# Glancing

A **glancing hit**, also known as a **glancing blow** or simply as **glancing**, is a game mechanic that causes an attack to deal only 50% of regular damage and lose any critical damage. Glancing affects only direct damage, not damage dealt by conditions.

## Contents

## Causes[edit]

Glancing hits can be caused by:

- Being under the effect of the condition weakness (50% chance)
- Fighting an opponent of higher level (level and critical chance dependent chance)

Glancing hits from weakness override critical hits which further decreases damage output for characters with a high critical chance. However, glancing hits caused by fighting higher level opponents don't affect critical hits ^{[1]} which makes high critical chance essential when fighting against higher level opponents.

### Chance vs higher levels[edit]

For non-critical hits, the chance of dealing a glancing hit increases based on the level difference between the higher level foe and the player, reaching 100% for opponents 7 or more levels higher.

#### Formula[edit]

The chance of glancing is -*approximately*- doubled for each level higher the foe is. If it were to be -*exactly*- doubled for each level, the equation would be:

level difference= (foe level-character level)chance of glancing hit= ( 100 % ) / ( 2 ^ [ 7 -level difference] ) valid range: {level difference= 0,1,2,3,4,5,6,7 }

*Note: If research shows the doubling theory to be ineffective, a more accurate equation may be found using the exponential form y=A*exp(B*x), where Y is glancing hit chance, X is level difference, and A and B are parameters found by fitting the data (excluding X=0).*

#### Research[edit]

*Note: this data set is unsourced and incomplete.*^{[research requested]}

level difference | chance of glancing |
---|---|

< 1 | 0.00 % |

1 | 2.21 % |

2 | 3.125 % |

3 | 8.15 % |

4 | 12.16 % |

5 | 22.34 % |

6 | 52.38 % |

> 6 | 100.00 % |

## Trivia[edit]

- Critical hits were not affected by weakness until the June 25, 2013 update.