User:Stanz/Sandbox/Trait Test
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Page | Name | Icon | Description | Trait Line | Type |
---|---|---|---|---|---|
Opportunist | Opportunist | Gain fury and adrenaline when you immobilize or disable a foe. | Arms | Major | |
Dual Wielding | Dual Wielding | Attack speed is increased when wielding a main-hand weapon in your offhand. | Arms | Major | |
Deep Strikes | Deep Strikes | Gain condition damage when you have fury. You have increased chance to critically strike against bleeding foes. | Arms | Minor | |
Unsuspecting Foe | Unsuspecting Foe | Increased critical-hit chance against disabled or defiant foes. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. |
Arms | Major | |
Blademaster | Blademaster | Gain expertise. Gain condition damage while wielding a sword. Sword skills gain reduced recharge. | Arms | Major | |
Signet Mastery | Signet Mastery | Signets grant a stacking ferocity boon on use. Cast Lesser Signet of Might when striking a foe below the health threshold. | Arms | Major | |
Furious | Furious | Critical hits grant bonus adrenaline and gain a stacking condition damage effect. | Arms | Major | |
Burst Precision | Burst Precision | Burst skills have an increased critical chance. Gain bonus critical-hit chance and ferocity for a duration when you hit with a burst skill. Duration is based on adrenaline spent. | Arms | Major | |
Bloodlust | Bloodlust | You have a chance to inflict bleeding on critical hits, and bleeds that you apply last longer. | Arms | Minor | |
Furious Burst | Furious Burst | Precise Strikes.png | Gain fury when you swap weapons. Fury gives an increased critical chance. | Arms | Minor |
Wounding Precision | Wounding Precision | Berserker's Fury.png | Gain expertise based on your precision. | Arms | Major |
Sundering Burst | Sundering Burst | Rending Strikes.png | Burst skills inflict vulnerability if they hit and inflict additional vulnerability if the attack is a critical hit. Can only occur once per interval per target for multihit burst skills. |
Arms | Major |
Dogged March | Dogged March | Reduce the duration of movement-impeding conditions and gain regeneration when you are affected by one of these conditions. | Defense | Major | |
Cull the Weak | Cull the Weak | Deal increased strike damage to weakened foes. Burst skills inflict weakness. Can only occur once per interval per target for multihit burst skills. | Defense | Major | |
Defy Pain (warrior trait) | Defy Pain | Cast Lesser Endure Pain when you use an elite skill. | Defense | Major | |
Adrenal Health | Adrenal Health | Gain health based on adrenaline spent. | Defense | Minor | |
Shield Master | Shield Master | Reflect missiles whenever you are blocking. Gain adrenaline when you block an attack or reflect a missile. | Defense | Major | |
Last Stand | Last Stand | Stances grant vigor and barrier when activated, and they have increased duration. | Defense | Major | |
Hardened Armor | Hardened Armor | Gain resolution when you block or are struck by a critical hit. Strike damage taken is reduced by a percentage while you have resolution. | Defense | Minor | |
Cleansing Ire | Cleansing Ire | Gain adrenaline when hit. Remove a condition when you hit with a burst skill, then remove an additional condition for every bar of adrenaline spent. | Defense | Major | |
Thick Skin | Thick Skin | Gain protection when you use a healing skill. | Defense | Minor | |
Resilient Roll | Resilient Roll | Gain resistance when you dodge. | Defense | Major | |
Merciless Hammer | Merciless Hammer | Hammer and mace skills deal increased damage when striking a disabled or defiant foe. Gain adrenaline when you disable a foe. Disables include stun, taunt, daze, knockback, pull, knockdown, sink, float, fear, and launch. |
Defense | Major | |
Stalwart Strength | Stalwart Strength | Gain stability when you disable a foe. Deal increased strike damage while you have stability. | Defense | Major | |
Warrior's Sprint | Warrior's Sprint | Run faster while wielding melee weapons, and deal increased strike damage while you have swiftness. Movement skills break immobilization when used. | Discipline | Major | |
Versatile Rage | Versatile Rage | Gain adrenaline on weapon swap. | Discipline | Minor | |
Heightened Focus | Heightened Focus | Gain quickness and recharge your Burst skills when you strike a foe that is below the health threshold. Gain increased outgoing healing when you strike with a Burst skill, based on adrenaline spent. | Discipline | Major | |
Fast Hands | Fast Hands | Weapon-swapping recharges faster. | Discipline | Minor | |
Stalwart Focus | Stalwart Focus | Increase your incoming healing effectiveness and healing to other allies. | Discipline | Major | |
Crack Shot | Crack Shot | Your longbow, rifle, and harpoon gun weapon skill 1 attacks are enhanced. | Discipline | Major | |
Destruction of the Empowered | Destruction of the Empowered | Deal increased strike damage per boon on your target. | Discipline | Major | |
Brawler's Recovery | Brawler's Recovery | Remove conditions when you swap weapons. | Discipline | Major | |
Burst Mastery | Burst Mastery | Burst skills deal more damage, grant swiftness, and restore a portion of adrenaline spent. | Discipline | Major | |
Versatile Power | Versatile Power | Gain might on weapon swap. Burst skills gain reduced recharge. | Discipline | Minor | |
Axe Mastery | Axe Mastery | Gain ferocity. Gain additional ferocity when wielding an axe. Axe skills gain reduced recharge and grant adrenaline when critically striking. | Discipline | Major | |
Doubled Standards | Doubled Standards | Banners grant resolution to allies when they are dropped. Pulsing boons applied through banners last longer. | Discipline | Major | |
Peak Performance | Peak Performance | Deal increased strike damage. Physical skills further increase all outgoing strike damage for a period of time. | Strength | Major | |
Reckless Dodge | Reckless Dodge | Damage foes at the end of a dodge roll. | Strength | Minor | |
Berserker's Power | Berserker's Power | Gain increased strike damage when you use a burst skill; this damage increase is based on your adrenaline. | Strength | Major | |
Restorative Strength | Restorative Strength | Using a heal skill grants might. | Strength | Major | |
Great Fortitude | Great Fortitude | Gain vitality and ferocity based on a percentage of your power. | Strength | Major | |
Building Momentum | Building Momentum | Burst skills restore endurance on hit. | Strength | Minor | |
Body Blow | Body Blow | Stuns, dazes, knockbacks, pulls, pushes, and launches inflict bleeding and weakness. | Strength | Major | |
Forceful Greatsword | Forceful Greatsword | Gain power and a chance to gain might on critical strike. Double these bonuses while wielding a greatsword or underwater spear. Greatsword and underwater spear skills recharge faster. | Strength | Major | |
Brave Stride | Brave Stride | Death from Above.png | Movement skills grant stability when used. | Strength | Major |
Might Makes Right | Might Makes Right | Distracting Strikes.png | Gain health and endurance whenever you apply might to yourself. | Strength | Major |
Pinnacle of Strength | Pinnacle of Strength | Stick and Move.png | Might applied to you grants more power. Your critical-hit chance is increased. | Strength | Minor |
Aggressive Onslaught | Aggressive Onslaught | Gain quickness when you disable an enemy. While you have quickness, your movement speed is increased. This stacks with other movement speed increases. | Strength | Major | |
Empowered | Empowered | Deal increased strike damage for every boon on you. | Tactics | Minor | |
Vigorous Shouts | Vigorous Shouts | Shout skills heal allies. Gain healing power based on your power. | Tactics | Major | |
Empower Allies | Empower Allies | While you are in combat, grant might to yourself and nearby allies each interval. | Tactics | Major | |
Leg Specialist | Leg Specialist | Immobilize a target when you cripple them with a skill. Deal increased strike damage to foes affected with movement-impairing conditions. | Tactics | Major | |
Shrug It Off | Shrug It Off | Use "Shake It Off!" when you use a healing skill. Removing a damaging condition from an ally heals them. | Tactics | Major | |
Phalanx Strength | Phalanx Strength | When you grant yourself might, grant it to nearby allies as well. | Tactics | Major | |
Marching Orders (trait) | Marching Orders | Periodically gain Soldier's Focus. Hitting with a burst skill expends Soldier's Focus to grant might to nearby allies. | Tactics | Minor | |
Soldier's Comfort | Soldier's Comfort | Soldier's Focus heals affected allies and grants them protection. | Tactics | Major | |
Martial Cadence | Martial Cadence | Soldier's Focus grants boons to affected allies and removes conditions from them. Refresh Soldier's Focus when you swap weapons. | Tactics | Major | |
Roaring Reveille | Roaring Reveille | Warhorn skills apply additional boons. Your concentration is increased. | Tactics | Major | |
Warrior's Cunning | Warrior's Cunning | Deal increased strike damage to foes above the health threshold. Also deal more damage to foes with barrier. Damage bonuses do not stack. |
Tactics | Major | |
Mending Might | Mending Might | Applying might to an ally heals you. | Tactics | Minor |
Page | Name | Icon | Description | Trait Line | Type |
---|---|---|---|---|---|
Beastly Warden | Beastly Warden | Beast abilities taunt nearby foes. | Beastmastery | Major | |
Loud Whistle | Loud Whistle | While your health is above the threshold, your pet deals increased strike damage. Your pet swap gains recharge reduction. | Beastmastery | Minor | |
Go for the Eyes | Go for the Eyes | Nearby foes are blinded by Beast abilities. | Beastmastery | Major | |
Honed Axes | Honed Axes | You and your pet gain ferocity. Axe skills gain reduced recharge, and you gain additional ferocity while wielding an axe. | Beastmastery | Major | |
Two-Handed Training | Two-Handed Training | Greatsword and underwater spear skills deal more damage and recharge faster. Gain fury when you disable a foe. | Beastmastery | Major | |
Pet's Prowess | Pet's Prowess | Your pet moves faster and deals more damage on critical hits. | Beastmastery | Minor | |
Zephyr's Speed (ranger) | Zephyr's Speed | Cast Lesser Quickening Zephyr when you swap pets. | Beastmastery | Major | |
Natural Healing (ranger trait) | Natural Healing | Your pet recovers health each interval. | Beastmastery | Major | |
Wilting Strike | Wilting Strike | Beast abilities inflict weakness on those struck. This effect will only occur once on each target struck by an ability. |
Beastmastery | Major | |
Pack Alpha | Pack Alpha | Your pet's attributes are improved and pet skills gain recharge reduction. Improved attributes are power, condition damage, precision, toughness, and vitality. |
Beastmastery | Minor | |
Resounding Timbre | Resounding Timbre | Commands apply additional boons around you. | Beastmastery | Major | |
Potent Ally | Potent Ally | You and your pet each grant might to the other when critically striking a foe. | Beastmastery | Major | |
Predator's Onslaught | Predator's Onslaught | You and your pet deal increased strike damage to disabled, defiant, or movement-impaired foes. Affected conditions are stun, taunt, daze, cripple, fear, immobilize, and chilled. |
Marksmanship | Major | |
Opening Strike | Opening Strike | You and your pet inflict vulnerability with your first strike when entering combat. | Marksmanship | Minor | |
Precise Strike | Precise Strike | Opening Strike has an increased chance to critically strike. | Marksmanship | Minor | |
Moment of Clarity | Moment of Clarity | Gain an attack of opportunity for you and your pet on interrupting a foe. Daze and stun durations that you inflict last longer. This trait can only grant an attack of opportunity against enemies with defiance bars once per interval. |
Marksmanship | Major | |
Remorseless | Remorseless | Regain opening strike whenever you gain fury. Opening strike deals more damage. | Marksmanship | Major | |
Brutish Seals | Brutish Seals | Activating a Signet grants might and fury to nearby allies. | Marksmanship | Major | |
Clarion Bond | Clarion Bond | Cast Lesser Call of the Wild when you swap pets. | Marksmanship | Major | |
Lead the Wind | Lead the Wind | Your longbow and harpoon-gun skills pierce and recharge faster. Point-Blank Shot grants boons. | Marksmanship | Major | |
Stoneform | Stoneform | Use Lesser Signet of Stone when you use an elite skill. | Marksmanship | major | |
Hunter's Gaze | Hunter's Gaze | Gain might when you strike a foe based on their health percent. | Marksmanship | Major | |
Alpha Focus | Alpha Focus | Your opening strikes inflict cripple on your foes. | Marksmanship | Minor | |
Farsighted | Farsighted | Steady Focus.png | Ranger weapon skills deal increased strike damage. Damage is further increased for foes above the range threshold. | Marksmanship | Major |
Windborne Notes | Windborne Notes | Grant nearby allies regeneration when you use a warhorn skill. Heal allies when you grant them regeneration. | Nature Magic | Major | |
Wellspring | Wellspring | Grant regeneration to nearby allies when you use a healing skill. You and your pet gain healing power based on power. | Nature Magic | Major | |
Rejuvenation | Rejuvenation | Beast skills now grant regeneration around the ranger. | Nature Magic | Minor | |
Evasive Purity | Evasive Purity | Cleanse a condition when you dodge. Heal if you cleansed a condition this way. | Nature Magic | Major | |
Fortifying Bond | Fortifying Bond | When you gain a boon, it is shared with your pet. | Nature Magic | Minor | |
Nature's Vengeance | Nature's Vengeance | Spirits slam again when they finish shaking. | Nature Magic | Major | |
Protective Ward | Protective Ward | Cast Lesser "Guard!" when you swap pets. | Nature Magic | Major | |
Lingering Magic | Lingering Magic | You and your pet gain increased concentration. Regeneration you apply is more effective. | Nature Magic | Minor | |
Invigorating Bond | Invigorating Bond | Beast skills heal allies around the ranger. | Nature Magic | Major | |
Allies' Aid | Allies' Aid | Cast "Search and Rescue!" when you begin reviving an ally. | Nature Magic | Major | |
Bountiful Hunter | Bountiful Hunter | You deal increased strike damage for each boon affecting you. Your pet deals increased strike damage for each boon affecting it. | Nature Magic | Major | |
Spirited Arrival | Spirited Arrival | Vigorous Training.png | Grant boons to nearby allies when swapping pets. | Nature Magic | Major |
Light on your Feet | Light on your Feet | Damage and condition duration are increased after dodging or using Quick Shot. Short bow skills pierce and gain recharge reduction, and their attacks from behind or while flanking or against defiant foes are improved. | Skirmishing | Major | |
Tail Wind | Tail Wind | Gain swiftness when swapping weapons in combat. | Skirmishing | Minor | |
Sharpened Edges | Sharpened Edges | You and your pet have a chance to cause bleeding on critical hits. | Skirmishing | Major | |
Hunter's Tactics | Hunter's Tactics | You deal more damage and have an increased chance to critically strike while attacking from behind or the side or when striking a defiant foe. | Skirmishing | Minor | |
Quick Draw | Quick Draw | When swapping weapons, the next ranger weapon skill you use will recharge faster. | Skirmishing | Major | |
Furious Grip | Furious Grip | Gain fury when swapping weapons in combat. | Skirmishing | Minor | |
Primal Reflexes | Primal Reflexes | When you successfully evade an attack, gain vigor. | Skirmishing | Major | |
Spotter | Spotter | While you are in combat, grant fury to yourself and nearby allies each interval. | Skirmishing | Major | |
Hidden Barbs | Hidden Barbs | Bleeding you inflict is more dangerous. | Skirmishing | Major | |
Vicious Quarry | Vicious Quarry | Fury grants ferocity and additional increased critical strike chance. When struck while below the health threshold, gain fury. | Skirmishing | Major | |
Trapper's Expertise | Trapper's Expertise | Increase the duration of boons and conditions applied by traps. Offensive traps inflict cripple. | Skirmishing | Major | |
Strider's Strength | Strider's Strength | You and your pet gain power. Gain additional power while wielding a sword. Successfully evading an attack grants might. | Skirmishing | Major | |
Natural Vigor | Natural Vigor | You recover endurance more quickly. | Wilderness Survival | Minor | |
Taste for Danger | Taste for Danger | Gain increased vitality. You and your pet gain expertise based on vitality. | Wilderness Survival | Major | |
Wilderness Knowledge | Wilderness Knowledge | Survival skills grant fury and remove conditions. | Wilderness Survival | Major | |
Empathic Bond | Empathic Bond | Remove conditions when you swap pets. | Wilderness Survival | Major | |
Child of Earth | Child of Earth | Create muddy terrain when you use a healing skill. | Wilderness Survival | Major | |
Companion's Defense | Companion's Defense | You and your pet gain protection when you dodge roll. | Wilderness Survival | Minor | |
Oakheart Salve | Oakheart Salve | Gain regeneration when you are inflicted with bleeding, poison, or burning. While you have regeneration, you take reduced strike damage. | Wilderness Survival | Major | |
Ambidexterity | Ambidexterity | Gain condition damage. Gain additional condition damage while wielding a torch, dagger, or mace. Torch and dagger skills recharge faster. | Wilderness Survival | Major | |
Poison Master | Poison Master | Upon using a Beast ability, your pet's next attack will inflict poison; your poison damage is increased. | Wilderness Survival | Major | |
Rugged Growth | Rugged Growth | You and your pet recover health while affected by protection. | Wilderness Survival | Minor | |
Carnivore | Carnivore | Steal health from enemies when you or your pet disable them. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. |
Wilderness Survival | Major | |
Survival Instincts | Survival Instincts | Gain increased outgoing strike damage and reduced incoming strike damage. When above the health threshold, outgoing strike damage is further increased. When below the health threshold, incoming strike damage is further reduced. | Wilderness Survival | Major |
Page | Name | Icon | Description | Trait Line | Type |
---|---|---|---|---|---|
Blood Bond | Blood Bond | Cast Lesser Signet of Vampirism on your foe when you inflict bleeding on them that matches or exceeds the threshold. | Blood Magic | Major | |
Life from Death | Life from Death | Heal allies in an area when you exit shroud. Increase healing to other allies. | Blood Magic | Major | |
Ritual of Life | Ritual of Life | Cast Lesser Well of Blood when reviving an ally. Wells of Blood revive allies every pulse. | Blood Magic | Major | |
Transfusion | Transfusion | Shroud skill 4 heals and partially revives nearby allies. | Blood Magic | Major | |
Overflowing Thirst | Overflowing Thirst | Gain life force when you strike a foe with a dagger. | Blood Magic | Major | |
Vampiric Presence | Vampiric Presence | You and your nearby allies siphon health with attacks. This effect increases while in Shroud. | Blood Magic | Major | |
Banshee's Wail | Banshee's Wail | Warhorn skills gain increased effect duration. | Blood Magic | Major | |
Vampiric | Vampiric | Siphon health whenever you hit a foe. Minions siphon health and transfer it to you. | Blood Magic | Minor | |
Last Rites | Last Rites | As long as you are not downed, allies near you do not bleed out if they are downed. Gain healing power based on your current health. | Blood Magic | Minor | |
Unholy Martyr | Unholy Martyr | Entering shroud transfers conditions from allies to you. Exiting shroud consumes conditions currently on you and converts them to life force. | Blood Magic | Major | |
Mark of Evasion | Mark of Evasion | Leave a Mark of Blood when you dodge. | Blood Magic | Minor | |
Blood Bank | Blood Bank | Gaining health grants a proportionate amount of barrier. Conversion amount increases while at full health. | Blood Magic | Major | |
Target the Weak | Target the Weak | Increases critical-hit chance for each condition on the foe. Gain condition damage based on your precision. | Curses | Minor | |
Terror | Terror | Fear you inflict deals damage each second. | Curses | Major | |
Lingering Curse | Lingering Curse | Your condition damage is increased. Conditions inflicted by scepter skills have longer durations, and Feast of Corruption becomes Devouring Darkness. | Curses | Major | |
Furious Demise | Furious Demise | Gain fury when entering shroud. Gain additional precision. | Curses | Minor | |
Weakening Shroud | Weakening Shroud | Cast Lesser Enfeeble when entering shroud. Critical hits inflict weakness. | Curses | Major | |
Master of Corruption | Master of Corruption | Corruptions gain reduced recharge time and inflict additional conditions on you. | Curses | Major | |
Chilling Darkness | Chilling Darkness | Blinding a target will also apply chill. | Curses | Major | |
Path of Corruption | Path of Corruption | Shroud skill 2 now additionally converts boons into conditions. | Curses | Major | |
Parasitic Contagion | Parasitic Contagion | A percentage of your condition damage heals you. Healing will not occur while life force replaces health. |
Curses | Major | |
Plague Sending | Plague Sending | Your first attack after entering shroud transfers conditions. Only activates if you have conditions. |
Curses | Major | |
Barbed Precision | Barbed Precision | Critical hits have a chance to cause bleeding. Increases bleed duration. | Curses | Minor | |
Insidious Disruption | Insidious Disruption | Disabling a foe inflicts torment on them. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. |
Curses | Major | |
Corrupter's Fervor | Corrupter's Fervor | Inflicting a condition on a foe grants carapace. Gain pulsing protection while at or above the carapace threshold. | Death Magic | Major | |
Beyond the Veil | Beyond the Veil | Take reduced condition damage while at or above the threshold of carapace stacks. | Death Magic | Minor | |
Flesh of the Master | Flesh of the Master | Minions have increased health. Gain carapace for each minion you control. Your minions are destroyed when this trait is reassigned. |
Death Magic | Major | |
Death Nova | Death Nova | When you or one of your minions is downed, create a Poison Nova. Summon a jagged horror when you kill a foe. | Death Magic | Major | |
Shrouded Removal | Shrouded Removal | Lose a condition when you enter shroud and every few seconds while you remain in shroud. Gain carapace when removing conditions from yourself. | Death Magic | Major | |
Deadly Strength | Deadly Strength | Carapace stacks grant power and condition damage. | Death Magic | Major | |
Dark Defiance | Dark Defiance | If you are disabled, gain protection. Incoming condition damage is reduced while you have protection. Disables include stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, and launch. |
Death Magic | Major | |
Unholy Sanctuary | Unholy Sanctuary | Regenerate health while in shroud. If your life force is above the threshold, your shroud will activate if you would take a lethal blow. | Death Magic | Major | |
Soul Comprehension | Soul Comprehension | Your passive life-force generation from nearby deaths is increased. Kills grant carapace. When you enter shroud, gain life-force per stack of carapace. | Death Magic | Minor | |
Armored Shroud | Armored Shroud | Gain carapace when entering shroud. | Death Magic | Minor | |
Necromantic Corruption | Necromantic Corruption | Minions deal more damage and take conditions from you. When a minion attacks, it transfers conditions to its target. There is a 10 second cooldown per minion. |
Death Magic | Major | |
Putrid Defense | Putrid Defense | Poison damage is increased. Applying poison grants carapace. | Death Magic | Major | |
Vital Persistence | Vital Persistence | Gain Vitality. Your incoming healing is increased. | Soul Reaping | Major | |
Unyielding Blast | Unyielding Blast | Shroud skill 1 inflicts vulnerability. | Soul Reaping | Major | |
Soul Marks | Soul Marks | Marks become unblockable and generate life force when triggered. | Soul Reaping | Major | |
Speed of Shadows | Speed of Shadows | Entering shroud grants swiftness and removes movement-impairing conditions. | Soul Reaping | Major | |
Gluttony | Gluttony | Increases the amount of life force gained from all sources. | Soul Reaping | Minor | |
Dhuumfire | Dhuumfire | Shroud skill 1 inflicts burning on your target. | Soul Reaping | Major | |
Fear of Death | Fear of Death | Your fear effects have increased durations. Inflicting fear generates life force. | Soul Reaping | Major | |
Death Perception | Death Perception | Gain increased critical-strike chance. Gain increased critical-strike damage while in shroud. | Soul Reaping | Major | |
Soul Battery | Soul Battery | Maximum life force is increased. | Soul Reaping | Minor | |
Sinister Shroud | Sinister Shroud | Shroud skills gain reduced recharge. | Soul Reaping | Minor | |
Soul Barbs | Soul Barbs | Entering or exiting shroud increases all damage you deal for a duration. | Soul Reaping | Major | |
Eternal Life | Eternal Life | Gain life force every interval up to the threshold when not in shroud. Gain protection when you enter shroud. | Soul Reaping | Major | |
Bitter Chill | Bitter Chill | Chilling a foe inflicts vulnerability. | Spite | Major | |
Close to Death | Close to Death | Deal increased strike damage to enemies below the health threshold. | Spite | Major | |
Siphoned Power | Siphoned Power | Gain might when you strike a foe below the health threshold. | Spite | Minor | |
Spiteful Talisman | Spiteful Talisman | Deal increased strike damage to foes with no boons. Focus and axe skills recharge faster. | Spite | Major | |
Death's Embrace | Death's Embrace | Deal increased strike damage while downed. Inflict vulnerability when you strike a foe below the health threshold. Cannot apply vulnerability to the same target more than once per interval. |
Spite | Minor | |
Chill of Death | Chill of Death | Cast Lesser Spinal Shivers on a foe when attacking them while their health is below the threshold. | Spite | Major | |
Reaper's Might | Reaper's Might | Shroud skill 1 grants might. | Spite | Minor | |
Awaken the Pain | Awaken the Pain | Might grants you more power and less condition damage. Gain might when entering shroud. | Spite | Major | |
Spiteful Renewal | Spiteful Renewal | Consume conditions to gain health when you use a healing skill. | Spite | Major | |
Signets of Suffering | Signets of Suffering | Signets steal health and remove boons from affected foes. Siphon healing is reduced for each target struck beyond the first. | Spite | Major | |
Spiteful Spirit | Spiteful Spirit | Strike around you when entering shroud. | Spite | Major | |
Dread | Dread | Unholy Fervor.png | Inflicting fear on a foe gives you boons. Shroud skill 3 partially recharges when you defeat foes. | Spite | Major |
Page | Name | Icon | Description | Trait Line | Type |
---|---|---|---|---|---|
Force of Will | Force of Will | Gain increased vitality. Healing others is improved based on a percentage of your vitality. | Honor | Major | |
Honorable Staff | Honorable Staff | Gain concentration. Empower now grants endurance to allies in addition to its effects. Staff skills recharge time is reduced. | Honor | Major | |
Invigorated Bulwark | Invigorated Bulwark | Increase your healing to other allies each time you block an attack. Mace skills gain reduced recharge and their boons gain increased duration. | Honor | Major | |
Pure of Voice | Pure of Voice | Shout skills convert conditions to boons on allies. | Honor | Major | |
Writ of Persistence | Writ of Persistence | Symbols are improved and heal allies. | Honor | Major | |
Protective Reviver | Protective Reviver | Cast Lesser Shield of Absorption when you begin reviving an ally. Shield of Absorption revives allies when it detonates. | Honor | Major | |
Pure of Heart | Pure of Heart | Aegis heals when it blocks an attack. | Honor | Major | |
Protector's Restoration | Protector's Restoration | Cast Lesser Symbol of Protection when you use a healing skill. | Honor | Major | |
Vigorous Precision | Vigorous Precision | Gain vigor at the end of your dodge roll. | Honor | Minor | |
Empowering Might | Empowering Might | Grant might to nearby allies when you critically strike. | Honor | Major | |
Purity of Body | Purity of Body | Your Virtue skill 2 passive also regenerates endurance. | Honor | Minor | |
Selfless Daring | Selfless Daring | The end of your dodge roll heals nearby allies. | Honor | Minor | |
Righteous Instincts | Righteous Instincts | Radiant Retaliation.png | Resolution increases your chances to critically strike and grants might each interval. | Radiance | Major |
Retribution (trait) | Retribution | Strike damage dealt is increased while you have resolution. | Radiance | Major | |
Healer's Resolution | Healer's Resolution | Gain resolution when using a heal skill. | Radiance | Major | |
Justice is Blind | Justice is Blind | Gain a light aura and blind nearby foes when you activate Virtue skill 1. | Radiance | Minor | |
Radiant Fire | Radiant Fire | Zealot's Flame is improved. Burning you inflict has increased duration, and your torch skills gain reduced recharge. | Radiance | Major | |
Right-Hand Strength | Right-Hand Strength | Your precision is increased. Gain increased power while wielding a one-handed weapon in your main hand. | Radiance | Major | |
Inner Fire | Inner Fire | Gain fury when you strike a foe that has burning stacks over the threshold. | Radiance | Major | |
Perfect Inscriptions | Perfect Inscriptions | Signets gain improved passive effects and continue to grant their passive bonuses while recharging. | Radiance | Major | |
Radiant Power | Radiant Power | Attacks against burning foes have an increased chance to critically hit. Your ferocity is increased. | Radiance | Minor | |
Amplified Wrath | Amplified Wrath | Burning you inflict deals increased damage. Burning duration applied by the passive effect of Virtue skill 1 is increased. | Radiance | Major | |
Renewed Justice | Renewed Justice | Virtue skill 1 is renewed when you kill a foe. | Radiance | Minor | |
Wrath of Justice | Wrath of Justice | Striking an enemy with the damaging effect from Virtue skill 1 casts Lesser Signet of Wrath. | Radiance | Major | |
Communal Defenses | Communal Defenses | Blocking an attack grants aegis to nearby allies. | Valor | Major | |
Stalwart Defender | Stalwart Defender | Gain toughness when wielding a shield, and shield skills gain reduced recharge. | Valor | Major | |
Smiter's Boon | Smiter's Boon | Cast Lesser Smite Condition when you use a healing skill. | Valor | Major | |
Focus Mastery | Focus Mastery | Focus skills grant you protection and gain reduced recharge. | Valor | Major | |
Altruistic Healing | Altruistic Healing | Heal yourself when you grant a boon to an ally. | Valor | Major | |
Redemption | Redemption | Cast Lesser Litany of Wrath when you activate Virtue skill 3. | Valor | Major | |
Monk's Focus | Monk's Focus | Meditation skills heal you and grant fury to nearby allies. | Valor | Major | |
Valorous Defense | Valorous Defense | Gain aegis when you are struck while below the health threshold. | Valor | Minor | |
Might of the Protector | Might of the Protector | Gain might when you block attacks. | Valor | Minor | |
Strength of the Fallen | Strength of the Fallen | Lose conditions every interval. Health degenerates more slowly while downed. | Valor | Major | |
Steadfast Courage | Steadfast Courage | Gain protection when you block an incoming attack with aegis. | Valor | Minor | |
Tenacious Defense | Tenacious Defense | Retributive Armor.png | Aegis you grant reduces the recharge time of Virtue skill 3 when it blocks an attack. | Valor | Major |
Permeating Wrath | Permeating Wrath | The passive effect of Virtue skill 1 triggers more quickly and now burns in an area. | Virtues | Major | |
Battle Presence | Battle Presence | Nearby allies gain the passive effect of Virtue skill 2. Willbender: Heal allies when your Resolve effect triggers. |
Virtues | Major | |
Virtue of Resolution | Virtue of Resolution | Gain resolution when you activate a Virtue. Resolution you grant has increased duration. | Virtues | Minor | |
Power of the Virtuous | Power of the Virtuous | Gain condition damage based on your vitality. Virtues gain reduced recharge. | Virtues | Minor | |
Master of Consecrations | Master of Consecrations | Consecrations gain increased duration. | Virtues | Major | |
Inspired Virtue | Inspired Virtue | Virtues apply boons to allies when activated. Deal increased strike damage for each boon on you. | Virtues | Minor | |
Resolute Subconscious | Resolute Subconscious | Gain resolution and aegis when disabled. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. |
Virtues | Major | |
Indomitable Courage | Indomitable Courage | The active effect of Virtue skill 3 breaks stun and grants stability to nearby allies. Its passive effect gains a shorter interval. | Virtues | Major | |
Absolute Resolve | Absolute Resolve | Activating Virtue skill 2 removes conditions from nearby allies. Virtue skill 2's passive effect is stronger. | Virtues | Major | |
Glacial Heart | Glacial Heart | Mighty Blow becomes Glacial Blow. Heal when you disable, immobilize, or chill a foe. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. |
Virtues | Major | |
Unscathed Contender | Unscathed Contender | Strike damage dealt is increased while you have aegis. Strike damage dealt is increased while you are above the health threshold. | Virtues | Major | |
Inspiring Virtue | Inspiring Virtue | Virtuous Solace.png | Strike damage dealt is increased after activating a virtue. | Virtues | Major |
Kindled Zeal | Kindled Zeal | Gain condition damage based on your power. | Zeal | Major | |
Symbolic Avenger | Symbolic Avenger | Your strike damage is increased whenever your Symbols hit a foe. | Zeal | Major | |
Shattered Aegis | Shattered Aegis | When an aegis you applied blocks an attack, it unleashes a Mystic Rebuke. | Zeal | Major | |
Zealot's Resolution | Zealot's Resolution | Cast Lesser Symbol of Resolution when you are struck while below the health threshold. | Zeal | Minor | |
Symbolic Power | Symbolic Power | Symbols deal increased strike damage. | Zeal | Minor | |
Eternal Armory | Eternal Armory | Expeditious Spirit.png | Spirit Weapons gain additional casts and burn foes with their first strike. | Zeal | Major |
Zealous Scepter | Zealous Scepter | Gain might when your Virtue skill 1 passive effect triggers; gain more might while wielding a scepter. | Zeal | Major | |
Fiery Wrath | Fiery Wrath | Deal increased strike damage to burning foes. | Zeal | Major | |
Zealous Blade | Zealous Blade | Your power is increased. Gain additional power while wielding a greatsword. Your greatsword skills have reduced recharge. | Zeal | Major | |
Wrathful Spirit | Wrathful Spirit | Aegis grants boons when it ends. | Zeal | Major | |
Symbolic Exposure | Symbolic Exposure | Symbols inflict vulnerability on foes. Deal increased strike damage to vulnerable foes. | Zeal | Minor | |
Furious Focus | Furious Focus | While you have fury, your attacks inflict vulnerability. | Zeal | Major |
Page | Name | Icon | Description | Trait Line | Type |
---|---|---|---|---|---|
Fluid Strikes | Fluid Strikes | Gain increased strike damage for a period of time when you shadowstep or use a movement skill. | Acrobatics | Minor | |
Don't Stop | Don't Stop | While you have swiftness, movement-impairing conditions have reduced duration. When you gain swiftness, lose a movement-impairing condition. | Acrobatics | Major | |
Expeditious Dodger | Expeditious Dodger | Gain swiftness upon dodging. | Acrobatics | Minor | |
Pumping Up | Pumping Up | Gain might when when you dodge. | Acrobatics | Major | |
Hard to Catch | Hard to Catch | Gain endurance when you shadowstep. | Acrobatics | Major | |
Feline Grace | Feline Grace | Gain vigor upon successfully evading an attack. | Acrobatics | Minor | |
Pain Response | Pain Response | Dodging removes a damaging condition from you. | Acrobatics | Major | |
Assassin's Reward | Assassin's Reward | Heal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent. | Acrobatics | Major | |
Swindler's Equilibrium | Swindler's Equilibrium | Gain power and additional power when while wielding a sword or underwater spear. Successfully evading an attack while wielding a sword or underwater spear recharges Steal. | Acrobatics | Major | |
Guarded Initiation | Guarded Initiation | Movement skills grant resistance. | Acrobatics | Major | |
Upper Hand | Upper Hand | Gain initiative when you dodge, and gain initiative and regeneration when you evade an attack. Evading can only trigger this trait once per interval. |
Acrobatics | Major | |
Instant Reflexes | Instant Reflexes | Gain evasion when you use an elite skill. | Acrobatics | Major | |
Signets of Power | Signets of Power | Signets grant initiative. | Critical Strikes | Major | |
Keen Observer | Keen Observer | Critical-hit chance is increased while your health is above the threshold. | Critical Strikes | Minor | |
Hidden Killer | Hidden Killer | Gain bonus critical-hit chance while stealthed. This bonus lingers for a short duration after you've been revealed. | Critical Strikes | Major | |
Practiced Tolerance | Practiced Tolerance | Gain ferocity based on your precision. | Critical Strikes | Major | |
Invigorating Precision | Invigorating Precision | You are healed for a percentage of outgoing critical-hit damage. This healing is increased while you are under the effects of fury. | Critical Strikes | Major | |
Unrelenting Strikes | Unrelenting Strikes | Grant fury to yourself and nearby allies when you critically strike an enemy. | Critical Strikes | Minor | |
Twin Fangs | Twin Fangs | Deal increased critical damage, which is further increased when your health is above the threshold. Gain bonus critical-hit chance when hitting a foe from behind or the side or when they are defiant. | Critical Strikes | Major | |
Ferocious Strikes (thief) | Ferocious Strikes | Ferocious_Strikes.png | Gain increased critical damage against foes whose health is above the threshold. | Critical Strikes | Minor |
Assassin's Fury | Assassin's Fury | Gain might when you gain fury. | Critical Strikes | Major | |
Sundering Shade | Sundering Shade | Sundering Strikes.png | Stealth Attack skills inflict vulnerability and grant fury upon successfully hitting foes. | Critical Strikes | Major |
Deadly Aim (trait) | Deadly Aim | Ankle Shots.png | Your pistol and harpoon gun attacks now pierce and have increased strike damage. | Critical Strikes | Major |
No Quarter (trait) | No Quarter | No Quarter (trait).png | Landing a critical hit while under the effects of fury increases the duration of fury. Gain increased ferocity while under the effects of fury. | Critical Strikes | Major |
Revealed Training | Revealed Training | Gain power, then gain extra power while you are revealed. | Deadly Arts | Major | |
Executioner | Executioner | Deal increased strike damage when your target is below the health threshold. | Deadly Arts | Major | |
Mug | Mug | Deal damage and gain life when stealing. This attack cannot critically hit enemies. | Deadly Arts | Major | |
Dagger Training | Dagger Training | Gain bonus power, which is increased when wielding a dagger. | Deadly Arts | Major | |
Exposed Weakness | Exposed Weakness | Deal increased strike damage to your target for each unique condition on them. | Deadly Arts | Minor | |
Serpent's Touch | Serpent's Touch | Stealing inflicts poison. While in the downed state, your attacks apply poison. | Deadly Arts | Minor | |
Potent Poison | Potent Poison | Poison you inflict has increased damage and duration. Other Deadly Arts traits apply additional stacks of poison. | Deadly Arts | Major | |
Lotus Poison | Lotus Poison | Weaken targets when you poison them. | Deadly Arts | Minor | |
Panic Strike | Panic Strike | Immobilizing a foe poisons them. Striking a foe below the health threshold immobilizes them. | Deadly Arts | Major | |
Improvisation | Improvisation | Use stolen skills twice. Reduce the cooldown of all equipped utility skills when you steal. Cooldown effect will only trigger if all utility slots are filled and if at least one of your active utility skills is on cooldown. Does not affect inactive sequence skills. |
Deadly Arts | Major | |
Deadly Ambition | Deadly Ambition | Inflict poison when striking a foe with a dual wield attack. Gain increased condition damage. Applies poison once per attack use. |
Deadly Arts | Major | |
Even the Odds | Even the Odds | Apply vulnerability when you steal. Gain might when you hit with a stealth attack. | Deadly Arts | Major | |
Meld with Shadows | Meld with Shadows | Gain superspeed when you enter or exit stealth. | Shadow Arts | Minor | |
Shadow's Rejuvenation | Shadow's Rejuvenation | Gain initiative when you enter or exit stealth. | Shadow Arts | Major | |
Cloaked in Shadow | Cloaked in Shadow | Gaining stealth blinds nearby foes. Blinding a foe siphons health from them. | Shadow Arts | Major | |
Shadow's Embrace | Shadow's Embrace | Remove conditions when you enter or exit stealth. This effect also applies to stealth you grant to allies. |
Shadow Arts | Major | |
Leeching Venoms | Leeching Venoms | Venom utility skills siphon life from struck foes. Gain stacks of Spider Venom when you enter or exit stealth. Siphoning can only occur once per strike. |
Shadow Arts | Major | |
Merciful Ambush | Merciful Ambush | Heal when you enter or exit stealth. Stealth yourself and your target when reviving an ally. This effect also applies to stealth you grant to allies. |
Shadow Arts | Minor | |
Hidden Thief | Hidden Thief | Stealing inflicts blindness. Stealth Attacks inflict weakness. Cannot affect the same target more than once per interval. | Shadow Arts | Major | |
Rending Shade | Rending Shade | Steal boons from enemies you strike with stealth attacks. Striking a boonless foe with a stealth attack inflicts fear on nearby foes. | Shadow Arts | Major | |
Shadow Siphoning | Shadow Siphoning | Stealth attacks siphon health if they hit. Cannot siphon the same target more than once per interval. |
Shadow Arts | Minor | |
Shadow Savior | Shadow Savior | After completing a shadowstep, you are healed. Nearby allies are also healed for a larger amount. Only affects thief shadowsteps. |
Shadow Arts | Major | |
Shielding Restoration | Shielding Restoration | Grant barrier to nearby allies when you use a healing skill. | Shadow Arts | Major | |
Cover of Shadow | Cover of Shadow | Gain protection when you enter or exit stealth. This effect also applies to stealth you grant to allies. | Shadow Arts | Major | |
Pressure Striking | Pressure Striking | Enemies you interrupt are inflicted with torment. This trait can only affect enemies with defiance bars once per interval. |
Trickery | Major | |
Kleptomaniac | Kleptomaniac | Stealing gives you initiative. | Trickery | Minor | |
Thrill of the Crime | Thrill of the Crime | When you Steal, you and all nearby allies gain fury, might, and swiftness for 10 seconds. | Trickery | Major | |
Lead Attacks | Lead Attacks | Increases all damage dealt per initiative spent. Steal gains reduced recharge time. | Trickery | Minor | |
Quick Pockets | Quick Pockets | Gain initiative on swapping weapons while in combat. | Trickery | Major | |
Bountiful Theft | Bountiful Theft | Stealing grants you and all nearby allies vigor. You rip boons from your target and grant them to nearby allies. Grant additional boons to allies if your target has no boons. | Trickery | Major | |
Trickster | Trickster | Tricks remove conditions. | Trickery | Major | |
Deadly Ambush | Deadly Ambush | Stealing also applies bleeding. Bleeding you inflict deals more damage. | Trickery | Major | |
Sleight of Hand | Sleight of Hand | Stealing also dazes the target. Reduces the recharge of Steal. | Trickery | Major | |
Uncatchable | Uncatchable | Leave behind lesser caltrops when you dodge. | Trickery | Major | |
Preparedness | Preparedness | Increases maximum initiative by 3. Gain increased expertise. | Trickery | Minor | |
Burst of Agility | Burst of Agility | Use Lesser Haste when attacking a foe from behind or from the side or when they are defiant. | Trickery | Major |
Page | Name | Icon | Description | Trait Line | Type |
---|---|---|---|---|---|
Hidden Flask | Hidden Flask | Drink a Lesser Elixir B when struck while below the health threshold. | Alchemy | Minor | |
Backpack Regenerator | Backpack Regenerator | Recover health every second when using an Engineering Kit. | Alchemy | Major | |
Transmute | Transmute | Drink a Lesser Elixir C when you use a healing skill. | Alchemy | Minor | |
HGH | HGH | Elixirs gain increased durations, and grant might. | Alchemy | Major | |
Invigorating Speed | Invigorating Speed | When you gain swiftness or superspeed, you also gain vigor. | Alchemy | Major | |
Protection Injection | Protection Injection | Gain protection when you are disabled. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. |
Alchemy | Major | |
Iron Blooded | Iron Blooded | Reduce physical and condition damage for each boon you have. | Alchemy | Major | |
Health Insurance | Health Insurance | Increase your incoming healing effectiveness. Gain increased healing to others while using a med kit. | Alchemy | Major | |
Boiling Point | Boiling Point | Gain fury when you gain might at or above the threshold. | Alchemy | Major | |
Comeback Cure | Comeback Cure | Grant regeneration when you remove a condition from an ally. | Alchemy | Major | |
Compounding Chemicals | Compounding Chemicals | Alchemical Tinctures.png | Heal yourself when you grant yourself a boon. Remove a condition from yourself when you use an elixir skill. Gain increased concentration. | Alchemy | Minor |
Purity of Purpose | Purity of Purpose | When you would cleanse a condition from an ally, convert it into a boon instead. This can affect multiple targets simuntaneously. |
Alchemy | Major | |
Shrapnel | Shrapnel | Explosions have a chance to cripple and cause bleeding on hit. | Explosives | Major | |
Grenadier | Grenadier | Increase the throw velocity and blast radius of grenades. Using a healing skill casts Lesser Grenade Barrage. | Explosives | Major | |
Aim-Assisted Rocket | Aim-Assisted Rocket | Missile hits launch a rocket at your target. After enough rockets have been fired, an orbital strike is called instead. This trait has an internal cooldown. |
Explosives | Major | |
Glass Cannon | Glass Cannon | Strike damage dealt increases when above health threshold. | Explosives | Major | |
Shaped Charge | Shaped Charge | Explosive Powder.png | Deal increased strike damage for each stack of vulnerability on your target. | Explosives | Minor |
Steel-Packed Powder | Steel-Packed Powder | Explosions cause vulnerability. | Explosives | Minor | |
Explosive Entrance | Explosive Entrance | Your first attack when entering combat explodes, dealing damage to nearby foes. This ability refreshes after a dodge roll. | Explosives | minor | |
Explosive Temper | Explosive Temper | Explosions grant stacking ferocity when they hit. | Explosives | Major | |
Blast Shield | Blast Shield | Explosive Entrance grants barrier. Gain vitality based on a percentage of your power. | Explosives | Major | |
Flashbang | Flashbang | Explosive Entrance inflicts blindness when it hits. Additionally it dazes foes above the health threshold. | Explosives | Major | |
Big Boomer | Big Boomer | Deal increased strike damage to foes with a lower health percentage than you. Hitting with an Explosion heals you over a few seconds. | Explosives | Major | |
Short Fuse | Short Fuse | Gain fury when you hit a foe with an Explosion. | Explosives | Major | |
Modified Ammunition | Modified Ammunition | Deal increased strike damage for each condition on a foe. | Firearms | Major | |
High Caliber | High Caliber | You have an increased critical hit chance against foes within the range threshold. | Firearms | Major | |
Pinpoint Distribution | Pinpoint Distribution | While you are in combat, grant might to yourself and nearby allies each interval. | Firearms | major | |
Incendiary Powder | Incendiary Powder | Burning you inflict lasts longer, and your critical hits inflict burning. | Firearms | Major | |
Hematic Focus | Hematic Focus | You have increased chance to critically strike against bleeding foes. | Firearms | minor | |
No Scope | No Scope | Critical hits on foes within the range threshold have a chance to grant fury. Fury grants you ferocity. | Firearms | Major | |
Serrated Steel | Serrated Steel | Bleeding you inflict gains increased duration. | Firearms | minor | |
Juggernaut | Juggernaut | Gain might and stability while wielding a flamethrower. Might applied to you gains increased duration. | Firearms | Major | |
Chemical Rounds | Chemical Rounds | Gain condition damage. Your pistol skills gain increased condition duration. | Firearms | Major | |
Sharpshooter | Sharpshooter | Critical hits have a chance to cause bleeding. | Firearms | minor | |
Sanguine Array | Sanguine Array | Heavy Armor Exploit.png | Gain might when you inflict bleeding on a foe. | Firearms | Major |
Thermal Vision | Thermal Vision | Skilled Marksman.png | Gain expertise. Increase your outgoing condition damage when you inflict burning. | Firearms | major |
Automated Medical Response | Automated Medical Response | Grant regeneration to nearby allies when you use a healing skill's associated tool belt skill. | Inventions | Major | |
Autodefense Bomb Dispenser | Autodefense Bomb Dispenser | Drop a smoke bomb when you are disabled. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. |
Inventions | Major | |
Experimental Turrets | Experimental Turrets | Turret. Turrets create a reflective barrier when built and grant boons to allies around them on a regular interval. | Inventions | Major | |
Bunker Down | Bunker Down | Create a proximity mine at your target's location and a med kit at your location when you disable an enemy. | Inventions | Major | |
Energy Amplifier | Energy Amplifier | Your power and healing power are increased while you have regeneration. | Inventions | minor | |
Soothing Detonation | Soothing Detonation | Heal nearby allies when using a tool belt skill. | Inventions | major | |
Over Shield | Over Shield | Shield skills grant protection to nearby allies. Protection on you gains increased damage reduction. | Inventions | major | |
Medical Dispersion Field | Medical Dispersion Field | While in combat, a percentage of healing you apply to yourself is stored by your Medical Dispersion Field. Each interval, stored healing is spent to heal nearby allies. | Inventions | major | |
Mecha Legs | Mecha Legs | Gain resistance when you dodge. | Inventions | major | |
Cleansing Synergy | Cleansing Synergy | Using a heal skill triggers a cleansing pulse around you. | Inventions | Minor | |
Reconstruction Enclosure | Reconstruction Enclosure | Heal Resonator.png | Grant protection to nearby allies when you use a heal skill. | Inventions | minor |
Anticorrosion Plating | Anticorrosion Plating | When you grant protection to an ally, cleanse conditions from them. | Inventions | major | |
Takedown Round | Takedown Round | Deal increased strike damage while your endurance is not full. | Tools | Major | |
Kinetic Battery | Kinetic Battery | Gain Kinetic Charges when you use a tool belt skill. At maximum, charges gain a burst of speed. | Tools | Major | |
Streamlined Kits | Streamlined Kits | Equipping an Engineering Kit creates an attack or spell and grants you swiftness. | Tools | Major | |
Optimized Activation | Optimized Activation | Using tool belt skills grants vigor. | Tools | Minor | |
Mechanized Deployment | Mechanized Deployment | Your tool belt skills gain reduced recharge. Tool belt skills remove conditions. Engage Photon Forge cannot activate this trait. | Tools | Minor | |
Excessive Energy | Excessive Energy | Strike damage dealt is increased while you have vigor. | Tools | Minor | |
Adrenal Implant | Adrenal Implant | Endurance regeneration is increased. | Tools | Major | |
Power Wrench | Power Wrench | Reduce the recharge of your elite skill when you dodge. | Tools | Major | |
Static Discharge | Static Discharge | Discharge a bolt of lightning whenever you use a tool belt skill. | Tools | Major | |
Gadgeteer | Gadgeteer | Gadget skills are more powerful. | Tools | Major | |
Lock On | Lock On | Striking a stealthed foe triggers Invisible Analysis. Disabling a foe triggers Controlled Analysis. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. |
Tools | Major | |
Reactive Lenses | Reactive Lenses | Activate Lesser Utility Goggles when using a healing skill. | Tools | Major |
Page | Name | Icon | Description | Trait Line | Type |
---|---|---|---|---|---|
Illusionary Defense | Illusionary Defense | Grant protection to nearby allies when you use a Shatter skill. | Chaos | Major | |
Chaotic Potency | Chaotic Potency | Gain condition damage. Gain additional condition damage while wielding a staff. Staff and trident skills gain reduced recharge. | Chaos | Major | |
Chaotic Interruption | Chaotic Interruption | When you interrupt a foe, recharge one of your equipped-weapon skills at random. Only affects weapon skills that are recharging. |
Chaos | Major | |
Prismatic Understanding | Prismatic Understanding | Increased stealth duration from mesmer skills. Gain random boons while you are in stealth. | Chaos | Major | |
Chaotic Transference | Chaotic Transference | Gaining chaos aura grants boons to nearby allies. | Chaos | Major | |
Illusionary Membrane | Illusionary Membrane | Gain chaos aura when you use Shatter skill 2. While you have chaos aura, condition damage you deal is increased. | Chaos | Minor | |
Metaphysical Rejuvenation | Metaphysical Rejuvenation | Grant regeneration to nearby allies when you use a healing skill. | Chaos | Minor | |
Master of Manipulation | Master of Manipulation | Manipulations grant aegis to yourself and nearby allies. | Chaos | Major | |
Method of Madness | Method of Madness | Cast Lesser Chaos Storm when you use a healing skill. | Chaos | Major | |
Auspicious Anguish | Auspicious Anguish | Convert damaging conditions to boons whenever you gain Distortion or become disabled. This trait can only trigger when disabled once per interval. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. |
Chaos | Major | |
Bountiful Disillusionment | Bountiful Disillusionment | Gain stability when you use a Shatter skill. Grant an additional boon to nearby allies based on which Shatter is used. | Chaos | Major | |
Chaotic Persistence | Chaotic Persistence | Gain concentration and expertise while affected by regeneration. | Chaos | Minor | |
Rending Shatter | Rending Shatter | Shatter skills inflict vulnerability on hit. | Domination | Major | |
Illusion of Vulnerability | Illusion of Vulnerability | Inflict vulnerability when you interrupt a foe. This trait can only affect enemies with defiance bars once per interval. |
Domination | Minor | |
Empowered Illusions | Empowered Illusions | Illusions deal increased strike damage. | Domination | Major | |
Shattered Concentration | Shattered Concentration | Shatter skills also remove a boon on hit. | Domination | Major | |
Furious Interruption | Furious Interruption | Gain quickness when you interrupt a foe. | Domination | Major | |
Power Block | Power Block | Interrupts deal damage and inflict weakness. Enemy skills that you interrupt have an increased cooldown. Cannot increase recharge of skills with no recharge or skills on creatures with defiance bars. This trait can only damage enemies with defiance bars once per interval. |
Domination | Major | |
Fragility | Fragility | Deal increased strike damage for each stack of vulnerability on your target. | Domination | Minor | |
Dazzling | Dazzling | Dazing or stunning a foe also applies vulnerability. | Domination | Minor | |
Mental Anguish | Mental Anguish | Shatter skills deal more damage. This bonus damage is doubled against foes that are not activating skills. | Domination | Major | |
Egotism | Egotism | Temporal Enchanter.png | Deal increased strike damage to foes with a lower health percentage than you. | Domination | Major |
Bountiful Blades | Bountiful Blades | Imagined Burden.png | Improves greatsword skills. Mirror Blade bounces additional times, and Phantasmal Berserker summons an additional berserker and deals less damage. | Domination | Major |
Vicious Expression | Vicious Expression | Confounding Suggestions.png | You and your illusions deal increased strike damage to foes without boons. Disabling a foe removes boons from them. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. |
Domination | Major |
Fencer's Finesse | Fencer's Finesse | Gain a stacking ferocity effect when you or one of your illusions strikes with a one-handed sword or an underwater spear. Reduces recharge on sword and underwater spear skills. | Dueling | Major | |
Blinding Dissipation | Blinding Dissipation | Shatter skill 2 inflicts blindness. | Dueling | Major | |
Duelist's Discipline | Duelist's Discipline | Pistol attacks from you and your illusions have a chance to cause bleeding. Interrupting a foe recharges pistol skills. This trait can only reduce recharge on enemies with defiance bars once per interval. |
Dueling | Major | |
Critical Infusion | Critical Infusion | Gain vigor when delivering a critical hit. | Dueling | Minor | |
Phantasmal Fury | Phantasmal Fury | Your phantasms have fury. | Dueling | Major | |
Sharper Images | Sharper Images | Illusions inflict bleeding on critical hits. | Dueling | Minor | |
Evasive Mirror | Evasive Mirror | Reflect projectiles after a successful evasion. | Dueling | Major | |
Master Fencer | Master Fencer | Grant fury to yourself and nearby allies when you critically strike an enemy. | Dueling | Minor | |
Deceptive Evasion | Deceptive Evasion | Create a clone at your current position when you dodge. | Dueling | Major | |
Mental Gymnastics | Mental Gymnastics | When you successfully evade an attack, gain vigor. | Dueling | Major | |
Superiority Complex | Superiority Complex | Harmonious Mantras.png | Your critical hits deal more damage. Critical hit damage against disabled foes, or foes below the health threshold, is further increased. Disabled foes are affected by stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, or launch. |
Dueling | Major |
Ineptitude | Ineptitude | Interrupting a foe inflicts blind, and blinding a foe inflicts confusion. This trait can only activate on enemies with defiance bars once per interval. |
Dueling | Major | |
Phantasmal Haste | Phantasmal Haste | Phantasms spawn with quickness. Gain quickness when you create a phantasm. | Illusions | Major | |
Cry of Pain | Cry of Pain | Shatter skill 2 inflicts more stacks of confusion for an increased duration. | Illusions | Minor | |
Master of Misdirection | Master of Misdirection | Shatter skills gain recharge reduction. | Illusions | Minor | |
Maim the Disillusioned | Maim the Disillusioned | Shatter skills inflict torment on hit. | Illusions | Major | |
Master of Fragmentation | Master of Fragmentation | Your Shatter skills are improved. | Illusions | Major | |
The Pledge | The Pledge | Flame bursts from torch skills inflict additional burning. | Illusions | Major | |
Persistence of Memory | Persistence of Memory | When a phantasm becomes a clone, it transfers its boons to you. | Illusions | Major | |
Compounding Power | Compounding Power | Creating an illusion increases your outgoing damage and condition damage for a short duration. Virtuoso: Triggers when stocking a blade. |
Illusions | Minor | |
Malicious Sorcery | Malicious Sorcery | Confusion you inflict has increased duration. When you dodge an attack, inflict confusion on your attacker. | Illusions | Major | |
Escape Artist | Escape Artist | When a phantasm is created, grant it distortion. | Illusions | Major | |
Shatter Storm | Shatter Storm | Shattered Strength.png | Shatter skill 1 becomes an ammo skill. | Illusions | Major |
Phantasmal Force | Phantasmal Force | Mistrust.png | Phantasms deal increased strike damage for each stack of might you have. Gain might when your phantasms become clones. | Illusions | Major |
Mental Defense | Mental Defense | Shatter skill 4 grants boons and breaks allies out of stuns. | Inspiration | Major | |
Illusionary Inspiration | Illusionary Inspiration | Increase healing to other allies. Summoning an illusion heals all allies around you. Virtuoso: Triggers when stocking a blade. |
Inspiration | minor | |
Sympathetic Visage | Sympathetic Visage | Phantasms take your conditions from you when summoned. | Inspiration | Major | |
Restorative Mantras | Restorative Mantras | Heals allies around you when you use a charge of a Mantra. | Inspiration | Major | |
Inspiring Distortion | Inspiring Distortion | Grant aegis to other nearby allies whenever you give yourself distortion or use Shatter skill 4. | Inspiration | Minor | |
Restorative Illusions | Restorative Illusions | Heal and cleanse conditions from yourself and nearby allies when you use a Shatter skill. | Inspiration | Major | |
Medic's Feedback | Medic's Feedback | Cast Feedback while reviving an ally. Feedback revives allies inside its dome. | Inspiration | Major | |
Mender's Purity | Mender's Purity | Cast Lesser Power Cleanse when you use a healing skill. | Inspiration | Minor | |
Blurred Inscriptions | Blurred Inscriptions | Signets have improved active effects, and activating one grants you distortion. | Inspiration | Major | |
Temporal Enchanter | Temporal Enchanter | Protected Phantasms.png | When you cast a glamour, allies near the glamour gain resistance and superspeed. | Inspiration | Major |
Warden's Feedback | Warden's Feedback | Focus weapon skills reflect projectiles. Reduces recharge on focus weapon skills. | Inspiration | Major | |
Ego Restoration | Ego Restoration | Create a clone when you use a healing skill. | Inspiration | Major |