Necromantic Corruption

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Necromantic Corruption.png

Necromantic Corruption

Necromancer icon small.png Death Magic (trait list)
Training cost
5 Hero points
Game link
Necromantic Corruption

Minions deal more damage and take conditions from you. When a minion attacks, it transfers conditions to its target.
There is a 10 second cooldown per minion.

Miscellaneous effect.png Conditions Transferred: 1
Damage.png Damage Increase: 25%
Interval.png Interval: 10 seconds

— In-game description


  • This trait has a delay of a few seconds before conditions are taken by the minions, this is likely intended for balance to prevent necromancers with large numbers of minions to become essentially immune to conditions.
  • This trait works will all minions, including those summoned by Superior Rune of the Lich.
    • Unstable Horrors, while affected by this trait, almost never make use of it because of their extremely limited lifespan and the natural delay of the trait.

Version history[edit]

For a detailed trait history, see here.

Patch Changes
December 11, 2018
  • Fixed a bug in which minions took conditions from allies other than the necromancer. Added a visual effect when this trait activates to indicate which minion is taking the necromancer's condition.
June 23, 2015 Specialization update:
  • Updated this trait to reflect the introduction of the specialization mechanic.
  • This trait has been moved to the Master tier.
  • Removed chance for boon removal on minion attacks.
  • Added: Increases minion damage by 25%.
  • Added: Every 10 seconds, your minions will take one condition from you.
  • Added: Minions transfer conditions when they hit with attacks - this can only occur once every 10 seconds per minion.
March 16, 2015
  • This trait will now remain active when the necromancer enters the downed state.
February 26, 2013
  • This trait now functions with Bone Fiend, Shadow Fiend, Flesh Wurm, and Jagged Horror.
August 28, 2012 Game release:
  • Necromantic Corruption has been added to the game.