Nature's Vengeance

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Nature's Vengeance.png

Nature's Vengeance

Specialization
Ranger tango icon 20px.png Nature Magic
Tier
Grandmaster
Type
Major
Game link
External links
API

Allies summoned by spirit skills grant additional boons to allies around them. Spirit-activated skills affect a larger area.

 Water Spirit.png Regeneration.png Regen (2s): 260 Heal
 Sun Spirit.png Vigor.png Vigor (1s): 50% Endurance Regeneration
 Storm Spirit.png Fury.png Fury (1s): 20% Critical Chance
 Frost Spirit.png Might.png1 Might (5s): 30 Power, 30 Condition Damage
 Stone Spirit.png Protection.png Protection (1s): -33% Incoming Damage
 Spirit of Nature.png Stability.png Stability (1s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
 Radius.png Boon Application Interval: 3 seconds
 Miscellaneous effect.png Radius Increase: 50%

— In-game description

Notes[edit]

The Stability.png Stability from the Spirit of Nature only affects 5 targets, unlike the boons from the other spirits and the Nature Spirit's heal, which all affect 10 targets.

Version history[edit]

For a detailed trait history, see here.

Patch Changes
December 11, 2018
  • This trait no longer increases spirit health. Individual spirit bonuses have been updated as follows:
    • Storm Spirit: This spirit now grants fury for 1 second instead of swiftness for 3 seconds on each pulse while this trait is equipped.
    • Frost Spirit: This spirit now grants might for 5 seconds for 1 stack instead of 3 seconds for 3 stacks while this trait is equipped.
    • Spirit of Nature Renewal: Fixed a bug in which the stability granted by the spirit of nature hit fewer targets than intended.
    • Water Spirit: The regeneration duration that this spirit grants has been reduced from 3 seconds to 2 seconds while this trait is equipped.
January 26, 2016
  • The boons granted by this trait now use the ranger's boon duration.
September 29, 2015
  • Increased the might per pulse for Frost Spirit from 1 stack to 3 stacks and the duration from 1 second to 3 seconds.
  • Increased the swiftness per pulse for Storm Spirit from 1 second to 3 seconds.
  • Increased the regeneration per pulse for Water Spirit from 1 second to 3 seconds.
July 28, 2015
  • Fixed an issue that caused spirit effects to list a 70% chance on hit when using this trait.
June 23, 2015 Specialization update:
  • Updated this trait to reflect the introduction of the specialization mechanic.
  • Revamped trait:
    • Each of your spirits pulses 1.25 seconds of a particular boon every 3 seconds.
    • Your spirits gain 100% increased health.
    • The range of spirit-activated abilities is increased by 50%.
September 30, 2014
  • Adjusted effects for spirit attacks to better match their radius.
December 10, 2013
  • Moved to the Grandmaster tier.
August 28, 2012 Game release:
  • Nature's Vengeance has been added to the game.