Nature's Vengeance

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Nature's Vengeance.png

Nature's Vengeance

Ranger icon small.png Nature Magic (trait list)
Training cost
8 Hero points
Game link
External links

Reduces health loss when spirits apply boons to allies. Spirit-activated skills affect a larger area and apply boons to allies.

 Miscellaneous effect.png Reduced Health Loss: 33%
 Water Spirit.png Regeneration.png Regen (5s): 650 Heal
 Sun Spirit.png Vigor.png Vigor (3s): +50% Endurance Regeneration
 Storm Spirit.png Fury.png Fury (5s): +20% Critical Chance
 Frost Spirit.png Might.png3 Might (8s): 90 Condition Damage, 90 Power
 Stone Spirit.png Protection.png Protection (3s): -33% Incoming Damage
 Spirit of Nature.png Stability.png Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
 Number of targets.png Number of Allied Targets: 10
 Miscellaneous effect.png Radius Increase: 50%

— In-game description

Related traits[edit]

Traits that improve this trait

Marksmanship Marksmanship

Skirmishing Skirmishing

Wilderness Survival Wilderness Survival

Nature Magic Nature Magic

Soulbeast Soulbeast


  • The boons granted by the trait apply to 10 players.

Version history[edit]

For a detailed trait history, see here.

Patch Changes
March 05, 2019
  • This trait now reduces the passive health sacrifice from spirits by 33%. Additionally, boons granted by spirits are now applied when the spirit's active skill is used instead of being applied upon a set interval.
  • Boon durations have been increased as follows:
    • Spirit of Nature now grants 3 seconds of stability.
    • Water Spirit now grants 5 seconds of regeneration.
    • Frost Spirit now grants 3 stacks of might for 8 seconds.
    • Stone Spirit now grants 3 seconds of protection.
    • Storm Spirit now grants 5 seconds of fury.
    • Sun Spirit now grants 3 seconds of vigor.
December 11, 2018
  • This trait no longer increases spirit health. Individual spirit bonuses have been updated as follows:
    • Storm Spirit: This spirit now grants fury for 1 second instead of swiftness for 3 seconds on each pulse while this trait is equipped.
    • Frost Spirit: This spirit now grants might for 5 seconds for 1 stack instead of 3 seconds for 3 stacks while this trait is equipped.
    • Spirit of Nature Renewal: Fixed a bug in which the stability granted by the spirit of nature hit fewer targets than intended.
    • Water Spirit: The regeneration duration that this spirit grants has been reduced from 3 seconds to 2 seconds while this trait is equipped.
January 26, 2016
  • The boons granted by this trait now use the ranger's boon duration.
September 29, 2015
  • Increased the might per pulse for Frost Spirit from 1 stack to 3 stacks and the duration from 1 second to 3 seconds.
  • Increased the swiftness per pulse for Storm Spirit from 1 second to 3 seconds.
  • Increased the regeneration per pulse for Water Spirit from 1 second to 3 seconds.
July 28, 2015
  • Fixed an issue that caused spirit effects to list a 70% chance on hit when using this trait.
June 23, 2015 Specialization update:
  • Updated this trait to reflect the introduction of the specialization mechanic.
  • Revamped trait:
    • Each of your spirits pulses 1.25 seconds of a particular boon every 3 seconds.
    • Your spirits gain 100% increased health.
    • The range of spirit-activated abilities is increased by 50%.
September 30, 2014
  • Adjusted effects for spirit attacks to better match their radius.
December 10, 2013
  • Moved to the Grandmaster tier.
August 28, 2012 Game release:
  • Nature's Vengeance has been added to the game.