Game updates/2019-12-03

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December 3, 2019

Late Notes - December 03, 2019[edit]

Black Lion Trading Company Gem Store[edit]


Update - December 03, 2019[edit]

Quality of Life[edit]

  • Wardrobe: New checkboxes have been added to each weapon, giving players the option to hide their weapon when it is stowed.
  • Ascended feasts have been added to Guild Storage in the Consumables tab. Guilds that have unlocked the tavern may speak to the tavern proprietor to deposit their crafted food for the guild's use.
  • Some Looking for Group categories have been reorganized for better readability.
  • Leveling up and items that grant levels and experience now display a less noisy visual effect to other players.
  • Build and Equipment Templates last used in PvE, WvW, and PvP will now be remembered, and they will be automatically activated when returning to that game mode.
  • Changing Equipment Templates will now equip the correct weapons rather than cause players to swap to their second weapon set.
  • The revenant's inactive legend utility skills will now be remembered when players transition between terrestrial and aquatic skills.
  • When revenants copy build links, they will now correctly include the inactive legend utility skills.
  • PvP weapon sigils, amulets, and runes have been integrated into Equipment Templates, allowing players to customize their PvP equipment while outside of PvP game modes.
    • A button has been added to the Equipment section of the Hero panel that allows players to toggle between viewing standard equipment and PvP equipment.
      • Note: Because equipped weapons are shared between all game modes, they are displayed in both views.
    • PvP equipment can also be quickly accessed by clicking the existing PvP Build button while in the PvP lobby or by using the PvP Build keybind.
  • Mist Champions have been integrated into the PvP panel and now have a much larger character preview.
  • Because all functionality has been moved to other menus, the old PvP Build/Equipment panel has been retired.
  • Dynamic HUD has been added to the game!
    • Dynamic HUD gives players the ability to show or hide parts of the UI while in or out of combat. The UI can also be set to always be hidden.
    • A new section within the General Options tab of the Options panel has been added to control Dynamic HUD. Components of the UI have been grouped into related sections.
    • Several presets are available for players to choose from, or players can individually control the behavior of each section.


Living World[edit]

Bjora Marches[edit]


Profession Skills[edit]

With a larger competitive-focused update on the horizon, this update is on the smaller side but still contains several notable systemic changes. Falling damage traits are being removed in order to free up design space and reduce the complexity of adept-tier traits. Revival traits are also seeing the removal of the 10% revival speed passive effect that we've been slowly phasing out over the last several updates. In exchange, skills that directly revive allies are seeing enhancements. Besides these changes, we are also making some small touch-ups to various skills and traits related to previous updates that we felt didn't quite hit everything. We have also had the opportunity to add a couple quality-of-life updates to better improve the readability of player attributes affected by traits, and we're now granting elementalists and engineers the ability to swap weapons while out of combat. Lastly, the format for some types of value updates is changing—instead of listing the percentage difference, we'll be telling you what the coefficients before and after a change will be. We hope this will helps improve readability significantly.


  • Griffonrook Run: While holding the bomb, falling damage is now reduced by 50%.
  • Traits that affect attributes now display icons that represent said attributes instead of a generic up arrow.
  • Hero Panel: Fixed a bug that prevented attribute adjustments from displaying while a player was transformed.


In previous updates, several traits that had global cooldowns were changed to having cooldowns per target. Blinding Ashes wasn't included in those updates, but we felt it could use the small bonus to usability.

  • Starting at level 10, elementalists can now swap weapons while out of combat, gaining an additional pair of weapon slots on their Hero panel.
  • Arcane Restoration.png Arcane Abatement: Fall damage functionality has been removed from this trait. This trait has been renamed Arcane Restoration.
  • Glyph of Renewal.png Glyph of Renewal: Reduced recharge to 90 seconds in all game modes. Lowered casting time from 3.25 seconds to 2 seconds.
  • Arcane Resurrection.png Arcane Resurrection: This trait no longer increases revival speed. Auras granted by this trait are now granted only to the elementalist, and they're now granted at the start of a revival attempt rather than at the end. This effect has a 20-second cooldown.
  • Blinding Ashes.png Blinding Ashes: The cooldown on this trait is now determined on a per-target basis.


We read your feedback on Detection Pulse feeling odd as the Purge Gyro's toolbelt skill and your desire to see Chemical Field returned. While we agree with the sentiment overall that there is more gameplay and interesting options with Chemical Field, there is also important counterplay present with Detection Pulse. As we can't place Purge Gyro's Detection Pulse back on the elite toolbelt slot, we're instead replacing Utility Goggles' lackluster toolbelt skill, Analyze, with Detection Pulse. Utility Goggles is also getting a small but significant change from granting fury to instead granting some brief resistance.

  • Starting at level 10, engineers can now swap weapons while out of combat, gaining an additional pair of weapon slots on their Hero panel.
  • Grenadier.png Grenadier: Fall damage reduction has been removed from this trait. This trait now also casts Lesser Grenade Barrage on your location when using a healing skill.
  • Positive Strike.png Positive Strike: The power coefficient of this skill has been reduced from 0.88 to 0.7.
  • Negative Bash.png Negative Bash: The power coefficient of this skill has been increased from 0.88 to 1.
  • Equalizing Blow.png Equalizing Blow: The power coefficient of this skill has been increased from 1.2 to 1.4.
  • Function Gyro (tool belt skill).png Function Gyro: Fixed a bug that could cause the gyro to be destroyed with control effects while stability was active.
  • Purge Gyro.png Purge Gyro: This skill's toolbelt skill has been changed from Detection Pulse to Chemical Field.
  • Utility Goggles.png Utility Goggles: This skill no longer grants fury or provides immunity to blindness. It now grants resistance and removes blindness when used. This skill's toolbelt skill has been changed from Analyze to Detection Pulse.
  • Toss Elixir R.png Toss Elixir R: This skill no longer removes 1 condition when thrown. Projectile speed has been increased by 25%. The projectile thrown by this skill is now unblockable. Fixed an issue in which the land and water versions of this skill moved at different speeds.
  • Toss Elixir U.png Toss Elixir U: Fixed a bug that could cause this skill to put friendly targets in combat.


Guardian is unique among the professions in how many revival traits it has. With this rework, we are updating Courageous Return into a new, more general trait that benefits the guardian in situations when reviving allies is not possible. Additionally, we're changing the healing power bonus on Signet of Mercy to a concentration bonus as we feel it's generally a more useful stat for the profession given the amount of boons it outputs even when the guardian is not acting as a healer.

  • Protector's Strike.png Protector's Strike: This skill now fully charges the flames of justice upon the successful block of an attack for the guardian or their allies. The radius of effect of both blocking and striking enemies has been increased from 180 to 240.
  • Protector's Restoration.png Protector's Impact: Fall damage functionality has been removed from this trait. This trait has been renamed Protector's Restoration.
  • Signet of Mercy.png Signet of Mercy: Reduced recharge to 90 seconds in all game modes. Changed the passive effect from granting 180 healing power (216 when traited) to granting 120 concentration (150 when traited).
  • Protective Reviver.png Protective Reviver: This trait no longer increases revival speed and no longer grants boons on a successful revival. Fixed the skill fact to show the correct 3-second duration. Fixed a bug that prevented the recharge of Lesser Shield of Absorption from being affected by Stalwart Defender. Lesser Shield of Absorption now heals nearby allies when it ends. Upon detonation, this trait also now causes all versions of Shield of Absorption to revive allies by 15% in PvE and 3% in competitive modes.
  • Steadfast Courage.png Courageous Return: This trait has been reworked and renamed Steadfast Courage. It now grants the guardian protection for 3 seconds in PvE and 1 second in PvP and WvW whenever aegis on the guardian is removed due to blocking an attack.


While we think the new version of Chaotic Interruption is pretty powerful, it doesn't really feel like it's working if you aren't looking at your skill bar. We're adding some additional effects to give players a better sense of when it activates.

  • Method of Madness.png Descent into Madness: Fall damage functionality has been removed from this trait. This trait has been renamed Method of Madness.
  • Medic's Feedback.png Medic's Feedback: This trait no longer increases revival speed. It now causes Feedback to revive allies inside the dome by 5% per second.
  • Feedback.png Feedback: Fixed an issue that prevented this skill's visual effects from lining up with its physical effects.
  • Chaotic Interruption.png Chaotic Interruption: Added additional visual effects to this trait to show when it activates.


In addition to the updates to the revival skill Signet of Undeath and the falling damage trait Terrifying Descent, we are also revisiting a few issues from previous updates. Unholy Sanctuary is getting an update to help it better compete with the other updates to the Death Magic line, and Manifest Sand Shade is having its recharge reduced in PvE to make it easier to reposition shades.

  • Insidious Disruption.png Terrifying Descent: This trait has been reworked. It has been renamed Insidious Disruption. It now causes control effects to inflict torment on foes.
  • Signet of Undeath.png Signet of Undeath: Reduced recharge to 75 seconds in all game modes. Reduced casting time from 3 seconds to 1.5 seconds. Reduced the number of allies revived from 3 to 1. Added an additional health cost of 50% of base health to this skill. Increased the passive life force gain by 100%.
  • Sand Swell.png Sand Swell: Once activated, this skill can no longer be canceled by movement.
  • Plaguelands.png Plaguelands: Reduced recharge from 120 seconds to 90 seconds in PvE only.
  • Unholy Sanctuary.png Unholy Sanctuary: This trait now heals a percentage of your maximum health each second while in shroud. This value is 2% in PvE and 1% in competitive modes.
  • Manifest Sand Shade.png Manifest Sand Shade: This skill no longer inflicts cripple in all game modes. Reduced ammunition recharge for the untraited version of this skill from 15 seconds to 8 seconds in PvE only.


We're reducing the recharge on Allies' Aid in PvE only since we feel it is sufficiently powerful in competitive modes already.

  • Child of Earth.png Soften the Fall: Fall damage functionality has been removed from this trait. This trait has been renamed Child of Earth.
  • Allies' Aid.png Allies' Aid: This trait no longer increases revival speed. This trait's cooldown has been reduced from 85 seconds to 60 seconds in PvE only. Fixed a bug that caused the version of "Search and Rescue!" associated with this trait to be considered a shout skill instead of a command.
  • Crippling Talon.png Crippling Talon: Fixed a visual bug.


We're bumping up the range on some of Ventari's Legendary Centaur Stance skills in this update to make it a little easier to affect your allies with them.


We released a hotfix for Deadly Ambition for PvP in November, but in this update we're addressing the issue with a more comprehensive and functional change to refocus the trait on control over its usage rather than being a very passive damage increase.

  • Uncatchable.png Uncatchable: Fall damage functionality has been removed from this trait.
  • Deadly Ambition.png Deadly Ambition: This trait now applies 1 stack of poison for 3 seconds when striking with a dual-wield attack. This effect has no cooldown but can only occur once per dual-wield attack use. This trait is no longer split between game modes.


Along with the removal of falling damage effects and readjustment of Peak Performance, we are also removing a requirement from Sundering Mace that we felt was superfluous.

  • Peak Performance.png Peak Performance: Fall damage functionality has been removed from this trait. This trait now grants a baseline of 5% bonus damage in PvE and 3% bonus damage in competitive modes. The additional damage output gained from using physical skills has been reduced from 20% to 15% in PvE and 10% to 7% in competitive modes.
  • Aggressive Onslaught.png Sundering Mace: This trait no longer requires the target to be vulnerable in order to activate the control duration bonus.

PvP Changes[edit]


  • Superior Sigil of Agility.png Sigil of Agility: Reduced quickness duration from 2 seconds to 1 second in PvP only.


  • Elixir U.png Elixir U: Reduced stability duration from 6 seconds to 1 second in PvP only.
  • Kinetic Battery.png Kinetic Battery: Reduced quickness duration from 5 seconds to 3 seconds in PvP only.
  • Photon Wall.png Photon Wall: Increased cooldown from 35 seconds to 45 seconds in PvP only.
  • Heat Therapy.png Heat Therapy: Reduced base healing per stack by 25% from 65 to 49 in PvP only.


  • Spider Venom.png Spider Venom: Reduced poison duration from 6 seconds to 3 seconds in PvP only.
  • Serpent's Touch.png Serpent's Touch: Reduced poison stacks from 2 to 1 in PvP only.
  • Quick Pockets.png Quick Pockets: Reduced initiative gained on weapon swap from 3 to 2 in PvP only.
  • Staff Master.png Staff Master: Reduced endurance gain per initiative spent from 2 to 1 in PvP only.
  • Debilitating Arc.png Debilitating Arc: Reduced initiative cost from 6 to 5 in PvP only.


  • Illusionary Counter.png Illusionary Counter: Reduced the number of clones created from 2 to 1 in PvP only
  • Phantasmal Warlock.png Phantasmal Warlock: Reduced the number of warlocks summoned from 2 to 1 in PvP only. Increased the vulnerability applied per hit from 2 stacks to 4 stacks in PvP only.
  • Chaos Vortex.png Chaos Vortex: Reduced bleed duration from 8 seconds to 4 seconds in PvP only. Reduced burn duration from 2 seconds to 1 second in PvP only. Reduced torment duration from 8 seconds to 4 seconds in PvP only.
  • Chaotic Potency.png Chaotic Potency: Fixed a bug that prevented this trait from reducing the recharge of Lesser Chaos Storm.


  • Warrior's Cunning.png Warrior's Cunning: Reduced damage bonus against targets above 90% health from 25% to 7% in PvP only. Reduced damage bonus against targets with barrier from 50% to 10% in PvP only.
  • Rampage.png Rampage: Some Rampage skills have been adjusted as follows:
    • Kick (Rampage).png Kick: Power coefficient has been reduced from 1.2 to 0.01 in PvP only.
    • Throw Boulder.png Throw Boulder: Power coefficient has been reduced from 2.0 to 0.01 in PvP only.
    • Seismic Leap.png Seismic Leap: Power coefficient has been reduced from 1.6 to 0.01 in PvP only.

WvW Changes[edit]


Structured Player vs. Player[edit]

World vs. World[edit]

Black Lion Trading Company Gem Store[edit]

New Items and Promotions[edit]

Guild Wars 2 Wiki Notes[edit]