“
Spirits slam again when they finish shaking.
- Time between slams: 3 seconds
— In-game description
Healing skills that are improved by this trait
Utility skills that are improved by this trait
Elite skills that are improved by this trait
Version history[edit]
For a detailed trait history, see here.
Patch
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Changes
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June 27, 2023
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- This trait has been reworked. Spirits will slam the ground a second time before disappearing.
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June 28, 2022
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- This trait now increases spirits' base boon durations by 50% and causes spirit-activated skills to apply alacrity for 4 seconds on up to 5 allied targets in the area.
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March 05, 2019
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- This trait now reduces the passive health sacrifice from spirits by 33%. Additionally, boons granted by spirits are now applied when the spirit's active skill is used instead of being applied upon a set interval.
- Boon durations have been increased as follows:
- Spirit of Nature now grants 3 seconds of stability.
- Water Spirit now grants 5 seconds of regeneration.
- Frost Spirit now grants 3 stacks of might for 8 seconds.
- Stone Spirit now grants 3 seconds of protection.
- Storm Spirit now grants 5 seconds of fury.
- Sun Spirit now grants 3 seconds of vigor.
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December 11, 2018
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- This trait no longer increases spirit health. Individual spirit bonuses have been updated as follows:
- Storm Spirit: This spirit now grants fury for 1 second instead of swiftness for 3 seconds on each pulse while this trait is equipped.
- Frost Spirit: This spirit now grants might for 5 seconds for 1 stack instead of 3 seconds for 3 stacks while this trait is equipped.
- Spirit of Nature Renewal: Fixed a bug in which the stability granted by the spirit of nature hit fewer targets than intended.
- Water Spirit: The regeneration duration that this spirit grants has been reduced from 3 seconds to 2 seconds while this trait is equipped.
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January 26, 2016
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- The boons granted by this trait now use the ranger's boon duration.
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September 29, 2015
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- Increased the might per pulse for Frost Spirit from 1 stack to 3 stacks and the duration from 1 second to 3 seconds.
- Increased the swiftness per pulse for Storm Spirit from 1 second to 3 seconds.
- Increased the regeneration per pulse for Water Spirit from 1 second to 3 seconds.
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July 28, 2015
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- Fixed an issue that caused spirit effects to list a 70% chance on hit when using this trait.
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June 23, 2015
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Specialization update:
- Updated this trait to reflect the introduction of the specialization mechanic.
- Revamped trait:
- Each of your spirits pulses 1.25 seconds of a particular boon every 3 seconds.
- Your spirits gain 100% increased health.
- The range of spirit-activated abilities is increased by 50%.
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September 30, 2014
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- Adjusted effects for spirit attacks to better match their radius.
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December 10, 2013
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- Moved to the Grandmaster tier.
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August 28, 2012
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Game release:
- Nature's Vengeance has been added to the game.
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