"Swift as a bird, bite like a serpent."
Skirmishing improves your mobility in combat, granting various bonuses when you swap weapons and encouraging quick movement. It gives additional benefits when you evade attacks and enhances your traps.
— In-game description
|Minor Adept||Tail Wind||9||Gain swiftness when swapping weapons in combat.|
|Major Adept||Sharpened Edges||You and your pet have a chance to cause bleeding on critical hits.|
|Major Adept||Primal Reflexes||8||When you successfully evade an attack, gain vigor.|
|Major Adept||Trapper's Expertise||Increase the duration of boons and conditions applied by traps. Traps gain reduced recharges and offensive ones cause cripple.|
|Minor Master||Furious Grip||9||Gain fury when swapping weapons in combat.|
|Major Master||Spotter||10||While you are in combat, grant fury to yourself and nearby allies each interval.|
|Major Master||Strider's Defense||5||Evading an attack grants quickness. Sword skills gain reduced recharge.|
|Major Master||Hidden Barbs||Bleeding you inflict is more dangerous.|
|Minor Grandmaster||Hunter's Tactics||You deal more damage and have an increased chance to critically strike while attacking from behind or the side.|
|Major Grandmaster||Quick Draw||9||When swapping weapons, the next ranger weapon skill you use will recharge faster.|
|Major Grandmaster||Light on your Feet||Damage and condition duration are increased after dodging or using Quick Shot. Short bow skills pierce and gain recharge reduction, and their attacks from behind or while flanking are improved.|
|Major Grandmaster||Vicious Quarry||2||Fury grants ferocity and additional increased critical strike chance. When struck while below the health threshold, gain fury.|
- See also: List of ranger traits