Retaliation grants you increased damage.
Guardian tango icon 20px.png Symbolic Avenger Symbolic Avenger Zeal Effect Symbolic Avenger: 2% Your damage is increased whenever your Symbols hit a foe.
Guardian tango icon 20px.png Symbolic Exposure Symbolic Exposure Zeal Damage Increase: 5% Symbols inflict vulnerability on foes. Damage to vulnerable foes is increased.
Guardian tango icon 20px.png Symbolic Power Symbolic Power Zeal Damage Increase: 30% Symbols deal increased damage and charge your Justice passive effect twice as fast.
Guardian tango icon 20px.png Unscathed Contender Unscathed Contender Virtues Damage Increase: 20% Deal increased damage while you have aegis.
Dragonhunter tango icon 20px.png Big Game Hunter Big Game Hunter Dragonhunter Damage Increase: 15% Striking an enemy tethered by your Spear of Justice inflicts vulnerability and increases damage dealt. Tether duration is increased.
Dragonhunter tango icon 20px.png Heavy Light Heavy Light Dragonhunter Damage Increase: 15% Gain stability when disabling an enemy. Deal increased damage to disabled foes.Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Dragonhunter tango icon 20px.png Pure of Sight Pure of Sight Dragonhunter Minimum Bonus Damage: 5% Deal bonus damage based on your distance to the enemy.
Dragonhunter tango icon 20px.png Pure of Sight Pure of Sight Dragonhunter Maximum Bonus Damage: 15% Deal bonus damage based on your distance to the enemy.
Dragonhunter tango icon 20px.png Zealot's Aggression Zealot's Aggression Dragonhunter Damage Increase: 10% Deal extra damage to crippled enemies. Justice's passive effect cripples enemies.
Revenant tango icon 20px.png Destructive Impulses Destructive Impulses Devastation Damage Increase per Weapon: 5% Your damage is increased for each weapon you are currently wielding.
Revenant tango icon 20px.png Dwarven Battle Training Dwarven Battle Training Retribution Damage Increase: 10% Deal increased damage to weakened foes. Disabling a foe applies weakness.
Disables include stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, and launch.
Revenant tango icon 20px.png Ferocious Aggression Ferocious Aggression Invocation Damage Increase: 7% Deal increased damage and condition damage to targets while you have fury.
Revenant tango icon 20px.png Jade Echo Jade Echo Devastation Damage Increase: 25% Use Lesser Jade Winds when you are downed. Deal increased damage while downed.
Revenant tango icon 20px.png Malicious Reprisal Malicious Reprisal (PvE) Devastation Damage Increase: 25% When you block or one of your attacks is blocked, your next attacks will be unblockable and deal increased damage.
Revenant tango icon 20px.png Malicious Reprisal Malicious Reprisal (PvP, WvW) Devastation Damage Increase: 10% When you block or one of your attacks is blocked, your next attacks will be unblockable and deal increased damage.
Revenant tango icon 20px.png Rising Tide Rising Tide Invocation Damage Increase: 7% While your health is above the threshold, inflict increased damage to your enemies.
Revenant tango icon 20px.png Swift Termination Swift Termination Devastation Damage Increase: 20% Increased damage to targets below the health threshold.
Revenant tango icon 20px.png Targeted Destruction Targeted Destruction Devastation Bonus Damage Per Stack: 0.5% Deal increased damage to targets based on their vulnerability stacks.
Revenant tango icon 20px.png Vicious Lacerations Vicious Lacerations Devastation Effect Vicious Lacerations: 3% Gain a stack of vicious lacerations on critical strikes or attacks while wielding a sword.
Revenant tango icon 20px.png Vicious Reprisal Vicious Reprisal Retribution Damage Increase: 10% While you have retaliation, deal increased damage and gain might when you strike foes. Retaliation granted to you lasts longer.
Herald tango icon 20px.png Forceful Persistence Forceful Persistence (PvE) Herald Herald Skill Damage Increase: 4% Deal increased damage with active upkeep skills.
Herald active upkeep skills grant less damage but can be stacked.
Herald tango icon 20px.png Forceful Persistence Forceful Persistence (PvP, WvW) Herald Herald Skill Damage Increase: 3% Deal increased damage with active upkeep skills.
Herald active upkeep skills grant less damage but can be stacked.
Herald tango icon 20px.png Forceful Persistence Forceful Persistence Herald Damage Increase: 13% Deal increased damage with active upkeep skills.
Herald active upkeep skills grant less damage but can be stacked.
Herald tango icon 20px.png Reinforced Potency Reinforced Potency Herald Bonus Damage per Boon: 1% Gain concentration and inflict increased damage for each active boon you have.
Warrior tango icon 20px.png Berserker's Power Berserker's Power Strength Effect Berserker's Power: 7% Gain increased damage when you use a burst skill; this damage increase is based on your adrenaline.
Warrior tango icon 20px.png Berserker's Power Berserker's Power Strength Effect Berserker's Power: 14% Gain increased damage when you use a burst skill; this damage increase is based on your adrenaline.
Warrior tango icon 20px.png Berserker's Power Berserker's Power Strength Effect Berserker's Power: 21% Gain increased damage when you use a burst skill; this damage increase is based on your adrenaline.
Warrior tango icon 20px.png Burst Mastery Burst Mastery Discipline Damage Increase: 7% Burst skills deal more damage, grant swiftness, and restore a portion of adrenaline spent.
Warrior tango icon 20px.png Cull the Weak Cull the Weak Defense Damage Increase: 7% Increases damage to weakened foes. Striking a foe below the health threshold inflicts weakness.
Warrior tango icon 20px.png Destruction of the Empowered Destruction of the Empowered Discipline Damage Increase: 3% Deal bonus damage per boon on your target.
Warrior tango icon 20px.png Empowered Empowered Tactics Damage Increase: 1% Increases damage for every boon on you.
Warrior tango icon 20px.png Leg Specialist Leg Specialist Tactics Damage Increase: 7% Immobilize a target when you cripple them with a skill. Deal more damage to foes affected with movement-impairing conditions.
Warrior tango icon 20px.png Merciless Hammer Merciless Hammer Strength Damage Increase: 20% Hammer skills gain reduced recharge and deal increased damage when striking a disabled foe. Gain adrenaline when you disable a foe.
Disables include stun, taunt, daze, knockback, pull, knockdown, sink, float, fear, and launch.
Warrior tango icon 20px.png Peak Performance Peak Performance (PvE) Strength Effect Peak Performance: 15% Deal increased physical damage. Physical skills have reduced recharge and further increase all outgoing physical damage for a period of time.
Warrior tango icon 20px.png Peak Performance Peak Performance (PvP, WvW) Strength Effect Peak Performance: 7% Deal increased physical damage. Physical skills have reduced recharge and further increase all outgoing physical damage for a period of time.
Warrior tango icon 20px.png Peak Performance Peak Performance (PvE) Strength Damage Increase: 5% Deal increased physical damage. Physical skills have reduced recharge and further increase all outgoing physical damage for a period of time.
Warrior tango icon 20px.png Peak Performance Peak Performance (PvP, WvW) Strength Damage Increase: 3% Deal increased physical damage. Physical skills have reduced recharge and further increase all outgoing physical damage for a period of time.
Warrior tango icon 20px.png Warrior's Cunning Warrior's Cunning (PvP) Tactics Damage Increase vs. High Health: 7% Deal more damage to foes above the health threshold. Also deal more damage to foes with barrier.
Damage bonuses do not stack.
Warrior tango icon 20px.png Warrior's Cunning Warrior's Cunning (PvE) Tactics Damage Increase vs. Barrier: 50% Deal more damage to foes above the health threshold. Also deal more damage to foes with barrier.
Damage bonuses do not stack.
Warrior tango icon 20px.png Warrior's Cunning Warrior's Cunning (PvP) Tactics Damage Increase vs. Barrier: 10% Deal more damage to foes above the health threshold. Also deal more damage to foes with barrier.
Damage bonuses do not stack.
Warrior tango icon 20px.png Warrior's Cunning Warrior's Cunning (PvE) Tactics Damage Increase vs. High Health: 25% Deal more damage to foes above the health threshold. Also deal more damage to foes with barrier.
Damage bonuses do not stack.
Warrior tango icon 20px.png Warrior's Sprint Warrior's Sprint (PvP, WvW) Discipline Damage Increase: 3% Run faster while wielding melee weapons, and deal increased damage while you have swiftness. Movement skills break immobilization when used.
Warrior tango icon 20px.png Warrior's Sprint Warrior's Sprint (PvE) Discipline Damage Increase: 7% Run faster while wielding melee weapons, and deal increased damage while you have swiftness. Movement skills break immobilization when used.
Berserker tango icon 20px.png Bloody Roar Bloody Roar (PvE) Berserker Damage Increase: 20% Deal increased damage while in berserk mode.
Berserker tango icon 20px.png Bloody Roar Bloody Roar (PvP, WvW) Berserker Damage Increase: 15% Deal increased damage while in berserk mode.
Spellbreaker tango icon 20px.png Revenge Counter Revenge Counter Spellbreaker Damage Increase: 20% Full Counter deals additional damage and grants resistance. Copy conditions on yourself to targets you hit with Full Counter.
Engineer tango icon 20px.png Big Boomer Big Boomer Explosives Damage Increase: 10% Deal more damage against foes with a lower health percentage than you. Hitting with an Explosion heals you over a few seconds.
Engineer tango icon 20px.png Excessive Energy Excessive Energy Tools Damage Increase: 10% Deal more damage while under the effects of vigor.
Engineer tango icon 20px.png Glass Cannon Glass Cannon Explosives Damage Increase: 7% Damage increases when above health threshold.
Engineer tango icon 20px.png Modified Ammunition Modified Ammunition Firearms Damage Increase: 2% Deal increased damage for each condition on a foe.
Engineer tango icon 20px.png Shaped Charge Shaped Charge Explosives Damage Increase per Stack: 0.5% Deal more damage for each stack of vulnerability on your target.
Scrapper tango icon 20px.png Object in Motion Object in Motion Scrapper Damage per Boon: 5% Deal increased damage while you have stability, swiftness, or superspeed. This damage increase compounds for each boon you have.
Holosmith tango icon 20px.png Laser's Edge Laser's Edge (PvE) Holosmith Maximum Damage Increase: 25% While photon forge is active, your outgoing damage is increased based on your current heat.
Holosmith tango icon 20px.png Laser's Edge Laser's Edge (PvP, WvW) Holosmith Maximum Damage Increase: 15% While photon forge is active, your outgoing damage is increased based on your current heat.
Holosmith tango icon 20px.png Solar Focusing Lens Solar Focusing Lens Holosmith Damage Increase: 10% Your first few attacks after entering Photon Forge inflict burning and deal additional damage. This bonus is also granted if you overheat.
Ranger tango icon 20px.png Bountiful Hunter Bountiful Hunter Nature Magic Damage per Boon: 1% You deal increased damage for each boon affecting you. Your pet deals increased damage for each boon affecting it.
Ranger tango icon 20px.png Farsighted Farsighted Marksmanship Damage Increase: 5% Ranger weapon skills deal increased damage. Damage is further increased for foes above the range threshold.
Ranger tango icon 20px.png Farsighted Farsighted Marksmanship Damage Increase above Threshold: 10% Ranger weapon skills deal increased damage. Damage is further increased for foes above the range threshold.
Ranger tango icon 20px.png Light on your Feet Light on your Feet Skirmishing Damage Increase: 10% Damage and condition duration are increased after dodging or using Quick Shot. Short bow skills pierce and gain recharge reduction, and their attacks from behind or by flanking are improved.
Ranger tango icon 20px.png Loud Whistle Loud Whistle Beastmastery Damage Increase: 10% While your health is above the threshold, your pet deals more damage. Your pet swap gains recharge reduction.
Ranger tango icon 20px.png Moment of Clarity Moment of Clarity Marksmanship Effect Attack of Opportunity: 50% Gain an attack of opportunity for you and your pet on interrupting a foe. Daze and stun durations you inflict last longer.
This trait can only grant an attack of opportunity against enemies with defiance bars once per interval.
Ranger tango icon 20px.png Predator's Onslaught Predator's Onslaught Marksmanship Damage Increase: 15% You and your pet deal increased damage to disabled or movement-impaired foes.
Affected conditions are: Stun, Taunt, Daze, Cripple, Fear, Immobilize and Chilled.
Ranger tango icon 20px.png Remorseless Remorseless Marksmanship Damage Increase: 25% Regain opening strike whenever you gain fury. Opening strike deals more damage.
Ranger tango icon 20px.png Two-Handed Training Two-Handed Training Beastmastery Damage Increase: 10% Greatsword and spear skills deal more damage and recharge faster. Gain fury when you disable a foe.
Soulbeast tango icon 20px.png Furious Strength Furious Strength Soulbeast Damage Increase: 7% You deal more damage while you have fury.
Soulbeast tango icon 20px.png Oppressive Superiority Oppressive Superiority Soulbeast Damage Increase: 10% Deal increased damage to foes at a lower health percentage than you. Conditions you apply to foes at a lower health percentage than you last longer.
Soulbeast tango icon 20px.png Twice as Vicious Twice as Vicious (PvE) Soulbeast Effect Twice as Vicious: 10% Disabling a foe increases your damage and condition damage for a short duration.
Soulbeast tango icon 20px.png Twice as Vicious Twice as Vicious (PvP, WvW) Soulbeast Effect Twice as Vicious: 5% Disabling a foe increases your damage and condition damage for a short duration.
Thief tango icon 20px.png Executioner Executioner Deadly Arts Damage Increase: 20% Deal extra damage when your target is below the health threshold.
Thief tango icon 20px.png Exposed Weakness Exposed Weakness Deadly Arts Damage Increase per Unique Condition: 2% Deal more damage to your target for each unique condition on them.
Thief tango icon 20px.png Lead Attacks Lead Attacks Trickery Effect Lead Attacks: 1% Increases damage and condition damage per initiative spent. Steal gains reduced recharge time.
Thief tango icon 20px.png Lead Attacks Lead Attacks Trickery Maximum Damage Increase: 15% Increases damage and condition damage per initiative spent. Steal gains reduced recharge time.
Daredevil tango icon 20px.png Bounding Dodger Bounding Dodger Daredevil Effect Bounding Dodger: 10% Your dodge ability is replaced by Bound, dealing damage to the area after you evade. Physical damage is increased for a period of time after you dodge.
Daredevil tango icon 20px.png Havoc Specialist Havoc Specialist Daredevil Damage per Missing Bar: 5% Damage is increased based on endurance that is missing.
Daredevil tango icon 20px.png Weakening Strikes Weakening Strikes Daredevil Damage Increase: 7% Your next attack after dodging causes weakness to foes struck. Weakened enemies deal less damage to you, and you deal more damage to them.
Deadeye tango icon 20px.png Iron Sight Iron Sight Deadeye Damage Increase: 10% Damage dealt to your marked target is increased and damage taken from your marked target is reduced.
Deadeye tango icon 20px.png Premeditation Premeditation Deadeye Bonus Damage per Boon: 1% Deal more damage for each unique boon you have; concentration is increased.
Elementalist tango icon 20px.png Bolt to the Heart Bolt to the Heart Air Damage Increase: 20% Deal increased damage to enemies below the threshold.
Elementalist tango icon 20px.png Bountiful Power Bountiful Power Arcane Damage Increase: 2% Deal increased damage for each boon on you.
Elementalist tango icon 20px.png Flow like Water Flow like Water Water Damage Increase: 10% Deal increased damage when your health is above the threshold. Blocking or evading an attack heals you.
Elementalist tango icon 20px.png Piercing Shards Piercing Shards Water Damage Increase: 10% Vulnerability you inflict has increased duration. Deal increased damage to vulnerable foes. Damage bonus is doubled while attuned to water.
Elementalist tango icon 20px.png Pyromancer's Training Pyromancer's Training Fire Damage Increase: 10% Your fire-weapon skills gain reduced recharge. Deal more damage to burning foes.
Elementalist tango icon 20px.png Serrated Stones Serrated Stones Earth Damage Increase: 5% Bleeding you inflict has increased duration. Deal increased damage to bleeding foes.
Elementalist tango icon 20px.png Stormsoul Stormsoul Air Damage Increase: 10% Deal increased damage to disabled foes. Outgoing stun duration increased.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Tempest tango icon 20px.png Transcendent Tempest Transcendent Tempest Tempest Effect Transcendent Tempest: 7% Time to attain singularity is reduced. Upon successfully completing an overload, gain increased damage.
Weaver tango icon 20px.png Elements of Rage Elements of Rage Weaver Effect Elements of Rage: 10% Gain a damage bonus for a period of time when attuned to a single element. Gain precision based on a percentage of your vitality.
Weaver tango icon 20px.png Swift Revenge Swift Revenge Weaver Damage Increase: 10% Gain swiftness when using a Dual Attack. Deal extra damage to enemies while under the effects of swiftness or superspeed.
Mesmer tango icon 20px.png Compounding Power Compounding Power Illusions Effect Compounding Power: 2% Creating an illusion increases your outgoing damage and gives increased condition damage for a short duration.
Mesmer tango icon 20px.png Egotism Egotism (PvE) Domination Damage Increase: 10% Deal more damage to foes with a lower health percentage than you.
Mesmer tango icon 20px.png Egotism Egotism (PvP, WvW) Domination Damage Increase: 5% Deal more damage to foes with a lower health percentage than you.
Mesmer tango icon 20px.png Empowered Illusions Empowered Illusions Domination Damage Increase: 15% Illusions deal more damage.
Mesmer tango icon 20px.png Fragility Fragility Domination Damage Increase per Stack: 0.5% Deal more damage for each stack of vulnerability on your target.
Mesmer tango icon 20px.png Mental Anguish Mental Anguish (PvE) Domination Damage Increase: 25% Shatter skills deal more damage. This damage increase is doubled against foes that are not activating skills.
Mesmer tango icon 20px.png Mental Anguish Mental Anguish (PvP, WvW) Domination Damage Increase: 10% Shatter skills deal more damage. This damage increase is doubled against foes that are not activating skills.
Mesmer tango icon 20px.png Mental Anguish Mental Anguish (PvE) Domination Damage Increase vs. Inactivity: 50% Shatter skills deal more damage. This damage increase is doubled against foes that are not activating skills.
Mesmer tango icon 20px.png Mental Anguish Mental Anguish (PvP, WvW) Domination Damage Increase vs. Inactivity: 20% Shatter skills deal more damage. This damage increase is doubled against foes that are not activating skills.
Mesmer tango icon 20px.png Phantasmal Force Phantasmal Force Illusions Effect Phantasmal Force: 1% Phantasms deal increased damage for each stack of might you have. Gain might when your phantasms become clones.
Mesmer tango icon 20px.png Vicious Expression Vicious Expression (PvE) Domination Damage Increase: 25% You and your illusions deal increased damage to foes without boons. Disabling a foe removes boons from them.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Mesmer tango icon 20px.png Vicious Expression Vicious Expression (PvP, WvW) Domination Damage Increase: 15% You and your illusions deal increased damage to foes without boons. Disabling a foe removes boons from them.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Chronomancer tango icon 20px.png Time Catches Up Time Catches Up (PvE) Chronomancer Damage Increase: 10% Activating a shatter gives your illusions superspeed. Shatters deal increased damage to movement-impaired foes.
Chronomancer tango icon 20px.png Time Catches Up Time Catches Up (PvP, WvW) Chronomancer Damage Increase: 5% Activating a shatter gives your illusions superspeed. Shatters deal increased damage to movement-impaired foes.
Necromancer tango icon 20px.png Close to Death Close to Death Spite Damage Increase: 20% Increases damage to enemies below the health threshold.
Necromancer tango icon 20px.png Death's Embrace Death's Embrace (PvP, WvW) Spite Damage Increase: 5% Inflict vulnerability when you strike a foe below the health threshold. Deal more damage while downed.
Necromancer tango icon 20px.png Death's Embrace Death's Embrace (PvE) Spite Damage Increase: 25% Inflict vulnerability when you strike a foe below the health threshold. Deal more damage while downed.
Necromancer tango icon 20px.png Dread Dread (PvE) Spite Damage Increase: 33% Inflicting fear on a foe applies vulnerability. Deal increased damage to foes inflicted with fear.
Necromancer tango icon 20px.png Dread Dread (PvP, WvW) Spite Damage Increase: 15% Inflicting fear on a foe applies vulnerability. Deal increased damage to foes inflicted with fear.
Necromancer tango icon 20px.png Necromantic Corruption Necromantic Corruption Death Magic Damage Increase: 25% Minions deal more damage and take conditions from you. Whenever a minion attacks, it transfers conditions to its target. (10 second cooldown per minion.)
Necromancer tango icon 20px.png Soul Barbs Soul Barbs Soul Reaping Damage Increase: 10% Entering or exiting shroud increases your damage for a duration.
Necromancer tango icon 20px.png Spiteful Talisman Spiteful Talisman Spite Damage Increase: 10% Deal increased damage to foes with no boons. Focus and Axe skills recharge faster.
Reaper tango icon 20px.png Cold Shoulder Cold Shoulder (PvE) Reaper Damage Increase: 15% Chill lasts longer, and chilled foes take more damage from your attacks.
Reaper tango icon 20px.png Cold Shoulder Cold Shoulder (PvP, WvW) Reaper Damage Increase: 10% Chill lasts longer, and chilled foes take more damage from your attacks.
Reaper tango icon 20px.png Soul Eater Soul Eater Reaper Damage Increase: 10% Striking foes within the range threshold deals increased damage and heals you for a portion of the damage dealt.

Traits that reduce incoming damage[edit]

Trait Trait line Damage reduced in % Description
Dragonhunter tango icon 20px.png Hunter's Fortification Hunter's Fortification Dragonhunter Damage Reduced: 10% Remove conditions when blocking attacks. Receive less damage when you have no conditions on you.
Revenant tango icon 20px.png Close Quarters Close Quarters Retribution Damage Reduced: 10% Foes that strike you from farther away than the range threshold deal less damage.
Revenant tango icon 20px.png Demonic Resistance Demonic Resistance (PvE) Corruption Damage Reduced: 33% Damage is reduced when you have resistance on you.
Revenant tango icon 20px.png Demonic Resistance Demonic Resistance (PvP, WvW) Corruption Damage Reduced: 20% Damage is reduced when you have resistance on you.
Revenant tango icon 20px.png Determined Resolution Determined Resolution Retribution Damage Reduced: 15% Take reduced damage while you have vigor.
Revenant tango icon 20px.png Unyielding Devotion Unyielding Devotion Salvation Damage Reduced: 15% Take less damage for a duration after healing. Lasts longer if you heal an ally other than yourself.
Herald tango icon 20px.png Hardening Persistence Hardening Persistence Herald Effect Hardening Persistence: 1.5% Gain damage reduction for each point of upkeep currently in use. Shield skills remove conditions.
Berserker tango icon 20px.png Savage Instinct Savage Instinct (PvE) Berserker Effect Feel No Pain: 100% Activating berserk mode breaks stuns and reduces incoming damage.
Berserker tango icon 20px.png Savage Instinct Savage Instinct (PvP, WvW) Berserker Effect Feel No Pain: 100% Activating berserk mode breaks stuns and reduces incoming damage.
Engineer tango icon 20px.png Iron Blooded Iron Blooded Alchemy Effect Iron Blooded: 2% Reduce physical and condition damage for each boon you have.
Scrapper tango icon 20px.png Damage Dampener Damage Dampener (PvE) Scrapper Damage Reduced: 33% A percentage of all strike damage you take is delivered after a delay.
Scrapper tango icon 20px.png Damage Dampener Damage Dampener (PvP) Scrapper Damage Reduced: 20% A percentage of all strike damage you take is delivered after a delay.
Holosmith tango icon 20px.png Light Density Amplifier Light Density Amplifier Holosmith Damage Reduced: 15% Photon Forge reduces incoming damage but has increased passive heat generation.
Ranger tango icon 20px.png Oakheart Salve Oakheart Salve Wilderness Survival Damage Reduced: 5% Gain regeneration when you suffer from bleeding, poison or burning. While you have regeneration, you take reduced damage.
Thief tango icon 20px.png Deadly Aim Deadly Aim Critical Strikes Damage Reduced: 5% Your pistol and harpoon gun attacks now pierce and inflict less damage.
Thief tango icon 20px.png Flickering Shadows Flickering Shadows Shadow Arts Damage Reduced: 33% Take less damage while revealed.
Daredevil tango icon 20px.png Marauder's Resilience Marauder's Resilience Daredevil Damage Reduced: 10% Gain vitality based on a portion of your power. Damage is decreased from foes within the range threshold.
Daredevil tango icon 20px.png Unhindered Combatant Unhindered Combatant Daredevil Effect Unhindered Combatant: 10% Your dodge ability is replaced by a long-range dash that removes inhibiting conditions and grants swiftness and damage reduction. Removing conditions in this way temporarily reduces endurance gain.
Daredevil tango icon 20px.png Weakening Strikes Weakening Strikes Daredevil Damage Reduced: 10% Your next attack after dodging causes weakness to foes struck. Weakened enemies deal less damage to you, and you deal more damage to them.
Deadeye tango icon 20px.png Iron Sight Iron Sight Deadeye Damage Reduced: 10% Damage dealt to your marked target is increased and damage taken from your marked target is reduced.
Elementalist tango icon 20px.png Arcane Resurrection Arcane Resurrection Arcane Effect Frost Aura: 10% Cast Geyser when you begin reviving a downed ally. Geyser now partially revives downed allies. When you begin reviving an ally, you gain an aura based on your attunement.
Elementalist tango icon 20px.png Geomancer's Training Geomancer's Training Earth Damage Reduced: 10% You receive less damage from nearby foes. Earth weapon skills gain reduced recharge.
Elementalist tango icon 20px.png Soothing Ice Soothing Ice Water Effect Frost Aura: 10% Gain regeneration and frost aura when critically hit.
Elementalist tango icon 20px.png Stone Flesh Stone Flesh Earth Damage Reduced: 7% Gain damage reduction while attuned to earth.
Tempest tango icon 20px.png Elemental Bastion Elemental Bastion Tempest Effect Frost Aura: 10% Heal allies you grant an aura to. Grant frost aura to nearby allies when struck while below the health threshold.
Tempest tango icon 20px.png Unstable Conduit Unstable Conduit Tempest Effect Frost Aura: 10% Overloads grant an aura based on your attunement.
Mesmer tango icon 20px.png Bountiful Blades Bountiful Blades Domination Damage Reduced: 33% Improves greatsword skills. Mirror Blade bounces additional times, and Phantasmal Berserker summons an additional berserker and deals less damage.
Mesmer tango icon 20px.png Illusionary Defense Illusionary Defense (PvP, WvW) Chaos Effect Illusionary Defense: 2% Gain stacking damage reduction whenever you summon an illusion.
Mesmer tango icon 20px.png Illusionary Defense Illusionary Defense (PvE) Chaos Effect Illusionary Defense: 5% Gain stacking damage reduction whenever you summon an illusion.
Scourge tango icon 20px.png Blood as Sand Blood as Sand (PvE) Scourge Damage Reduced: 5% Reduce incoming damage for each sand shade you have active.
Scourge tango icon 20px.png Blood as Sand Blood as Sand (PvP, WvW) Scourge Damage Reduced: 3% Reduce incoming damage for each sand shade you have active.

Related effects[edit]

Effects that reduce direct damage[edit]

  • Frost Aura (effect).png Frost AuraChill foes that strike you (only once per second for each attacker); incoming damage is reduced by 10%.

Related consumables[edit]

Consumables that reduce incoming damage[edit]

Item Effect Duration Level Required
Bowl of Mussel Soup.png Bowl of Mussel Soup +10% Damage Reduction
+70 Vitality
+10% Experience from kills
30 minutes 80
Bowl of Curry Mussel Soup.png Bowl of Curry Mussel Soup +10% Damage Reduction
+5% Condition-Damage Reduction
+10% Experience from kills
30 minutes 80
Bowl of Lemongrass Mussel Pasta.png Bowl of Lemongrass Mussel Pasta +10% Damage Reduction
+70 Toughness
+10% Experience from kills
30 minutes 80
Plate of Mussels Gnashblade.png Plate of Mussels Gnashblade +10% Damage Reduction
+70 Concentration
+10% Experience from kills
30 minutes 80
Fried Oysters.png Fried Oysters +10% Damage Reduction
+10% Experience from kills
30 minutes 80
Fried Oyster Sandwich.png Fried Oyster Sandwich +10% Damage Reduction
+70 Power
+10% Experience from kills
30 minutes 80
Oysters Gnashblade.png Oysters Gnashblade +10% Damage Reduction
+70 Expertise
+10% Experience from kills
30 minutes 80
Oysters with Cocktail Sauce.png Oysters with Cocktail Sauce +10% Damage Reduction
+70 Precision
+10% Experience from kills
30 minutes 80
Oysters with Pesto Sauce.png Oysters with Pesto Sauce +10% Damage Reduction
+70 Healing Power
+10% Experience from kills
30 minutes 80
Oysters with Spicy Sauce.png Oysters with Spicy Sauce +10% Damage Reduction
+70 Condition Damage
+10% Experience from kills
30 minutes 80
Oysters with Zesty Sauce.png Oysters with Zesty Sauce +10% Damage Reduction
+70 Ferocity
+10% Experience from kills
30 minutes 80

Condition damage[edit]

Primary article: Condition Damage

The damage done by conditions is governed by the character level, the condition inflicted, and the player's Condition Damage attribute. Unlike direct damage, condition damage is not reduced by armor or toughness. Players can increase the listed amounts by increasing the Condition Duration attribute via traits, equipment, or nourishments.

Condition Formula Inflicted
Bleeding.png Bleeding 0.06 * Condition Damage + 0.25 * Level + 2
lvl80 : 0.06 * Condition Damage + 22
per second
Burning.png Burning 0.155 * Condition Damage + 1.55 * Level + 7
lvl80 : 0.155 * Condition Damage + 131
per second
Poisoned.png Poisoned1 0.06 * Condition Damage + 0.375 * Level + 3.5
lvl80 : 0.06 * Condition Damage + 33.5
per second
Torment.png Torment2 0.045 * Condition Damage + 0.18 * Level + 1.5
lvl80 : 0.045 * Condition Damage + 15.9
per second
Confusion.png Confusion 0.035 * Condition Damage + 0.1 * Level + 2
lvl80 : 0.035 * Condition Damage + 10
per second
Confusion.png Confusion 0.0625 * Condition Damage + 0.575 * Level + 3.5
lvl80 : 0.0625 * Condition Damage + 49.5
per foe skill use
  • 1 Poison reduces incoming healing by 33% for its entire duration.
  • 2 Torment deals double damage to moving targets.

Falling damage[edit]

A fall from a sufficient height will instantly put a character into the defeated state.

A character that falls will take a percentage of their health in damage, based on the distance. The damage appears to scale exponentially, and the untalented maximum safe falling distance is around 1200 units. Landing in water negates fall damage, but invulnerability does not. Unless a character is already downed, dying from a fall will not damage armor.

Fall Damage.jpg

Nonfatal falls can still be quite dangerous in areas with hostile NPCs, as sufficiently long falls can cause characters to be knocked prone upon landing; this leaves the character vulnerable to attacks while recovering.

Slopes

You can fall while attempting to navigate a slope, since it is more difficult to estimate the height and angle. Sometimes, instead of sliding safely down, a character can be inflicted by repeated short falls that are each far enough to cause falling damage, sometimes resulting in becoming defeated, even though individually the falls would not have been fatal.

Forcing opponents to fall

In WvW and PvP, you can cause other players to fall by using control effects, such as fear and knockback, to move them over the edge, but NPCs will never fall off ledges.

Sometimes after falling, your character may uncontrollably run off despite that your character is still facing flat on the ground. This bug causes disadvantages while going through jumping puzzles where platforms above falling pits are narrow.

Historical related traits[edit]

Prior to the December 3, 2019 game update every profession had a trait which halfed falling damage and granted one or more other effects after falling.

See also[edit]