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This article is about the elementalist specialization. For other uses, see Fire (disambiguation).
|Minor Adept||Empowering Flame||Gain power while in fire attunement.|
|Major Adept||Burning Precision||5||Burning you inflict has increased duration and your critical hits gain a chance to inflict burning.|
|Major Adept||Conjurer||Gain fire aura when an ally picks up a conjured weapon. Conjure weapon abilities have reduced recharge.|
|Major Adept||Burning Fire||Cast Lesser Cleansing Fire when you have a number of conditions on you.|
|Minor Master||Sunspot||Gain a fire aura, and damage nearby foes when you attune to fire.|
Also triggers on overload skills.
|Major Master||Burning Rage||Sunspot inflicts burning, and its radius is increased. Your condition damage is increased.|
|Major Master||Smothering Auras||Fire auras have increased duration. Applying auras to allies removes conditions, and transmuting auras removes conditions from nearby allies.|
|Major Master||Power Overwhelming||While at or above the might threshold, gain increased power. Power bonuses are doubled while attuned to fire.|
|Minor Grandmaster||Pyromancer's Training||Your fire-weapon skills gain reduced recharge. Deal more damage to burning foes.|
|Major Grandmaster||Persisting Flames||Fire fields created by weapon skills last longer. Your damage is increased whenever your fire fields hit a foe.|
|Major Grandmaster||Pyromancer's Puissance||Gain might for using any skill while attuned to fire. When leaving fire attunement or successfully completing a fire overload, unleash a Flame Expulsion.|
|Major Grandmaster||Blinding Ashes||8||Inflict blindness on foes you burn.|
This trait can only affect the same enemy once per interval.
- See also: List of elementalist traits
For a detailed specialization history, see here.