Damage type

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Damage type is a property of weapons and attacks. They are purely cosmetic effects, having no impact on actual combat mechanics. Each weapon has a default damage type, determined by its skin, which can be overridden by attacks from weapon skills that use that weapon. Bundles also generally override equipped weapons.

There are five damage types (not to be confused with the three damage types (i.e., sources) listed on the Damage page):



  • Changing a weapon's skin (e.g., by using the wardrobe or a skin consumable) will apply the skin's damage type to the weapon.
  • With the release of Heart of Thorns, weapons with non-physical damage types are now displayed on the weapon's tooltip.
  • Heart of Thorns exotic weapons and Forged weapons have Choking as the damage type of the weapon itself, not the skin. This can be seen via the API. Currently, the base weapon's damage type is not used in the game, and only the weapon skin's damage type is in effect.


  • In the original Guild Wars, damage types affect game play, increasing or decreasing damage dealt to targets depending on the armor rating of the damage type.

See also[edit]