User:Noxx/Skill list

From Guild Wars 2 Wiki
Jump to navigationJump to search

This is a list of core elementalist skills. For additional skills available to elementalist's elite specializations, see:

Profession mechanic[edit]

Attunements are the elementalist's profession mechanic, occupying the F1F4 slots above the skill bar. Fire attunement is unlocked by default; water attunement unlocks at level 5, air attunement unlocks at level 11, and earth attunement unlocks at level 15.

Only 1 attunement can be active at a time, and the active attunement determines the available weapon skills. The active attunement can be switched at any time — doing so will place a 10-second cooldown on the previously active attunement, and a 1.5-second cooldown on the other two attunements (both of which can be reduced through the trait Elemental Enchantment).

Skill Description
Fire Attunement.png Fire Attunement Attune to fire, gaining heavy damage and burning abilities.
Water Attunement.png Water Attunement Attune to water, gaining superior support and healing abilities.
Air Attunement.png Air Attunement Attune to air, gaining heavy damage and control abilities.
Earth Attunement.png Earth Attunement Attune to earth, gaining superior damage-over-time and defensive abilities.

Weapon skills[edit]

Two-handed[edit]

# Skill Activation.png Tango-recharge-darker.png Description

Staff[edit]

Fire Attunement.png Fire Attunement
1 Fireball.png Fireball 1 Cast a fireball that explodes on impact and hits multiple foes.
Damage.png Damage: 565 (1.4)?
Damage.png Damage: 269 (0.666)?
Burning.png Burning (1s): 131 Damage
Number of targets.png Number of Targets: 3
Radius.png Radius: 180
Range.png Range: 1,200
2 Lava Font.png Lava Font 6 Make lava erupt from the target area.
Damage.png Damage: 212 (0.525)?
Damage.png Damage: 183 (0.454)?
Burning.png Burning (1s): 131 Damage
Number of targets.png Number of Targets: 5
Duration.png Duration: 4 seconds
Interval.png Interval: 1 second
Radius.png Radius: 180
Combo.png Combo Field: Fire
Range.png Range: 1,200
3 Flame Burst.png Flame Burst 0.5½ 10 Burn foes at the target location.
Damage.png Damage: 40 (0.1)?
Damage.png Damage: 404 (1.0)?
Burning.png2 Burning (6s): 1,572 Damage
Burning.png3 Burning (6s): 2,358 Damage
Blinded.png Blindness (3s): Next outgoing attack misses.
Number of targets.png Number of Targets: 5
Radius.png Radius: 240
Range.png Range: 1,200
4 Burning Retreat.png Burning Retreat 18 Quickly roll backward, leaving behind a line of fire that burns.
Damage.png Damage: 81 (0.2)?
Burning.png Burning (2s): 262 Damage
Duration.png Duration: 6 seconds
Interval.png Interval: 1 second
Evade.png Evade: 1 second
Combo.png Combo Field: Fire
5 Meteor Shower.png Meteor Shower 30.75¾ 30 Call down a meteor shower onto the target area.
Damage is reduced per target each time they are struck by this ability.
Damage.png Damage: 646 (1.6)?
Damage.png Damage: 355 (0.88)?
Damage.png Damage: 444 (1.1)?
Damage.png Minimum Damage: 129 (0.32)?
Damage.png Minimum Damage: 71 (0.176)?
Damage.png Minimum Damage: 89 (0.22)?
Damage.png Damage Reduction per Hit: 10%
Miscellaneous effect.png Number of Impacts: 24
Number of targets.png Number of Targets: 3
Duration.png Duration: 9 seconds
Radius.png Impact Radius: 180
Radius.png Radius: 360
Range.png Range: 1,200
Water Attunement.png Water Attunement
1 Water Blast.png Water Blast 0.75¾ Spray a jet of water at your foe that splashes to heal nearby allies.
Damage.png Damage: 121 (0.3)?
Damage.png Damage: 81 (0.2)?
Healing.png Healing: 372 (0.25)?
Healing.png Healing: 223 (0.15)?
Number of targets.png Number of Targets: 5
Radius.png Radius: 240
Range.png Range: 1,200
2 Ice Spike.png Ice Spike 0.75¾ 6 Drop a giant ice spike on foes to make them vulnerable.
Damage.png Damage: 605 (1.5)?
Damage.png Damage: 456 (1.13)?
Vulnerability.png5 Vulnerability (10s): +5% Incoming Damage, +5% Incoming Condition Damage
Vulnerability.png12 Vulnerability (6s): +12% Incoming Damage, +12% Incoming Condition Damage
Number of targets.png Number of Targets: 5
Radius.png Radius: 300
Combo.png Combo Finisher: Blast
Range.png Range: 1,200
3 Geyser.png Geyser 0.75¾ 20 Create a geyser to heal nearby allies.
Healing.png Healing: 2,760 (2.0)?
Healing.png Healing: 2,205 (1.25)?
Number of targets.png Number of Targets: 5
Duration.png Duration: 4 seconds
Interval.png Interval: 1 second
Radius.png Radius: 240
Combo.png Combo Field: Water
Range.png Range: 1,200
4 Frozen Ground.png Frozen Ground 30 Coat the target area in ice, chilling foes that enter it. Grant frost aura to allies in the area.
Chilled.png Chilled (2s): -66% Skill Recharge Rate, -66% Movement Speed
Frost Aura (effect).png Frost Aura (3s): -10% Incoming Damage
Number of targets.png Number of Targets: 5
Duration.png Duration: 5 seconds
Radius.png Radius: 300
Combo.png Combo Field: Ice
Range.png Range: 1,200
Unblockable.png Unblockable
5 Healing Rain.png Healing Rain 1 35 Call down a healing rain on the target area, granting regeneration to allies and curing conditions once every three seconds. Allies are healed for each condition removed.
Healing.png Heal per Condition: 427 (0.1)?
Regeneration.png3 Regen (4s): 1,560 Heal
Miscellaneous effect.png Conditions Removed: 2
Number of targets.png Number of Targets: 5
Miscellaneous effect.png Pulses: 3
Duration.png Duration: 6 seconds
Radius.png Radius: 480
Combo.png Combo Field: Water
Range.png Range: 1,200
Air Attunement.png Air Attunement
1 Chain Lightning.png Chain Lightning 0.75¾ Hit multiple foes with arcs of chain lightning.
Damage.png Damage: 323 (0.8)?
Damage.png Damage: 178 (0.44)?
Miscellaneous effect.png Number of Bounces: 3
Range.png Range: 1,200
2 Lightning Surge.png Lightning Surge 1 10 Charge a lightning surge that damages and blinds foes near your target when it discharges.
Damage.png Damage: 726 (1.8)?
Damage.png Damage: 456 (1.13)?
Blinded.png Blindness (5s): Next outgoing attack misses.
Number of targets.png Number of Targets: 5
Radius.png Radius: 180
Range.png Range: 1,200
3 Gust.png Gust 0.25¼ 25 Push foes backward with a burst of air.
Knockback.png Knockback: 400
Number of targets.png Number of Targets: 5
Evade.png Defiance Break: 150
Range.png Range: 1,200
4 Windborne Speed.png Windborne Speed 0.25¼ 20 You and nearby allies gain swiftness, while curing crippled, immobilized, and chilled.
Swiftness.png Swiftness (10s): +33% Movement Speed
Superspeed.png Superspeed (3s): Movement speed is greatly increased. Maximum duration: 10s
Number of targets.png Number of Targets: 5
Radius.png Radius: 300
5 Static Field.png Static Field 0.75¾ 30 Create an electrical field that stuns foes crossing it.
Damage.png Damage: 202 (0.5)?
Damage.png Damage: 4 (0.01)?
Stun.png Stun: 2 seconds
Number of targets.png Number of Targets: 10
Duration.png Duration: 4 seconds
Radius.png Radius: 180
Combo.png Combo Field: Lightning
Evade.png Defiance Break: 200
Range.png Range: 1,200
Unblockable.png Unblockable
Earth Attunement.png Earth Attunement
1 Stoning.png Stoning 0.75¾ Hurl a rock and weaken your foe.
Damage.png Damage: 484 (1.2)?
Damage.png Damage: 134 (0.333)?
Weakness.png Weakness (3s): -50% Endurance Regeneration, +50% Fumble (Unrestricted)
Combo.png Combo Finisher: Physical Projectile
Range.png Range: 1,200
2 Eruption.png Eruption 10.25¼ 6 Shake the ground until it erupts and damages foes.
Damage.png Damage: 605 (1.5)?
Damage.png Damage: 504 (1.25)?
Bleeding.png6 Bleeding (12s): 1,584 Damage
Crippled.png Cripple (3s): -50% Movement Speed
Number of targets.png Number of Targets: 5
Radius.png Radius: 300
Combo.png Combo Finisher: Blast
Range.png Range: 1,200
3 Magnetic Aura.png Magnetic Aura 30 Reflect projectiles with magnetic energy.
Magnetic Aura (effect).png Magnetic Aura (4s): Reflect projectiles with magnetic energy.
4 Unsteady Ground.png Unsteady Ground 0.25¼ 30 Create unsteady ground that foes cannot cross.
Duration.png Duration: 4 seconds
Number of targets.png Number of Targets: 10
Range.png Range: 1,200
5 Shock Wave.png Shock Wave 0.75¾ 25 Create a shock wave that bleeds and immobilizes your target.
Damage.png Damage: 202 (0.5)?
Damage.png Damage: 1,009 (2.5)?
Bleeding.png Bleeding (20s): 440 Damage
Immobile.png Immobilize (2s): Unable to move.
Number of targets.png Number of Targets: 5
Combo.png Combo Finisher: Physical Projectile
Range.png Range: 1,200

Main-hand only[edit]

# Skill Activation.png Tango-recharge-darker.png Description

Scepter[edit]

Fire Attunement.png Fire Attunement
1 Flamestrike.png Flamestrike 0.75¾ Strike your foe with flame.
Damage.png Damage: 183 (0.5)?
Damage.png Damage: 68 (0.185)?
Damage.png Secondary Strike: 257 (0.7)?
Damage.png Secondary Strike: 103 (0.28)?
Burning.png Burning (10.5½s): 197 Damage
Burning.png Burning (1s): 131 Damage
Burning.png Secondary Burning (20.5½s): 328 Damage
Burning.png Secondary Burning (10.5½s): 197 Damage
Burning.png Secondary Burning (1s): 131 Damage
Number of targets.png Number of Targets: 3
Radius.png Radius: 180
Range.png Range: 900
2 Dragon's Tooth.png Dragon's Tooth 0.75¾ 6 Drop an explosive dragon's tooth on your foe.
Damage.png Damage: 825 (2.25)?
Damage.png Damage: 488 (1.33)?
Burning.png Burning (10s): 1,310 Damage
Burning.png Burning (5s): 655 Damage
Number of targets.png Number of Targets: 5
Radius.png Radius: 180
Combo.png Combo Finisher: Blast
Range.png Range: 900
3 Phoenix.png Phoenix 0.25¼ 10 Release a fiery phoenix that attacks foes in a line before exploding and returning to you, curing a condition and granting you vigor. Inflict additional burning against foes that are already burning.
Damage.png Damage: 275 (0.75)?
Damage.png Damage: 147 (0.4)?
Damage.png Explosion Damage: 624 (1.7)?
Damage.png Explosion Damage: 550 (1.5)?
Burning.png Burning (6s): 786 Damage
Burning.png Additional Burning (6s): 786 Damage
Vigor.png Vigor (5s): +50% Endurance Regeneration
Miscellaneous effect.png Conditions Removed: 1
Number of targets.png Number of Targets: 5
Radius.png Radius: 240
Combo.png Combo Finisher: Blast
Range.png Range: 900
Unblockable.png Unblockable
Water Attunement.png Water Attunement
1 Ice Shards.png Ice Shards 0.75¾ Fire three ice shards at your foe.
Damage.png Damage (3x): 441 (1.2)?
Damage.png Damage (3x): 177 (0.48)?
Range.png Range: 900
2 Shatterstone.png Shatterstone 0.5½ 3 Cast a shatterstone that will explode at the target area.
Damage.png Damage (2x): 734 (2.0)?
Damage.png Damage (2x): 440 (1.2)?
Chilled.png Chilled (2s): -66% Skill Recharge Rate, -66% Movement Speed
Chilled.png Chilled (10.5½s): -66% Skill Recharge Rate, -66% Movement Speed
Number of targets.png Number of Targets: 5
Radius.png Radius: 180
Range.png Range: 900
3 Water Trident.png Water Trident 0.5½ 1 Cast a water trident that damages foes. Deal more damage to chilled foes and heal for each target struck. Heal for a lesser amount for each target struck beyond the first.
Damage.png Damage: 734 (2.0)?
Damage.png Damage: 458 (1.25)?
Healing.png First-Hit Healing: 1,832 (1.0)?
Healing.png First-Hit Healing: 1,099 (0.7)?
Number of targets.png Number of Targets: 3
Count Recharge.png Count Recharge: 10 seconds
Radius.png Radius: 180
Range.png Range: 900
Air Attunement.png Air Attunement
1 Arc Lightning.png Arc Lightning 30.5½ Cast an arc of electricity at your foe.
Damage.png Stage 1 Damage (3x): 441 (1.2)?
Damage.png Stage 1 Damage (3x): 111 (0.3)?
Damage.png Stage 2 Damage (3x): 495 (1.35)?
Damage.png Stage 2 Damage (3x): 219 (0.6)?
Damage.png Stage 3 Damage (4x): 552 (1.5)?
Damage.png Stage 3 Damage (4x): 440 (1.2)?
Number of targets.png Number of Targets: 3
Duration.png Duration: 3 seconds
Range.png Range: 900
2 Lightning Strike.png Lightning Strike 5 Strike your foes with lightning.
Damage.png Damage: 550 (1.5)?
Damage.png Damage: 220 (0.6)?
Vulnerability.png5 Vulnerability (10s): +5% Incoming Damage, +5% Incoming Condition Damage
Vulnerability.png5 Vulnerability (6s): +5% Incoming Damage, +5% Incoming Condition Damage
Number of targets.png Number of Targets: 3
Radius.png Radius: 180
Range.png Range: 900
3 Blinding Flash.png Blinding Flash 0.5½ Blind your foe with a flash of light. Vulnerable foes are also weakened.
Blinded.png Blindness (6s): Next outgoing attack misses.
Weakness.png Weakness (4s): -50% Endurance Regeneration, +50% Fumble (Unrestricted)
Weakness.png Weakness (2s): -50% Endurance Regeneration, +50% Fumble (Unrestricted)
Number of targets.png Number of Targets: 3
Count Recharge.png Count Recharge: 10 seconds
Radius.png Radius: 180
Range.png Range: 900
Earth Attunement.png Earth Attunement
1 Stone Shards.png Stone Shards 10.5½ Fling stone daggers at your foe to bleed them.
Damage.png Damage (3x): 549 (1.5)?
Damage.png Damage (3x): 111 (0.3)?
Bleeding.png3 Bleeding (6s): 396 Damage
Combo.png Combo Finisher: Physical Projectile (20% chance)
Range.png Range: 900
2 Rock Barrier.png Rock Barrier 1 8 Envelop yourself in a stony barrier that improves toughness.
Barrier.png Barrier: 1,753 (0.4)?
Rock Barrier.png Rock Barrier (30s): 250 Toughness
Resistance.png Resistance (4s): Nondamaging conditions currently on you are ineffective.
Resistance.png Resistance (2s): Nondamaging conditions currently on you are ineffective.
Duration.png Duration: 30 seconds
2 Rock Barrier, Hurl chainRedirect Arrow.pngHurl.png Hurl Hurl the rocks from your barrier at your foe.
Damage.png Damage (5x): 805 (2.2)?
Damage.png Damage (5x): 475 (1.3)?
Bleeding.png5 Bleeding (8s): 880 Damage
Combo.png Combo Finisher: Physical Projectile
Range.png Range: 900
3 Dust Devil.png Dust Devil 15 Create a dust storm that inflicts cripple to bleeding foes. The first strike of the storm blinds foes.
Damage.png Damage (3x): 441 (1.2)?
Damage.png Damage (3x): 219 (0.6)?
Blinded.png Blindness (6s): Next outgoing attack misses.
Crippled.png Cripple (10.5½s): -50% Movement Speed
Number of targets.png Number of Targets: 5
Range.png Range: 900

Main- and off-hand[edit]

# Skill Activation.png Tango-recharge-darker.png Description

Dagger[edit]

Fire Attunement.png Fire Attunement
1 Dragon's Claw.png Dragon's Claw 0.5½ Fling fire in a claw-shaped spread at your foe.
Damage.png Damage per Projectile: 138 (0.375)?
Damage.png Damage per Projectile: 92 (0.25)?
Number of targets.png Number of Targets: 5
Pierces.png Pierces
Range.png Range: 400
2 Drake's Breath.png Drake's Breath 10.5½ 5 Spray a cone of fire at foes while on the move.
Damage.png Damage (4x): 1,172 (3.2)?
Damage.png Damage (4x): 644 (1.76)?
Burning.png4 Burning (4s): 2,096 Damage
Number of targets.png Number of Targets: 5
Range.png Range: 400
3 Burning Speed.png Burning Speed 0.75¾ 12 Slide forward and blast the area, leaving behind a line of fire that burns foes.
Damage.png Blast Damage: 734 (2.0)?
Damage.png Fire Wall Damage: 73 (0.2)?
Burning.png Burning (2s): 262 Damage
Number of targets.png Number of Targets: 5
Duration.png Fire Wall Duration: 4 seconds
Radius.png Blast Radius: 240
Evade.png Evade: 0.75¾ seconds
Combo.png Combo Field: Fire
Range.png Range: 600
4 Ring of Fire.png Ring of Fire 0.25¼ 15 Damage nearby foes with a ring of fire, burning foes that pass through it.
Damage.png Damage: 734 (2.0)?
Damage.png Damage: 440 (1.2)?
Burning.png2 Initial Burning (4s): 1,048 Damage
Burning.png Pass-Through Burning (2s): 262 Damage
Number of targets.png Number of Targets: 5
Duration.png Ring of Fire Duration: 5 seconds
Radius.png Radius: 240
Combo.png Combo Field: Fire
5 Fire Grab.png Fire Grab 0.75¾ 20 Damage foes in a cone in front of you. Deal more damage to burning foes.
Damage.png Damage: 642 (1.75)?
Damage.png Damage: 367 (1.0)?
Damage.png Damage vs. Burning: 1,027 (2.8)?
Damage.png Damage vs. Burning: 734 (2.0)?
Number of targets.png Number of Targets: 5
Range.png Range: 300
Water Attunement.png Water Attunement
1 Vapor Blade.png Vapor Blade 0.5½ Cast a vapor blade that inflicts vulnerability and returns to you.
Damage.png Damage: 121 (0.33)?
Vulnerability.png Vulnerability (6s): +1% Incoming Damage, +1% Incoming Condition Damage
Number of targets.png Number of Targets: 5
Range.png Range: 600
2 Cone of Cold.png Cone of Cold 10.5½ 10 Spray an icy blast in a cone that damages foes and heals allies.
Damage.png Damage (4x): 880 (2.4)?
Damage.png Damage (4x): 440 (1.2)?
Healing.png Healing: 1,888 (1.2)?
Healing.png Healing: 1,416 (0.8)?
Number of targets.png Number of Targets: 5
Range.png Range: 400
3 Frozen Burst.png Frozen Burst 0.25¼ 12 Detonate a burst of ice that chills nearby foes.
Damage.png Damage: 147 (0.4)?
Chilled.png Chilled (3s): -66% Skill Recharge Rate, -66% Movement Speed
Number of targets.png Number of Targets: 5
Duration.png Field Duration: 2 seconds
Radius.png Radius: 240
Combo.png Combo Finisher: Blast
Combo.png Combo Field: Ice
4 Frost Aura.png Frost Aura 10 Protect yourself with frost armor that reduces incoming damage by 10%. While active, it chills foes that hit you. Each attacker can be affected by this only once per second.
Frost Aura (effect).png Frost Aura (10s): -10% Incoming Damage
Frost Aura (effect).png Frost Aura (4s): -10% Incoming Damage
Chilled.png Chilled (2s): -66% Skill Recharge Rate, -66% Movement Speed
Chilled.png Chilled (1s): -66% Skill Recharge Rate, -66% Movement Speed
5 Cleansing Wave.png Cleansing Wave 0.75¾ 20 Heal yourself and nearby allies, curing conditions.
Healing.png Healing: 2,222 (1.0)?
Number of targets.png Number of Targets: 5
Radius.png Radius: 240
Air Attunement.png Air Attunement
1 Lightning Whip.png Lightning Whip 0.75¾ Lash your foe with lightning.
Damage.png Damage (2x): 462 (1.26)?
Damage.png Damage (2x): 308 (0.84)?
Number of targets.png Number of Targets: 3
Range.png Range: 240
2 Convergence.png Convergence 0.5½ 8 Charge the air to shock foes around you after a short delay. Inflict weakness on enemies and gain fury for each foe struck.
Damage.png Damage: 660 (1.8)?
Damage.png Damage: 495 (1.35)?
Weakness.png Weakness (3s): -50% Endurance Regeneration, +50% Fumble (Unrestricted)
Fury.png Fury (20.5½s): +25% Critical Chance
Fury.png Fury (20.5½s): +20% Critical Chance
Number of targets.png Number of Targets: 5
Duration.png Delay: 1 second
Radius.png Radius: 240
Combo.png Combo Finisher: Blast
3 Shocking Aura.png Shocking Aura 10 Envelop yourself with electrical energy that stuns nearby foes if they attack you. Each attacker can be affected by this only once every 2 seconds.
Shocking Aura (effect).png Shocking Aura (10s): Stun nearby attacking foes with an electric shock (only once per 2 seconds for each attacker).
Shocking Aura (effect).png Shocking Aura (4s): Stun nearby attacking foes with an electric shock (only once per 2 seconds for each attacker).
Stun.png Stun: 1 second
Evade.png Defiance Break: 100
4 Ride the Lightning.png Ride the Lightning 20 Ride the lightning to your foe, then strike all nearby foes with an electrical burst. If a foe is hit by the burst, the skill's recharge is halved.
Damage.png Damage: 367 (1.0)?
Damage.png Damage: 220 (0.6)?
Number of targets.png Number of Targets: 5
Radius.png Radius: 180
Range.png Range: 1,200
5 Updraft.png Updraft 20 Gain swiftness from a gust of wind that launches nearby foes.
Swiftness.png Swiftness (10s): +33% Movement Speed
Launch.png Launch: 200
Number of targets.png Number of Targets: 5
Radius.png Radius: 240
Evade.png Evade: 1 second
Evade.png Defiance Break: 232[sic]
Earth Attunement.png Earth Attunement
1 Impale (elementalist skill).png Impale 0.75¾ Spear your foes on a giant stone spike.
Damage.png Damage: 282 (0.77)?
Damage.png Damage: 188 (0.513)?
Bleeding.png Bleeding (10s): 220 Damage
Range.png Range: 300
2 Ring of Earth.png Ring of Earth 1 6 Use the earth to launch yourself into the air and strike foes in a small radius. Deliver a larger ring of earthen spikes upon impact.
Damage.png Initial Damage: 121 (0.33)?
Damage.png Initial Damage: 37 (0.1)?
Damage.png Final Impact Damage: 550 (1.5)?
Damage.png Final Impact Damage: 458 (1.25)?
Bleeding.png3 Bleeding (6s): 396 Damage
Bleeding.png2 Bleeding (6s): 264 Damage
Crippled.png Cripple (2s): -50% Movement Speed
Miscellaneous effect.png Number of Impacts: 2
Number of targets.png Number of Targets: 5
Miscellaneous effect.png Blocks Missiles
Radius.png Initial Radius: 180
Radius.png Final Impact: 240
3 Magnetic Grasp.png Magnetic Grasp 0.5½ 12 Immobilize your foe, making them vulnerable to a Magnetic Leap attack.
Damage.png Damage: 37 (0.1)?
Immobile.png Immobilize (2s): Unable to move.
Combo.png Combo Finisher: Physical Projectile
Range.png Range: 900
Unblockable.png Unblockable
3 Earthen Rush chainRedirect Arrow.pngEarthen Rush.png Earthen Rush 0.5½ 12 Quickly dash along the ground, summoning spikes along the way and then delivering an area strike.
Damage.png Damage: 660 (1.8)?
Damage.png Damage: 147 (0.4)?
Immobile.png Immobilize (2s): Unable to move.
Number of targets.png Spike Maximum Targets: 1
Number of targets.png Final Strike Maximum Targets: 5
Radius.png Spike Radius: 60
Radius.png Impact Radius: 240
Evade.png Evade: 0.5½ seconds
Combo.png Combo Finisher: Leap
Range.png Range: 600
4 Earthquake.png Earthquake 0.75¾ 16 Trigger a quake at your location, knocking down foes and dealing massive damage.
Damage.png Damage: 1,100 (3.0)?
Damage.png Damage: 4 (0.01)?
Knockdown.png Knockdown: 2 seconds
Number of targets.png Number of Targets: 5
Radius.png Radius: 240
Combo.png Combo Finisher: Blast
Evade.png Defiance Break: 200
5 Churning Earth.png Churning Earth 0.75¾ 20 Leap at your foe and unleash a seismic wave that inflicts damages and bleeding.
Damage.png Damage: 1,100 (3.0)?
Damage.png Damage: 587 (1.6)?
Bleeding.png10 Bleeding (8s): 1,760 Damage
Bleeding.png4 Bleeding (8s): 704 Damage
Crippled.png Cripple (4s): -50% Movement Speed
Number of targets.png Number of Targets: 5
Radius.png Radius: 240
Combo.png Combo Finisher: Blast
Range.png Range: 400

Off-hand only[edit]

# Skill Activation.png Tango-recharge-darker.png Description

Focus[edit]

Fire Attunement.png Fire Attunement
4 Flamewall.png Flamewall 0.75¾ 20 Create a wall of flame at the target area that burns foes.
Damage.png Damage: 33 (0.1)?
Burning.png Burning (20.5½s): 328 Damage
Number of targets.png Number of Targets: 5
Duration.png Duration: 8 seconds
Combo.png Combo Field: Fire
Range.png Range: 900
5 Fire Shield.png Fire Shield 25 Envelop yourself in a fiery shield that burns foes and grants might each time you are struck (cooldown of 1 second per attacker).
Fire Aura.png Fire Aura (4s): Enveloped in a fiery shield that burns foes, grants might each time you are struck (1-second cooldown per attacker).
Might.png Might (10s): 30 Condition Damage, 30 Power
Burning.png Burning (1s): 131 Damage
Water Attunement.png Water Attunement
4 Freezing Gust.png Freezing Gust 0.5½ 25 Chill your foe for a brief time.
Damage.png Damage: 83 (0.25)?
Chilled.png Chilled (3s): -66% Skill Recharge Rate, -66% Movement Speed
Range.png Range: 900
5 Comet.png Comet 0.75¾ 25 Drop a comet of ice on target foe, damaging and dazing foes in the area.
Damage.png Damage: 248 (0.75)?
Daze.png Daze: 2 seconds
Number of targets.png Number of Targets: 5
Radius.png Radius: 180
Combo.png Combo Finisher: Blast
Evade.png Defiance Break: 200
Range.png Range: 900
Air Attunement.png Air Attunement
4 Swirling Winds.png Swirling Winds 0.5½ 30 Create a swirling wind that blocks projectiles.
Miscellaneous effect.png Blocks Missiles
Duration.png Duration: 6 seconds
Duration.png Duration: 4 seconds
Radius.png Radius: 360
5 Gale.png Gale 0.75¾ 40 Knock down your foe with a charged wind blast.
Knockdown.png Knockdown: 4 seconds
Knockdown.png Knockdown: 3 seconds
Unblockable.png Unblockable
Range.png Range: 900
Earth Attunement.png Earth Attunement
4 Magnetic Wave.png Magnetic Wave 25 Damage foes, cure three of your conditions, and reflect projectiles with a magnetic surge.
Damage.png Damage: 330 (1.0)?
Damage.png Damage: 83 (0.25)?
Crippled.png Cripple (5s): -50% Movement Speed
Number of targets.png Number of Targets: 5
Duration.png Reflection Duration: 3 seconds
Radius.png Radius: 300
Combo.png Combo Finisher: Blast
5 Obsidian Flesh.png Obsidian Flesh 3 50 Envelop yourself in stony armor, making yourself invulnerable.
Duration.png Duration: 3 seconds
Miscellaneous effect.png Prevents Capture-Point Contribution

Aquatic[edit]

# Skill Activation.png Tango-recharge-darker.png Description

Trident[edit]

Fire Attunement.png Fire Attunement
1 Magma Orb.png Magma Orb 0.5½ Shoot a blob of molten rock that explodes after a delay.
Damage.png Damage: 147 (0.4)?
Damage.png Explosion Damage: 147 (0.4)?
Burning.png Burning (1s): 131 Damage
Number of targets.png Number of Targets: 5
Radius.png Explosion Radius: 120
Range.png Range: 1,200
2 Boil.png Boil 0.5½ 8 Boil the water around your foe.
Damage.png Damage: 183 (0.5)?
Burning.png Burning (1s): 131 Damage
Number of targets.png Number of Targets: 5
Duration.png Duration: 4 seconds
Radius.png Radius: 240
Combo.png Combo Field: Fire
Range.png Range: 1,200
[[File:|33x33px|link=Steam]] [[Steam|]]
4 Lava Chains.png Lava Chains 0.5½ 16 Cripple multiple foes with lava chains.
Damage.png Damage: 183 (0.5)?
Crippled.png Cripple (5s): -50% Movement Speed
Burning.png Burning (6s): 786 Damage
Number of targets.png Number of Targets: 3
Range.png Range: 1,200
5 Heat Wave.png Heat Wave 1 20 Launch three waves of heat. Each burns foes and grants vigor to allies.
Damage.png Damage: 275 (0.75)?
Vigor.png3 Vigor (5s): +50% Endurance Regeneration
Burning.png3 Burning (4s): 1,572 Damage
Number of targets.png Number of Targets: 5
Range.png Range: 1,200
Water Attunement.png Water Attunement
1 Water Missile.png Water Missile 0.5½ Launch a slow-moving homing missile.
Damage.png Damage: 293 (0.8)?
Range.png Range: 1,200
2 Ice Globe.png Ice Globe 0.5½ 8 Shoots a slow-moving orb that detonates upon impact.
Damage.png Projectile Dmg: 367 (1.0)?
Damage.png Detonation Damage: 734 (2.0)?
Number of targets.png Number of Targets: 5
Radius.png Radius: 240
Range.png Range: 1,200
2 Ice Globe, Ice Globe (sequence) chainRedirect Arrow.pngIce Globe (sequence).png Ice Globe Detonate your ice globe to damage foes.
Range.png Range: 1,200
3 Ice Wall.png Ice Wall 0.5½ 12 Create a wall of ice that shatters when touched by enemies or when it expires, dealing heavy damage and chilling foes.
Damage.png Damage: 734 (2.0)?
Chilled.png Chilled (4s): -66% Skill Recharge Rate, -66% Movement Speed
Number of targets.png Number of Targets: 5
Duration.png Duration: 10 seconds
Radius.png Radius: 360
3 Ice Wall, Detonate (elementalist skill) chainRedirect Arrow.pngDetonate (elementalist skill).png Detonate Detonate your ice wall to damage and chill foes.
Damage.png Damage: 734 (2.0)?
Chilled.png Chilled (2s): -66% Skill Recharge Rate, -66% Movement Speed
Combo.png Combo Finisher: Blast
4 Undercurrent.png Undercurrent 0.75¾ 25 Release a current of water to damage foes and regenerate allies.
Damage.png Damage: 367 (1.0)?
Healing.png Healing: 1,940 (1.0)?
Regeneration.png Regen (5s): 650 Heal
Sink.png Sink: 2 seconds
Number of targets.png Number of Targets: 5
Radius.png Radius: 240
5 Tidal Wave.png Tidal Wave 10.75¾ 25 Charge forward with tidal force, damaging foes and healing allies.
Damage.png Maximum Damage: 1,715 (4.675)?
Damage.png Base Damage: 367 (1.0)?
Healing.png Healing: 325 (0.1)?
Number of targets.png Number of Targets: 5
Radius.png Radius: 240
Combo.png Combo Finisher: Leap
Range.png Range: 1,200
Air Attunement.png Air Attunement
1 Forked Lightning.png Forked Lightning 0.5½ Fire three bolts of lightning in an arc in front of you.
Damage.png Damage: 147 (0.4)?
Range.png Range: 1,200
2 Electrocute.png Electrocute 0.5½ 8 Charge the water around your foe with electricity. Enemies currently using an ability are dazed.
Damage.png Damage: 880 (2.4)?
Damage.png Damage: 440 (1.2)?
Vulnerability.png5 Vulnerability (6s): +5% Incoming Damage, +5% Incoming Condition Damage
Daze.png Daze: 1 second
Number of targets.png Number of Targets: 5
Radius.png Radius: 240
Evade.png Defiance Break: 100
Range.png Range: 1,200
3 Air Pocket.png Air Pocket 0.5½ 12 Release a slow-moving, detonatable air pocket. When it explodes, you teleport to that location.
Damage.png Damage: 286 (0.7802)?
Range.png Range: 1,200
3 Air Pocket, Vacuum chainRedirect Arrow.pngVacuum.png Vacuum Detonate your air pocket to teleport to its location.
Range.png Range: 1,200
4 Air Bubble.png Air Bubble 1 20 Trap your foe in an air bubble and make them float to the surface.
Damage.png Damage (5x): 605 (1.65)?
Float.png Float: 2 seconds
Evade.png Defiance Break: 200
Range.png Range: 1,200
5 Lightning Cage.png Lightning Cage 0.5½ 30 Create an electrical field that stuns foes crossing it.
Damage.png Damage: 367 (1.0)?
Stun.png Stun: 1 second
Duration.png Duration: 5 seconds
Radius.png Radius: 240
Combo.png Combo Field: Lightning
Evade.png Defiance Break: 100
Range.png Range: 900
Unblockable.png Unblockable
Earth Attunement.png Earth Attunement
1 Rock Blade.png Rock Blade 0.5½ Shoot three rocky blades at your foe.
Damage.png Damage (3x): 165 (0.45)?
Bleeding.png Bleeding (3s): 66 Damage
Combo.png Combo Finisher: Physical Projectile (20% chance)
Range.png Range: 1,200
2 Rock Spray.png Rock Spray 0.5½ 10 Spray a cone of gravel to bleed foes.
Damage.png Damage: 611 (1.666)?
Bleeding.png 300-400 Range (10s): 220 Damage
Bleeding.png2 200-300 Range (10s): 440 Damage
Bleeding.png3 0-200 Range (10s): 660 Damage
Number of targets.png Number of Targets: 3
Range.png Range: 400
3 Magnetic Current.png Magnetic Current 0.5½ 18 Launch a large magnetic force that reflects projectiles along its path, crippling foes that touch it.
Damage.png Damage: 183 (0.5)?
Crippled.png Cripple (4s): -50% Movement Speed
Number of targets.png Number of Targets: 5
Range.png Range: 1,200
Unblockable.png Unblockable
4 Rock Anchor.png Rock Anchor 1 20 Anchor a rock to your foe, making them sink.
Damage.png Damage (6x): 726 (1.98)?
Sink.png Sink: 2 seconds
Range.png Range: 1,200
5 Murky Water.png Murky Water 10.25¼ 25 Cloud the water to blind your target and nearby foes.
Damage.png Damage (7x): 644 (1.75)?
Blinded.png Blindness (1s): Next outgoing attack misses.
Number of targets.png Number of Targets: 3
Duration.png Duration: 6 seconds
Radius.png Radius: 240
Combo.png Combo Field: Smoke
Range.png Range: 1,200

Slot skills[edit]

Healing[edit]

Skill Underwater skills Activation.png Tango-recharge-darker.png Description
Arcane Brilliance.png Arcane Brilliance 2 0.75¾ 20 Arcane. Blast the area, hitting foes with critical damage and healing yourself. Healing effectiveness is increased per target hit. If this skill finishes a combo, you heal an additional amount.
Damage.png Damage: 133 (0.5)?
Healing.png Healing: 4,840 (0.3)?
Healing.png Combo Healing: 1,320
Healing.png Healing Increase Per Target: 10%
Number of targets.png Number of Targets: 5
Radius.png Radius: 360
Combo.png Combo Finisher: Blast
Ether Renewal.png Ether Renewal 2 20.25¼ 15 Cantrip. Cure a condition and heal yourself with every pulse.
Healing.png Healing: 663 (0.15)?
Miscellaneous effect.png Conditions Removed: 1
Miscellaneous effect.png Pulses: 8
Glyph of Elemental Harmony.png Glyph of Elemental Harmony 2 1 20 Glyph. Heal yourself and gain a boon based on your attunement.
Healing.png Healing: 6,494 (1.2)?
Healing.png Healing: 6,494 (1.0)?
Fire Attunement.pngMight.png3 Might (20s): 90 Condition Damage, 90 Power
Water Attunement.pngRegeneration.png Regen (10s): 1,300 Heal
Air Attunement.pngSwiftness.png Swiftness (10s): +33% Movement Speed
Earth Attunement.pngProtection.png Protection (3s): -33% Incoming Damage
Signet of Restoration.png Signet of Restoration 1 20 Signet Passive: Grants health every time you cast a spell.
Signet Active: Heal yourself.
Healing.png Healing: 3,275 (0.5)?
Healing.png Healing per Cast: 202 (0.1)?
Healing.png Healing per Cast: 171 (0.07)?

Utility[edit]

Skill Underwater skills Activation.png Tango-recharge-darker.png Description
Arcane Blast.png Arcane Blast 2 1 Arcane. Blast your foe with energy for critical damage.
Damage.png Damage: 372 (1.4)?
Damage.png Damage: 160 (0.6)?
Count Recharge.png Count Recharge: 20 seconds
Combo.png Combo Finisher: Physical Projectile
Range.png Range: 1,500
Arcane Power.png Arcane Power 3 30 Arcane. Gain ferocity. You deal critical damage with your next few attacks.
Arcane Power.png4 Arcane Power (5s): Attacks to critical damage
Ferocity attribute.png Ferocity: +300
Arcane Shield.png Arcane Shield 4 25 Arcane. Block attacks with an energy shield. If it blocks three attacks, it explodes for critical damage.
Damage.png Damage: 399 (1.5)?
Arcane Shield.png3 Arcane Shield (5s): Blocks attacks. Explodes after blocking three attacks.
Number of targets.png Number of Targets: 5
Radius.png Radius: 360
Breaks stun.png Breaks Stun
Arcane Wave.png Arcane Wave 4 0.75¾ 2 Arcane. Blast foes in the target area with an energy wave for critical damage.
Damage.png Damage: 372 (1.4)?
Damage.png Damage: 452 (1.7)?
Daze.png Daze: 2 seconds
Number of targets.png Number of Targets: 5
Maximum Count.png Maximum Count: 2
Count Recharge.png Count Recharge: 25 seconds
Count Recharge.png Count Recharge: 30 seconds
Radius.png Radius: 240
Combo.png Combo Finisher: Blast
Evade.png Defiance Break: 200
Range.png Range: 600
Armor of Earth.png Armor of Earth 4 25 Cantrip. Protect yourself with earth armor and gain protection and stability, then gain barrier for each unique boon you have.
Barrier.png Barrier: 655 (0.1)?
Barrier.png Barrier: 444 (0.1)?
Protection.png Protection (6s): -33% Incoming Damage
Protection.png Protection (4s): -33% Incoming Damage
Duration.png Duration: 6 seconds
Breaks stun.png Breaks Stun
Cleansing Fire.png Cleansing Fire 2 1 Cantrip. Cure conditions and burn foes. Gain might for each condition removed.
Burning.png2 Burning (6s): 1,572 Damage
Burning.png Burning (6s): 786 Damage
Might.png3 Might (9s): 90 Condition Damage, 90 Power
Might.png2 Might (9s): 60 Condition Damage, 60 Power
Number of targets.png Number of Targets: 5
Maximum Count.png Maximum Count: 2
Count Recharge.png Count Recharge: 25 seconds
Radius.png Radius: 240
Lightning Flash.png Lightning Flash 3 20 Cantrip. Teleport to target area.
Damage.png Damage: 399 (1.5)?
Damage.png Damage: 80 (0.3)?
Radius.png Radius: 120
Range.png Range: 900
Mist Form.png Mist Form 4 30 Cantrip. Morph into an invulnerable, vaporous mist for a brief time.
Miscellaneous effect.png Movement Speed Increase: 66%
Duration.png Duration: 3 seconds
Miscellaneous effect.png Prevents Capture-Point Contribution
Breaks stun.png Breaks Stun
Conjure Earth Shield.png Conjure Earth Shield 4 0.75¾ 60 Conjure. Manifest a magnetic shield in your hands and at the target location. Wielders of the weapon gain increased toughness and vitality.
Conjure Earth Shield.png Conjure Earth Attributes: 180 Vitality, 180 Toughness
Duration.png Duration: 30 seconds
Range.png Range: 1,200
Conjure Flame Axe.png Conjure Flame Axe 2 0.25¼ 60 Conjure. Manifest a lava axe in your hands and at the target location. Wielders of the weapon gain increased power and condition damage.
Conjure Flame Axe.png Conjure Flame Attributes: 180 Power, 180 Condition Damage
Duration.png Duration: 30 seconds
Range.png Range: 1,200
Conjure Frost Bow.png Conjure Frost Bow 4 0.25¼ 60 Conjure. Manifest a frost bow in your hands and at the target location. Wielders of this weapon gain increased condition duration and healing power.
Conjure Frost Bow.png Conjure Frost Attributes: 20% Condition Duration, 180 Healing Power
Duration.png Duration: 30 seconds
Range.png Range: 1,200
Conjure Lightning Hammer.png Conjure Lightning Hammer 3 0.75¾ 60 Conjure. Manifest a lightning hammer in your hands and at the target location. Wielders of this weapon gain increased precision and ferocity.
Conjure Lightning Hammer.png Conjure Lightning Attributes: 75 Ferocity, 180 Precision
Duration.png Duration: 30 seconds
Range.png Range: 1,200
Glyph of Elemental Power.png Glyph of Elemental Power 4 25 Glyph. Inflict conditions on your next few strikes based on your attunement. Each strike deals increased damage.
Damage.png Damage Increase: 25%
Fire Attunement.pngBurning.png Burning (3s): 393 Damage
Fire Attunement.pngBurning.png Burning (10.5½s): 197 Damage
Water Attunement.pngChilled.png Chilled (2s): -66% Skill Recharge Rate, -66% Movement Speed
Air Attunement.pngVulnerability.png4 Vulnerability (5s): +4% Incoming Damage, +4% Incoming Condition Damage
Earth Attunement.pngBleeding.png Bleeding (6s): 132 Damage
Miscellaneous effect.png Number of Strikes: 5
Duration.png Duration: 25 seconds
Breaks stun.png Breaks Stun
Glyph of Lesser Elementals.png Glyph of Lesser Elementals 3 10.25¼ 40 Glyph. Summon a lesser elemental based on your attunement.
Fire Attunement.pngGlyph of Lesser Elementals (fire).png Lesser Fire Elemental: Deals damage.
Water Attunement.pngGlyph of Lesser Elementals (water).png Lesser Ice Elemental: Deals damage and chills.
Air Attunement.pngGlyph of Lesser Elementals (air).png Lesser Air Elemental: Deals damage and grants swiftness.
Earth Attunement.pngGlyph of Lesser Elementals (earth).png Lesser Earth Elemental: Deals damage and is hard to kill.
Duration.png Duration: 120 seconds
Glyph of Renewal.png Glyph of Renewal 4 2 90 Glyph. Revive allies with different attunement effects.
Fire Attunement.pngRenewal of Fire.png Renewal of Fire
Water Attunement.pngRenewal of Water.png Renewal of Water
Air Attunement.pngRenewal of Air.png Renewal of Air
Earth Attunement.pngRenewal of Earth.png Renewal of Earth
Glyph of Storms.png Glyph of Storms 2 10.25¼ 60 Glyph. Create a storm based on your attunement.
Fire Attunement.pngFirestorm (Glyph of Storms skill).png Firestorm
Water Attunement.pngIce Storm (Glyph of Storms skill).png Ice Storm
Air Attunement.pngLightning Storm (Glyph of Storms skill).png Lightning Storm
Earth Attunement.pngSandstorm.png Sandstorm
Range.png Range: 900
Signet of Air.png Signet of Air 3 20 Signet Passive: Grants a 25% increase in movement speed.
Signet Active: Blind your target and nearby foes.
Damage.png Damage: 133 (0.5)?
Blinded.png Blindness (5s): Next outgoing attack misses.
Vulnerability.png8 Vulnerability (5s): +8% Incoming Damage, +8% Incoming Condition Damage
Signet of Air.png Signet of Air: +25% Movement Speed
Number of targets.png Number of Targets: 5
Radius.png Radius: 240
Breaks stun.png Breaks Stun
Range.png Range: 1,200
Signet of Earth.png Signet of Earth 4 0.5½ 15 Signet Passive: Improves toughness.
Signet Active: Immobilize and bleed your foe.
Damage.png Damage: 133 (0.5)?
Signet of Earth.png Signet of Earth: -10% Incoming Damage
Bleeding.png4 Bleeding (9s): 792 Damage
Immobile.png Immobilize (3s): Unable to move.
Range.png Range: 1,200
Signet of Fire.png Signet of Fire 2 0.5½ 12 Signet Passive: Improves critical chance.
Signet Active: Burn your target and nearby foes.
Damage.png Damage: 133 (0.5)?
Burning.png2 Burning (10s): 2,620 Damage
Signet of Fire.png Signet of Fire: 180 Precision
Number of targets.png Number of Targets: 5
Radius.png Radius: 240
Range.png Range: 1,200
Signet of Water.png Signet of Water 4 0.5½ 20 Signet Passive: Reduces incoming condition duration.
Signet Active: Damage and chill foes while healing and reviving allies in an area.
Damage.png Damage: 133 (0.5)?
Healing.png Healing: 1,940 (1.3)?
Miscellaneous effect.png Revive Percentage: 5%
Chilled.png Chilled (3s): -66% Skill Recharge Rate, -66% Movement Speed
Signet of Water.png Signet of Water: Reduces incoming condition duration.
Duration.png Condition Duration Reduction: 20%
Duration.png Condition Duration Reduction: 10%
Number of targets.png Number of Targets: 5
Radius.png Radius: 240
Range.png Range: 1,200

Elite[edit]

Skill Underwater skills Activation.png Tango-recharge-darker.png Description
Conjure Fiery Greatsword.png Conjure Fiery Greatsword 9 1 180 Conjure. Manifest a fiery greatsword in your hands and at the target location. When it lands, it damages and burns foes. Wielders of this weapon gain increased power and condition damage and cast Lesser Fiery Eruption at regular intervals on random enemies.
Damage.png Damage: 266 (1.0)?
Conjure Fiery Greatsword.png Conjure Fire Attributes: 260 Power, 180 Condition Damage
Burning.png Burning (3s): 393 Damage
Number of targets.png Number of Targets: 3
Duration.png Duration: 30 seconds
Radius.png Radius: 150
Range.png Range: 1,200
Glyph of Elementals.png Glyph of Elementals 9 10.25¼ 40 Glyph. Summon an elemental based on your attunement.
Fire Attunement.pngGlyph of Elementals (fire).png Fire Elemental: Deals damage.
Water Attunement.pngGlyph of Elementals (water).png Ice Elemental: Deals damage and heals.
Air Attunement.pngGlyph of Elementals (air).png Air Elemental: Deals damage and stuns.
Earth Attunement.pngGlyph of Elementals (earth).png Earth Elemental: Deals damage and is hard to kill.
Duration.png Duration: 120 seconds
Tornado.png Tornado 9 1 60 Cantrip. Gain stability and shape-shift into a tornado that damages and launches foes.
Damage.png Damage: 292 (1.1)?
Damage.png Damage: 3 (0.01)?
Stability.png2 Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Launch.png Launch: 600
Number of targets.png Number of Targets: 5
Interval.png Boon Application Interval: 3 seconds
Duration.png Duration: 15 seconds
Duration.png Duration: 10 seconds
Interval.png Stability and Damage Pulse: 3 seconds
Radius.png Radius: 240
Unblockable.png Unblockable
Combo.png Combo Field: Lightning
Combo.png Combo Finisher: Whirl
Evade.png Defiance Break: 232
Underwater.pngWhirlpool.png Whirlpool 10.25¼ 60 Cantrip. Shape-shift into a swirling maelstrom that pulls foes into its destructive vortex.
Damage.png Damage: 585 (2.2)?
Damage.png Damage: 3 (0.01)?
Stability.png2 Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Pull.png Pull: 300
Radius.png Boon Gain Interval: 3 seconds
Interval.png Boon Application Interval: 3 seconds
Number of targets.png Number of Targets: 5
Duration.png Duration: 15 seconds
Interval.png Damage Pulse: 1 second
Radius.png Radius: 240
Evade.png Defiance Break: 150

Downed and drowning skills[edit]

# Skill Activation.png Tango-recharge-darker.png Description

Downed[edit]

1 Thunderclap (ranger skill).png Discharge Lightning 0.5½ 0 Blast your foe with lightning.
Damage.png Damage: 213 (0.8)?
Vulnerability.png2 Vulnerability (10s): +2% Incoming Damage, +2% Incoming Condition Damage
Range.png Range: 900
2 Vapor Form.png Vapor Form 20 Assume a mobile, vaporous form, returning to a downed state when the effect ends.
Duration.png Duration: 3 seconds
Miscellaneous effect.png Prevents Capture-Point Contribution
3 Grasping Earth.png Grasping Earth 30.5½ 10 Immobilize your foe with hands erupting from the ground.
Damage.png Damage (5x): 600 (2.25)?
Bleeding.png10 Bleeding (3s): 660 Damage
Immobile.png5 Immobilize (1s): Unable to move.
Duration.png Channel Duration: 3 seconds
Range.png Range: 900
4 Bandage.png Bandage 490.25¼ 5 Call your allies for help. Restores health while you channel it.

Drowning[edit]

1 Water Fist.png Water Fist 0.5½ 0 Throw a punch of concentrated water.
Damage.png Damage: 160 (0.6)?
Range.png Range: 600
2 Stone Kick.png Stone Kick 0.75¾ 6 Wrap your foot in stone and kick your foe.
Damage.png Damage: 266 (1.0)?
Range.png Range: 600
3 Steam Vent.png Steam Vent 3 15 Float to the surface on a burst of steam, blinding and burning foes.
Blinded.png Blindness (3s): Next outgoing attack misses.
Burning.png Burning (3s): 393 Damage
Number of targets.png Number of Targets: 3
4 Bandage.png Bandage 490.25¼ 5 Call your allies for help. Restores health while you channel it.

Auxiliary skillbars[edit]

The following skillbars replace your weapon skills after using the specified skill.

Conjure Earth Shield.png Conjure Earth Shield[edit]

# Skill Activation.png Tango-recharge-darker.png Description
1 Shield Smack.png Shield Smack 0.5½ Smack your foe with the magnetic shield.
Damage.png Damage: 249 (0.7)?
Bleeding.png Bleeding (6s): 132 Damage
Number of targets.png Number of Targets: 3
Range.png Range: 130
1 Shield Smack, Shield Smash, Crippling Shield chainRedirect Arrow.pngShield Smash.png Shield Smash 0.75¾ Smash your foe with the magnetic shield.
Damage.png Damage: 249 (0.7)?
Bleeding.png2 Bleeding (6s): 264 Damage
Number of targets.png Number of Targets: 3
Range.png Range: 130
1 Shield Smack, Shield Smash, Crippling Shield chainRedirect Arrow.pngCrippling Shield.png Crippling Shield 0.75¾ Throw your shield in a line, crippling struck foes. This attack deals bonus damage if you have barrier.
Damage.png Damage: 266 (0.75)?
Damage.png Damage Increase: 100%
Barrier.pngBleeding.png2 Bleeding (10s): 440 Damage
Crippled.png Cripple (2s): -50% Movement Speed
Range.png Range: 450
2 Stone Sheath.png Stone Sheath 20.25¼ 8 Block the next attack and cause bleeding to foes around you. Gain Tectonic Shift if you successfully block an attack.
Damage.png Damage: 284 (0.8)?
Barrier.png Barrier: 778 (0.18)?
Barrier.png Barrier: 506 (0.18)?
Conjure Earth Shield.png Tectonic Shift (2s): Gain barrier every second.
Conjure Earth Shield.png Tectonic Shift (1s): Gain barrier every second.
Bleeding.png2 Bleeding (9s): 396 Damage
Number of targets.png Number of Targets: 3
Radius.png Radius: 240
3 Magnetic Wave.png Magnetic Surge 0.75¾ 12 Unleash a magnetic force, surging at your opponent and dazing them, while gaining magnetic aura.
Damage.png Damage: 355 (1.0)?
Magnetic Aura (effect).png Magnetic Aura (4s): Reflect projectiles with magnetic energy.
Daze.png Daze: 2 seconds
Number of targets.png Number of Targets: 3
Evade.png Defiance Break: 200
Range.png Range: 600
4 Magnetic Shield (elementalist skill).png Magnetic Shield 10.25¼ 25 Pull nearby foes to you with a magnetic force, gaining protection and Tectonic Shift for each foe pulled.
Damage.png Damage: 142 (0.4)?
Barrier.png Barrier: 778 (0.18)?
Barrier.png Barrier: 506 (0.18)?
Protection.png Protection (2s): -33% Incoming Damage
Conjure Earth Shield.png Tectonic Shift (2s): Gain barrier every second.
Pull.png Pull: 400
Number of targets.png Number of Targets: 3
Evade.png Defiance Break: 150
Radius.png Radius: 600
Unblockable.png Unblockable
5 Fortify.png Fortify 3 30 Use magnetism to envelop yourself in a shield, becoming invulnerable.
Duration.png Duration: 3 seconds
Miscellaneous effect.png Prevents Capture-Point Contribution

Conjure Flame Axe.png Conjure Flame Axe[edit]

# Skill Activation.png Tango-recharge-darker.png Description
1 Lava Axe.png Lava Axe 0.5½ Throw a lava axe at your foe. Using another Lava Axe ability grants Double Lava Axe.
Damage.png Damage: 335 (0.8)?
Might.png Might (8s): 30 Condition Damage, 30 Power
Range.png Range: 900
2 Explosive Lava Axe.png Explosive Lava Axe 0.5½ 5 Throw an explosive lava axe at the target location.
Damage.png Damage: 650 (1.55)?
Lava Axe.png Fired Up! (4s): After using a Lava Axe ability, your next Lava Axe attack fires twice.
Number of targets.png Number of Targets: 5
Radius.png Radius: 240
Combo.png Combo Finisher: Blast
Range.png Range: 900
3 Burning Retreat.png Burning Retreat 15 Quickly roll backward, leaving behind a line of fire that burns.
Damage.png Damage: 84 (0.2)?
Burning.png Burning (2s): 262 Damage
Lava Axe.png Fired Up! (4s): After using a Lava Axe ability, your next Lava Axe attack fires twice.
Duration.png Duration: 4 seconds
Combo.png Combo Field: Fire
Evade.png Evade: 1 second
4 Ring of Fire.png Ring of Fire 0.5½ 15 Damage nearby foes with a ring of fire, burning foes that pass through it.
Damage.png Damage: 210 (0.5)?
Burning.png Burning (5s): 655 Damage
Lava Axe.png Fired Up! (4s): After using a Lava Axe ability, your next Lava Axe attack fires twice.
Number of targets.png Number of Targets: 5
Duration.png Duration: 5 seconds
Radius.png Radius: 240
Combo.png Combo Field: Fire
5 Flame Leap.png Flame Leap 0.75¾ 15 Leap at your foe with a flaming attack that causes burning.
Damage.png Damage: 629 (1.5)?
Burning.png Burning (8s): 1,048 Damage
Lava Axe.png Fired Up! (4s): After using a Lava Axe ability, your next Lava Axe attack fires twice.
Combo.png Combo Finisher: Leap
Range.png Range: 550

Conjure Frost Bow.png Conjure Frost Bow[edit]

# Skill Activation.png Tango-recharge-darker.png Description
1 Water Arrow.png Water Arrow 0.75¾ Shoot an arrow of water that damages foes and heals allies around the area of impact. Gain a stack of Water Arrow each time you strike an enemy.
Damage.png Damage: 107 (0.3)?
Healing.png Healing: 442 (0.3)?
Water Arrow.png Water Arrow (5s): +10% Healing Increase to Others
Maximum Count.png Maximum Stacks: 2
Number of targets.png Number of Allied Targets: 5
Radius.png Radius: 240
Range.png Range: 900
2 Frost Volley.png Frost Volley 2 6 Rapidly fire at your foe, making them vulnerable with each hit. Damage is increased per stack of Water Arrow.
Damage.png Damage (5x): 890 (2.5)?
Damage.png Damage increase per stack.: 10%
Vulnerability.png5 Vulnerability (15s): +5% Incoming Damage, +5% Incoming Condition Damage
Combo.png Combo Finisher: Physical Projectile
Range.png Range: 900
3 Frost Fan.png Frost Fan 0.25¼ 15 Damage foes with a spread of icy arrows that cause chill. Extra projectiles are launched for each stack of Water Arrow accumulated.
Damage.png Damage (7x): 623 (1.75)?
Chilled.png Chilled (1s): -66% Skill Recharge Rate, -66% Movement Speed
Miscellaneous effect.png Increased Arrows per Water Arrow stack: 1
Range.png Range: 900
[[File:|33x33px|link=Ice Storm]] [[Ice Storm|]]
5 Deep Freeze.png Deep Freeze 10.5½ 30 Encase your target in a block of solid ice. Duration is increased per stack of Water Arrow.
Damage.png Damage: 284 (0.8)?
Chilled.png5 Chilled (1s): -66% Skill Recharge Rate, -66% Movement Speed
Stun.png Stun: 3 seconds
Stun.png Duration Increase per Water Arrow Stack: 0.5½s
Duration.png Duration: 5 seconds
Evade.png Defiance Break: 400[sic]
Range.png Range: 900

Conjure Lightning Hammer.png Conjure Lightning Hammer[edit]

# Skill Activation.png Tango-recharge-darker.png Description
1 Lightning Swing.png Lightning Swing 0.5½ Chain. Bash your foe.
Damage.png Damage: 355 (1.0)?
Number of targets.png Number of Targets: 3
Range.png Range: 150
1 Lightning Swing, Static Swing, Thunderclap (Lightning Hammer skill) chainRedirect Arrow.pngStatic Swing.png Static Swing 0.5½ Chain. Strike your foe again.
Damage.png Damage: 355 (1.0)?
Number of targets.png Number of Targets: 3
Range.png Range: 150
1 Lightning Swing, Static Swing, Thunderclap (Lightning Hammer skill) chainRedirect Arrow.pngThunderclap (Lightning Hammer skill).png Thunderclap 0.5½ Smash the ground and damage nearby foes.
Damage.png Damage: 533 (1.5)?
Blinded.png Blindness (3s): Next outgoing attack misses.
Number of targets.png Number of Targets: 5
Radius.png Radius: 180
Combo.png Combo Finisher: Blast
Range.png Range: 150
2 Lightning Leap.png Lightning Leap 0.75¾ 8 Leap at your foe and hit them with electrical damage.
Damage.png Damage: 355 (1.0)?
Quickness.png Quickness (3s): Skills and actions are faster.
Number of targets.png Number of Targets: 3
Combo.png Combo Finisher: Leap
Range.png Range: 600
3 Wind Blast.png Wind Blast 1 18 Launch your foe with a banishing smash.
Damage.png Damage: 117 (0.33)?
Superspeed.png Superspeed (3s): Movement speed is greatly increased. Maximum duration: 10s
Launch.png Launch: 600
Evade.png Defiance Break: 232
Range.png Range: 130
[[File:|33x33px|link=Lightning Storm (Lightning Hammer skill)]] [[Lightning Storm (Lightning Hammer skill)|]]
5 Static Field.png Static Field 0.75¾ 25 Manifest an electrical field that stuns foes crossing it.
Damage.png Damage: 178 (0.5)?
Stun.png Stun: 2 seconds
Duration.png Duration: 4 seconds
Combo.png Combo Field: Lightning
Evade.png Defiance Break: 200
Range.png Range: 240
Unblockable.png Unblockable

Conjure Fiery Greatsword.png Conjure Fiery Greatsword[edit]

# Skill Activation.png Tango-recharge-darker.png Description
1 Flame Wave.png Flame Wave 20.75¾ Shoot a fireball at your foe with each swing.
Damage.png Damage: 291 (0.65)?
Miscellaneous effect.png Number of Casts: 4
Number of targets.png Number of Targets: 5
Pierces.png Pierces
Range.png Range: 600
2 Fiery Eruption.png Fiery Eruption 10.25¼ 5 Ram your sword into the ground and make fire erupt near your foes.
Burning.png6 Burning (3s): 2,358 Damage
Number of targets.png Number of Targets: 5
Radius.png Radius: 150
Range.png Range: 600
3 Fiery Whirl.png Fiery Whirl 0.25¼ 5 Advance forward, slashing foes in your way.
Damage.png Damage: 308 (0.688)?
Crippled.png Cripple (3s): -50% Movement Speed
Miscellaneous effect.png Number of Impacts: 8
Number of targets.png Number of Targets: 3
Radius.png Radius: 130
Evade.png Evade: 10.25¼ seconds
Combo.png Combo Finisher: Whirl
Range.png Range: 900
4 Fiery Rush.png Fiery Rush 10 Charge at your foe, leaving a line of fire behind you.
Damage.png Damage: 895 (2.0)?
Damage.png Fire Wall Damage: 90 (0.2)?
Chilled.png Condition Effect Ignored
Crippled.png Condition Effect Ignored
Duration.png Fire Wall Duration: 3 seconds
Range.png Range: 900
5 Firestorm.png Firestorm 0.75¾ 15 Call down a firestorm on the target area.
Damage.png Damage: 291 (0.65)?
Number of targets.png Number of Targets: 5
Duration.png Duration: 8 seconds
Radius.png Radius: 240
Range.png Range: 600

Tornado.png Tornado[edit]

# Skill Activation.png Tango-recharge-darker.png Description
1 Chain Lightning.png Electrified Tornado 1 Electrify your tornado form and make it shoot lightning.
Damage.png Damage: 372 (1.25)?
Miscellaneous effect.png Number of Bounces: 3
Miscellaneous effect.png Number of Casts: 3
Radius.png Radius: 900
2 Dust Devil.png Dust Tornado 1 Gather up dust into your tornado form, making it shoot out dust devils that blind foes.
Damage.png Damage: 268 (0.9)?
Blinded.png Blindness (5s): Next outgoing attack misses.
Miscellaneous effect.png Number of Casts: 2
Radius.png Radius: 900
3 Throw Boulder.png Debris Tornado 1 Gather up debris into your tornado form and send it flying.
Damage.png Damage: 149 (0.5)?
Damage.png Damage: 3 (0.01)?
Knockback.png Knockback: 120
Miscellaneous effect.png Number of Casts: 1
Radius.png Radius: 900
Evade.png Defiance Break: 150
4 Elemental Requiem.png Elemental Requiem 5 Unleash the elements from your core, firing a random elemental in all directions. Elements have differing effects based on your current tornado type.
Damage.png Damage: 223 (0.75)?
Chain Lightning.pngVulnerability.png5 Vulnerability (10s): +5% Incoming Damage, +5% Incoming Condition Damage
Dust Devil.pngBleeding.png3 Bleeding (10s): 660 Damage
Throw Boulder.pngCrippled.png Cripple (9s): -50% Movement Speed
Radius.png Radius: 900
5 Dust Charge.png Dust Charge 10.25¼ 10 Move swiftly in a direction, knocking back enemies you collide with.
Damage.png Damage: 98 (0.33)?
Damage.png Damage: 3 (0.01)?
Launch.png Launch: 400
Miscellaneous effect.png Number of Impacts: 10
Number of targets.png Number of Targets: 5
Radius.png Radius: 180
Evade.png Defiance Break: 232[sic]
Range.png Range: 900

Bundle[edit]

There are skills unique to the elementalist profession that will appear when they are holding certain bundles.