User:Stanz/Sandbox/Trait Test

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Page Name Icon Description Trait Line Type
Adrenal Health Adrenal Health Gain health based on adrenaline spent. Defense Minor
Aggressive Onslaught Aggressive Onslaught Gain quickness when you disable an enemy. While you have quickness, your movement speed is increased. This stacks with other movement speed increases. Strength Major
Axe Mastery Axe Mastery Gain ferocity. Gain additional ferocity when wielding an axe. Axe skills gain reduced recharge and grant adrenaline when critically striking. Discipline Major
Berserker's Power Berserker's Power Gain increased strike damage when you use a burst skill; this damage increase is based on your adrenaline. Strength Major
Blademaster Blademaster Gain expertise. Gain condition damage while wielding a sword. Sword skills gain reduced recharge. Arms Major
Bloodlust Bloodlust You have a chance to inflict bleeding on critical hits, and bleeds that you apply last longer. Arms Minor
Body Blow Body Blow Stuns, dazes, knockbacks, pulls, pushes, and launches inflict bleeding and weakness. Strength Major
Brave Stride Brave Stride Death from Above.png Movement skills grant stability when used. Strength Major
Brawler's Recovery Brawler's Recovery Remove conditions when you swap weapons. Discipline Major
Building Momentum Building Momentum Burst skills restore endurance on hit. Strength Minor
Burst Mastery Burst Mastery Burst skills deal more damage, grant swiftness, and restore a portion of adrenaline spent. Discipline Major
Burst Precision Burst Precision Burst skills have an increased critical chance. Gain bonus critical-hit chance and ferocity for a duration when you hit with a burst skill. Duration is based on adrenaline spent. Arms Major
Cleansing Ire Cleansing Ire Gain adrenaline when hit. Remove a condition when you hit with a burst skill, then remove an additional condition for every bar of adrenaline spent. Defense Major
Crack Shot Crack Shot Your longbow, rifle, and harpoon gun weapon skill 1 attacks are enhanced. Discipline Major
Cull the Weak Cull the Weak Deal strike damage to weakened foes. Burst skills inflict weakness. Can only occur once per interval per target for multihit burst skills. Defense Major
Deep Strikes Deep Strikes Gain condition damage when you have fury. You have increased chance to critically strike against bleeding foes. Arms Minor
Defy Pain (warrior trait) Defy Pain Cast Lesser Endure Pain when you use an elite skill. Defense Major
Destruction of the Empowered Destruction of the Empowered Deal increased strike damage per boon on your target. Discipline Major
Dogged March Dogged March Reduce the duration of movement-impeding conditions and gain regeneration when you are affected by one of these conditions. Defense Major
Doubled Standards Doubled Standards Banners grant resolution to allies when they are dropped. Pulsing boons applied through banners last longer. Discipline Major
Dual Wielding Dual Wielding Attack speed is increased when wielding a main-hand weapon in your offhand. Arms Major
Empower Allies Empower Allies While you are in combat, grant might to yourself and nearby allies each interval. Soldier's Focus gains increased radius. Tactics Major
Empowered Empowered Deal increased strike damage for every boon on you. Tactics Minor
Fast Hands Fast Hands Weapon-swapping recharges faster. Discipline Minor
Forceful Greatsword Forceful Greatsword Gain power and a chance to gain might on critical strike. Double these bonuses while wielding a greatsword or spear. Greatsword and spear skills recharge faster. Strength Major
Furious Furious Critical hits grant bonus adrenaline and gain a stacking condition damage effect. Arms Major
Furious Burst Furious Burst Precise Strikes.png Gain fury when you swap weapons. Fury gives an increased critical chance. Arms Minor
Great Fortitude Great Fortitude Gain vitality and ferocity based on a percentage of your power. Strength Major
Hardened Armor Hardened Armor Gain resolution when you block or are struck by a critical hit. Strike damage taken is reduced by a percentage while you have resolution. Defense Minor
Heightened Focus Heightened Focus Gain quickness and recharge your Burst skills when you strike a foe that is below the health threshold. Discipline Major
Last Stand Last Stand Stances grant vigor and barrier when activated, and they have increased duration. Defense Major
Leg Specialist Leg Specialist Immobilize a target when you cripple them with a skill. Deal increased strike damage to foes affected with movement-impairing conditions. Tactics Major
Marching Orders (trait) Marching Orders Periodically gain Soldier's Focus. Hitting with a burst skill expends Soldier's Focus to grant might to nearby allies. Tactics Minor
Martial Cadence Martial Cadence Soldier's Focus grants boons to affected allies Tactics Major
Mending Might Mending Might Applying might to an ally heals you. Tactics Minor
Merciless Hammer Merciless Hammer Hammer and mace skills deal increased damage when striking a disabled or defiant foe. Gain adrenaline when you disable a foe.
Disables include stun, taunt, daze, knockback, pull, knockdown, sink, float, fear, and launch.
Defense Major
Might Makes Right Might Makes Right Distracting Strikes.png Gain health and endurance whenever you apply might to yourself. Strength Major
Opportunist Opportunist Gain fury and adrenaline when you immobilize or disable a foe. Arms Major
Peak Performance Peak Performance Deal increased strike damage. Physical skills further increase all outgoing strike damage for a period of time. Strength Major
Phalanx Strength Phalanx Strength When you grant yourself might, grant it to nearby allies as well. Tactics Major
Pinnacle of Strength Pinnacle of Strength Stick and Move.png Might applied to you grants more power. Your critical-hit chance is increased. Strength Minor
Reckless Dodge Reckless Dodge Damage foes at the end of a dodge roll. Strength Minor
Resilient Roll Resilient Roll Gain resistance when you dodge. Defense Major
Restorative Strength Restorative Strength Using a heal skill grants might. Strength Major
Roaring Reveille Roaring Reveille Warhorn skills apply additional boons. Your concentration is increased. Tactics Major
Shield Master Shield Master Reflect missiles whenever you are blocking. Gain adrenaline when you block an attack or reflect a missile. Defense Major
Shrug It Off Shrug It Off Use "Shake It Off!" automatically when you have a number of conditions on you. Removing a damaging condition from an ally heals them. Tactics Major
Signet Mastery Signet Mastery Signets grant a stacking ferocity boon on use. Cast Lesser Signet of Might when striking a foe below the health threshold. Arms Major
Soldier's Comfort Soldier's Comfort Soldier's Focus heals affected allies and grants them protection. Tactics Major
Stalwart Focus Stalwart Focus Increase your incoming healing effectiveness and healing to other allies. Discipline Major
Stalwart Strength Stalwart Strength Gain stability when you disable a foe. Deal increased strike damage while you have stability. Defense Major
Sundering Burst Sundering Burst Rending Strikes.png Burst skills inflict vulnerability if they hit and inflict additional vulnerability if the attack is a critical hit.
Can only occur once per interval per target for multihit burst skills.
Arms Major
Thick Skin Thick Skin Gain protection when you use a healing skill. Defense Minor
Unsuspecting Foe Unsuspecting Foe Increased critical-hit chance against disabled or defiant foes.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Arms Major
Versatile Power Versatile Power Gain might on weapon swap. Burst skills gain reduced recharge. Discipline Minor
Versatile Rage Versatile Rage Gain adrenaline on weapon swap. Discipline Minor
Vigorous Shouts Vigorous Shouts Shout skills heal allies. Gain healing power based on your power. Tactics Major
Warrior's Cunning Warrior's Cunning Deal increased strike damage to foes above the health threshold. Also deal more damage to foes with barrier.
Damage bonuses do not stack.
Tactics Major
Warrior's Sprint Warrior's Sprint Run faster while wielding melee weapons, and deal increased strike damage while you have swiftness. Movement skills break immobilization when used. Discipline Major
Wounding Precision Wounding Precision Berserker's Fury.png Gain expertise based on your precision. Arms Major


Page Name Icon Description Trait Line Type
Allies' Aid Allies' Aid Cast "Search and Rescue!" when you begin reviving an ally. Nature Magic Major
Alpha Focus Alpha Focus Your opening strikes inflict cripple on your foes. Marksmanship Minor
Ambidexterity Ambidexterity Gain condition damage. Gain additional condition damage while wielding a torch, dagger, or mace. Torch and dagger skills recharge faster. Wilderness Survival Major
Beastly Warden Beastly Warden Beast abilities taunt nearby foes. Beastmastery Major
Bountiful Hunter Bountiful Hunter You deal increased strike damage for each boon affecting you. Your pet deals increased strike damage for each boon affecting it. Nature Magic Major
Brutish Seals Brutish Seals Activating a Signet grants might and fury to nearby allies. Marksmanship Major
Child of Earth Child of Earth Create muddy terrain [sic] when you use a healing skill. Wilderness Survival Major
Clarion Bond Clarion Bond Cast Lesser Call of the Wild when you swap pets. Marksmanship Major
Companion's Defense Companion's Defense You and your pet gain protection when you dodge roll. Wilderness Survival Minor
Empathic Bond Empathic Bond Using a Beast trait[sic] removes conditions from you and your pet.
Swapping pets recharges this trait.
Wilderness Survival Major
Evasive Purity Evasive Purity Dodging removes a damaging condition and a non-damaging condition from you. Nature Magic Major
Farsighted Farsighted Steady Focus.png Ranger weapon skills deal increased strike damage. Damage is further increased for foes above the range threshold. Marksmanship Major
Fortifying Bond Fortifying Bond When you gain a boon, it is shared with your pet. Nature Magic Minor
Furious Grip Furious Grip Gain fury when swapping weapons in combat. Skirmishing Minor
Go for the Eyes Go for the Eyes Nearby foes are blinded by Beast abilities. Beastmastery Major
Hidden Barbs Hidden Barbs Bleeding you inflict is more dangerous. Skirmishing Major
Honed Axes Honed Axes You and your pet gain ferocity. Axe skills gain reduced recharge, and you gain additional ferocity while wielding an axe. Beastmastery Major
Hunter's Gaze Hunter's Gaze Gain might when you strike a foe based on their health percent. Marksmanship Major
Hunter's Tactics Hunter's Tactics You deal more damage and have an increased chance to critically strike while attacking from behind or the side or when striking a defiant foe. Skirmishing Minor
Invigorating Bond Invigorating Bond Beast skills heal allies around the ranger. Nature Magic Major
Lead the Wind Lead the Wind Your longbow and harpoon-gun skills pierce and recharge faster. Striking foes beyond the range threshold grants boons. Marksmanship Major
Light on your Feet Light on your Feet Damage and condition duration are increased after dodging or using Quick Shot. Short bow skills pierce and gain recharge reduction, and their attacks from behind or while flanking or against defiant foes are improved. Skirmishing Major
Lingering Magic Lingering Magic You and your pet gain increased concentration. Regeneration you apply is more effective. Nature Magic Minor
Loud Whistle Loud Whistle While your health is above the threshold, your pet deals increased strike damage. Your pet swap gains recharge reduction. Beastmastery Minor
Moment of Clarity Moment of Clarity Gain an attack of opportunity for you and your pet on interrupting a foe. Daze and stun durations that you inflict last longer.
This trait can only grant an attack of opportunity against enemies with defiance bars once per interval.
Marksmanship Major
Natural Healing (ranger trait) Natural Healing Your pet recovers health each interval. Beastmastery Major
Natural Vigor Natural Vigor You recover endurance more quickly. Wilderness Survival Minor
Nature's Vengeance Nature's Vengeance Spirits slam again when they finish shaking. Nature Magic Major
Oakheart Salve Oakheart Salve Gain regeneration when you are inflicted with bleeding, poison, or burning. While you have regeneration, you take reduced strike damage. Wilderness Survival Major
Opening Strike Opening Strike You and your pet inflict vulnerability with your first strike when entering combat. Marksmanship Minor
Pack Alpha Pack Alpha Your pet's attributes are improved and pet skills gain recharge reduction.
Improved attributes are power, condition damage, precision, toughness, and vitality.
Beastmastery Minor
Pet's Prowess Pet's Prowess Your pet moves faster and deals more damage on critical hits. Beastmastery Minor
Poison Master Poison Master Upon using a Beast ability, your pet's next attack will inflict poison; your poison damage is increased. Wilderness Survival Major
Potent Ally Potent Ally You and your pet each grant might to the other when critically striking a foe. Beastmastery Major
Precise Strike Precise Strike Opening Strike has an increased chance to critically strike. Marksmanship Minor
Predator's Onslaught Predator's Onslaught You and your pet deal increased strike damage to disabled, defiant, or movement-impaired foes.
Affected conditions are stun, taunt, daze, cripple, fear, immobilize, and chilled.
Marksmanship Major
Primal Reflexes Primal Reflexes When you successfully evade an attack, gain vigor. Skirmishing Major
Protective Ward Protective Ward Cast Lesser "Guard!" when you swap pets. Nature Magic Major
Quick Draw Quick Draw When swapping weapons, the next ranger weapon skill you use will recharge faster. Skirmishing Major
Refined Toxins Refined Toxins While you are above the health threshold, your strikes inflict poison. While your pet's health is above the health threshold, its strikes inflict poison. Wilderness Survival Major
Rejuvenation Rejuvenation Beast skills now grant regeneration around the ranger. Nature Magic Minor
Remorseless Remorseless Regain opening strike whenever you gain fury. Opening strike deals more damage. Marksmanship Major
Resounding Timbre Resounding Timbre Commands apply additional boons around you. Beastmastery Major
Rugged Growth Rugged Growth You and your pet recover health while affected by protection. Wilderness Survival Minor
Shared Anguish Shared Anguish After you swap pets, you and your pet gain stability. Wilderness Survival Major
Sharpened Edges Sharpened Edges You and your pet have a chance to cause bleeding on critical hits. Skirmishing Major
Spirited Arrival Spirited Arrival Vigorous Training.png Grant boons to nearby allies when swapping pets. Nature Magic Major
Spotter Spotter While you are in combat, grant fury to yourself and nearby allies each interval. Skirmishing Major
Stoneform Stoneform Use Lesser Signet of Stone when you use an elite skill. Marksmanship major
Strider's Strength Strider's Strength You and your pet gain power. Gain additional power while wielding a sword. Successfully evading an attack grants might. Skirmishing Major
Tail Wind Tail Wind Gain swiftness when swapping weapons in combat. Skirmishing Minor
Taste for Danger Taste for Danger Gain increased vitality. You and your pet gain expertise based on vitality. Wilderness Survival Major
Trapper's Expertise Trapper's Expertise Increase the duration of boons and conditions applied by traps. Offensive traps inflict cripple. Skirmishing Major
Two-Handed Training Two-Handed Training Greatsword and spear skills deal more damage and recharge faster. Gain fury when you disable a foe. Beastmastery Major
Vicious Quarry Vicious Quarry Fury grants ferocity and additional increased critical strike chance. When struck while below the health threshold, gain fury. Skirmishing Major
Wellspring Wellspring Grant regeneration to nearby allies when you use a healing skill. You and your pet gain healing power based on power. Nature Magic Major
Wilderness Knowledge Wilderness Knowledge Survival skills grant fury and remove conditions. Wilderness Survival Major
Wilting Strike Wilting Strike Beast abilities inflict weakness on those struck.
This effect will only occur once on each target struck by an ability.
Beastmastery Major
Windborne Notes Windborne Notes Grant nearby allies regeneration when you use a warhorn skill. Heal allies when you grant them regeneration. Nature Magic Major
Zephyr's Speed (ranger) Zephyr's Speed Cast Lesser Quickening Zephyr when you swap pets. Beastmastery Major
Page Name Icon Description Trait Line Type
Armored Shroud Armored Shroud Gain carapace when entering shroud. Death Magic Minor
Awaken the Pain Awaken the Pain Might grants you more power and less condition damage. Gain might when entering shroud. Spite Major
Banshee's Wail Banshee's Wail Warhorn skills gain increased effect duration. Blood Magic Major
Barbed Precision Barbed Precision Critical hits have a chance to cause bleeding. Increases bleed duration. Curses Minor
Beyond the Veil Beyond the Veil Take reduced condition damage while at or above the threshold of carapace stacks. Death Magic Minor
Bitter Chill Bitter Chill Chilling a foe inflicts vulnerability. Spite Major
Blood Bank Blood Bank Gaining health grants a proportionate amount of barrier. Conversion amount increases while at full health. Blood Magic Major
Blood Bond Blood Bond Cast Lesser Signet of Vampirism on your foe when you inflict bleeding on them that matches or exceeds the threshold. Blood Magic Major
Chill of Death Chill of Death Cast Lesser Spinal Shivers on a foe when attacking them while their health is below the threshold. Spite Major
Chilling Darkness Chilling Darkness Blinding a target will also apply chill. Curses Major
Close to Death Close to Death Deal increased strike damage to enemies below the health threshold. Spite Major
Corrupter's Fervor Corrupter's Fervor Inflicting a condition on a foe grants carapace. Gain pulsing protection while at or above the carapace threshold. Death Magic Major
Dark Defiance Dark Defiance If you are disabled, gain protection. Incoming condition damage is reduced while you have protection.
Disables include stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, and launch.
Death Magic Major
Deadly Strength Deadly Strength Carapace stacks grant power and condition damage. Death Magic Major
Death's Embrace Death's Embrace Deal increased strike damage while downed. Inflict vulnerability when you strike a foe below the health threshold.
Cannot apply vulnerability to the same target more than once per interval.
Spite Minor
Death Nova Death Nova When you or one of your minions is downed, create a Poison Nova. Summon a jagged horror when you kill a foe. Death Magic Major
Death Perception Death Perception Gain increased critical-strike chance. Gain increased critical-strike damage while in shroud. Soul Reaping Major
Dhuumfire Dhuumfire Shroud skill 1 inflicts burning on your target. Soul Reaping Major
Dread Dread Unholy Fervor.png Inflicting fear on a foe gives you boons. Shroud skill 3 partially recharges when you defeat foes. Spite Major
Eternal Life Eternal Life Gain life force every interval up to the threshold when not in shroud. Gain protection when you enter shroud. Soul Reaping Major
Fear of Death Fear of Death Your fear effects have increased durations. Inflicting fear generates life force. Soul Reaping Major
Flesh of the Master Flesh of the Master Minions have increased health. Gain carapace for each minion you control.
Your minions are destroyed when this trait is reassigned.
Death Magic Major
Furious Demise Furious Demise Gain fury when entering shroud. Gain additional precision. Curses Minor
Gluttony Gluttony Increases the amount of life force gained from all sources. Soul Reaping Minor
Insidious Disruption Insidious Disruption Disabling a foe inflicts torment on them.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Curses Major
Last Rites Last Rites As long as you are not downed, allies near you do not bleed out if they are downed. Gain healing power based on your current health. Blood Magic Minor
Life from Death Life from Death Heal allies in an area when you exit shroud. Increase healing to other allies. Blood Magic Major
Lingering Curse Lingering Curse Your condition damage is increased. Conditions inflicted by scepter skills have longer durations, and Feast of Corruption becomes Devouring Darkness. Curses Major
Mark of Evasion Mark of Evasion Leave a Mark of Blood when you dodge. Blood Magic Minor
Master of Corruption Master of Corruption Corruptions gain reduced recharge time and inflict additional conditions on you. Curses Major
Necromantic Corruption Necromantic Corruption Minions deal more damage and take conditions from you. When a minion attacks, it transfers conditions to its target.
There is a 10 second cooldown per minion.
Death Magic Major
Overflowing Thirst Overflowing Thirst Gain life force when you strike a foe with a dagger. Blood Magic Major
Parasitic Contagion Parasitic Contagion A percentage of your condition damage heals you.
Healing will not occur while life force replaces health.
Curses Major
Path of Corruption Path of Corruption Shroud skill 2 now additionally converts boons into conditions. Curses Major
Plague Sending Plague Sending Your first attack after entering shroud transfers conditions.
Only activates if you have conditions.
Curses Major
Putrid Defense Putrid Defense Poison damage is increased. Applying poison grants carapace. Death Magic Major
Reaper's Might Reaper's Might Shroud skill 1 grants might. Spite Minor
Ritual of Life Ritual of Life Cast Lesser Well of Blood when reviving an ally. Wells of Blood revive allies every pulse. Blood Magic Major
Shrouded Removal Shrouded Removal Lose a condition when you enter shroud and every few seconds while you remain in shroud. Gain carapace when removing conditions from yourself. Death Magic Major
Signets of Suffering Signets of Suffering Signets remove boons from affected foes. Spite Major
Sinister Shroud Sinister Shroud Shroud skills gain reduced recharge. Soul Reaping Minor
Siphoned Power Siphoned Power Gain might when you strike a foe below the health threshold. Spite Minor
Soul Barbs Soul Barbs Entering or exiting shroud increases all damage you deal for a duration. Soul Reaping Major
Soul Battery Soul Battery Maximum life force is increased. Soul Reaping Minor
Soul Comprehension Soul Comprehension Your passive life-force generation from nearby deaths is increased. Kills grant carapace. When you enter shroud, gain life-force per stack of carapace. Death Magic Minor
Soul Marks Soul Marks Marks become unblockable and generate life force when triggered. Soul Reaping Major
Speed of Shadows Speed of Shadows Entering shroud grants swiftness and removes movement-impairing conditions. Soul Reaping Major
Spiteful Renewal Spiteful Renewal Consume conditions to gain health when you use a healing skill. Spite Major
Spiteful Spirit Spiteful Spirit Strike around you when entering shroud. Spite Major
Spiteful Talisman Spiteful Talisman Deal increased strike damage to foes with no boons. Focus and axe skills recharge faster. Spite Major
Target the Weak Target the Weak Increases critical-hit chance for each condition on the foe. Gain condition damage based on your precision. Curses Minor
Terror Terror Fear you inflict deals damage each second. Curses Major
Transfusion Transfusion Shroud skill 4 heals and partially revives nearby allies. Up to five nearby downed allies are teleported to you upon using shroud skill 4. Blood Magic Major
Unholy Martyr Unholy Martyr Entering shroud transfers conditions from allies to you. Exiting shroud consumes conditions currently on you and converts them to life force. Blood Magic Major
Unholy Sanctuary Unholy Sanctuary Regenerate health while in shroud. If your life force is above the threshold, your shroud will activate if you would take a lethal blow. Death Magic Major
Unyielding Blast Unyielding Blast Shroud skill 1 inflicts vulnerability. Soul Reaping Major
Vampiric Vampiric Siphon health whenever you hit a foe. Minions siphon health and transfer it to you. Blood Magic Minor
Vampiric Presence Vampiric Presence You and your nearby allies siphon health with attacks. This effect increases while in Shroud. Blood Magic Major
Vital Persistence Vital Persistence Gain Vitality. Your incoming healing is increased. Soul Reaping Major
Weakening Shroud Weakening Shroud Cast Lesser Enfeeble when entering shroud. Critical hits inflict weakness. Curses Major
Page Name Icon Description Trait Line Type
Absolute Resolve Absolute Resolve Activating Virtue skill 2 removes conditions from nearby allies. Virtue skill 2's passive effect is stronger. Virtues Major
Altruistic Healing Altruistic Healing Heal yourself when you grant a boon to an ally. Valor Major
Amplified Wrath Amplified Wrath Burning you inflict deals increased damage. Burning duration applied by the passive effect of Virtue skill 1 is increased. Radiance Major
Battle Presence Battle Presence Nearby allies gain the passive effect of Virtue skill 2.
Willbender: Heal allies when your Resolve effect triggers.
Virtues Major
Communal Defenses Communal Defenses Blocking an attack grants aegis to nearby allies. Valor Major
Empowering Might Empowering Might Grant might to nearby allies when you critically strike. Honor Major
Eternal Armory Eternal Armory Expeditious Spirit.png Spirit Weapons gain additional casts and burn foes with their first strike. Zeal Major
Fiery Wrath Fiery Wrath Deal increased strike damage to burning foes. Zeal Major
Focus Mastery Focus Mastery Focus skills grant you protection and gain reduced recharge. Valor Major
Force of Will Force of Will Gain increased vitality. Healing others is improved based on a percentage of your vitality. Honor Major
Furious Focus Furious Focus While you have fury, your attacks inflict vulnerability. Zeal Major
Glacial Heart Glacial Heart Mighty Blow becomes Glacial Blow. Chill and damage foes that you disable.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Virtues Major
Healer's Resolution Healer's Resolution Gain resolution when using a heal skill. Radiance Major
Honorable Staff Honorable Staff Gain concentration. Gain additional concentration while wielding a staff. Staff skills recharge time is reduced. Honor Major
Indomitable Courage Indomitable Courage The active effect of Virtue skill 3 breaks stun and grants stability to nearby allies. Its passive effect gains a shorter interval. Virtues Major
Inner Fire Inner Fire Gain fury when you strike a foe that has burning stacks over the threshold. Radiance Major
Inspired Virtue Inspired Virtue Virtues apply boons to allies when activated. Deal increased strike damage for each boon on you. Virtues Minor
Inspiring Virtue Inspiring Virtue Virtuous Solace.png Strike damage dealt is increased after activating a virtue. Virtues Major
Invigorated Bulwark Invigorated Bulwark Increase your healing to other allies each time you block an attack. Mace skills gain reduced recharge and their boons gain increased duration. Honor Major
Justice is Blind Justice is Blind Gain a light aura and blind nearby foes when you activate Virtue skill 1. Radiance Minor
Kindled Zeal Kindled Zeal Gain condition damage based on your power. Zeal Major
Master of Consecrations Master of Consecrations Consecrations gain increased duration. Virtues Major
Might of the Protector Might of the Protector Gain might when you block attacks. Valor Minor
Monk's Focus Monk's Focus Meditation skills heal you and grant fury to nearby allies. Valor Major
Perfect Inscriptions Perfect Inscriptions Signets gain improved passive effects and continue to grant their passive bonuses while recharging. Radiance Major
Permeating Wrath Permeating Wrath The passive effect of Virtue skill 1 triggers more quickly and now burns in an area. Virtues Major
Power of the Virtuous Power of the Virtuous Gain condition damage based on your vitality. Virtues gain reduced recharge. Virtues Minor
Protective Reviver Protective Reviver Cast Lesser Shield of Absorption when you begin reviving an ally. Shield of Absorption revives allies when it detonates. Honor Major
Protector's Restoration Protector's Restoration Cast Lesser Symbol of Protection when you use a healing skill. Honor Major
Pure of Heart Pure of Heart Aegis heals when it blocks an attack. Honor Major
Pure of Voice Pure of Voice Shout skills convert conditions to boons on allies. Honor Major
Purity of Body Purity of Body Your Virtue skill 2 passive also regenerates endurance. Honor Minor
Radiant Fire Radiant Fire Zealot's Flame is improved. Burning you inflict has increased duration, and your torch skills gain reduced recharge. Radiance Major
Radiant Power Radiant Power Attacks against burning foes have an increased chance to critically hit. Your ferocity is increased. Radiance Minor
Redemption Redemption Cast Lesser Litany of Wrath when you activate Virtue skill 3. Valor Major
Renewed Justice Renewed Justice Virtue skill 1 is renewed when you kill a foe. Radiance Minor
Resolute Subconscious Resolute Subconscious Gain resolution and aegis when disabled.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Virtues Major
Retribution (trait) Retribution Strike damage dealt is increased while you have resolution. Radiance Major
Right-Hand Strength Right-Hand Strength Your precision is increased. Gain increased power while wielding a one-handed weapon in your main hand. Radiance Major
Righteous Instincts Righteous Instincts Radiant Retaliation.png Resolution increases your chances to critically strike and grants might each interval. Radiance Major
Selfless Daring Selfless Daring The end of your dodge roll heals nearby allies. Honor Minor
Shattered Aegis Shattered Aegis When an aegis you applied blocks an attack, it unleashes a Mystic Rebuke. Zeal Major
Smiter's Boon Smiter's Boon Cast Lesser Smite Condition when you use a healing skill. Valor Major
Stalwart Defender Stalwart Defender Gain toughness when wielding a shield, and shield skills gain reduced recharge. Valor Major
Steadfast Courage Steadfast Courage Gain protection when you block an incoming attack with aegis. Valor Minor
Strength of the Fallen Strength of the Fallen Lose conditions every interval. Health degenerates more slowly while downed. Valor Major
Symbolic Avenger Symbolic Avenger Your strike damage is increased whenever your Symbols hit a foe. Zeal Major
Symbolic Exposure Symbolic Exposure Symbols inflict vulnerability on foes. Deal increased strike damage to vulnerable foes. Zeal Minor
Symbolic Power Symbolic Power Symbols deal increased strike damage. Zeal Minor
Tenacious Defense Tenacious Defense Retributive Armor.png Aegis you grant reduces the recharge time of Virtue skill 3 when it blocks an attack. Valor Major
Unscathed Contender Unscathed Contender Strike damage dealt is increased while you have aegis. Strike damage dealt is increased while you are above the health threshold. Virtues Major
Valorous Defense Valorous Defense Gain aegis when you are struck while below the health threshold. Valor Minor
Vigorous Precision Vigorous Precision Gain vigor when you critically strike. Honor Minor
Virtue of Resolution Virtue of Resolution Gain resolution when you activate a Virtue. Resolution you grant has increased duration. Virtues Minor
Wrath of Justice Wrath of Justice Striking an enemy with the damaging effect from Virtue skill 1 casts Lesser Signet of Wrath. Radiance Major
Wrathful Spirit Wrathful Spirit Aegis grants boons when it ends. Zeal Major
Writ of Persistence Writ of Persistence Symbols are improved and heal allies. Honor Major
Zealot's Resolution Zealot's Resolution Cast Lesser Symbol of Resolution when you are struck while below the health threshold. Zeal Minor
Zealous Blade Zealous Blade Your power is increased. Gain additional power while wielding a greatsword. Your greatsword skills have reduced recharge. Zeal Major
Zealous Scepter Zealous Scepter Gain might when your Virtue skill 1 passive effect triggers; gain more might while wielding a scepter. Zeal Major
Page Name Icon Description Trait Line Type
Assassin's Fury Assassin's Fury Gain might when you gain fury. Critical Strikes Major
Assassin's Reward Assassin's Reward Heal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent. Acrobatics Major
Bountiful Theft Bountiful Theft Stealing grants you and all nearby allies vigor. You rip boons from your target and grant them to nearby allies. Grant additional boons to allies if your target has no boons. Trickery Major
Burst of Agility Burst of Agility Use Lesser Haste when attacking a foe from behind or from the side or when they are defiant. Trickery Major
Cloaked in Shadow Cloaked in Shadow Gaining stealth blinds nearby foes. Blinding a foe siphons health from them. Shadow Arts Major
Cover of Shadow Cover of Shadow Gain protection when you enter or exit stealth. This effect also applies to stealth you grant to allies. Shadow Arts Major
Dagger Training Dagger Training Gain bonus power, which is increased when wielding a dagger. Deadly Arts Major
Deadly Aim (trait) Deadly Aim Ankle Shots.png Your pistol and harpoon gun attacks now pierce, but have reduced strike damage. Critical Strikes Major
Deadly Ambition Deadly Ambition Inflict poison when striking a foe with a dual wield attack. Gain increased condition damage.
Applies poison once per attack use.
Deadly Arts Major
Deadly Ambush Deadly Ambush Stealing also applies bleeding. Bleeding you inflict deals more damage. Trickery Major
Don't Stop Don't Stop While you have swiftness, movement-impairing conditions have reduced duration. When you gain swiftness, lose a movement-impairing condition. Acrobatics Major
Even the Odds Even the Odds Apply vulnerability when you steal. Gain might when you hit with a stealth attack. Deadly Arts Major
Executioner Executioner Deal increased strike damage when your target is below the health threshold. Deadly Arts Major
Expeditious Dodger Expeditious Dodger Gain swiftness upon dodging. Acrobatics Minor
Exposed Weakness Exposed Weakness Deal increased strike damage to your target for each unique condition on them. Deadly Arts Minor
Feline Grace Feline Grace Gain vigor upon successfully evading an attack. Acrobatics Minor
Ferocious Strikes (thief) Ferocious Strikes Ferocious_Strikes.png Gain increased critical damage against foes whose health is above the threshold. Critical Strikes Minor
Fluid Strikes Fluid Strikes Gain increased strike damage for a period of time when you shadowstep or use a movement skill. Acrobatics Minor
Guarded Initiation Guarded Initiation Movement skills grant resistance. Acrobatics Major
Hard to Catch Hard to Catch Gain endurance when you shadowstep. Acrobatics Major
Hidden Killer Hidden Killer Gain bonus critical-hit chance while stealthed. This bonus lingers for a short duration after you've been revealed. Critical Strikes Major
Hidden Thief Hidden Thief Stealing inflicts blindness. Stealth Attacks inflict weakness. Cannot affect the same target more than once per interval. Shadow Arts Major
Improvisation Improvisation Use stolen skills twice. Reduce the cooldown of all equipped utility skills when you steal.
Cooldown effect will only trigger if all utility slots are filled and if at least one of your active utility skills is on cooldown. Does not affect inactive sequence skills.
Deadly Arts Major
Instant Reflexes Instant Reflexes Gain evasion when you use an elite skill. Acrobatics Major
Invigorating Precision Invigorating Precision You are healed for a percentage of outgoing critical-hit damage. This healing is increased while you are under the effects of fury. Critical Strikes Major
Keen Observer Keen Observer Critical-hit chance is increased while your health is above the threshold. Critical Strikes Minor
Kleptomaniac Kleptomaniac Stealing gives you initiative. Trickery Minor
Lead Attacks Lead Attacks Increases all damage dealt per initiative spent. Steal gains reduced recharge time. Trickery Minor
Leeching Venoms Leeching Venoms Venom utility skills siphon life from struck foes. Gain stacks of Spider Venom when you enter or exit stealth.
Siphoning can only occur once per strike.
Shadow Arts Major
Lotus Poison Lotus Poison Weaken targets when you poison them. Deadly Arts Minor
Meld with Shadows Meld with Shadows Gain superspeed when you enter or exit stealth. Shadow Arts Minor
Merciful Ambush Merciful Ambush Heal when you enter or exit stealth. Stealth yourself and your target when reviving an ally.
This effect also applies to stealth you grant to allies.
Shadow Arts Minor
Mug Mug Deal damage and gain life when stealing. This attack cannot critically hit enemies. Deadly Arts Major
No Quarter (trait) No Quarter No Quarter (trait).png Landing a critical hit while under the effects of fury increases the duration of fury. Gain increased ferocity while under the effects of fury. Critical Strikes Major
Pain Response Pain Response Dodging removes a damaging condition from you. Acrobatics Major
Panic Strike Panic Strike Immobilizing a foe poisons them. Striking a foe below the health threshold immobilizes them. Deadly Arts Major
Potent Poison Potent Poison Poison you inflict has increased damage and duration. Other Deadly Arts traits apply additional stacks of poison. Deadly Arts Major
Practiced Tolerance Practiced Tolerance Gain ferocity based on your precision. Critical Strikes Major
Preparedness Preparedness Increases maximum initiative by 3. Gain increased expertise. Trickery Minor
Pressure Striking Pressure Striking Enemies you interrupt are inflicted with torment.
This trait can only affect enemies with defiance bars once per interval.
Trickery Major
Quick Pockets Quick Pockets Gain initiative on swapping weapons while in combat. Trickery Major
Rending Shade Rending Shade Steal boons from enemies you strike with stealth attacks. Striking a boonless foe with a stealth attack inflicts fear on nearby foes. Shadow Arts Major
Revealed Training Revealed Training Gain power, then gain extra power while you are revealed. Deadly Arts Major
Serpent's Touch Serpent's Touch Stealing inflicts poison. While in the downed state, your attacks apply poison. Deadly Arts Minor
Shadow's Embrace Shadow's Embrace Remove conditions when you enter or exit stealth.
This effect also applies to stealth you grant to allies.
Shadow Arts Major
Shadow's Rejuvenation Shadow's Rejuvenation Gain initiative when you enter or exit stealth. Shadow Arts Major
Shadow Savior Shadow Savior After completing a shadowstep, you are healed. Nearby allies are also healed for a larger amount.
Only affects thief shadowsteps.
Shadow Arts Major
Shadow Siphoning Shadow Siphoning Stealth attacks siphon health if they hit.
Cannot siphon the same target more than once per interval.
Shadow Arts Minor
Shielding Restoration Shielding Restoration Grant barrier to nearby allies when you use a healing skill. Shadow Arts Major
Signets of Power Signets of Power Signets grant initiative. Critical Strikes Major
Sleight of Hand Sleight of Hand Stealing also dazes the target. Reduces the recharge of Steal. Trickery Major
Sundering Shade Sundering Shade Sundering Strikes.png Stealth Attack skills inflict vulnerability and grant fury upon successfully hitting foes. Critical Strikes Major
Swindler's Equilibrium Swindler's Equilibrium Successfully evading an attack while wielding a sword or spear recharges Steal. Swords and spears deal increased damage. Acrobatics Major
Thrill of the Crime Thrill of the Crime When you Steal, you and all nearby allies gain fury, might, and swiftness for 10 seconds. Trickery Major
Trickster Trickster Tricks remove conditions. Trickery Major
Twin Fangs Twin Fangs Deal increased critical damage while your health is above the threshold. Gain bonus critical-hit chance when hitting a foe from behind or the side or when they are defiant. Critical Strikes Major
Uncatchable Uncatchable Leave behind lesser caltrops when you dodge. Trickery Major
Unrelenting Strikes Unrelenting Strikes Grant fury to yourself and nearby allies when you critically strike an enemy. Critical Strikes Minor
Upper Hand Upper Hand Gain initiative and regeneration when you evade an attack. Acrobatics Major
Vigorous Recovery Vigorous Recovery Gain vigor when using a healing skill. Acrobatics Major
Page Name Icon Description Trait Line Type
Adrenal Implant Adrenal Implant Endurance regeneration is increased. Tools Major
Aim-Assisted Rocket Aim-Assisted Rocket Missile hits launch a rocket at your target. After enough rockets have been fired, an orbital strike is called instead.
This trait has an internal cooldown.
Explosives Major
Anticorrosion Plating Anticorrosion Plating When you grant protection to an ally, cleanse conditions from them. Inventions major
Autodefense Bomb Dispenser Autodefense Bomb Dispenser Drop a smoke bomb when you are disabled.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Inventions Major
Automated Medical Response Automated Medical Response Heal skills are recharged when you are struck while below the health threshold. Inventions Major
Backpack Regenerator Backpack Regenerator Recover health every second when using an Engineering Kit. Alchemy Major
Big Boomer Big Boomer Deal increased strike damage to foes with a lower health percentage than you. Hitting with an Explosion heals you over a few seconds. Explosives Major
Blast Shield Blast Shield Explosive Entrance grants barrier. Gain vitality based on a percentage of your power. Explosives Major
Bunker Down Bunker Down Create a proximity mine and med kit at your location when you critically hit with an attack. Inventions Major
Chemical Rounds Chemical Rounds Gain condition damage. Your pistol skills gain increased condition duration. Firearms Major
Cleansing Synergy Cleansing Synergy Using a heal skill triggers a cleansing pulse around you. Inventions Minor
Comeback Cure Comeback Cure Grant regeneration when you remove a condition from an ally. Alchemy Major
Compounding Chemicals Compounding Chemicals Alchemical Tinctures.png Heal yourself when you grant yourself a boon. Gain increased concentration. Alchemy Minor
Emergency Elixir Emergency Elixir Drink an Elixir E when you use an elite skill. Alchemy Major
Energy Amplifier Energy Amplifier Your healing power is increased while you have regeneration. Inventions minor
Excessive Energy Excessive Energy Strike damage dealt is increased while you have vigor. Tools Minor
Experimental Turrets Experimental Turrets Turrets. Turrets create a reflective barrier when built and grant boons to allies around them on a regular interval. Inventions Major
Explosive Entrance Explosive Entrance Your first attack when entering combat explodes, dealing damage to nearby foes. This ability refreshes after a dodge roll. Explosives minor
Explosive Temper Explosive Temper Explosions grant stacking ferocity when they hit. Explosives Major
Flashbang Flashbang Explosive Entrance inflicts blindness when it hits. Additionally it dazes foes above the health threshold. Explosives Major
Gadgeteer Gadgeteer Gadget skills are more powerful. Tools Major
Glass Cannon Glass Cannon Strike damage dealt increases when above health threshold. Explosives Major
Grenadier Grenadier Increase the throw velocity and blast radius of grenades. Using a healing skill casts Lesser Grenade Barrage. Explosives Major
HGH HGH Elixirs gain increased durations, and grant might. Alchemy Major
Health Insurance Health Insurance Increase your incoming healing effectiveness. Gain increased healing to others while using a med kit. Alchemy Major
Hematic Focus Hematic Focus You have increased chance to critically strike against bleeding foes. Firearms minor
Hidden Flask Hidden Flask Drink a Lesser Elixir B when struck while below the health threshold. Alchemy Minor
High Caliber High Caliber You have an increased critical hit chance against foes within the range threshold. Firearms Major
Incendiary Powder Incendiary Powder Burning you inflict lasts longer, and your critical hits inflict burning. Firearms Major
Invigorating Speed Invigorating Speed When you gain swiftness or superspeed, you also gain vigor. Alchemy Major
Iron Blooded Iron Blooded Reduce physical and condition damage for each boon you have. Alchemy Major
Juggernaut Juggernaut Gain might and stability while wielding a flamethrower. Might applied to you gains increased duration. Firearms Major
Kinetic Battery Kinetic Battery Gain Kinetic Charges when you use a tool belt skill. At maximum,[sic] charges gain a burst of speed. Tools Major
Lock On Lock On Striking a stealthed foe triggers Invisible Analysis.
Disabling a foe triggers Controlled Analysis.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Tools Major
Mecha Legs Mecha Legs Movement speed is increased. Cripple, chill, and immobilize durations are reduced. Inventions major
Mechanized Deployment Mechanized Deployment Your tool belt skills gain reduced recharge. Tool belt skills remove conditions. Engage Photon Forge cannot activate this trait. Tools Minor
Medical Dispersion Field Medical Dispersion Field While in combat, a percentage of healing you apply to yourself is stored by your Medical Dispersion Field. Each interval, stored healing is spent to heal nearby allies. Inventions major
Modified Ammunition Modified Ammunition Deal increased strike damage for each condition on a foe. Firearms Major
No Scope No Scope Critical hits on foes within the range threshold have a chance to grant fury. Fury grants you ferocity. Firearms Major
Optimized Activation Optimized Activation Using tool belt skills grants vigor. Tools Minor
Over Shield Over Shield Shield skills grant protection to nearby allies. Protection on you gains increased damage reduction. Inventions major
Pinpoint Distribution Pinpoint Distribution While you are in combat, grant might to yourself and nearby allies each interval. Firearms major
Power Wrench Power Wrench Reduce the recharge of your elite skill when you dodge. Tools Major
Protection Injection Protection Injection Gain protection when you are disabled.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Alchemy Major
Purity of Purpose Purity of Purpose When you would cleanse a condition from an ally, convert it into a boon instead.
This can affect multiple targets simuntaneously.
Alchemy Major
Reactive Lenses Reactive Lenses Activate Lesser Utility Goggles when using a healing skill. Tools Major
Reconstruction Enclosure Reconstruction Enclosure Heal Resonator.png Grant protection to nearby allies when you use a heal skill. Inventions minor
Sanguine Array Sanguine Array Heavy Armor Exploit.png Gain might when you inflict bleeding on a foe. Firearms Major
Serrated Steel Serrated Steel Bleeding you inflict gains increased duration. Firearms minor
Shaped Charge Shaped Charge Explosive Powder.png Deal increased strike damage for each stack of vulnerability on your target. Explosives Minor
Sharpshooter Sharpshooter Critical hits have a chance to cause bleeding. Firearms minor
Short Fuse Short Fuse Gain fury when you hit a foe with an Explosion. Explosives Major
Shrapnel Shrapnel Explosions have a chance to cripple and cause bleeding on hit. Explosives Major
Soothing Detonation Soothing Detonation Heal nearby allies when using a tool belt skill. Inventions major
Static Discharge Static Discharge Discharge a bolt of lightning whenever you use a tool belt skill. Tools Major
Steel-Packed Powder Steel-Packed Powder Explosions cause vulnerability. Explosives Minor
Streamlined Kits Streamlined Kits Equipping an Engineering Kit creates an attack or spell and grants you swiftness. Tools Major
Takedown Round Takedown Round Deal increased strike damage while your endurance is not full. Tools Major
Thermal Vision Thermal Vision Skilled Marksman.png Gain expertise. Increase your outgoing condition damage when you inflict burning. Firearms major
Transmute Transmute Drink a Lesser Elixir C when you use a healing skill. Alchemy Minor
Page Name Icon Description Trait Line Type
Auspicious Anguish Auspicious Anguish Convert damaging conditions to boons whenever you gain Distortion or become disabled.
This trait can only trigger when disabled once per interval.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Chaos Major
Blinding Dissipation Blinding Dissipation Shatter skill 2 inflicts blindness. Dueling Major
Blurred Inscriptions Blurred Inscriptions Signets have improved active effects, and activating one grants you distortion. Inspiration Major
Bountiful Blades Bountiful Blades Imagined Burden.png Improves greatsword skills. Mirror Blade bounces additional times, and Phantasmal Berserker summons an additional berserker and deals less damage. Domination Major
Bountiful Disillusionment Bountiful Disillusionment Gain stability when you use a Shatter skill. Grant an additional boon to nearby allies based on which Shatter is used. Chaos Major
Chaotic Interruption Chaotic Interruption When you interrupt a foe, recharge one of your equipped-weapon skills at random.
Only affects weapon skills that are recharging.
Chaos Major
Chaotic Persistence Chaotic Persistence Gain concentration and expertise while affected by regeneration. Chaos Minor
Chaotic Potency Chaotic Potency Gain condition damage. Gain additional condition damage while wielding a staff. Staff and trident skills gain reduced recharge. Chaos Major
Chaotic Transference Chaotic Transference When you grant chaos aura to yourself, grant it to nearby allies. When you apply chaos aura to an ally, grant them boons. Chaos Major
Compounding Power Compounding Power Creating an illusion increases your outgoing damage and condition damage for a short duration.

Virtuoso: Triggers when stocking a blade.
Illusions Minor
Critical Infusion Critical Infusion Gain vigor when delivering a critical hit. Dueling Minor
Cry of Pain Cry of Pain Shatter skill 2 inflicts more stacks of confusion for an increased duration. Illusions Minor
Dazzling Dazzling Dazing or stunning a foe also applies vulnerability. Domination Minor
Deceptive Evasion Deceptive Evasion Create a clone at your current position when you dodge. Dueling Major
Desperate Decoy Desperate Decoy Cloak and leave a clone of yourself behind when struck while below the health threshold. Dueling Major
Duelist's Discipline Duelist's Discipline Pistol attacks from you and your illusions have a chance to cause bleeding. Interrupting a foe recharges pistol skills.
This trait can only reduce recharge on enemies with defiance bars once per interval.
Dueling Major
Ego Restoration Ego Restoration Create a clone when you use a healing skill. Inspiration Major
Egotism Egotism Temporal Enchanter.png Deal increased strike damage to foes with a lower health percentage than you. Domination Major
Empowered Illusions Empowered Illusions Illusions deal increased strike damage. Domination Major
Escape Artist Escape Artist When a phantasm is created, grant it distortion. Illusions Major
Evasive Mirror Evasive Mirror Reflect projectiles after a successful evasion. Dueling Major
Fencer's Finesse Fencer's Finesse Gain a stacking ferocity effect when you or one of your illusions strikes with a one-handed sword or a spear. Reduces recharge on sword and spear skills. Dueling Major
Fragility Fragility Deal increased strike damage for each stack of vulnerability on your target. Domination Minor
Furious Interruption Furious Interruption Gain quickness when you interrupt a foe. Domination Major
Illusion of Vulnerability Illusion of Vulnerability Inflict vulnerability when you interrupt a foe.
This trait can only affect enemies with defiance bars once per interval.
Domination Minor
Illusionary Defense Illusionary Defense Grant protection to nearby allies when you use a Shatter skill. Chaos Major
Illusionary Inspiration Illusionary Inspiration Increase healing to other allies. Summoning an illusion heals all allies around you.

Virtuoso: Triggers when stocking a blade.
Inspiration minor
Illusionary Membrane Illusionary Membrane Gain chaos aura when you use Shatter skill 2. While you have chaos aura, condition damage you deal is increased. Chaos Minor
Ineptitude Ineptitude Interrupting a foe inflicts blind, and blinding a foe inflicts confusion.
This trait can only activate on enemies with defiance bars once per interval.
Dueling Major
Inspiring Distortion Inspiring Distortion Grant aegis to other nearby allies whenever you give yourself distortion or use Shatter skill 4. Inspiration Minor
Maim the Disillusioned Maim the Disillusioned Shatter skills inflict torment on hit. Illusions Major
Malicious Sorcery Malicious Sorcery Confusion you inflict has increased duration. When you dodge an attack, inflict confusion on your attacker. Illusions Major
Master Fencer Master Fencer Grant fury to yourself and nearby allies when you critically strike an enemy. Dueling Minor
Master of Fragmentation Master of Fragmentation Your Shatter skills are improved. Illusions Major
Master of Manipulation Master of Manipulation Manipulations grant aegis to yourself and nearby allies. Chaos Major
Master of Misdirection Master of Misdirection Shatter skills gain recharge reduction. Illusions Minor
Medic's Feedback Medic's Feedback Cast Feedback while reviving an ally. Feedback revives allies inside its dome. Inspiration Major
Mender's Purity Mender's Purity Cast Lesser Power Cleanse when you use a healing skill. Inspiration Minor
Mental Anguish Mental Anguish Shatter skills deal more damage. This bonus damage is doubled against foes that are not activating skills. Domination Major
Mental Defense Mental Defense Shatter skill 4 grants boons and breaks allies out of stuns. Inspiration Major
Metaphysical Rejuvenation Metaphysical Rejuvenation Grant regeneration to nearby allies when you use a healing skill. Chaos Minor
Method of Madness Method of Madness Cast Lesser Chaos Storm when you use a healing skill. Chaos Major
Persistence of Memory Persistence of Memory When a phantasm becomes a clone, it transfers its boons to you. Illusions Major
Phantasmal Force Phantasmal Force Mistrust.png Phantasms deal increased strike damage for each stack of might you have. Gain might when your phantasms become clones. Illusions Major
Phantasmal Fury Phantasmal Fury Your phantasms have fury. Dueling Major
Phantasmal Haste Phantasmal Haste Phantasms spawn with quickness. Gain quickness when you create a phantasm. Illusions Major
Power Block Power Block Interrupts deal damage and inflict weakness. Enemy skills that you interrupt have an increased cooldown.
Cannot increase recharge of skills with no recharge or skills on creatures with defiance bars.
This trait can only damage enemies with defiance bars once per interval.
Domination Major
Prismatic Understanding Prismatic Understanding Increased stealth duration from mesmer skills. Gain random boons while you are in stealth. Chaos Major
Rending Shatter Rending Shatter Shatter skills inflict vulnerability on hit. Domination Major
Restorative Illusions Restorative Illusions Heal and cleanse conditions from yourself and nearby allies when you use a Shatter skill. Inspiration Major
Restorative Mantras Restorative Mantras Heals allies around you when you use a charge of a Mantra. Inspiration Major
Sharper Images Sharper Images Illusions inflict bleeding on critical hits. Dueling Minor
Shatter Storm Shatter Storm Shattered Strength.png Shatter skill 1 becomes an ammo skill. Illusions Major
Shattered Concentration Shattered Concentration Shatter skills also remove a boon on hit. Domination Major
Superiority Complex Superiority Complex Harmonious Mantras.png Your critical hits deal more damage. Critical hit damage against disabled foes, or foes below the health threshold, is further increased.
Disabled foes are affected by stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, or launch.
Dueling Major
Sympathetic Visage Sympathetic Visage Phantasms take your conditions from allies near you when summoned. Inspiration Major
Temporal Enchanter Temporal Enchanter Protected Phantasms.png Glamour skills last longer. When you cast a glamour, allies near the glamour gain resistance and superspeed. Inspiration Major
The Pledge The Pledge Flame bursts from torch skills inflict additional burning. Illusions Major
Vicious Expression Vicious Expression Confounding Suggestions.png You and your illusions deal increased strike damage to foes without boons. Disabling a foe removes boons from them.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Domination Major
Warden's Feedback Warden's Feedback Focus weapon skills reflect projectiles. Reduces recharge on focus weapon skills. Inspiration Major