User:Stanz/Sandbox/Trait Test

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Page Name Icon Description Trait Line Type
Adrenal Health Adrenal Health Gain health based on adrenaline spent. Defense Minor
Armored Attack Armored Attack Gain power based on your toughness. Defense Major
Axe Mastery Axe Mastery Get ferocity while wielding an axe in either hand. Axe skills gain reduced recharge and grant adrenaline when you critically strike with one. Discipline Major
Berserker's Power Berserker's Power Gain increased damage when you use a burst skill; this damage increase is based on your adrenaline. Strength Major
Blademaster Blademaster Sword skills gain reduced recharge and conditions they inflict gain increased duration. Arms Major
Bloodlust Bloodlust You have a chance to inflict bleeding on critical hits, and bleeds that you apply last longer. Arms Minor
Body Blow Body Blow Stuns, dazes, knockbacks, pulls, pushes, and launches inflict bleeding and weakness. Strength Major
Brave Stride Brave Stride Death from Above.png Your first strike when entering combat grants stability. Strength Major
Brawler's Recovery Brawler's Recovery Remove conditions when you swap weapons. Discipline Major
Building Momentum Building Momentum Burst skills restore endurance on hit. Strength Minor
Burning Arrows Burning Arrows Dual shot causes burning and longbow skills recharge faster. Tactics Major
Burst Mastery Burst Mastery Burst skills deal more damage, grant swiftness, and restore a portion of adrenaline spent. Discipline Major
Burst Precision Burst Precision Burst skills have an increased critical chance. Arms Major
Cleansing Ire Cleansing Ire Gain adrenaline when hit. Remove a condition for every bar of adrenaline spent when you hit with a burst skill. Defense Major
Crack Shot Crack Shot Base rifle and harpoon gun shots gain bonus adrenaline. Reduces recharge on rifle and harpoon gun skills. Discipline Major
Cull the Weak Cull the Weak Increases damage to weakened foes. Striking a foe below the health threshold inflicts weakness. Defense Major
Deep Strikes Deep Strikes Gain condition damage when you have fury. Arms Minor
Defy Pain (warrior trait) Defy Pain Cast Lesser Endure Pain when struck while below the health threshold. Defense Major
Destruction of the Empowered Destruction of the Empowered Deal bonus damage per boon on your target. Discipline Major
Determined Revival Determined Revival Reduce incoming damage while reviving. Tactics Minor
Dogged March Dogged March Reduce the duration of movement-impeding conditions and gain regeneration when you are affected by one of these conditions. Defense Major
Dual Wielding Dual Wielding Attack speed is increased when wielding a main-hand weapon in your off hand. Arms Major
Empower Allies Empower Allies Increase power for nearby allies. Tactics Major
Empowered Empowered Increases damage for every boon on you. Tactics Major
Fast Hands Fast Hands Weapon-swapping recharges faster. Discipline Minor
Forceful Greatsword Forceful Greatsword Gain might on a critical hit with a greatsword or spear. Greatsword and spear skills deal more damage and recharge faster. Strength Major
Furious Furious Critical hits grant bonus adrenaline and gain a stacking condition damage effect. Arms Major
Furious Burst Furious Burst Precise Strikes.png Using a burst skill grants fury. Arms Minor
Great Fortitude Great Fortitude A percentage of power is given as a bonus to vitality. Strength Major
Heightened Focus Heightened Focus Gain Quickness when you strike a foe that is below the health threshold. Discipline Major
Inspiring Battle Standard Inspiring Battle Standard Banners also grant regeneration to allies. Unique banner buffs applied to you are stronger. Discipline Major
Inspiring Presence Inspiring Presence Gain healing power for each stack of might you have. Tactics Minor
Last Stand Last Stand Cast Lesser Balanced Stance when you are disabled. Stances grant vigor when activated and have increased duration.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Defense Major
Leg Specialist Leg Specialist Immobilize a target when you cripple them with a skill. Tactics Major
Merciless Hammer Merciless Hammer Deal increased damage with a hammer when attacking a foe that is dazed, knocked down, launched, or stunned. Hammer skills gain reduced recharge. Inflict confusion when you interrupt enemy skills.
This trait can only confuse enemies with defiance bars once per interval.
Strength Major
Might Makes Right Might Makes Right Distracting Strikes.png Gain health and endurance whenever you apply might to yourself. Strength Major
Opportunist Opportunist Gain fury and adrenaline when you immobilize a target. Arms Major
Peak Performance Peak Performance Physical skills have reduced recharge and increase all outgoing physical damage for a period of time. Receive less damage from falling, and launch nearby foes when you take fall damage. Strength Major
Phalanx Strength Phalanx Strength When you grant yourself might, grant it to nearby allies as well. Tactics Major
Pinnacle of Strength Pinnacle of Strength Stick and Move.png Might applied to you grants more Power Strength Minor
Powerful Synergy Powerful Synergy When you perform a combo finisher, the effects are doubled. Tactics Major
Quick Breathing Quick Breathing Warhorn skills have an increased number of targets, grant adrenaline per ally affected, and have reduced recharge. Tactics Major
Reckless Dodge Reckless Dodge Damage foes at the end of a dodge roll. Strength Minor
Restorative Strength Restorative Strength Using a heal skill grants might. Strength Major
Reviver's Might Reviver's Might Heal and grant might to nearby allies when you rally or successfully revive someone. Tactics Minor
Rousing Resilience Rousing Resilience Gain toughness and health when you break out of a stun. Defense Major
Shield Master Shield Master Reflect missiles whenever you are blocking. Gain might when you block an attack. Shield skills recharge faster. Defense Major
Shrug It Off Shrug It Off Use "Shake It Off!" automatically when you have a number of conditions on you. Tactics Major
Signet Mastery Signet Mastery Signets gain reduced recharge and grant a stacking ferocity boon on use. Cast Lesser Signet of Might whenever you strike a foe below the health threshold. Arms Major
Spiked Armor Spiked Armor Gain retaliation when you block or are struck by a critical hit. Retaliation gives you bonus toughness. Defense Minor
Sundering Burst Sundering Burst Rending Strikes.png Burst skills inflict vulnerability if they hit and inflict additional vulnerability if the attack is a critical hit.
Can only occur once per interval per target for multihit burst skills.
Arms Major
Sundering Mace Sundering Mace Stuns, dazes, and knock downs applied by mace skills last longer against vulnerable foes. Mace skills gain reduced recharge. Defense Major
Thick Skin Thick Skin Gain toughness while your health is above the threshold. Defense Minor
Unsuspecting Foe Unsuspecting Foe Increased critical-hit chance against disabled foes.
Disables include stun, daze, knock back, pull, knock down, sink, float, launch, taunt, and fear.
Arms Major
Vengeful Return Vengeful Return Vengeance has an increased chance to rally and gain more health and endurance when you rally. Discipline Major
Versatile Power Versatile Power Gain might on weapon swap. Burst skills recharge 15% faster. Discipline Minor
Versatile Rage Versatile Rage Gain adrenaline on weapon swap. Discipline Minor
Vigorous Shouts Vigorous Shouts Shouts heal allies and grant adrenaline. Shouts recharge faster. Tactics Major
Warrior's Sprint Warrior's Sprint Run faster while wielding melee weapons, and deal increased damage while you have swiftness. Movement skills break immobilization when used. Discipline Major
Wounding Precision Wounding Precision Berserker's Fury.png Gain Expertise based on your precision. Arms Major

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Page Name Icon Description Trait Line Type
Allies' Aid Allies' Aid When you begin reviving an ally, you use search and rescue on them. Increase revive speed. Nature Magic Major
Alpha Focus Alpha Focus Your opening strikes inflict cripple on your foes. Marksmanship Minor
Ambidexterity Ambidexterity Gain condition damage. Gain additional condition damage while wielding a torch or dagger. Torch and Dagger skills recharge faster. Wilderness Survival Major
Beastly Warden Beastly Warden Beast abilities taunt nearby foes. Beastmastery Major
Bountiful Hunter Bountiful Hunter You and your pet deal more damage per boon that is on you. Nature Magic Major
Brutish Seals Brutish Seals Activating a Signet grants fury to nearby allies. Signets gain reduced recharge. Marksmanship Major
Clarion Bond Clarion Bond Cast Lesser Call of the Wild when you swap pets. Marksmanship Major
Companion's Defense Companion's Defense You and your pet gain protection when you dodge roll. Wilderness Survival Minor
Empathic Bond Empathic Bond Condition durations are split between you and your pet.
Conditions are not split while your pet is downed.
Wilderness Survival Major
Evasive Purity Evasive Purity Dodging removes a damaging condition and a non-damaging condition from you. Nature Magic Major
Farsighted Farsighted Steady Focus.png Ranger weapon skills deal increased damage. Damage is further increased for foes above the range threshold. Marksmanship Major
Fortifying Bond Fortifying Bond When you gain a boon it is shared with your pet. Nature Magic Minor
Furious Grip Furious Grip Gain fury when swapping weapons in combat. Skirmishing Minor
Go for the Eyes Go for the Eyes Nearby foes are blinded by Beast abilities. Beastmastery Major
Hidden Barbs Hidden Barbs Bleeding you cause is more dangerous Skirmishing Major
Honed Axes Honed Axes Gain ferocity. Axe skills gain reduced recharge, and you gain additional ferocity while wielding an axe. Winter's Bite now impacts an area. Beastmastery Major
Hunter's Gaze Hunter's Gaze Gain might when you strike a foe based on their health percent. Marksmanship Major
Hunter's Tactics Hunter's Tactics Increased chance to critically strike while attacking from behind or the side. Skirmishing Minor
Instinctive Reaction Instinctive Reaction Gain quickness when your health drops below the threshold. You and your pet gain healing power based on power. Nature Magic Major
Invigorating Bond Invigorating Bond Beast abilities heal allies around the caster. Nature Magic Major
Lead the Wind Lead the Wind Your longbow and harpoon-gun skills pierce and recharge faster. When you strike a foe with a projectile combo, gain swiftness. Marksmanship Major
Light on your Feet Light on your Feet Damage and condition duration is increased for a while after dodging. Short bow skills pierce, recharge faster, and their attacks from behind or by flanking are improved. Skirmishing Major
Lingering Magic Lingering Magic You and your pet gain increased concentration. Nature Magic Minor
Loud Whistle Loud Whistle While your health is above the threshold, your pet deals more damage. Your pet swap gains recharge reduction. Beastmastery Minor
Moment of Clarity Moment of Clarity Gain an attack of opportunity for you and your pet on interrupting a foe. Daze and stun durations you inflict last longer.
This trait can only grant an attack of opportunity against enemies with defiance bars once per interval.
Marksmanship Major
Natural Healing (ranger trait) Natural Healing Your pet recovers health each interval. Beastmastery Major
Natural Vigor Natural Vigor You recover endurance more quickly. Wilderness Survival Minor
Nature's Vengeance Nature's Vengeance Your spirits have increased health and grant a boon to allies around them. Spirit-activated skills affect a larger area. Nature Magic Major
Oakheart Salve Oakheart Salve Gain regeneration when you suffer from bleeding, poison or burning. While you have regeneration, you take reduced damage. Wilderness Survival Major
Opening Strike Opening Strike You and your pet inflict vulnerability with your first strike when entering combat. Marksmanship Minor
Pack Alpha Pack Alpha Your pet is more powerful, and their skills gain recharge reduction. Beastmastery Minor
Pet's Prowess Pet's Prowess Pets move faster and deal more damage on critical hits. Beastmastery Minor
Poison Master Poison Master After swapping pets, your pet's first attack will inflict poison; your poison damage is increased. Wilderness Survival Major
Potent Ally Potent Ally You and your pet each grant might to the other when critically striking a foe. Beastmastery Major
Precise Strike Precise Strike Opening Strike always critical hits. Marksmanship Minor
Predator's Onslaught Predator's Onslaught You and your pet deal increased damage to disabled or movement-impaired foes. Affected conditions are: Stun, Taunt, Daze, Cripple, Fear, Immobilize and Chilled. Marksmanship Major
Primal Reflexes Primal Reflexes When you successfully evade an attack, gain vigor. Skirmishing Major
Protective Ward Protective Ward When you receive damage, nearby foes are weakened and you gain protection. Nature Magic Major
Quick Draw Quick Draw When swapping weapons, the next ranger weapon skill you use will recharge faster. Skirmishing Major
Refined Toxins Refined Toxins While you are above the health threshold, your strikes inflict poison. While your pet's health is above the health threshold, its strikes inflict poison. Wilderness Survival Major
Rejuvenation Rejuvenation Gain regeneration when you receive damage while your health is below the threshold. Nature Magic Minor
Remorseless Remorseless Regain opening strike whenever you gain fury. Opening strike deals more damage. Marksmanship Major
Resounding Timbre Resounding Timbre Shouts apply regeneration and swiftness to allies. Reduces recharge on shouts. Beastmastery Major
Rugged Growth Rugged Growth You and your pet recover health while affected by protection. Wilderness Survival Minor
Shared Anguish Shared Anguish Incoming disables are transferred to your pet instead.
Disables include: Stun, Taunt, Daze, Knockback, Pull, Knockdown, Sink, Float, Fear, or Launch.
Wilderness Survival Major
Sharpened Edges Sharpened Edges Chance for you and the pet to cause bleeding on critical hits. Skirmishing Major
Soften the Fall Soften the Fall Create Muddy Terrain
when you take falling damage or use a healing skill. You take less damage from falling.
Wilderness Survival Major
Spirited Arrival Spirited Arrival Vigorous Training.png Grant boons to nearby allies when swapping pets. Nature Magic Major
Spotter Spotter Increases precision of nearby allies. Skirmishing Major
Stoneform Stoneform Use Lesser Signet of Stone when you fall below the health threshold. Marksmanship major
Strider's Defense Strider's Defense Evading an attack grants Quickness. Sword skills gain reduced recharge. Skirmishing Major
Tail Wind Tail Wind Gain swiftness when swapping weapons in combat. Skirmishing Minor
Taste for Danger Taste for Danger Gain increased vitality. You and your pet gain expertise based on vitality. Wilderness Survival Major
Trapper's Expertise Trapper's Expertise Boons and conditions caused by traps last longer. Traps recharge faster and offensive ones cause cripple. Skirmishing Major
Two-Handed Training Two-Handed Training Greatsword and spear skills deal more damage and recharge faster. Gain fury when you disable a foe. Beastmastery Major
Vicious Quarry Vicious Quarry Fury grants ferocity and additional increased critical strike chance. When struck while below the health threshold, gain fury. Skirmishing Major
Wilderness Knowledge Wilderness Knowledge Survival skills have reduced recharge, grant fury, and remove conditions. Wilderness Survival Major
Wilting Strike Wilting Strike Beast abilities inflict weakness on those struck.
(This effect will only occur once on each target struck by an ability.)
Beastmastery Major
Windborne Notes Windborne Notes Warhorn skills gain reduced recharge and grant regeneration around their target. Recover health when you gain regeneration. Nature Magic Major
Zephyr's Speed (ranger) Zephyr's Speed Cast Lesser Quickening Zephyr when you swap pets. Beastmastery Major
Page Name Icon Description Trait Line Type
Armored Shroud Armored Shroud Gain bonus toughness while in shroud. Death Magic Minor
Awaken the Pain Awaken the Pain Might grants you more power and less condition damage. Gain might when entering shroud. Spite Major
Banshee's Wail Banshee's Wail Reduces recharge on warhorn skills and increases their effect durations. Blood Magic Major
Barbed Precision Barbed Precision Critical hits have a chance to cause bleeding. Increases bleed duration. Curses Minor
Beyond the Veil Beyond the Veil Whenever you leave shroud, you and your minions gain protection. Death Magic Minor
Bitter Chill Bitter Chill Chilling a foe inflicts vulnerability. Spite Major
Blood Bond Blood Bond Cast Lesser Signet of Vampirism on your foe when you inflict bleeding on them that matches or exceeds the threshold. Blood Magic Major
Chill of Death Chill of Death Cast Lesser Spinal Shivers on a foe when attacking them while their health is below the threshold. Spite Major
Chilling Darkness Chilling Darkness Blinding a target will also apply chill. Curses Major
Close to Death Close to Death Increases damage to enemies below the health threshold. Spite Major
Corrupter's Fervor Corrupter's Fervor Inflicting a condition on a foe grants stacking toughness and reduced incoming condition damage. Death Magic Major
Deadly Strength Deadly Strength Gain power based on your toughness. Power gain doubles while in shroud. Death Magic Major
Death's Embrace Death's Embrace Inflict vulnerability when you strike a foe below the health threshold. Deal more damage while downed. Spite Minor
Death Nova Death Nova When you or one of your minions is downed, create a Lesser Poison Cloud. Summon a jagged horror when you kill a foe. Death Magic Major
Death Perception Death Perception Gain increased critical-strike chance and ferocity while in a shroud. Soul Reaping Major
Dhuumfire Dhuumfire Shroud skill 1 inflicts burning on your target. Soul Reaping Major
Dread Dread Unholy Fervor.png Inflicting fear on a foe applies vulnerability. Deal increased damage to foes inflicted with fear. Spite Major
Fear of Death Fear of Death Your fear effects have increased durations. Inflict fear on foes when you are downed. Soul Reaping Major
Flesh of the Master Flesh of the Master Minions have increased health. Gain bonus toughness for each minion you control. Your minions are destroyed when this trait is reassigned. Death Magic Major
Foot in the Grave Foot in the Grave Gain stability and break stuns when you enter shroud. Soul Reaping Major
Furious Demise Furious Demise Gain fury when entering shroud. Gain additional precision. Curses Minor
Gluttony Gluttony Increases life force gain from skills. Getting life force gives you might. Soul Reaping Minor
Last Gasp Last Gasp Gain Lesser Spectral Armor when your health falls below the threshold. Soul Reaping Minor
Last Rites Last Rites As long as you are not downed, allies near you do not bleed out while downed. Gain Healing Power based on your current health. Blood Magic Minor
Life from Death Life from Death Heal and partially revive allies in an area when you exit shroud. Blood Magic Major
Lingering Curse Lingering Curse While wielding a scepter, your condition damage is increased. Conditions inflicted by scepter skills have increased durations, and Feast of Corruption becomes Devouring Darkness. Curses Major
Mark of Evasion Mark of Evasion Leave a Mark of Blood when you dodge. Blood Magic Minor
Master of Corruption Master of Corruption Reduces recharge on corruption skills. Corruption skills inflict additional conditions on you. Curses Major
Necromantic Corruption Necromantic Corruption Minions deal more damage and take conditions from you. Whenever a minion attacks, it transfers conditions to its target. (10 second cooldown per minion.) Death Magic Major
Parasitic Contagion Parasitic Contagion A percentage of your condition damage heals you. (Healing will not occur while lifeforce replaces health.) Curses Major
Path of Corruption Path of Corruption Shroud skill 2 now additionally converts boons into conditions. Curses Major
Plague Sending Plague Sending Your first attack after entering shroud transfers conditions.
Only activates if you have conditions.
Curses Major
Putrid Defense Putrid Defense Take less damage from poisoned foes. Death Magic Major
Quickening Thirst Quickening Thirst Increases movement speed while above the health threshold. Dagger skills recharge faster if activated while above the health threshold. Blood Magic Major
Reaper's Might Reaper's Might Shroud skill 1 grants might. Spite Minor
Reaper's Protection Reaper's Protection When stunned, dazed, knocked back, pulled, knocked down, sunk, floated, inflicted with fear, taunted, or launched, inflict fear on nearby foes. Death Magic Major
Ritual of Life Ritual of Life Cast Lesser Well of Blood when reviving an ally. Wells of Blood revive allies every pulse. Blood Magic Major
Shrouded Removal Shrouded Removal Lose a condition when you enter shroud and every few seconds while you remain in shroud. Death Magic Major
Signets of Suffering Signets of Suffering Signets have improved passive effects. Gain the benefits of your equipped signet passives while in shroud. Signets recharge every second that you are in shroud. Spite Major
Siphoned Power Siphoned Power Gain might when you strike a foe below the health threshold. Spite Minor
Soul Comprehension Soul Comprehension Your passive life-force generation from nearby deaths is increased. Death Magic Minor
Soul Marks Soul Marks Marks generate life force when triggered. Marks are unblockable. Soul Reaping Major
Spectral Mastery Spectral Mastery Reduces recharge on spectral skills. Spectral skills last longer and grant life force on use. Soul Reaping Major
Speed of Shadows Speed of Shadows Entering shroud grants swiftness and removes movement-impairing conditions Soul Reaping Major
Spiteful Renewal Spiteful Renewal Consume conditions to gain health when you use a healing skill. Spite Major
Spiteful Spirit Spiteful Spirit Strike around you when entering shroud. Spite Major
Spiteful Talisman Spiteful Talisman Deal increased damage to foes with no boons. Focus and Axe skills recharge faster. Spite Major
Strength of Undeath Strength of Undeath Maximum life force is increased. Deal more damage when above the life-force
Soul Reaping Minor
Target the Weak Target the Weak Increases critical-hit chance for each condition on your foe. Gain condition damage based on your precision. Curses Minor
Terrifying Descent Terrifying Descent When you fear a foe inflict torment. Cast Lesser Terrify when you take falling damage. Take less falling damage. Curses Major
Terror Terror Fear you inflict deals damage each second. Curses Major
Transfusion Transfusion Shroud skill 4 heals and partially revives nearby allies. Up to five downed allies near you teleport to your location while you're channeling shroud skill 4. Blood Magic Major
Unholy Martyr Unholy Martyr Entering shroud transfers conditions from allies to you. Exiting shroud consumes conditions currently on you and converts them to life force. Blood Magic Major
Unholy Sanctuary Unholy Sanctuary Regenerate health while in shroud. If your life force is above the threshold, your shroud will activate if you would take a lethal blow. Death Magic Major
Unyielding Blast Unyielding Blast Shroud skill 1 causes vulnerability. Soul Reaping Major
Vampiric Vampiric Siphon health whenever you hit a foe. Minions siphon health and transfer it to you. Blood Magic Minor
Vampiric Presence Vampiric Presence You and your nearby allies siphon health with attacks. This effect increases while in Shroud Blood Magic Major
Vampiric Rituals Vampiric Rituals Wells gain reduced recharge time. They now grant protection to allies when cast, and siphon health with every pulse. Blood Magic Major
Vital Persistence Vital Persistence Gain Vitality. Shroud skills gain reduced recharge. Soul Reaping Major
Weakening Shroud Weakening Shroud Cast enfeeble when entering shroud. Critical hits inflict weakness. Curses Major
Page Name Icon Description Trait Line Type
Absolute Resolution Absolute Resolution Activating Virtue of Resolve removes conditions from nearby allies. Virtue of Resolve's passive effect is stronger. Virtues Major
Altruistic Healing Altruistic Healing Heal yourself when you grant a boon to an ally. Valor Major
Amplified Wrath Amplified Wrath Burning damage is increased. Burn enemies whose attacks you successfully block. Radiance Major
Battle Presence Battle Presence Nearby allies gain Virtue of Resolve's passive effect. Virtues Major
Binding Jeopardy Binding Jeopardy Immobilizing or blinding a foe also applies vulnerability to them. Zeal Major
Communal Defenses Communal Defenses Grant aegis to allies when you block an attack. Valor Major
Courageous Return Courageous Return Virtue of Courage is recharged when you revive an ally or rally yourself. Valor Minor
Empowering Might Empowering Might You and nearby allies gain might when you land a critical hit. Honor Major
Eternal Armory Eternal Armory Expeditious Spirit.png Spirit weapons gain additional casts, improved count recharge, and burn foes they strike. Zeal Major
Fiery Wrath Fiery Wrath Deal increased damage to burning foes. Zeal Major
Focus Mastery Focus Mastery Gain protection when using a focus ability. Focus abilities have reduced recharge. Valor Major
Force of Will Force of Will You have increased vitality. Healing effectiveness to other allies is increased based on a percentage of your vitality. Honor Major
Glacial Heart Glacial Heart Critical hits with hammers chill enemies. Hammer recharge is reduced. Virtues Major
Healer's Retribution Healer's Retribution Gain retaliation when using a heal skill. Radiance Major
Honorable Staff Honorable Staff Staff skills gain reduced recharge, and you gain concentration. Honor Major
Indomitable Courage Indomitable Courage Virtue of Courage's active breaks stun and grants stability to nearby allies. Virtue of Courage's passive gains a shorter interval. Virtues Major
Inner Fire Inner Fire Gain fury when you strike a foe that has burning stacks over the threshold. Radiance Major
Inspired Virtue Inspired Virtue Virtues now also apply the following boons to allies when activated:
Justice: might
Resolve: regeneration
Courage: protection
Virtues Minor
Invigorated Bulwark Invigorated Bulwark Increase your outgoing healing each time you block an attack. Mace skills gain reduced recharge and their boons gain increased duration. Honor Major
Justice is Blind Justice is Blind Gain a light aura and blind nearby foes when you activate Virtue of Justice. Radiance Minor
Kindled Zeal Kindled Zeal Gain condition damage based on your power. Zeal Major
Master of Consecrations Master of Consecrations Consecrations gain reduced recharge and increased duration. Virtues Major
Might of the Protector Might of the Protector Gain might when you block attacks. Valor Minor
Monk's Focus Monk's Focus Using a meditation skill heals you and grants fury to allies in a radius. Meditation skills have reduced recharge. Valor Major
Perfect Inscriptions Perfect Inscriptions Signets gain reduced recharge, improved passive effects, and share those passives with other allies when activated. Radiance Major
Permeating Wrath Permeating Wrath Virtue of Justice's passive effect no longer only burns your target, but also burns the area around your target each time it activates. Virtue of Justice causes burning more frequently. Virtues Major
Power of the Virtuous Power of the Virtuous Deal increased damage for each boon you have. Virtues gain reduced recharge. Virtues Minor
Protective Reviver Protective Reviver Cast Lesser Shield of Absorption when you begin reviving an ally. If you revive an ally, you each gain boons. Honor Major
Protector's Impact Protector's Impact Cast Lesser Symbol of Protection when you take falling damage or using a healing skill. You take less damage when falling. Honor Major
Pure of Heart Pure of Heart Aegis heals when it blocks an attack. Honor Major
Pure of Voice Pure of Voice Allies affected by shouts have conditions converted to boons. Shout abilities have their recharge reduced. Honor Major
Purity of Body Purity of Body Your Virtue of Resolve passive effect also regenerates endurance. Honor Minor
Radiant Fire Radiant Fire Gain Zealot's Flame when you critically hit an enemy. Burning you inflict has increased duration, and your torch skills gain reduced recharge. Radiance Major
Radiant Power Radiant Power Attacks against burning foes have an increased chance to critically hit. Radiance Minor
Renewed Justice Renewed Justice Virtue of Justice is renewed when you kill a foe. Radiance Minor
Retaliatory Subconscious Retaliatory Subconscious Gain retaliation and aegis when disabled.
Disables include stun, daze, knocked back, pull, knocked down, sink, float, launch, taunt, and fear.
Virtues Major
Retribution (trait) Retribution Retaliation grants you increased damage and ferocity. Radiance Major
Right-Hand Strength Right-Hand Strength Critical hit chance with one-handed weapons is increased. Sword skills recharge faster. Radiance Major
Righteous Instincts Righteous Instincts Radiant Retaliation.png Retaliation increases your chances to critically strike and grants might each interval. Radiance Major
Selfless Daring Selfless Daring The end of your dodge roll heals nearby allies. Honor Minor
Shattered Aegis Shattered Aegis When an aegis you applied blocks an attack, it unleashes a Mystic Rebuke. Zeal Major
Smiter's Boon Smiter's Boon Cast Lesser Smite Condition when you use a healing skill. Valor Major
Stalwart Defender Stalwart Defender Gain additional toughness while wielding a shield. Shield ability recharge is reduced. Valor Major
Strength in Numbers Strength in Numbers Nearby allies gain toughness based on your effective level. Valor Major
Strength of the Fallen Strength of the Fallen Lose conditions at a set time interval. Health degenerates more slowly while downed. Valor Major
Symbolic Avenger Symbolic Avenger You deal more damage to enemies standing in your Symbols. Gain power based on your toughness. Zeal Major
Symbolic Exposure Symbolic Exposure Symbols inflict vulnerability on foes. Zeal Minor
Symbolic Power Symbolic Power Symbols deal increased damage and have a chance to burn enemies. Zeal Minor
Tenacious Defense Tenacious Defense Retributive Armor.png Aegis you grant reduces the recharge time of Virtue of Courage when it blocks an attack. Valor Major
Unscathed Contender Unscathed Contender Deal more damage while under the effects of aegis. Virtues Major
Valorous Defense Valorous Defense Gain aegis when you are struck while below the health threshold. Valor Minor
Vigorous Precision Vigorous Precision Gain vigor when you critically strike. Honor Minor
Virtue of Retribution Virtue of Retribution Gain retaliation when you activate a virtue. Retaliation you apply lasts longer. Virtues Minor
Virtuous Solace Virtuous Solace Drop a protective area at your location when you're struck while below the health threshold. Virtues Major
Wrath of Justice Wrath of Justice Striking an enemy with Virtue of Justice's damaging effect casts Lesser Signet of Wrath. Radiance Major
Wrathful Spirit Wrathful Spirit Aegis gives retaliation when it ends. Zeal Major
Writ of Persistence Writ of Persistence Symbols gain increased duration and radius, and heal allies. Honor Major
Zealot's Speed Zealot's Speed Create a Lesser Symbol of Wrath when you are struck while below the health threshold. Zeal Minor
Zealous Blade Zealous Blade Greatsword abilities deal increased damage and gain reduced recharge. Heal yourself when you combo in a light field. Zeal Major
Zealous Scepter Zealous Scepter Gain might when your justice passive effect triggers; gain more might while wielding a scepter. Zeal Major
Page Name Icon Description Trait Line Type
Ankle Shots Ankle Shots Critical hits with pistols and harpoon guns have a chance to cripple foes. Pistol and harpoon attacks deal increased damage to crippled foes. Critical Strikes Major
Assassin's Fury Assassin's Fury Gain might when you gain fury. Critical Strikes Major
Assassin's Reward Assassin's Reward Heal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent. Acrobatics Major
Bewildering Ambush Bewildering Ambush Stealing also applies confusion. Trickery Major
Bountiful Theft Bountiful Theft Stealing grants you and all nearby allies vigor. You rip boons from your target and grant them to nearby allies. Trickery Major
Burst of Agility Burst of Agility Use Lesser Haste when attacking a foe from behind or from the side. Trickery Major
Cloaked in Shadow Cloaked in Shadow Gaining stealth blinds nearby foes. You cannot be critically hit while stealthed. Shadow Arts Major
Concealed Defeat Concealed Defeat Create a smoke screen when downed. Deception abilities recharge faster. Shadow Arts Major
Dagger Training Dagger Training Dagger attacks have increased damage and a chance to inflict poison on enemies. Deadly Arts Major
Deadly Trapper Deadly Trapper Traps apply vulnerability to enemies and grant you might. Trap recharges are reduced. Deadly Arts Major
Don't Stop Don't Stop While you have swiftness, movement-impairing conditions have reduced duration. When you gain swiftness, lose a movement-impairing condition. Acrobatics Major
Endless Stamina Endless Stamina The effects of vigor on you are enhanced. Gain bonus concentration. Acrobatics Minor
Executioner Executioner Deal extra damage when your target is below the health threshold. Deadly Arts Major
Expeditious Dodger Expeditious Dodger Gain swiftness upon dodging. Acrobatics Minor
Exposed Weakness Exposed Weakness Deal more damage to your target for each unique condition on them. Deadly Arts Minor
Feline Grace Feline Grace Gain vigor upon successfully evading an attack. Acrobatics Minor
Ferocious Strikes (thief) Ferocious Strikes Ferocious_Strikes.png Gain increased critical damage against foes whose health is above the threshold. Critical Strikes Minor
Guarded Initiation Guarded Initiation Remove conditions when striking an enemy while your health is above the threshold. Acrobatics Major
Hard to Catch Hard to Catch Break stun and refill endurance when you are stunned, dazed, knocked back, pulled, knocked down, sink
, floated, launched, or inflicted with fear.
Acrobatics Major
Hidden Killer Hidden Killer Gain bonus critical-hit chance while stealthed. This bonus lingers for a short duration after you've been revealed. Critical Strikes Major
Hidden Thief Hidden Thief Stealing grants you stealth. Gain increased movement speed while in stealth. Shadow Arts Major
Improvisation Improvisation You can use stolen skills twice. One random skill category is immediately recharged when you steal. Deadly Arts Major
Instant Reflexes Instant Reflexes Evade attacks when you are struck below the health threshold. Acrobatics Major
Invigorating Precision Invigorating Precision You are healed for a percentage of outgoing critical hit damage. This healing is increased while you are under the effects of fury. Critical Strikes Major
Keen Observer Keen Observer Critical-hit chance is increased while your health is above the threshold. Critical Strikes Minor
Kleptomaniac Kleptomaniac Stealing gives you initiative. Trickery Minor
Last Refuge Last Refuge Use Lesser Blinding Powder when your health reaches a certain threshold or when you take falling damage. You take less falling damage. Shadow Arts Major
Lead Attacks Lead Attacks Increases damage and condition damage per initiative spent. Steal recharges faster. Trickery Minor
Leeching Venoms Leeching Venoms Venom skills gain reduced recharge and siphon life from struck foes. Siphoning can only occur once per strike. Shadow Arts Major
Lotus Poison Lotus Poison Weaken targets when you poison them. Deadly Arts Minor
Meld with Shadows Meld with Shadows Stealth skills last longer. Shadow Arts Minor
Merciful Ambush Merciful Ambush Stealth yourself and your target when reviving an ally. You revive allies faster. Shadow Arts Minor
Mug Mug Deal damage and gain life when stealing. This attack cannot critically hit enemies. Deadly Arts Major
No Quarter No Quarter Landing a critical hit while under the effects of fury increases the duration of fury. Gain increased ferocity while under the effects of fury. Critical Strikes Major
Pain Response Pain Response Gain regeneration and remove conditions when struck while your health is below the threshold. Acrobatics Major
Panic Strike Panic Strike Immobilizing a foe poisons them. Striking a foe that is below the health threshold immobilizes them. Deadly Arts Major
Potent Poison Potent Poison Increased poison duration. Poison deals increased damage. Other Deadly Arts traits apply additional poison stacks. Deadly Arts Major
Practiced Tolerance Practiced Tolerance Gain ferocity based on your precision. Critical Strikes Major
Preparedness Preparedness Increases maximum initiative by 3. Trickery Minor
Pressure Striking Pressure Striking Enemies you interrupt are inflicted with torment.
This trait can only affect enemies with defiance bars once per interval.
Trickery Major
Quick Pockets Quick Pockets Gain initiative on swapping weapons while in combat. Trickery Major
Rending Shade Rending Shade Steal boons from enemies you strike with stealth attacks. Incoming damage from enemies without boons is reduced. Shadow Arts Major
Resilience of Shadows Resilience of Shadows Stealth effects that you apply reduce incoming attack damage. Shadow Arts Minor
Revealed Training Revealed Training Gain extra power while you are revealed. Deadly Arts Major
Serpent's Touch Serpent's Touch Stealing inflicts poison. While in the downed state, your attacks apply poison. Deadly Arts Minor
Shadow's Embrace Shadow's Embrace Remove conditions periodically while in stealth. Shadow Arts Major
Shadow's Rejuvenation Shadow's Rejuvenation Regenerate health and initiative while in stealth. Shadow Arts Major
Shadow Protector Shadow Protector When you grant stealth to an ally, they gain regeneration. Shadow Arts Major
Signets of Power Signets of Power Signets gain reduced recharge time and an additional passive effect. Critical Strikes Major
Sleight of Hand Sleight of Hand Stealing also dazes the target. Reduces the recharge of Steal. Trickery Major
Sundering Shade Sundering Shade Sundering Strikes.png Stealth Attack abilities inflict vulnerability and grant fury upon successfully hitting foes.. Critical Strikes Major
Swindler's Equilibrium Swindler's Equilibrium Successfully evading an attack while wielding a sword or spear recharges Steal. Swords and spears deal increased damage. Acrobatics Major
Thrill of the Crime Thrill of the Crime When you Steal, you and all nearby allies gain fury, might, and swiftness for 10 seconds. Trickery Major
Trapper's Respite Trapper's Respite Drop a Lesser Needle Trap when you use a healing skill. Deadly Arts Major
Trickster Trickster Reduces recharge on tricks. Tricks remove conditions. Trickery Major
Twin Fangs Twin Fangs Deal increased critical damage while your health is above the threshold. Gain bonus critical-hit chance when hitting a foe from behind or the side. Critical Strikes Major
Uncatchable Uncatchable Leave behind Caltrops when you dodge. Trickery Major
Unrelenting Strikes Unrelenting Strikes Gain fury when you strike an enemy whose health is below the threshold. Critical Strikes Minor
Upper Hand Upper Hand Gain initiative and regeneration when you evade an attack. Acrobatics Major
Vigorous Recovery Vigorous Recovery Gain vigor when using a healing skill. Acrobatics Major
Page Name Icon Description Trait Line Type
Adrenal Implant Adrenal Implant Endurance regeneration is increased. Tools Major
Aim-Assisted Rocket Aim-Assisted Rocket Striking a foe occasionally tags it for a seeker rocket. Explosives Major
Anticorrosion Plating Anticorrosion Plating When you grant protection to an ally, cleanse conditions from them. Inventions major
Autodefense Bomb Dispenser Autodefense Bomb Dispenser Drop a smoke bomb when you are disabled.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Inventions Major
Automated Medical Response Automated Medical Response All heal skills recharge when struck while you are below the health threshold. Inventions Major
Backpack Regenerator Backpack Regenerator Regenerate health every second when using a kit. Alchemy Major
Big Boomer Big Boomer Gain vitality and ferocity based on your power. Explosives Major
Blasting Zone Blasting Zone Explosive Descent.png Your power is increased. Your blast finishers grant might. Explosives Major
Bunker Down Bunker Down Create a proximity mine and med kit at your location when you critically hit with an attack. Inventions Major
Chemical Rounds Chemical Rounds Your pistol skills have increased condition duration. Firearms Major
Cleansing Synergy Cleansing Synergy Using a heal skill triggers a cleansing pulse around you. Inventions Minor
Comeback Cure Comeback Cure Grant regeneration when you remove a condition from an ally. Alchemy Major
Compounding Chemicals Compounding Chemicals Alchemical Tinctures.png Heal yourself when you grant yourself a boon. Gain increased concentration. Alchemy Minor
Energy Amplifier Energy Amplifier Your healing power is increased while you have regeneration. Inventions minor
Evasive Powder Keg Evasive Powder Keg Creates a bomb when you dodge. Explosives minor
Excessive Energy Excessive Energy Deal more damage while under the effects of vigor. Tools Minor
Experimental Turrets Experimental Turrets Turrets create a reflective barrier when built and grant boons to allies around them on a regular interval. Inventions Major
Gadgeteer Gadgeteer Gadget skills are overcharged and become more powerful. Overcharged gadgets have reduced charge. Tools Major
Glass Cannon Glass Cannon Damage increases when above health threshold. Explosives Major
Grenadier Grenadier Increase the throw velocity and blast radius of grenades. Take reduced falling damage and cast Explosive Descent when you take falling damage. Explosives Major
HGH HGH Elixirs grant might, have reduced recharge, and have increased duration. Alchemy Major
Health Insurance Health Insurance Increase your healing effectiveness and gain increased healing to others while using a med kit. Alchemy Major
Hematic Focus Hematic Focus You have increased chance to critically strike against bleeding foes. Firearms minor
Hidden Flask Hidden Flask Drink a Lesser Elixir B when struck while below the health threshold. Alchemy Minor
High Caliber High Caliber You have an increased critical hit chance against foes within the range threshold. Firearms Major
Incendiary Powder Incendiary Powder Critical hits inflict burning. Burning you apply lasts 33% longer. Firearms Major
Invigorating Speed Invigorating Speed When you gain swiftness, you also gain vigor. Alchemy Major
Iron Blooded Iron Blooded Reduce physical and condition damage for each boon you have. Alchemy Major
Juggernaut Juggernaut Gain might and stability while wielding a flamethrower. Might applied to you gains increased duration. Firearms Major
Kinetic Battery Kinetic Battery Gain Kinetic Charges when you use a tool belt skill. At maximum charges gain a burst of speed. Tools Major
Lock On Lock On Striking a foe while you're stealthed triggers Invisible Analysis.
Disabling a foe triggers Controlled Analysis.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Tools Major
Mecha Legs Mecha Legs Movement speed is increased. Cripple, chill, and immobilize durations are reduced. Inventions major
Mechanized Deployment Mechanized Deployment Recharge of your tool belt skills is reduced. Tools Minor
Medical Dispersion Field Medical Dispersion Field A percentage of healing you apply to yourself is shared with nearby allies. Inventions major
Minesweeper Minesweeper Thermobaric Detonation.png Evasive Powder Keg is upgraded to drop a series of mines along your rolling path. Explosives Major
Modified Ammunition Modified Ammunition Increase damage for each condition on a foe. Firearms Major
No Scope No Scope Critical hits within the range threshold have a chance to grant fury. Fury grants you ferocity. Firearms Major
Optimized Activation Optimized Activation Using tool belt skills grants vigor. Tools Minor
Orbital Command Orbital Command Siege Rounds.png Damaging a foe below the health threshold calls an Orbital Command Strike on their location. Explosives Major
Over Shield Over Shield Shield skills gain recharge reduction and grant protection to nearby allies. Protection on you gains increased damage reduction. Inventions major
Pinpoint Distribution Pinpoint Distribution Increases condition damage on nearby allies. Firearms major
Power Wrench Power Wrench Reduces recharge of your tool-kit skills. Reduce the recharge of your elite skill when you dodge. Tools Major
Protection Injection Protection Injection Gain protection whenever you are disabled. (stun, daze, knockdown, knockback, launch, float, sink, or fear). Alchemy Major
Purity of Purpose Purity of Purpose When you would cleanse a condition from an ally, convert it to a boon instead. Alchemy Major
Reactive Lenses Reactive Lenses Activate Lesser Utility Goggles when blinded or disabled.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Tools Major
Reconstruction Enclosure Reconstruction Enclosure Heal Resonator.png Grant protection to nearby allies when you use a healing skill. Inventions minor
Sanguine Array Sanguine Array Heavy Armor Exploit.png Gain might whenever you inflict bleeding on a foe. Firearms Major
Self-Regulating Defenses Self-Regulating Defenses Drink an Elixir S when you are struck while below the health threshold. Alchemy Major
Serrated Steel Serrated Steel Bleeding you cause lasts longer. Firearms minor
Shaped Charge Shaped Charge Explosive Powder.png Deal more damage to targets with vulnerability. Explosives Minor
Sharpshooter Sharpshooter Critical hits have a chance to cause bleeding. Firearms minor
Short Fuse Short Fuse Bombs explode faster and have a faster cooldown. Gain fury when you strike a foe with an explosion. Explosives Major
Shrapnel Shrapnel Explosions have a chance to cripple and cause bleeding. Explosives Major
Soothing Detonation Soothing Detonation When you trigger a combo using a blast finisher, allies near the effect are healed. Inventions major
Static Discharge Static Discharge Discharge a bolt of lightning whenever you use a tool belt skill. Tools Major
Steel-Packed Powder Steel-Packed Powder Explosions cause vulnerability. Explosives Minor
Streamlined Kits Streamlined Kits Equipping an Engineering Kit creates an attack or spell and grants you swiftness. Tools Major
Takedown Round Takedown Round Striking a foe above the health threshold places a delayed explosive charge on them. Tools Major
Thermal Vision Thermal Vision Skilled Marksman.png Gain expertise. Increase your outgoing condition damage when you inflict burning. Firearms major
Transmute Transmute Drink a Lesser Elixir C when you reach a threshold of conditions affecting you. Alchemy Minor
Page Name Icon Description Trait Line Type
Blinding Dissipation Blinding Dissipation Blind foes around you whenever you use a shatter skill. Dueling Major
Blurred Inscriptions Blurred Inscriptions Signets have improved active effects, and activating one grants you distortion. Inspiration Major
Bountiful Disillusionment Bountiful Disillusionment Gain stability when you use a Shatter skill. You and nearby allies gain boons based on which Shatter was used. Chaos Major
Chaotic Dampening Chaotic Dampening Chaos armor grants protection. Staff and trident skills gain reduced recharge. Chaos Major
Chaotic Interruption Chaotic Interruption When you interrupt a foe, you immobilize them and gain might, then gain a random boon and inflict your target with a random condition.
This trait can only activate on enemies with defiance bars once per interval.
Chaos Major
Chaotic Persistence Chaotic Persistence Outgoing boon and condition duration increase for every boon on you. Chaos Minor
Chaotic Transference Chaotic Transference Gain condition damage based on your toughness. Gain expertise based on your concentration. Chaos Major
Compounding Power Compounding Power Creating an illusion increases your outgoing damage and gives increased condition damage for a short duration. Illusions Minor
Confounding Suggestions Confounding Suggestions Increased stun and daze duration. Domination Major
Critical Infusion Critical Infusion Gain vigor when delivering a critical hit. Dueling Minor
Cry of Pain Cry of Pain Cry of Frustration inflicts more stacks of confusion for an increased duration. Illusions Minor
Dazzling Dazzling Dazing a foe also applies vulnerability. Domination Minor
Deceptive Evasion Deceptive Evasion Create a clone at your current position when you dodge. Dueling Major
Descent into Madness Descent into Madness Cast Lesser Chaos Storm when you take falling damage or use a heal skill. Take less damage from falling. Chaos Major
Desperate Decoy Desperate Decoy Cloak and leave a clone of yourself behind if you take damage while below the health threshold. Dueling Major
Duelist's Discipline Duelist's Discipline Pistol attacks from you and your illusions cause bleeding. Interrupting a foe recharges pistol skills.
This trait can only reduce recharge on enemies with defiance bars once per interval.
Dueling Major
Empowered Illusions Empowered Illusions Illusions deal more damage. Domination Major
Escape Artist Escape Artist Create a clone when you gain stealth. Illusions Major
Evasive Mirror Evasive Mirror Gain a barrier that reflects projectiles after a successful evasion. Dueling Major
Fencer's Finesse Fencer's Finesse Gain a stacking ferocity effect when you or one of your illusions strikes with a one-handed sword or a spear. Reduces recharge on sword and spear skills. Dueling Major
Fragility Fragility Deal more damage for each stack of vulnerability on your target. Domination Minor
Furious Interruption Furious Interruption Gain quickness when you interrupt a foe. Domination Major
Healing Prism Healing Prism When healing yourself, nearby allies are also healed. Gain healing power based on a portion of your power. Inspiration Minor
Illusion of Vulnerability Illusion of Vulnerability Inflict vulnerability when you interrupt a foe.
This trait can only effect enemies with defiance bars once per interval.
Domination Minor
Illusionary Defense Illusionary Defense Gain stacking damage reduction whenever you summon an illusion. Chaos Major
Illusionary Inspiration Illusionary Inspiration Summoning an illusion heals all allies around you. Inspiration Major
Illusionary Membrane Illusionary Membrane Gain protection when you gain regeneration. Chaos Minor
Imagined Burden Imagined Burden Greatsword skills other than the Spatial Surge gain recharge reduction and inflict cripple. Phantasmal Berserker summons an additional berserker but deals less damage. Domination Major
Ineptitude Ineptitude Interrupting a foe inflicts blind, and blinding a foe inflicts confusion.
This trait can only activate on enemies with defiance bars once per interval.
Dueling Major
Inspiring Distortion Inspiring Distortion Grant aegis to nearby allies whenever you give yourself distortion. Inspiration Minor
Maim the Disillusioned Maim the Disillusioned Shatter skills inflict torment on hit. Illusions Major
Malicious Sorcery Malicious Sorcery Increases attack speed while wielding a scepter. Reduces recharge on scepter skills. Illusions Major
Master Fencer Master Fencer Gain fury when you strike an enemy whose health is below the threshold. Dueling Minor
Master of Fragmentation Master of Fragmentation Your shatter skills are improved. Illusions Major
Master of Manipulation Master of Manipulation When you use a manipulation skill, gain mirror for a short duration. Reduces recharge on manipulation skills. Chaos Major
Master of Misdirection Master of Misdirection Shatter skills gain recharge reduction. Illusions Minor
Medic's Feedback Medic's Feedback Cast feedback while reviving an ally. Your revival speed is increased. Inspiration Major
Mender's Purity Mender's Purity Cast Lesser Power Cleanse when you use a healing skill. Inspiration Minor
Mental Anguish Mental Anguish Shatter skills deal more damage. This damage increase is doubled against foes that are not activating skills. Domination Major
Mental Defense Mental Defense Cast Lesser Phantasmal Defender on your attacker when you successfully block or evade an attack. Inspiration Major
Metaphysical Rejuvenation Metaphysical Rejuvenation Gain regeneration when your health drops below the threshold. Chaos Minor
Mirror of Anguish Mirror of Anguish When disabled by stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, or launch, you mirror the disabling effect back to its source. Chaos Major
Persistence of Memory Persistence of Memory When a phantasm becomes a clone, it transfers its boons to you. Illusions Major
Phantasmal Force Phantasmal Force Mistrust.png Phantasms deal increased damage for each stack of might you have. Gain might when your phantasms become clones. Illusions Major
Phantasmal Fury Phantasmal Fury Your phantasms have fury. Dueling Major
Phantasmal Haste Phantasmal Haste Phantasms spawn with quickness. Gain quickness when you create a phantasm. Illusions Major
Power Block Power Block Interrupts deal damage and inflict weakness. Enemy skills that you interrupt have an increased cooldown.
Cannot increase recharge of skills with no recharge or skills on creatures with defiance bars.
This trait can only damage enemies with defiance bars once per interval.
Domination Major
Prismatic Understanding Prismatic Understanding Increased stealth duration from mesmer skills. Gain random boons while you are in stealth. Chaos Major
Protected Phantasms Protected Phantasms Phantasms spawn with aegis. Inspiration Major
Rending Shatter Rending Shatter Shatter skills inflict vulnerability on hit. Domination Major
Restorative Illusions Restorative Illusions Heal yourself and lose conditions when you use a shatter skill. Inspiration Major
Restorative Mantras Restorative Mantras Heal allies around you when you finish preparing a mantra. Inspiration Major
Sharper Images Sharper Images Illusions inflict bleeding on critical hits. Dueling Minor
Shatter Storm Shatter Storm Shattered Strength.png Mind Wrack becomes an ammo skill. Illusions Major
Shattered Concentration Shattered Concentration Shatter skills also remove a boon on hit. Domination Major
Superiority Complex Superiority Complex Harmonious Mantras.png Your critical hits deal more damage. Critical hit damage against disabled foes, or foes below the health threshold, is further increased.
Disabled foes are affected by stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, or launch.
Dueling Major
Sympathetic Visage Sympathetic Visage Phantasms take your conditions when they are first summoned. Inspiration Major
The Pledge The Pledge Reduces recharge on torch skills. Flame bursts from torch skills inflict additional burning. Illusions Major
Warden's Feedback Warden's Feedback Focus weapon skills reflect projectiles. Reduces recharge on focus weapon skills. Inspiration Major