Signets of Power

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Signets of Power.png

Signets of Power

Thief tango icon 20px.png Critical Strikes
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Signets gain reduced recharge time and an additional passive effect.

 Signet of Malice.png Signet of Malice: Heal when you kill a foe.
 Assassin's Signet.png Assassin's Signet: Gain might when you kill a foe.
 Infiltrator's Signet.png Infiltrator's Signet: Restore initiative when you kill a foe.
 Signet of Agility.png Signet of Agility: Regain endurance when you kill a foe.
 Signet of Shadows.png Signet of Shadows: Gain stealth when you kill a foe. (No effect if already stealthed.)
 Count Recharge.png Recharge Reduced: 20%

— In-game description

Version history[edit]

For a detailed trait history, see here.

Patch Changes
August 08, 2017 Path of Fire pre-patch:
  • This trait no longer grants might when a signet is cast.
  • Instead, it causes all signets to have a second passive effect. The additional passive varies per signet.
    • Signet of Malice: Heal on kill.
    • Assassin's Signet: Gain 2 stacks of might for 5 seconds on kill.
    • Infiltrator's Signet: Regain 1 initiative on kill.
    • Signet of Agility: Regain 10 endurance on kill.
    • Signet of Shadows: Gain 2 seconds stealth on kill (no effect if already stealthed).
June 23, 2015 Specialization update:
  • Updated this trait to reflect the introduction of the specialization mechanic.
  • Added: Signet recharges are reduced by 20%.
June 25, 2013
  • The 5 stacks of might that this trait grants have been increased to 10 seconds.
August 28, 2012 Game release:
  • Signets of Power has been added to the game.