Projectile finisher

From Guild Wars 2 Wiki
Jump to navigationJump to search
Disambig icon.png This article is about the combo finisher. For the generic game mechanic, see Projectile.

A Projectile finisher is a skill that can create a combo effect by interacting with a combo field. Projectile effects are applied directly to the skill's target, or, in case of the Water and Light fields, to a single ally adjacent to the target. Projectile finishers are unique among finishers insofar that some projectiles, particularly those from skills with no cooldown and that fire multiple projectiles, will only combo 20% of the time. For such skills, the combo indicator will still appear and the projectile will take on the visual appearance of the combo, but will not necessarily apply the additional effect. Piercing projectiles will apply the combo effect to every enemy hit.

Combo effects by field[edit]

Field Effect Notes
Dark Lifesteal
 Damage.png Damage: 202 (0.03)?
 Healing.png Healing: 202 (0.1)?
Ethereal Confusion
 Confusion.png Confusion (5s): 50 Damage, 50 Damage to Players on Skill Use, 96 Damage to Non-Players on Skill Use
Fire Burning
 Burning.png Burning (1s): 131 Damage
Ice Chilled
 Chilled.png Chilled (1s): -66% Skill Recharge Rate, -66% Movement Speed
Light Remove Condition
 Miscellaneous effect.png Conditions Removed: 1
Lightning Vulnerability
 Vulnerability.png Vulnerability (5s): +1% Incoming Damage, +1% Incoming Condition Damage
Poison Poisoned
 Poisoned.png Poison (2s): 67 Damage, -33% Heal Effectiveness
Smoke Blinded
 Blinded.png Blindness (3s): Next outgoing attack misses.
Water Regeneration
 Regeneration.png Regen (2s): 260 Heal

Related skills[edit]

Some skills only have a 20% chance to trigger a projectile finisher. These have been referred to in update notes as "small projectile finishers".

Weapon skills with a 100% chance to cause a projectile finisher

Bundle skills with a 100% chance to cause a projectile finisher

Transform skills with a 100% chance to cause a projectile finisher

Utility skills with a 100% chance to cause a projectile finisher

Profession mechanic skills with a 100% chance to cause a projectile finisher

Pet skills with a 100% chance to cause a projectile finisher

Racial skills with a 100% chance to cause a projectile finisher

Common skills with a 100% chance to cause a projectile finisher

Weapon skills with a 20% chance to cause a projectile finisher

Bundle skills with a 20% chance to cause a projectile finisher

Transform skills with a 20% chance to cause a projectile finisher

Profession mechanic skills with a 20% chance to cause a projectile finisher

Pet skills with a 20% chance to cause a projectile finisher

Racial skills with a 20% chance to cause a projectile finisher

Common skills with a 20% chance to cause a projectile finisher

Notes[edit]

  • Projectile finishers within a light field only cleanse conditions from the character launching the projectile if that person is within melee range of target. Otherwise, only those in the path of the projectile after it enters the light field are cleansed.
  • If you are too close to a target (basically, if your hitboxes are touching), projectiles may not take on their combo effect, due to the projectile not "passing through" enough of the field.

See also[edit]