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- Jagged Horrors inflict 5 seconds of Bleeding with each attack, and attack once every 3.5 seconds (attack speed of 0.2857 hits per second).
- Jagged Horrors do not provide life force to nearby necromancers when they die.
- Jagged Horrors created by the trait Death Nova can stay alive up to 30 seconds. Jagged Horrors created by the Rune of the Lich can stay alive up to 60 seconds, and do not count towards the maximum number of Jagged Horrors summoned by Death Nova. All Jagged Horrors, regardless of how they were created, can trigger the Poison Nova of Death Nova.