User:Stanz/Sandbox/Trait Test
From Guild Wars 2 Wiki
Jump to navigationJump to search
Page | Name | Icon | Description | Trait Line | Type |
---|---|---|---|---|---|
Adrenal Health | Adrenal Health | Gain health based on adrenaline spent. | Defense | Minor | |
Aggressive Onslaught | Aggressive Onslaught | Gain quickness when you disable an enemy. While you have quickness, your movement speed is increased. This stacks with other movement speed increases. | Strength | Major | |
Axe Mastery | Axe Mastery | Gain ferocity. Gain additional ferocity when wielding an axe. Axe skills gain reduced recharge and grant adrenaline when critically striking. | Discipline | Major | |
Berserker's Power | Berserker's Power | Gain increased strike damage when you use a burst skill; this damage increase is based on your adrenaline. | Strength | Major | |
Blademaster | Blademaster | Gain expertise. Gain condition damage while wielding a sword. Sword skills gain reduced recharge. | Arms | Major | |
Bloodlust | Bloodlust | You have a chance to inflict bleeding on critical hits, and bleeds that you apply last longer. | Arms | Minor | |
Body Blow | Body Blow | Stuns, dazes, knockbacks, pulls, pushes, and launches inflict bleeding and weakness. | Strength | Major | |
Brave Stride | Brave Stride | Death from Above.png | Movement skills grant stability when used. | Strength | Major |
Brawler's Recovery | Brawler's Recovery | Remove conditions when you swap weapons. | Discipline | Major | |
Building Momentum | Building Momentum | Burst skills restore endurance on hit. | Strength | Minor | |
Burst Mastery | Burst Mastery | Burst skills deal more damage, grant swiftness, and restore a portion of adrenaline spent. | Discipline | Major | |
Burst Precision | Burst Precision | Burst skills have an increased critical chance. Gain bonus critical-hit chance and ferocity for a duration when you hit with a burst skill. Duration is based on adrenaline spent. | Arms | Major | |
Cleansing Ire | Cleansing Ire | Gain adrenaline when hit. Remove a condition when you hit with a burst skill, then remove an additional condition for every bar of adrenaline spent. | Defense | Major | |
Crack Shot | Crack Shot | Your longbow, rifle, and harpoon gun weapon skill 1 attacks are enhanced. | Discipline | Major | |
Cull the Weak | Cull the Weak | Deal strike damage to weakened foes. Burst skills inflict weakness. Can only occur once per interval per target for multihit burst skills. | Defense | Major | |
Deep Strikes | Deep Strikes | Gain condition damage when you have fury. You have increased chance to critically strike against bleeding foes. | Arms | Minor | |
Defy Pain (warrior trait) | Defy Pain | Cast Lesser Endure Pain when you use an elite skill. | Defense | Major | |
Destruction of the Empowered | Destruction of the Empowered | Deal increased strike damage per boon on your target. | Discipline | Major | |
Dogged March | Dogged March | Reduce the duration of movement-impeding conditions and gain regeneration when you are affected by one of these conditions. | Defense | Major | |
Doubled Standards | Doubled Standards | Banners grant resolution to allies when they are dropped. Pulsing boons applied through banners last longer. | Discipline | Major | |
Dual Wielding | Dual Wielding | Attack speed is increased when wielding a main-hand weapon in your offhand. | Arms | Major | |
Empower Allies | Empower Allies | While you are in combat, grant might to yourself and nearby allies each interval. Soldier's Focus gains increased radius. | Tactics | Major | |
Empowered | Empowered | Deal increased strike damage for every boon on you. | Tactics | Minor | |
Fast Hands | Fast Hands | Weapon-swapping recharges faster. | Discipline | Minor | |
Forceful Greatsword | Forceful Greatsword | Gain power and a chance to gain might on critical strike. Double these bonuses while wielding a greatsword or spear. Greatsword and spear skills recharge faster. | Strength | Major | |
Furious | Furious | Critical hits grant bonus adrenaline and gain a stacking condition damage effect. | Arms | Major | |
Furious Burst | Furious Burst | Precise Strikes.png | Gain fury when you swap weapons. Fury gives an increased critical chance. | Arms | Minor |
Great Fortitude | Great Fortitude | Gain vitality and ferocity based on a percentage of your power. | Strength | Major | |
Hardened Armor | Hardened Armor | Gain resolution when you block or are struck by a critical hit. Strike damage taken is reduced by a percentage while you have resolution. | Defense | Minor | |
Heightened Focus | Heightened Focus | Gain quickness and recharge your Burst skills when you strike a foe that is below the health threshold. | Discipline | Major | |
Last Stand | Last Stand | Stances grant vigor and barrier when activated, and they have increased duration. | Defense | Major | |
Leg Specialist | Leg Specialist | Immobilize a target when you cripple them with a skill. Deal increased strike damage to foes affected with movement-impairing conditions. | Tactics | Major | |
Marching Orders (trait) | Marching Orders | Periodically gain Soldier's Focus. Hitting with a burst skill expends Soldier's Focus to grant might to nearby allies. | Tactics | Minor | |
Martial Cadence | Martial Cadence | Soldier's Focus grants boons to affected allies | Tactics | Major | |
Mending Might | Mending Might | Applying might to an ally heals you. | Tactics | Minor | |
Merciless Hammer | Merciless Hammer | Hammer and mace skills deal increased damage when striking a disabled or defiant foe. Gain adrenaline when you disable a foe. Disables include stun, taunt, daze, knockback, pull, knockdown, sink, float, fear, and launch. |
Defense | Major | |
Might Makes Right | Might Makes Right | Distracting Strikes.png | Gain health and endurance whenever you apply might to yourself. | Strength | Major |
Opportunist | Opportunist | Gain fury and adrenaline when you immobilize or disable a foe. | Arms | Major | |
Peak Performance | Peak Performance | Deal increased strike damage. Physical skills further increase all outgoing strike damage for a period of time. | Strength | Major | |
Phalanx Strength | Phalanx Strength | When you grant yourself might, grant it to nearby allies as well. | Tactics | Major | |
Pinnacle of Strength | Pinnacle of Strength | Stick and Move.png | Might applied to you grants more power. Your critical-hit chance is increased. | Strength | Minor |
Reckless Dodge | Reckless Dodge | Damage foes at the end of a dodge roll. | Strength | Minor | |
Resilient Roll | Resilient Roll | Gain resistance when you dodge. | Defense | Major | |
Restorative Strength | Restorative Strength | Using a heal skill grants might. | Strength | Major | |
Roaring Reveille | Roaring Reveille | Warhorn skills apply additional boons. Your concentration is increased. | Tactics | Major | |
Shield Master | Shield Master | Reflect missiles whenever you are blocking. Gain adrenaline when you block an attack or reflect a missile. | Defense | Major | |
Shrug It Off | Shrug It Off | Use "Shake It Off!" automatically when you have a number of conditions on you. Removing a damaging condition from an ally heals them. | Tactics | Major | |
Signet Mastery | Signet Mastery | Signets grant a stacking ferocity boon on use. Cast Lesser Signet of Might when striking a foe below the health threshold. | Arms | Major | |
Soldier's Comfort | Soldier's Comfort | Soldier's Focus heals affected allies and grants them protection. | Tactics | Major | |
Stalwart Focus | Stalwart Focus | Increase your incoming healing effectiveness and healing to other allies. | Discipline | Major | |
Stalwart Strength | Stalwart Strength | Gain stability when you disable a foe. Deal increased strike damage while you have stability. | Defense | Major | |
Sundering Burst | Sundering Burst | Rending Strikes.png | Burst skills inflict vulnerability if they hit and inflict additional vulnerability if the attack is a critical hit. Can only occur once per interval per target for multihit burst skills. |
Arms | Major |
Thick Skin | Thick Skin | Gain protection when you use a healing skill. | Defense | Minor | |
Unsuspecting Foe | Unsuspecting Foe | Increased critical-hit chance against disabled or defiant foes. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. |
Arms | Major | |
Versatile Power | Versatile Power | Gain might on weapon swap. Burst skills gain reduced recharge. | Discipline | Minor | |
Versatile Rage | Versatile Rage | Gain adrenaline on weapon swap. | Discipline | Minor | |
Vigorous Shouts | Vigorous Shouts | Shout skills heal allies. Gain healing power based on your power. | Tactics | Major | |
Warrior's Cunning | Warrior's Cunning | Deal increased strike damage to foes above the health threshold. Also deal more damage to foes with barrier. Damage bonuses do not stack. |
Tactics | Major | |
Warrior's Sprint | Warrior's Sprint | Run faster while wielding melee weapons, and deal increased strike damage while you have swiftness. Movement skills break immobilization when used. | Discipline | Major | |
Wounding Precision | Wounding Precision | Berserker's Fury.png | Gain expertise based on your precision. | Arms | Major |
Page | Name | Icon | Description | Trait Line | Type |
---|---|---|---|---|---|
Allies' Aid | Allies' Aid | Cast "Search and Rescue!" when you begin reviving an ally. | Nature Magic | Major | |
Alpha Focus | Alpha Focus | Your opening strikes inflict cripple on your foes. | Marksmanship | Minor | |
Ambidexterity | Ambidexterity | Gain condition damage. Gain additional condition damage while wielding a torch, dagger, or mace. Torch and dagger skills recharge faster. | Wilderness Survival | Major | |
Beastly Warden | Beastly Warden | Beast abilities taunt nearby foes. | Beastmastery | Major | |
Bountiful Hunter | Bountiful Hunter | You deal increased strike damage for each boon affecting you. Your pet deals increased strike damage for each boon affecting it. | Nature Magic | Major | |
Brutish Seals | Brutish Seals | Activating a Signet grants might and fury to nearby allies. | Marksmanship | Major | |
Child of Earth | Child of Earth | Create muddy terrain [sic] when you use a healing skill. | Wilderness Survival | Major | |
Clarion Bond | Clarion Bond | Cast Lesser Call of the Wild when you swap pets. | Marksmanship | Major | |
Companion's Defense | Companion's Defense | You and your pet gain protection when you dodge roll. | Wilderness Survival | Minor | |
Empathic Bond | Empathic Bond | Using a Beast trait[sic] removes conditions from you and your pet. Swapping pets recharges this trait. |
Wilderness Survival | Major | |
Evasive Purity | Evasive Purity | Dodging removes a damaging condition and a non-damaging condition from you. | Nature Magic | Major | |
Farsighted | Farsighted | Steady Focus.png | Ranger weapon skills deal increased strike damage. Damage is further increased for foes above the range threshold. | Marksmanship | Major |
Fortifying Bond | Fortifying Bond | When you gain a boon, it is shared with your pet. | Nature Magic | Minor | |
Furious Grip | Furious Grip | Gain fury when swapping weapons in combat. | Skirmishing | Minor | |
Go for the Eyes | Go for the Eyes | Nearby foes are blinded by Beast abilities. | Beastmastery | Major | |
Hidden Barbs | Hidden Barbs | Bleeding you inflict is more dangerous. | Skirmishing | Major | |
Honed Axes | Honed Axes | You and your pet gain ferocity. Axe skills gain reduced recharge, and you gain additional ferocity while wielding an axe. | Beastmastery | Major | |
Hunter's Gaze | Hunter's Gaze | Gain might when you strike a foe based on their health percent. | Marksmanship | Major | |
Hunter's Tactics | Hunter's Tactics | You deal more damage and have an increased chance to critically strike while attacking from behind or the side or when striking a defiant foe. | Skirmishing | Minor | |
Invigorating Bond | Invigorating Bond | Beast skills heal allies around the ranger. | Nature Magic | Major | |
Lead the Wind | Lead the Wind | Your longbow and harpoon-gun skills pierce and recharge faster. Striking foes beyond the range threshold grants boons. | Marksmanship | Major | |
Light on your Feet | Light on your Feet | Damage and condition duration are increased after dodging or using Quick Shot. Short bow skills pierce and gain recharge reduction, and their attacks from behind or while flanking or against defiant foes are improved. | Skirmishing | Major | |
Lingering Magic | Lingering Magic | You and your pet gain increased concentration. Regeneration you apply is more effective. | Nature Magic | Minor | |
Loud Whistle | Loud Whistle | While your health is above the threshold, your pet deals increased strike damage. Your pet swap gains recharge reduction. | Beastmastery | Minor | |
Moment of Clarity | Moment of Clarity | Gain an attack of opportunity for you and your pet on interrupting a foe. Daze and stun durations that you inflict last longer. This trait can only grant an attack of opportunity against enemies with defiance bars once per interval. |
Marksmanship | Major | |
Natural Healing (ranger trait) | Natural Healing | Your pet recovers health each interval. | Beastmastery | Major | |
Natural Vigor | Natural Vigor | You recover endurance more quickly. | Wilderness Survival | Minor | |
Nature's Vengeance | Nature's Vengeance | Spirits slam again when they finish shaking. | Nature Magic | Major | |
Oakheart Salve | Oakheart Salve | Gain regeneration when you are inflicted with bleeding, poison, or burning. While you have regeneration, you take reduced strike damage. | Wilderness Survival | Major | |
Opening Strike | Opening Strike | You and your pet inflict vulnerability with your first strike when entering combat. | Marksmanship | Minor | |
Pack Alpha | Pack Alpha | Your pet's attributes are improved and pet skills gain recharge reduction. Improved attributes are power, condition damage, precision, toughness, and vitality. |
Beastmastery | Minor | |
Pet's Prowess | Pet's Prowess | Your pet moves faster and deals more damage on critical hits. | Beastmastery | Minor | |
Poison Master | Poison Master | Upon using a Beast ability, your pet's next attack will inflict poison; your poison damage is increased. | Wilderness Survival | Major | |
Potent Ally | Potent Ally | You and your pet each grant might to the other when critically striking a foe. | Beastmastery | Major | |
Precise Strike | Precise Strike | Opening Strike has an increased chance to critically strike. | Marksmanship | Minor | |
Predator's Onslaught | Predator's Onslaught | You and your pet deal increased strike damage to disabled, defiant, or movement-impaired foes. Affected conditions are stun, taunt, daze, cripple, fear, immobilize, and chilled. |
Marksmanship | Major | |
Primal Reflexes | Primal Reflexes | When you successfully evade an attack, gain vigor. | Skirmishing | Major | |
Protective Ward | Protective Ward | Cast Lesser "Guard!" when you swap pets. | Nature Magic | Major | |
Quick Draw | Quick Draw | When swapping weapons, the next ranger weapon skill you use will recharge faster. | Skirmishing | Major | |
Refined Toxins | Refined Toxins | While you are above the health threshold, your strikes inflict poison. While your pet's health is above the health threshold, its strikes inflict poison. | Wilderness Survival | Major | |
Rejuvenation | Rejuvenation | Beast skills now grant regeneration around the ranger. | Nature Magic | Minor | |
Remorseless | Remorseless | Regain opening strike whenever you gain fury. Opening strike deals more damage. | Marksmanship | Major | |
Resounding Timbre | Resounding Timbre | Commands apply additional boons around you. | Beastmastery | Major | |
Rugged Growth | Rugged Growth | You and your pet recover health while affected by protection. | Wilderness Survival | Minor | |
Shared Anguish | Shared Anguish | After you swap pets, you and your pet gain stability. | Wilderness Survival | Major | |
Sharpened Edges | Sharpened Edges | You and your pet have a chance to cause bleeding on critical hits. | Skirmishing | Major | |
Spirited Arrival | Spirited Arrival | Vigorous Training.png | Grant boons to nearby allies when swapping pets. | Nature Magic | Major |
Spotter | Spotter | While you are in combat, grant fury to yourself and nearby allies each interval. | Skirmishing | Major | |
Stoneform | Stoneform | Use Lesser Signet of Stone when you use an elite skill. | Marksmanship | major | |
Strider's Strength | Strider's Strength | You and your pet gain power. Gain additional power while wielding a sword. Successfully evading an attack grants might. | Skirmishing | Major | |
Tail Wind | Tail Wind | Gain swiftness when swapping weapons in combat. | Skirmishing | Minor | |
Taste for Danger | Taste for Danger | Gain increased vitality. You and your pet gain expertise based on vitality. | Wilderness Survival | Major | |
Trapper's Expertise | Trapper's Expertise | Increase the duration of boons and conditions applied by traps. Offensive traps inflict cripple. | Skirmishing | Major | |
Two-Handed Training | Two-Handed Training | Greatsword and spear skills deal more damage and recharge faster. Gain fury when you disable a foe. | Beastmastery | Major | |
Vicious Quarry | Vicious Quarry | Fury grants ferocity and additional increased critical strike chance. When struck while below the health threshold, gain fury. | Skirmishing | Major | |
Wellspring | Wellspring | Grant regeneration to nearby allies when you use a healing skill. You and your pet gain healing power based on power. | Nature Magic | Major | |
Wilderness Knowledge | Wilderness Knowledge | Survival skills grant fury and remove conditions. | Wilderness Survival | Major | |
Wilting Strike | Wilting Strike | Beast abilities inflict weakness on those struck. This effect will only occur once on each target struck by an ability. |
Beastmastery | Major | |
Windborne Notes | Windborne Notes | Grant nearby allies regeneration when you use a warhorn skill. Heal allies when you grant them regeneration. | Nature Magic | Major | |
Zephyr's Speed (ranger) | Zephyr's Speed | Cast Lesser Quickening Zephyr when you swap pets. | Beastmastery | Major |
Page | Name | Icon | Description | Trait Line | Type |
---|---|---|---|---|---|
Armored Shroud | Armored Shroud | Gain carapace when entering shroud. | Death Magic | Minor | |
Awaken the Pain | Awaken the Pain | Might grants you more power and less condition damage. Gain might when entering shroud. | Spite | Major | |
Banshee's Wail | Banshee's Wail | Warhorn skills gain increased effect duration. | Blood Magic | Major | |
Barbed Precision | Barbed Precision | Critical hits have a chance to cause bleeding. Increases bleed duration. | Curses | Minor | |
Beyond the Veil | Beyond the Veil | Take reduced condition damage while at or above the threshold of carapace stacks. | Death Magic | Minor | |
Bitter Chill | Bitter Chill | Chilling a foe inflicts vulnerability. | Spite | Major | |
Blood Bank | Blood Bank | Gaining health grants a proportionate amount of barrier. Conversion amount increases while at full health. | Blood Magic | Major | |
Blood Bond | Blood Bond | Cast Lesser Signet of Vampirism on your foe when you inflict bleeding on them that matches or exceeds the threshold. | Blood Magic | Major | |
Chill of Death | Chill of Death | Cast Lesser Spinal Shivers on a foe when attacking them while their health is below the threshold. | Spite | Major | |
Chilling Darkness | Chilling Darkness | Blinding a target will also apply chill. | Curses | Major | |
Close to Death | Close to Death | Deal increased strike damage to enemies below the health threshold. | Spite | Major | |
Corrupter's Fervor | Corrupter's Fervor | Inflicting a condition on a foe grants carapace. Gain pulsing protection while at or above the carapace threshold. | Death Magic | Major | |
Dark Defiance | Dark Defiance | If you are disabled, gain protection. Incoming condition damage is reduced while you have protection. Disables include stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, and launch. |
Death Magic | Major | |
Deadly Strength | Deadly Strength | Carapace stacks grant power and condition damage. | Death Magic | Major | |
Death's Embrace | Death's Embrace | Deal increased strike damage while downed. Inflict vulnerability when you strike a foe below the health threshold. Cannot apply vulnerability to the same target more than once per interval. |
Spite | Minor | |
Death Nova | Death Nova | When you or one of your minions is downed, create a Poison Nova. Summon a jagged horror when you kill a foe. | Death Magic | Major | |
Death Perception | Death Perception | Gain increased critical-strike chance. Gain increased critical-strike damage while in shroud. | Soul Reaping | Major | |
Dhuumfire | Dhuumfire | Shroud skill 1 inflicts burning on your target. | Soul Reaping | Major | |
Dread | Dread | Unholy Fervor.png | Inflicting fear on a foe gives you boons. Shroud skill 3 partially recharges when you defeat foes. | Spite | Major |
Eternal Life | Eternal Life | Gain life force every interval up to the threshold when not in shroud. Gain protection when you enter shroud. | Soul Reaping | Major | |
Fear of Death | Fear of Death | Your fear effects have increased durations. Inflicting fear generates life force. | Soul Reaping | Major | |
Flesh of the Master | Flesh of the Master | Minions have increased health. Gain carapace for each minion you control. Your minions are destroyed when this trait is reassigned. |
Death Magic | Major | |
Furious Demise | Furious Demise | Gain fury when entering shroud. Gain additional precision. | Curses | Minor | |
Gluttony | Gluttony | Increases the amount of life force gained from all sources. | Soul Reaping | Minor | |
Insidious Disruption | Insidious Disruption | Disabling a foe inflicts torment on them. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. |
Curses | Major | |
Last Rites | Last Rites | As long as you are not downed, allies near you do not bleed out if they are downed. Gain healing power based on your current health. | Blood Magic | Minor | |
Life from Death | Life from Death | Heal allies in an area when you exit shroud. Increase healing to other allies. | Blood Magic | Major | |
Lingering Curse | Lingering Curse | Your condition damage is increased. Conditions inflicted by scepter skills have longer durations, and Feast of Corruption becomes Devouring Darkness. | Curses | Major | |
Mark of Evasion | Mark of Evasion | Leave a Mark of Blood when you dodge. | Blood Magic | Minor | |
Master of Corruption | Master of Corruption | Corruptions gain reduced recharge time and inflict additional conditions on you. | Curses | Major | |
Necromantic Corruption | Necromantic Corruption | Minions deal more damage and take conditions from you. When a minion attacks, it transfers conditions to its target. There is a 10 second cooldown per minion. |
Death Magic | Major | |
Overflowing Thirst | Overflowing Thirst | Gain life force when you strike a foe with a dagger. | Blood Magic | Major | |
Parasitic Contagion | Parasitic Contagion | A percentage of your condition damage heals you. Healing will not occur while life force replaces health. |
Curses | Major | |
Path of Corruption | Path of Corruption | Shroud skill 2 now additionally converts boons into conditions. | Curses | Major | |
Plague Sending | Plague Sending | Your first attack after entering shroud transfers conditions. Only activates if you have conditions. |
Curses | Major | |
Putrid Defense | Putrid Defense | Poison damage is increased. Applying poison grants carapace. | Death Magic | Major | |
Reaper's Might | Reaper's Might | Shroud skill 1 grants might. | Spite | Minor | |
Ritual of Life | Ritual of Life | Cast Lesser Well of Blood when reviving an ally. Wells of Blood revive allies every pulse. | Blood Magic | Major | |
Shrouded Removal | Shrouded Removal | Lose a condition when you enter shroud and every few seconds while you remain in shroud. Gain carapace when removing conditions from yourself. | Death Magic | Major | |
Signets of Suffering | Signets of Suffering | Signets remove boons from affected foes. | Spite | Major | |
Sinister Shroud | Sinister Shroud | Shroud skills gain reduced recharge. | Soul Reaping | Minor | |
Siphoned Power | Siphoned Power | Gain might when you strike a foe below the health threshold. | Spite | Minor | |
Soul Barbs | Soul Barbs | Entering or exiting shroud increases all damage you deal for a duration. | Soul Reaping | Major | |
Soul Battery | Soul Battery | Maximum life force is increased. | Soul Reaping | Minor | |
Soul Comprehension | Soul Comprehension | Your passive life-force generation from nearby deaths is increased. Kills grant carapace. When you enter shroud, gain life-force per stack of carapace. | Death Magic | Minor | |
Soul Marks | Soul Marks | Marks become unblockable and generate life force when triggered. | Soul Reaping | Major | |
Speed of Shadows | Speed of Shadows | Entering shroud grants swiftness and removes movement-impairing conditions. | Soul Reaping | Major | |
Spiteful Renewal | Spiteful Renewal | Consume conditions to gain health when you use a healing skill. | Spite | Major | |
Spiteful Spirit | Spiteful Spirit | Strike around you when entering shroud. | Spite | Major | |
Spiteful Talisman | Spiteful Talisman | Deal increased strike damage to foes with no boons. Focus and axe skills recharge faster. | Spite | Major | |
Target the Weak | Target the Weak | Increases critical-hit chance for each condition on the foe. Gain condition damage based on your precision. | Curses | Minor | |
Terror | Terror | Fear you inflict deals damage each second. | Curses | Major | |
Transfusion | Transfusion | Shroud skill 4 heals and partially revives nearby allies. Up to five nearby downed allies are teleported to you upon using shroud skill 4. | Blood Magic | Major | |
Unholy Martyr | Unholy Martyr | Entering shroud transfers conditions from allies to you. Exiting shroud consumes conditions currently on you and converts them to life force. | Blood Magic | Major | |
Unholy Sanctuary | Unholy Sanctuary | Regenerate health while in shroud. If your life force is above the threshold, your shroud will activate if you would take a lethal blow. | Death Magic | Major | |
Unyielding Blast | Unyielding Blast | Shroud skill 1 inflicts vulnerability. | Soul Reaping | Major | |
Vampiric | Vampiric | Siphon health whenever you hit a foe. Minions siphon health and transfer it to you. | Blood Magic | Minor | |
Vampiric Presence | Vampiric Presence | You and your nearby allies siphon health with attacks. This effect increases while in Shroud. | Blood Magic | Major | |
Vital Persistence | Vital Persistence | Gain Vitality. Your incoming healing is increased. | Soul Reaping | Major | |
Weakening Shroud | Weakening Shroud | Cast Lesser Enfeeble when entering shroud. Critical hits inflict weakness. | Curses | Major |
Page | Name | Icon | Description | Trait Line | Type |
---|---|---|---|---|---|
Absolute Resolve | Absolute Resolve | Activating Virtue skill 2 removes conditions from nearby allies. Virtue skill 2's passive effect is stronger. | Virtues | Major | |
Altruistic Healing | Altruistic Healing | Heal yourself when you grant a boon to an ally. | Valor | Major | |
Amplified Wrath | Amplified Wrath | Burning you inflict deals increased damage. Burning duration applied by the passive effect of Virtue skill 1 is increased. | Radiance | Major | |
Battle Presence | Battle Presence | Nearby allies gain the passive effect of Virtue skill 2. Willbender: Heal allies when your Resolve effect triggers. |
Virtues | Major | |
Communal Defenses | Communal Defenses | Blocking an attack grants aegis to nearby allies. | Valor | Major | |
Empowering Might | Empowering Might | Grant might to nearby allies when you critically strike. | Honor | Major | |
Eternal Armory | Eternal Armory | Expeditious Spirit.png | Spirit Weapons gain additional casts and burn foes with their first strike. | Zeal | Major |
Fiery Wrath | Fiery Wrath | Deal increased strike damage to burning foes. | Zeal | Major | |
Focus Mastery | Focus Mastery | Focus skills grant you protection and gain reduced recharge. | Valor | Major | |
Force of Will | Force of Will | Gain increased vitality. Healing others is improved based on a percentage of your vitality. | Honor | Major | |
Furious Focus | Furious Focus | While you have fury, your attacks inflict vulnerability. | Zeal | Major | |
Glacial Heart | Glacial Heart | Mighty Blow becomes Glacial Blow. Chill and damage foes that you disable. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. |
Virtues | Major | |
Healer's Resolution | Healer's Resolution | Gain resolution when using a heal skill. | Radiance | Major | |
Honorable Staff | Honorable Staff | Gain concentration. Gain additional concentration while wielding a staff. Staff skills recharge time is reduced. | Honor | Major | |
Indomitable Courage | Indomitable Courage | The active effect of Virtue skill 3 breaks stun and grants stability to nearby allies. Its passive effect gains a shorter interval. | Virtues | Major | |
Inner Fire | Inner Fire | Gain fury when you strike a foe that has burning stacks over the threshold. | Radiance | Major | |
Inspired Virtue | Inspired Virtue | Virtues apply boons to allies when activated. Deal increased strike damage for each boon on you. | Virtues | Minor | |
Inspiring Virtue | Inspiring Virtue | Virtuous Solace.png | Strike damage dealt is increased after activating a virtue. | Virtues | Major |
Invigorated Bulwark | Invigorated Bulwark | Increase your healing to other allies each time you block an attack. Mace skills gain reduced recharge and their boons gain increased duration. | Honor | Major | |
Justice is Blind | Justice is Blind | Gain a light aura and blind nearby foes when you activate Virtue skill 1. | Radiance | Minor | |
Kindled Zeal | Kindled Zeal | Gain condition damage based on your power. | Zeal | Major | |
Master of Consecrations | Master of Consecrations | Consecrations gain increased duration. | Virtues | Major | |
Might of the Protector | Might of the Protector | Gain might when you block attacks. | Valor | Minor | |
Monk's Focus | Monk's Focus | Meditation skills heal you and grant fury to nearby allies. | Valor | Major | |
Perfect Inscriptions | Perfect Inscriptions | Signets gain improved passive effects and continue to grant their passive bonuses while recharging. | Radiance | Major | |
Permeating Wrath | Permeating Wrath | The passive effect of Virtue skill 1 triggers more quickly and now burns in an area. | Virtues | Major | |
Power of the Virtuous | Power of the Virtuous | Gain condition damage based on your vitality. Virtues gain reduced recharge. | Virtues | Minor | |
Protective Reviver | Protective Reviver | Cast Lesser Shield of Absorption when you begin reviving an ally. Shield of Absorption revives allies when it detonates. | Honor | Major | |
Protector's Restoration | Protector's Restoration | Cast Lesser Symbol of Protection when you use a healing skill. | Honor | Major | |
Pure of Heart | Pure of Heart | Aegis heals when it blocks an attack. | Honor | Major | |
Pure of Voice | Pure of Voice | Shout skills convert conditions to boons on allies. | Honor | Major | |
Purity of Body | Purity of Body | Your Virtue skill 2 passive also regenerates endurance. | Honor | Minor | |
Radiant Fire | Radiant Fire | Zealot's Flame is improved. Burning you inflict has increased duration, and your torch skills gain reduced recharge. | Radiance | Major | |
Radiant Power | Radiant Power | Attacks against burning foes have an increased chance to critically hit. Your ferocity is increased. | Radiance | Minor | |
Redemption | Redemption | Cast Lesser Litany of Wrath when you activate Virtue skill 3. | Valor | Major | |
Renewed Justice | Renewed Justice | Virtue skill 1 is renewed when you kill a foe. | Radiance | Minor | |
Resolute Subconscious | Resolute Subconscious | Gain resolution and aegis when disabled. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. |
Virtues | Major | |
Retribution (trait) | Retribution | Strike damage dealt is increased while you have resolution. | Radiance | Major | |
Right-Hand Strength | Right-Hand Strength | Your precision is increased. Gain increased power while wielding a one-handed weapon in your main hand. | Radiance | Major | |
Righteous Instincts | Righteous Instincts | Radiant Retaliation.png | Resolution increases your chances to critically strike and grants might each interval. | Radiance | Major |
Selfless Daring | Selfless Daring | The end of your dodge roll heals nearby allies. | Honor | Minor | |
Shattered Aegis | Shattered Aegis | When an aegis you applied blocks an attack, it unleashes a Mystic Rebuke. | Zeal | Major | |
Smiter's Boon | Smiter's Boon | Cast Lesser Smite Condition when you use a healing skill. | Valor | Major | |
Stalwart Defender | Stalwart Defender | Gain toughness when wielding a shield, and shield skills gain reduced recharge. | Valor | Major | |
Steadfast Courage | Steadfast Courage | Gain protection when you block an incoming attack with aegis. | Valor | Minor | |
Strength of the Fallen | Strength of the Fallen | Lose conditions every interval. Health degenerates more slowly while downed. | Valor | Major | |
Symbolic Avenger | Symbolic Avenger | Your strike damage is increased whenever your Symbols hit a foe. | Zeal | Major | |
Symbolic Exposure | Symbolic Exposure | Symbols inflict vulnerability on foes. Deal increased strike damage to vulnerable foes. | Zeal | Minor | |
Symbolic Power | Symbolic Power | Symbols deal increased strike damage. | Zeal | Minor | |
Tenacious Defense | Tenacious Defense | Retributive Armor.png | Aegis you grant reduces the recharge time of Virtue skill 3 when it blocks an attack. | Valor | Major |
Unscathed Contender | Unscathed Contender | Strike damage dealt is increased while you have aegis. Strike damage dealt is increased while you are above the health threshold. | Virtues | Major | |
Valorous Defense | Valorous Defense | Gain aegis when you are struck while below the health threshold. | Valor | Minor | |
Vigorous Precision | Vigorous Precision | Gain vigor when you critically strike. | Honor | Minor | |
Virtue of Resolution | Virtue of Resolution | Gain resolution when you activate a Virtue. Resolution you grant has increased duration. | Virtues | Minor | |
Wrath of Justice | Wrath of Justice | Striking an enemy with the damaging effect from Virtue skill 1 casts Lesser Signet of Wrath. | Radiance | Major | |
Wrathful Spirit | Wrathful Spirit | Aegis grants boons when it ends. | Zeal | Major | |
Writ of Persistence | Writ of Persistence | Symbols are improved and heal allies. | Honor | Major | |
Zealot's Resolution | Zealot's Resolution | Cast Lesser Symbol of Resolution when you are struck while below the health threshold. | Zeal | Minor | |
Zealous Blade | Zealous Blade | Your power is increased. Gain additional power while wielding a greatsword. Your greatsword skills have reduced recharge. | Zeal | Major | |
Zealous Scepter | Zealous Scepter | Gain might when your Virtue skill 1 passive effect triggers; gain more might while wielding a scepter. | Zeal | Major |
Page | Name | Icon | Description | Trait Line | Type |
---|---|---|---|---|---|
Assassin's Fury | Assassin's Fury | Gain might when you gain fury. | Critical Strikes | Major | |
Assassin's Reward | Assassin's Reward | Heal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent. | Acrobatics | Major | |
Bountiful Theft | Bountiful Theft | Stealing grants you and all nearby allies vigor. You rip boons from your target and grant them to nearby allies. Grant additional boons to allies if your target has no boons. | Trickery | Major | |
Burst of Agility | Burst of Agility | Use Lesser Haste when attacking a foe from behind or from the side or when they are defiant. | Trickery | Major | |
Cloaked in Shadow | Cloaked in Shadow | Gaining stealth blinds nearby foes. Blinding a foe siphons health from them. | Shadow Arts | Major | |
Cover of Shadow | Cover of Shadow | Gain protection when you enter or exit stealth. This effect also applies to stealth you grant to allies. | Shadow Arts | Major | |
Dagger Training | Dagger Training | Gain bonus power, which is increased when wielding a dagger. | Deadly Arts | Major | |
Deadly Aim (trait) | Deadly Aim | Ankle Shots.png | Your pistol and harpoon gun attacks now pierce, but have reduced strike damage. | Critical Strikes | Major |
Deadly Ambition | Deadly Ambition | Inflict poison when striking a foe with a dual wield attack. Gain increased condition damage. Applies poison once per attack use. |
Deadly Arts | Major | |
Deadly Ambush | Deadly Ambush | Stealing also applies bleeding. Bleeding you inflict deals more damage. | Trickery | Major | |
Don't Stop | Don't Stop | While you have swiftness, movement-impairing conditions have reduced duration. When you gain swiftness, lose a movement-impairing condition. | Acrobatics | Major | |
Even the Odds | Even the Odds | Apply vulnerability when you steal. Gain might when you hit with a stealth attack. | Deadly Arts | Major | |
Executioner | Executioner | Deal increased strike damage when your target is below the health threshold. | Deadly Arts | Major | |
Expeditious Dodger | Expeditious Dodger | Gain swiftness upon dodging. | Acrobatics | Minor | |
Exposed Weakness | Exposed Weakness | Deal increased strike damage to your target for each unique condition on them. | Deadly Arts | Minor | |
Feline Grace | Feline Grace | Gain vigor upon successfully evading an attack. | Acrobatics | Minor | |
Ferocious Strikes (thief) | Ferocious Strikes | Ferocious_Strikes.png | Gain increased critical damage against foes whose health is above the threshold. | Critical Strikes | Minor |
Fluid Strikes | Fluid Strikes | Gain increased strike damage for a period of time when you shadowstep or use a movement skill. | Acrobatics | Minor | |
Guarded Initiation | Guarded Initiation | Movement skills grant resistance. | Acrobatics | Major | |
Hard to Catch | Hard to Catch | Gain endurance when you shadowstep. | Acrobatics | Major | |
Hidden Killer | Hidden Killer | Gain bonus critical-hit chance while stealthed. This bonus lingers for a short duration after you've been revealed. | Critical Strikes | Major | |
Hidden Thief | Hidden Thief | Stealing inflicts blindness. Stealth Attacks inflict weakness. Cannot affect the same target more than once per interval. | Shadow Arts | Major | |
Improvisation | Improvisation | Use stolen skills twice. Reduce the cooldown of all equipped utility skills when you steal. Cooldown effect will only trigger if all utility slots are filled and if at least one of your active utility skills is on cooldown. Does not affect inactive sequence skills. |
Deadly Arts | Major | |
Instant Reflexes | Instant Reflexes | Gain evasion when you use an elite skill. | Acrobatics | Major | |
Invigorating Precision | Invigorating Precision | You are healed for a percentage of outgoing critical-hit damage. This healing is increased while you are under the effects of fury. | Critical Strikes | Major | |
Keen Observer | Keen Observer | Critical-hit chance is increased while your health is above the threshold. | Critical Strikes | Minor | |
Kleptomaniac | Kleptomaniac | Stealing gives you initiative. | Trickery | Minor | |
Lead Attacks | Lead Attacks | Increases all damage dealt per initiative spent. Steal gains reduced recharge time. | Trickery | Minor | |
Leeching Venoms | Leeching Venoms | Venom utility skills siphon life from struck foes. Gain stacks of Spider Venom when you enter or exit stealth. Siphoning can only occur once per strike. |
Shadow Arts | Major | |
Lotus Poison | Lotus Poison | Weaken targets when you poison them. | Deadly Arts | Minor | |
Meld with Shadows | Meld with Shadows | Gain superspeed when you enter or exit stealth. | Shadow Arts | Minor | |
Merciful Ambush | Merciful Ambush | Heal when you enter or exit stealth. Stealth yourself and your target when reviving an ally. This effect also applies to stealth you grant to allies. |
Shadow Arts | Minor | |
Mug | Mug | Deal damage and gain life when stealing. This attack cannot critically hit enemies. | Deadly Arts | Major | |
No Quarter (trait) | No Quarter | No Quarter (trait).png | Landing a critical hit while under the effects of fury increases the duration of fury. Gain increased ferocity while under the effects of fury. | Critical Strikes | Major |
Pain Response | Pain Response | Dodging removes a damaging condition from you. | Acrobatics | Major | |
Panic Strike | Panic Strike | Immobilizing a foe poisons them. Striking a foe below the health threshold immobilizes them. | Deadly Arts | Major | |
Potent Poison | Potent Poison | Poison you inflict has increased damage and duration. Other Deadly Arts traits apply additional stacks of poison. | Deadly Arts | Major | |
Practiced Tolerance | Practiced Tolerance | Gain ferocity based on your precision. | Critical Strikes | Major | |
Preparedness | Preparedness | Increases maximum initiative by 3. Gain increased expertise. | Trickery | Minor | |
Pressure Striking | Pressure Striking | Enemies you interrupt are inflicted with torment. This trait can only affect enemies with defiance bars once per interval. |
Trickery | Major | |
Quick Pockets | Quick Pockets | Gain initiative on swapping weapons while in combat. | Trickery | Major | |
Rending Shade | Rending Shade | Steal boons from enemies you strike with stealth attacks. Striking a boonless foe with a stealth attack inflicts fear on nearby foes. | Shadow Arts | Major | |
Revealed Training | Revealed Training | Gain power, then gain extra power while you are revealed. | Deadly Arts | Major | |
Serpent's Touch | Serpent's Touch | Stealing inflicts poison. While in the downed state, your attacks apply poison. | Deadly Arts | Minor | |
Shadow's Embrace | Shadow's Embrace | Remove conditions when you enter or exit stealth. This effect also applies to stealth you grant to allies. |
Shadow Arts | Major | |
Shadow's Rejuvenation | Shadow's Rejuvenation | Gain initiative when you enter or exit stealth. | Shadow Arts | Major | |
Shadow Savior | Shadow Savior | After completing a shadowstep, you are healed. Nearby allies are also healed for a larger amount. Only affects thief shadowsteps. |
Shadow Arts | Major | |
Shadow Siphoning | Shadow Siphoning | Stealth attacks siphon health if they hit. Cannot siphon the same target more than once per interval. |
Shadow Arts | Minor | |
Shielding Restoration | Shielding Restoration | Grant barrier to nearby allies when you use a healing skill. | Shadow Arts | Major | |
Signets of Power | Signets of Power | Signets grant initiative. | Critical Strikes | Major | |
Sleight of Hand | Sleight of Hand | Stealing also dazes the target. Reduces the recharge of Steal. | Trickery | Major | |
Sundering Shade | Sundering Shade | Sundering Strikes.png | Stealth Attack skills inflict vulnerability and grant fury upon successfully hitting foes. | Critical Strikes | Major |
Swindler's Equilibrium | Swindler's Equilibrium | Successfully evading an attack while wielding a sword or spear recharges Steal. Swords and spears deal increased damage. | Acrobatics | Major | |
Thrill of the Crime | Thrill of the Crime | When you Steal, you and all nearby allies gain fury, might, and swiftness for 10 seconds. | Trickery | Major | |
Trickster | Trickster | Tricks remove conditions. | Trickery | Major | |
Twin Fangs | Twin Fangs | Deal increased critical damage while your health is above the threshold. Gain bonus critical-hit chance when hitting a foe from behind or the side or when they are defiant. | Critical Strikes | Major | |
Uncatchable | Uncatchable | Leave behind lesser caltrops when you dodge. | Trickery | Major | |
Unrelenting Strikes | Unrelenting Strikes | Grant fury to yourself and nearby allies when you critically strike an enemy. | Critical Strikes | Minor | |
Upper Hand | Upper Hand | Gain initiative and regeneration when you evade an attack. | Acrobatics | Major | |
Vigorous Recovery | Vigorous Recovery | Gain vigor when using a healing skill. | Acrobatics | Major |
Page | Name | Icon | Description | Trait Line | Type |
---|---|---|---|---|---|
Adrenal Implant | Adrenal Implant | Endurance regeneration is increased. | Tools | Major | |
Aim-Assisted Rocket | Aim-Assisted Rocket | Missile hits launch a rocket at your target. After enough rockets have been fired, an orbital strike is called instead. This trait has an internal cooldown. |
Explosives | Major | |
Anticorrosion Plating | Anticorrosion Plating | When you grant protection to an ally, cleanse conditions from them. | Inventions | major | |
Autodefense Bomb Dispenser | Autodefense Bomb Dispenser | Drop a smoke bomb when you are disabled. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. |
Inventions | Major | |
Automated Medical Response | Automated Medical Response | Heal skills are recharged when you are struck while below the health threshold. | Inventions | Major | |
Backpack Regenerator | Backpack Regenerator | Recover health every second when using an Engineering Kit. | Alchemy | Major | |
Big Boomer | Big Boomer | Deal increased strike damage to foes with a lower health percentage than you. Hitting with an Explosion heals you over a few seconds. | Explosives | Major | |
Blast Shield | Blast Shield | Explosive Entrance grants barrier. Gain vitality based on a percentage of your power. | Explosives | Major | |
Bunker Down | Bunker Down | Create a proximity mine and med kit at your location when you critically hit with an attack. | Inventions | Major | |
Chemical Rounds | Chemical Rounds | Gain condition damage. Your pistol skills gain increased condition duration. | Firearms | Major | |
Cleansing Synergy | Cleansing Synergy | Using a heal skill triggers a cleansing pulse around you. | Inventions | Minor | |
Comeback Cure | Comeback Cure | Grant regeneration when you remove a condition from an ally. | Alchemy | Major | |
Compounding Chemicals | Compounding Chemicals | Alchemical Tinctures.png | Heal yourself when you grant yourself a boon. Gain increased concentration. | Alchemy | Minor |
Emergency Elixir | Emergency Elixir | Drink an Elixir E when you use an elite skill. | Alchemy | Major | |
Energy Amplifier | Energy Amplifier | Your healing power is increased while you have regeneration. | Inventions | minor | |
Excessive Energy | Excessive Energy | Strike damage dealt is increased while you have vigor. | Tools | Minor | |
Experimental Turrets | Experimental Turrets | Turrets. Turrets create a reflective barrier when built and grant boons to allies around them on a regular interval. | Inventions | Major | |
Explosive Entrance | Explosive Entrance | Your first attack when entering combat explodes, dealing damage to nearby foes. This ability refreshes after a dodge roll. | Explosives | minor | |
Explosive Temper | Explosive Temper | Explosions grant stacking ferocity when they hit. | Explosives | Major | |
Flashbang | Flashbang | Explosive Entrance inflicts blindness when it hits. Additionally it dazes foes above the health threshold. | Explosives | Major | |
Gadgeteer | Gadgeteer | Gadget skills are more powerful. | Tools | Major | |
Glass Cannon | Glass Cannon | Strike damage dealt increases when above health threshold. | Explosives | Major | |
Grenadier | Grenadier | Increase the throw velocity and blast radius of grenades. Using a healing skill casts Lesser Grenade Barrage. | Explosives | Major | |
HGH | HGH | Elixirs gain increased durations, and grant might. | Alchemy | Major | |
Health Insurance | Health Insurance | Increase your incoming healing effectiveness. Gain increased healing to others while using a med kit. | Alchemy | Major | |
Hematic Focus | Hematic Focus | You have increased chance to critically strike against bleeding foes. | Firearms | minor | |
Hidden Flask | Hidden Flask | Drink a Lesser Elixir B when struck while below the health threshold. | Alchemy | Minor | |
High Caliber | High Caliber | You have an increased critical hit chance against foes within the range threshold. | Firearms | Major | |
Incendiary Powder | Incendiary Powder | Burning you inflict lasts longer, and your critical hits inflict burning. | Firearms | Major | |
Invigorating Speed | Invigorating Speed | When you gain swiftness or superspeed, you also gain vigor. | Alchemy | Major | |
Iron Blooded | Iron Blooded | Reduce physical and condition damage for each boon you have. | Alchemy | Major | |
Juggernaut | Juggernaut | Gain might and stability while wielding a flamethrower. Might applied to you gains increased duration. | Firearms | Major | |
Kinetic Battery | Kinetic Battery | Gain Kinetic Charges when you use a tool belt skill. At maximum,[sic] charges gain a burst of speed. | Tools | Major | |
Lock On | Lock On | Striking a stealthed foe triggers Invisible Analysis. Disabling a foe triggers Controlled Analysis. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. |
Tools | Major | |
Mecha Legs | Mecha Legs | Movement speed is increased. Cripple, chill, and immobilize durations are reduced. | Inventions | major | |
Mechanized Deployment | Mechanized Deployment | Your tool belt skills gain reduced recharge. Tool belt skills remove conditions. Engage Photon Forge cannot activate this trait. | Tools | Minor | |
Medical Dispersion Field | Medical Dispersion Field | While in combat, a percentage of healing you apply to yourself is stored by your Medical Dispersion Field. Each interval, stored healing is spent to heal nearby allies. | Inventions | major | |
Modified Ammunition | Modified Ammunition | Deal increased strike damage for each condition on a foe. | Firearms | Major | |
No Scope | No Scope | Critical hits on foes within the range threshold have a chance to grant fury. Fury grants you ferocity. | Firearms | Major | |
Optimized Activation | Optimized Activation | Using tool belt skills grants vigor. | Tools | Minor | |
Over Shield | Over Shield | Shield skills grant protection to nearby allies. Protection on you gains increased damage reduction. | Inventions | major | |
Pinpoint Distribution | Pinpoint Distribution | While you are in combat, grant might to yourself and nearby allies each interval. | Firearms | major | |
Power Wrench | Power Wrench | Reduce the recharge of your elite skill when you dodge. | Tools | Major | |
Protection Injection | Protection Injection | Gain protection when you are disabled. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. |
Alchemy | Major | |
Purity of Purpose | Purity of Purpose | When you would cleanse a condition from an ally, convert it into a boon instead. This can affect multiple targets simuntaneously. |
Alchemy | Major | |
Reactive Lenses | Reactive Lenses | Activate Lesser Utility Goggles when using a healing skill. | Tools | Major | |
Reconstruction Enclosure | Reconstruction Enclosure | Heal Resonator.png | Grant protection to nearby allies when you use a heal skill. | Inventions | minor |
Sanguine Array | Sanguine Array | Heavy Armor Exploit.png | Gain might when you inflict bleeding on a foe. | Firearms | Major |
Serrated Steel | Serrated Steel | Bleeding you inflict gains increased duration. | Firearms | minor | |
Shaped Charge | Shaped Charge | Explosive Powder.png | Deal increased strike damage for each stack of vulnerability on your target. | Explosives | Minor |
Sharpshooter | Sharpshooter | Critical hits have a chance to cause bleeding. | Firearms | minor | |
Short Fuse | Short Fuse | Gain fury when you hit a foe with an Explosion. | Explosives | Major | |
Shrapnel | Shrapnel | Explosions have a chance to cripple and cause bleeding on hit. | Explosives | Major | |
Soothing Detonation | Soothing Detonation | Heal nearby allies when using a tool belt skill. | Inventions | major | |
Static Discharge | Static Discharge | Discharge a bolt of lightning whenever you use a tool belt skill. | Tools | Major | |
Steel-Packed Powder | Steel-Packed Powder | Explosions cause vulnerability. | Explosives | Minor | |
Streamlined Kits | Streamlined Kits | Equipping an Engineering Kit creates an attack or spell and grants you swiftness. | Tools | Major | |
Takedown Round | Takedown Round | Deal increased strike damage while your endurance is not full. | Tools | Major | |
Thermal Vision | Thermal Vision | Skilled Marksman.png | Gain expertise. Increase your outgoing condition damage when you inflict burning. | Firearms | major |
Transmute | Transmute | Drink a Lesser Elixir C when you use a healing skill. | Alchemy | Minor |
Page | Name | Icon | Description | Trait Line | Type |
---|---|---|---|---|---|
Auspicious Anguish | Auspicious Anguish | Convert damaging conditions to boons whenever you gain Distortion or become disabled. This trait can only trigger when disabled once per interval. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. |
Chaos | Major | |
Blinding Dissipation | Blinding Dissipation | Shatter skill 2 inflicts blindness. | Dueling | Major | |
Blurred Inscriptions | Blurred Inscriptions | Signets have improved active effects, and activating one grants you distortion. | Inspiration | Major | |
Bountiful Blades | Bountiful Blades | Imagined Burden.png | Improves greatsword skills. Mirror Blade bounces additional times, and Phantasmal Berserker summons an additional berserker and deals less damage. | Domination | Major |
Bountiful Disillusionment | Bountiful Disillusionment | Gain stability when you use a Shatter skill. Grant an additional boon to nearby allies based on which Shatter is used. | Chaos | Major | |
Chaotic Interruption | Chaotic Interruption | When you interrupt a foe, recharge one of your equipped-weapon skills at random. Only affects weapon skills that are recharging. |
Chaos | Major | |
Chaotic Persistence | Chaotic Persistence | Gain concentration and expertise while affected by regeneration. | Chaos | Minor | |
Chaotic Potency | Chaotic Potency | Gain condition damage. Gain additional condition damage while wielding a staff. Staff and trident skills gain reduced recharge. | Chaos | Major | |
Chaotic Transference | Chaotic Transference | When you grant chaos aura to yourself, grant it to nearby allies. When you apply chaos aura to an ally, grant them boons. | Chaos | Major | |
Compounding Power | Compounding Power | Creating an illusion increases your outgoing damage and condition damage for a short duration. Virtuoso: Triggers when stocking a blade. |
Illusions | Minor | |
Critical Infusion | Critical Infusion | Gain vigor when delivering a critical hit. | Dueling | Minor | |
Cry of Pain | Cry of Pain | Shatter skill 2 inflicts more stacks of confusion for an increased duration. | Illusions | Minor | |
Dazzling | Dazzling | Dazing or stunning a foe also applies vulnerability. | Domination | Minor | |
Deceptive Evasion | Deceptive Evasion | Create a clone at your current position when you dodge. | Dueling | Major | |
Desperate Decoy | Desperate Decoy | Cloak and leave a clone of yourself behind when struck while below the health threshold. | Dueling | Major | |
Duelist's Discipline | Duelist's Discipline | Pistol attacks from you and your illusions have a chance to cause bleeding. Interrupting a foe recharges pistol skills. This trait can only reduce recharge on enemies with defiance bars once per interval. |
Dueling | Major | |
Ego Restoration | Ego Restoration | Create a clone when you use a healing skill. | Inspiration | Major | |
Egotism | Egotism | Temporal Enchanter.png | Deal increased strike damage to foes with a lower health percentage than you. | Domination | Major |
Empowered Illusions | Empowered Illusions | Illusions deal increased strike damage. | Domination | Major | |
Escape Artist | Escape Artist | When a phantasm is created, grant it distortion. | Illusions | Major | |
Evasive Mirror | Evasive Mirror | Reflect projectiles after a successful evasion. | Dueling | Major | |
Fencer's Finesse | Fencer's Finesse | Gain a stacking ferocity effect when you or one of your illusions strikes with a one-handed sword or a spear. Reduces recharge on sword and spear skills. | Dueling | Major | |
Fragility | Fragility | Deal increased strike damage for each stack of vulnerability on your target. | Domination | Minor | |
Furious Interruption | Furious Interruption | Gain quickness when you interrupt a foe. | Domination | Major | |
Illusion of Vulnerability | Illusion of Vulnerability | Inflict vulnerability when you interrupt a foe. This trait can only affect enemies with defiance bars once per interval. |
Domination | Minor | |
Illusionary Defense | Illusionary Defense | Grant protection to nearby allies when you use a Shatter skill. | Chaos | Major | |
Illusionary Inspiration | Illusionary Inspiration | Increase healing to other allies. Summoning an illusion heals all allies around you. Virtuoso: Triggers when stocking a blade. |
Inspiration | minor | |
Illusionary Membrane | Illusionary Membrane | Gain chaos aura when you use Shatter skill 2. While you have chaos aura, condition damage you deal is increased. | Chaos | Minor | |
Ineptitude | Ineptitude | Interrupting a foe inflicts blind, and blinding a foe inflicts confusion. This trait can only activate on enemies with defiance bars once per interval. |
Dueling | Major | |
Inspiring Distortion | Inspiring Distortion | Grant aegis to other nearby allies whenever you give yourself distortion or use Shatter skill 4. | Inspiration | Minor | |
Maim the Disillusioned | Maim the Disillusioned | Shatter skills inflict torment on hit. | Illusions | Major | |
Malicious Sorcery | Malicious Sorcery | Confusion you inflict has increased duration. When you dodge an attack, inflict confusion on your attacker. | Illusions | Major | |
Master Fencer | Master Fencer | Grant fury to yourself and nearby allies when you critically strike an enemy. | Dueling | Minor | |
Master of Fragmentation | Master of Fragmentation | Your Shatter skills are improved. | Illusions | Major | |
Master of Manipulation | Master of Manipulation | Manipulations grant aegis to yourself and nearby allies. | Chaos | Major | |
Master of Misdirection | Master of Misdirection | Shatter skills gain recharge reduction. | Illusions | Minor | |
Medic's Feedback | Medic's Feedback | Cast Feedback while reviving an ally. Feedback revives allies inside its dome. | Inspiration | Major | |
Mender's Purity | Mender's Purity | Cast Lesser Power Cleanse when you use a healing skill. | Inspiration | Minor | |
Mental Anguish | Mental Anguish | Shatter skills deal more damage. This bonus damage is doubled against foes that are not activating skills. | Domination | Major | |
Mental Defense | Mental Defense | Shatter skill 4 grants boons and breaks allies out of stuns. | Inspiration | Major | |
Metaphysical Rejuvenation | Metaphysical Rejuvenation | Grant regeneration to nearby allies when you use a healing skill. | Chaos | Minor | |
Method of Madness | Method of Madness | Cast Lesser Chaos Storm when you use a healing skill. | Chaos | Major | |
Persistence of Memory | Persistence of Memory | When a phantasm becomes a clone, it transfers its boons to you. | Illusions | Major | |
Phantasmal Force | Phantasmal Force | Mistrust.png | Phantasms deal increased strike damage for each stack of might you have. Gain might when your phantasms become clones. | Illusions | Major |
Phantasmal Fury | Phantasmal Fury | Your phantasms have fury. | Dueling | Major | |
Phantasmal Haste | Phantasmal Haste | Phantasms spawn with quickness. Gain quickness when you create a phantasm. | Illusions | Major | |
Power Block | Power Block | Interrupts deal damage and inflict weakness. Enemy skills that you interrupt have an increased cooldown. Cannot increase recharge of skills with no recharge or skills on creatures with defiance bars. This trait can only damage enemies with defiance bars once per interval. |
Domination | Major | |
Prismatic Understanding | Prismatic Understanding | Increased stealth duration from mesmer skills. Gain random boons while you are in stealth. | Chaos | Major | |
Rending Shatter | Rending Shatter | Shatter skills inflict vulnerability on hit. | Domination | Major | |
Restorative Illusions | Restorative Illusions | Heal and cleanse conditions from yourself and nearby allies when you use a Shatter skill. | Inspiration | Major | |
Restorative Mantras | Restorative Mantras | Heals allies around you when you use a charge of a Mantra. | Inspiration | Major | |
Sharper Images | Sharper Images | Illusions inflict bleeding on critical hits. | Dueling | Minor | |
Shatter Storm | Shatter Storm | Shattered Strength.png | Shatter skill 1 becomes an ammo skill. | Illusions | Major |
Shattered Concentration | Shattered Concentration | Shatter skills also remove a boon on hit. | Domination | Major | |
Superiority Complex | Superiority Complex | Harmonious Mantras.png | Your critical hits deal more damage. Critical hit damage against disabled foes, or foes below the health threshold, is further increased. Disabled foes are affected by stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, or launch. |
Dueling | Major |
Sympathetic Visage | Sympathetic Visage | Phantasms take your conditions from allies near you when summoned. | Inspiration | Major | |
Temporal Enchanter | Temporal Enchanter | Protected Phantasms.png | Glamour skills last longer. When you cast a glamour, allies near the glamour gain resistance and superspeed. | Inspiration | Major |
The Pledge | The Pledge | Flame bursts from torch skills inflict additional burning. | Illusions | Major | |
Vicious Expression | Vicious Expression | Confounding Suggestions.png | You and your illusions deal increased strike damage to foes without boons. Disabling a foe removes boons from them. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. |
Domination | Major |
Warden's Feedback | Warden's Feedback | Focus weapon skills reflect projectiles. Reduces recharge on focus weapon skills. | Inspiration | Major |