This is a list of core elementalist skills. For additional skills available to elementalist's elite specializations, see:
Attunements are the elementalist's profession mechanic, occupying the F1 – F4 slots above the skill bar. Fire attunement is unlocked by default; water attunement unlocks at level 5, air attunement unlocks at level 11, and earth attunement unlocks at level 15.
Only 1 attunement can be active at a time, and the active attunement determines the available weapon skills. The active attunement can be switched at any time — doing so will place a 10-second cooldown on the previously active attunement, and a 1.5-second cooldown on the other two attunements (both of which can be reduced through the trait Elemental Enchantment).
Two-handed[edit]
#
|
Skill
|
|
|
Description
|
|
Fire Attunement
|
1
|
Fireball
|
|
1
|
|
Cast a fireball that explodes on impact and hits multiple foes.
- Number of Targets: 3
- Radius: 180
- Range: 1,200
|
2
|
Lava Font
|
|
|
6
|
Make lava erupt from the target area.
- Number of Targets: 5
- Duration: 4 seconds
- Interval: 1 second
- Radius: 180
- Combo Field: Fire
- Range: 1,200
|
3
|
Flame Burst
|
|
0.5½
|
10
|
Burn foes at the target location.
- Blindness (3s): Next outgoing attack misses.
- Number of Targets: 5
- Radius: 240
- Range: 1,200
|
4
|
Burning Retreat
|
|
|
18
|
Quickly roll backward, leaving behind a line of fire that burns.
- Damage: 81 (0.2)?
- Burning (2s): 262 Damage
- Duration: 6 seconds
- Interval: 1 second
- Evade: 1 second
- Combo Field: Fire
|
5
|
Meteor Shower
|
|
30.75¾
|
30
|
Call down a meteor shower onto the target area. Damage is reduced per target each time they are struck by this ability.
- Damage Reduction per Hit: 10%
- Number of Impacts: 24
- Number of Targets: 3
- Duration: 9 seconds
- Impact Radius: 180
- Radius: 360
- Range: 1,200
|
Water Attunement
|
1
|
Water Blast
|
|
0.75¾
|
|
Spray a jet of water at your foe that splashes to heal nearby allies.
- Number of Targets: 5
- Radius: 240
- Range: 1,200
|
2
|
Ice Spike
|
|
0.75¾
|
6
|
Drop a giant ice spike on foes to make them vulnerable.
- Number of Targets: 5
- Radius: 300
- Combo Finisher: Blast
- Range: 1,200
|
3
|
Geyser
|
|
0.75¾
|
20
|
Create a geyser to heal nearby allies.
- Number of Targets: 5
- Duration: 4 seconds
- Interval: 1 second
- Radius: 240
- Combo Field: Water
- Range: 1,200
|
4
|
Frozen Ground
|
|
|
30
|
Coat the target area in ice, chilling foes that enter it. Grant frost aura to allies in the area.
- Chilled (2s): -66% Skill Recharge Rate, -66% Movement Speed
- Frost Aura (3s): -10% Incoming Damage
- Number of Targets: 5
- Duration: 5 seconds
- Radius: 300
- Combo Field: Ice
- Range: 1,200
- Unblockable
|
5
|
Healing Rain
|
|
1
|
35
|
Call down a healing rain on the target area, granting regeneration to allies and curing conditions once every three seconds. Allies are healed for each condition removed.
- Heal per Condition: 427 (0.1)?
- 3 Regen (4s): 1,560 Heal
- Conditions Removed: 2
- Number of Targets: 5
- Pulses: 3
- Duration: 6 seconds
- Radius: 480
- Combo Field: Water
- Range: 1,200
|
Air Attunement
|
1
|
Chain Lightning
|
|
0.75¾
|
|
Hit multiple foes with arcs of chain lightning.
- Number of Bounces: 3
- Range: 1,200
|
2
|
Lightning Surge
|
|
1
|
10
|
Charge a lightning surge that damages and blinds foes near your target when it discharges.
- Blindness (5s): Next outgoing attack misses.
- Number of Targets: 5
- Radius: 180
- Range: 1,200
|
3
|
Gust
|
|
0.25¼
|
25
|
Push foes backward with a burst of air.
- Knockback: 400
- Number of Targets: 5
- Defiance Break: 150
- Range: 1,200
|
4
|
Windborne Speed
|
|
0.25¼
|
20
|
You and nearby allies gain swiftness, while curing crippled, immobilized, and chilled.
- Swiftness (10s): +33% Movement Speed
- Superspeed (3s): Movement speed is greatly increased. Maximum duration: 10s
- Number of Targets: 5
- Radius: 300
|
5
|
Static Field
|
|
0.75¾
|
30
|
Create an electrical field that stuns foes crossing it.
- Stun: 2 seconds
- Number of Targets: 10
- Duration: 4 seconds
- Radius: 180
- Combo Field: Lightning
- Defiance Break: 200
- Range: 1,200
- Unblockable
|
Earth Attunement
|
1
|
Stoning
|
|
0.75¾
|
|
Hurl a rock and weaken your foe.
- Weakness (3s): -50% Endurance Regeneration, +50% Fumble (Unrestricted)
- Combo Finisher: Physical Projectile
- Range: 1,200
|
2
|
Eruption
|
|
10.25¼
|
6
|
Shake the ground until it erupts and damages foes.
- 6 Bleeding (12s): 1,584 Damage
- Cripple (3s): -50% Movement Speed
- Number of Targets: 5
- Radius: 300
- Combo Finisher: Blast
- Range: 1,200
|
3
|
Magnetic Aura
|
|
|
30
|
Reflect projectiles with magnetic energy.
- Magnetic Aura (4s): Reflect projectiles with magnetic energy.
|
4
|
Unsteady Ground
|
|
0.25¼
|
30
|
Create unsteady ground that foes cannot cross.
- Duration: 4 seconds
- Number of Targets: 10
- Range: 1,200
|
5
|
Shock Wave
|
|
0.75¾
|
25
|
Create a shock wave that bleeds and immobilizes your target.
- Bleeding (20s): 440 Damage
- Immobilize (2s): Unable to move.
- Number of Targets: 5
- Combo Finisher: Physical Projectile
- Range: 1,200
|
Main-hand only[edit]
#
|
Skill
|
|
|
Description
|
|
Fire Attunement
|
1
|
Flamestrike
|
|
0.75¾
|
|
Strike your foe with flame.
- Number of Targets: 3
- Radius: 180
- Range: 900
|
2
|
Dragon's Tooth
|
|
0.75¾
|
6
|
Drop an explosive dragon's tooth on your foe.
- Number of Targets: 5
- Radius: 180
- Combo Finisher: Blast
- Range: 900
|
3
|
Phoenix
|
|
0.25¼
|
10
|
Release a fiery phoenix that attacks foes in a line before exploding and returning to you, curing a condition and granting you vigor. Inflict additional burning against foes that are already burning.
- Burning (6s): 786 Damage
- Additional Burning (6s): 786 Damage
- Vigor (5s): +50% Endurance Regeneration
- Conditions Removed: 1
- Number of Targets: 5
- Radius: 240
- Combo Finisher: Blast
- Range: 900
- Unblockable
|
Water Attunement
|
1
|
Ice Shards
|
|
0.75¾
|
|
Fire three ice shards at your foe.
- Range: 900
|
2
|
Shatterstone
|
|
0.5½
|
3
|
Cast a shatterstone that will explode at the target area.
- Number of Targets: 5
- Radius: 180
- Range: 900
|
3
|
Water Trident
|
|
0.5½
|
1
|
Cast a water trident that damages foes. Deal more damage to chilled foes and heal for each target struck. Heal for a lesser amount for each target struck beyond the first.
- Number of Targets: 3
- Radius: 180
- Range: 900
|
Air Attunement
|
1
|
Arc Lightning
|
|
30.5½
|
|
Cast an arc of electricity at your foe.
- Number of Targets: 3
- Duration: 3 seconds
- Range: 900
|
2
|
Lightning Strike
|
|
|
5
|
Strike your foes with lightning.
- Number of Targets: 3
- Radius: 180
- Range: 900
|
3
|
Blinding Flash
|
|
|
0.5½
|
Blind your foe with a flash of light. Vulnerable foes are also weakened.
- Blindness (6s): Next outgoing attack misses.
- Number of Targets: 3
- Radius: 180
- Range: 900
|
Earth Attunement
|
1
|
Stone Shards
|
|
10.5½
|
|
Fling stone daggers at your foe to bleed them.
- 3 Bleeding (6s): 396 Damage
- Combo Finisher: Physical Projectile (20% chance)
- Range: 900
|
2
|
Rock Barrier
|
|
1
|
8
|
Envelop yourself in a stony barrier that improves toughness.
- Barrier: 1,753 (0.4)?
- Rock Barrier (30s): 250 Toughness
- Duration: 30 seconds
|
2
|
Rock Barrier, Hurl chain Hurl
|
|
|
|
Hurl the rocks from your barrier at your foe.
- 5 Bleeding (8s): 880 Damage
- Combo Finisher: Physical Projectile
- Range: 900
|
3
|
Dust Devil
|
|
|
15
|
Create a dust storm that inflicts cripple to bleeding foes. The first strike of the storm blinds foes.
- Blindness (6s): Next outgoing attack misses.
- Cripple (10.5½s): -50% Movement Speed
- Number of Targets: 5
- Range: 900
|
Main- and off-hand[edit]
#
|
Skill
|
|
|
Description
|
|
Fire Attunement
|
1
|
Dragon's Claw
|
|
0.5½
|
|
Fling fire in a claw-shaped spread at your foe.
- Number of Targets: 5
- Pierces
- Range: 400
|
2
|
Drake's Breath
|
|
10.5½
|
5
|
Spray a cone of fire at foes while on the move.
- 4 Burning (4s): 2,096 Damage
- Number of Targets: 5
- Range: 400
|
3
|
Burning Speed
|
|
0.75¾
|
12
|
Slide forward and blast the area, leaving behind a line of fire that burns foes.
- Blast Damage: 734 (2.0)?
- Fire Wall Damage: 73 (0.2)?
- Burning (2s): 262 Damage
- Number of Targets: 5
- Fire Wall Duration: 4 seconds
- Blast Radius: 240
- Evade: 0.75¾ seconds
- Combo Field: Fire
- Range: 600
|
4
|
Ring of Fire
|
|
0.25¼
|
15
|
Damage nearby foes with a ring of fire, burning foes that pass through it.
- 2 Initial Burning (4s): 1,048 Damage
- Pass-Through Burning (2s): 262 Damage
- Number of Targets: 5
- Ring of Fire Duration: 5 seconds
- Radius: 240
- Combo Field: Fire
|
5
|
Fire Grab
|
|
0.75¾
|
20
|
Damage foes in a cone in front of you. Deal more damage to burning foes.
- Number of Targets: 5
- Range: 300
|
Water Attunement
|
1
|
Vapor Blade
|
|
0.5½
|
|
Cast a vapor blade that inflicts vulnerability and returns to you.
- Damage: 121 (0.33)?
- Vulnerability (6s): +1% Incoming Damage, +1% Incoming Condition Damage
- Number of Targets: 5
- Range: 600
|
2
|
Cone of Cold
|
|
10.5½
|
10
|
Spray an icy blast in a cone that damages foes and heals allies.
- Number of Targets: 5
- Range: 400
|
3
|
Frozen Burst
|
|
0.25¼
|
12
|
Detonate a burst of ice that chills nearby foes.
- Damage: 147 (0.4)?
- Chilled (3s): -66% Skill Recharge Rate, -66% Movement Speed
- Number of Targets: 5
- Field Duration: 2 seconds
- Radius: 240
- Combo Finisher: Blast
- Combo Field: Ice
|
4
|
Frost Aura
|
|
|
10
|
Protect yourself with frost armor that reduces incoming damage by 10%. While active, it chills foes that hit you. Each attacker can be affected by this only once per second.
|
5
|
Cleansing Wave
|
|
0.75¾
|
20
|
Heal yourself and nearby allies, curing conditions.
- Healing: 2,222 (1.0)?
- Number of Targets: 5
- Radius: 240
|
Air Attunement
|
1
|
Lightning Whip
|
|
0.75¾
|
|
Lash your foe with lightning.
- Number of Targets: 3
- Range: 240
|
2
|
Convergence
|
|
0.5½
|
8
|
Charge the air to shock foes around you after a short delay. Inflict weakness on enemies and gain fury for each foe struck.
- Weakness (3s): -50% Endurance Regeneration, +50% Fumble (Unrestricted)
- Number of Targets: 5
- Delay: 1 second
- Radius: 240
- Combo Finisher: Blast
|
3
|
Shocking Aura
|
|
|
10
|
Envelop yourself with electrical energy that stuns nearby foes if they attack you. Each attacker can be affected by this only once every 2 seconds.
Shocking Aura (10s) : Stun nearby attacking foes with an electric shock (only once per 2 seconds for each attacker).
Shocking Aura (4s) : Stun nearby attacking foes with an electric shock (only once per 2 seconds for each attacker).
- Stun: 1 second
- Defiance Break: 100
|
4
|
Ride the Lightning
|
|
|
20
|
Ride the lightning to your foe, then strike all nearby foes with an electrical burst. If a foe is hit by the burst, the skill's recharge is halved.
- Number of Targets: 5
- Radius: 180
- Range: 1,200
|
5
|
Updraft
|
|
|
20
|
Gain swiftness from a gust of wind that launches nearby foes.
- Swiftness (10s): +33% Movement Speed
- Launch: 200
- Number of Targets: 5
- Radius: 240
- Evade: 1 second
- Defiance Break: 232[sic]
|
Earth Attunement
|
1
|
Impale
|
|
0.75¾
|
|
Spear your foes on a giant stone spike.
- Bleeding (10s): 220 Damage
- Range: 300
|
2
|
Ring of Earth
|
|
1
|
6
|
Use the earth to launch yourself into the air and strike foes in a small radius. Deliver a larger ring of earthen spikes upon impact.
- Cripple (2s): -50% Movement Speed
- Number of Impacts: 2
- Number of Targets: 5
- Blocks Missiles
- Initial Radius: 180
- Final Impact: 240
|
3
|
Magnetic Grasp
|
|
0.5½
|
12
|
Immobilize your foe, making them vulnerable to a Magnetic Leap attack.
- Damage: 37 (0.1)?
- Immobilize (2s): Unable to move.
- Combo Finisher: Physical Projectile
- Range: 900
- Unblockable
|
3
|
Earthen Rush chain Earthen Rush
|
|
0.5½
|
12
|
Quickly dash along the ground, summoning spikes along the way and then delivering an area strike.
- Immobilize (2s): Unable to move.
- Spike Maximum Targets: 1
- Final Strike Maximum Targets: 5
- Spike Radius: 60
- Impact Radius: 240
- Evade: 0.5½ seconds
- Combo Finisher: Leap
- Range: 600
|
4
|
Earthquake
|
|
0.75¾
|
16
|
Trigger a quake at your location, knocking down foes and dealing massive damage.
- Knockdown: 2 seconds
- Number of Targets: 5
- Radius: 240
- Combo Finisher: Blast
- Defiance Break: 200
|
5
|
Churning Earth
|
|
0.75¾
|
20
|
Leap at your foe and unleash a seismic wave that inflicts damages and bleeding.
- Cripple (4s): -50% Movement Speed
- Number of Targets: 5
- Radius: 240
- Combo Finisher: Blast
- Range: 400
|
Off-hand only[edit]
Aquatic[edit]
#
|
Skill
|
|
|
Description
|
|
Fire Attunement
|
1
|
Magma Orb
|
|
0.5½
|
|
Shoot a blob of molten rock that explodes after a delay.
- Damage: 147 (0.4)?
- Explosion Damage: 147 (0.4)?
- Burning (1s): 131 Damage
- Number of Targets: 5
- Explosion Radius: 120
- Range: 1,200
|
2
|
Boil
|
|
0.5½
|
8
|
Boil the water around your foe.
- Damage: 183 (0.5)?
- Burning (1s): 131 Damage
- Number of Targets: 5
- Duration: 4 seconds
- Radius: 240
- Combo Field: Fire
- Range: 1,200
|
|
[[File:|33x33px|link=Steam]] [[Steam|]]
|
|
|
|
|
4
|
Lava Chains
|
|
0.5½
|
16
|
Cripple multiple foes with lava chains.
- Damage: 183 (0.5)?
- Cripple (5s): -50% Movement Speed
- Burning (6s): 786 Damage
- Number of Targets: 3
- Range: 1,200
|
5
|
Heat Wave
|
|
1
|
20
|
Launch three waves of heat. Each burns foes and grants vigor to allies.
- Damage: 275 (0.75)?
- 3 Vigor (5s): +50% Endurance Regeneration
- 3 Burning (4s): 1,572 Damage
- Number of Targets: 5
- Range: 1,200
|
Water Attunement
|
1
|
Water Missile
|
|
0.5½
|
|
Launch a slow-moving homing missile.
- Damage: 293 (0.8)?
- Range: 1,200
|
2
|
Ice Globe
|
|
0.5½
|
8
|
Shoots a slow-moving orb that detonates upon impact.
- Projectile Dmg: 367 (1.0)?
- Detonation Damage: 734 (2.0)?
- Number of Targets: 5
- Radius: 240
- Range: 1,200
|
2
|
Ice Globe, Ice Globe (sequence) chain Ice Globe
|
|
|
|
Detonate your ice globe to damage foes.
- Range: 1,200
|
3
|
Ice Wall
|
|
0.5½
|
12
|
Create a wall of ice that shatters when touched by enemies or when it expires, dealing heavy damage and chilling foes.
- Damage: 734 (2.0)?
- Chilled (4s): -66% Skill Recharge Rate, -66% Movement Speed
- Number of Targets: 5
- Duration: 10 seconds
- Radius: 360
|
3
|
Ice Wall, Detonate (elementalist skill) chain Detonate
|
|
|
|
Detonate your ice wall to damage and chill foes.
- Damage: 734 (2.0)?
- Chilled (2s): -66% Skill Recharge Rate, -66% Movement Speed
- Combo Finisher: Blast
|
4
|
Undercurrent
|
|
0.75¾
|
25
|
Release a current of water to damage foes and regenerate allies.
- Damage: 367 (1.0)?
- Healing: 1,940 (1.0)?
- Regen (5s): 650 Heal
- Sink: 2 seconds
- Number of Targets: 5
- Radius: 240
|
5
|
Tidal Wave
|
|
10.75¾
|
25
|
Charge forward with tidal force, damaging foes and healing allies.
- Maximum Damage: 1,715 (4.675)?
- Base Damage: 367 (1.0)?
- Healing: 325 (0.1)?
- Number of Targets: 5
- Radius: 240
- Combo Finisher: Leap
- Range: 1,200
|
Air Attunement
|
1
|
Forked Lightning
|
|
0.5½
|
|
Fire three bolts of lightning in an arc in front of you.
- Damage: 147 (0.4)?
- Range: 1,200
|
2
|
Electrocute
|
|
0.5½
|
8
|
Charge the water around your foe with electricity. Enemies currently using an ability are dazed.
- 5 Vulnerability (6s): +5% Incoming Damage, +5% Incoming Condition Damage
- Daze: 1 second
- Number of Targets: 5
- Radius: 240
- Defiance Break: 100
- Range: 1,200
|
3
|
Air Pocket
|
|
0.5½
|
12
|
Release a slow-moving, detonatable air pocket. When it explodes, you teleport to that location.
- Damage: 286 (0.7802)?
- Range: 1,200
|
3
|
Air Pocket, Vacuum chain Vacuum
|
|
|
|
Detonate your air pocket to teleport to its location.
- Range: 1,200
|
4
|
Air Bubble
|
|
1
|
20
|
Trap your foe in an air bubble and make them float to the surface.
- Damage (5x): 605 (1.65)?
- Float: 2 seconds
- Defiance Break: 200
- Range: 1,200
|
5
|
Lightning Cage
|
|
0.5½
|
30
|
Create an electrical field that stuns foes crossing it.
- Damage: 367 (1.0)?
- Stun: 1 second
- Duration: 5 seconds
- Radius: 240
- Combo Field: Lightning
- Defiance Break: 100
- Range: 900
- Unblockable
|
Earth Attunement
|
1
|
Rock Blade
|
|
0.5½
|
|
Shoot three rocky blades at your foe.
- Damage (3x): 165 (0.45)?
- Bleeding (3s): 66 Damage
- Combo Finisher: Physical Projectile (20% chance)
- Range: 1,200
|
2
|
Rock Spray
|
|
0.5½
|
10
|
Spray a cone of gravel to bleed foes.
- Damage: 611 (1.666)?
- 300-400 Range (10s): 220 Damage
- 2 200-300 Range (10s): 440 Damage
- 3 0-200 Range (10s): 660 Damage
- Number of Targets: 3
- Range: 400
|
3
|
Magnetic Current
|
|
0.5½
|
18
|
Launch a large magnetic force that reflects projectiles along its path, crippling foes that touch it.
- Damage: 183 (0.5)?
- Cripple (4s): -50% Movement Speed
- Number of Targets: 5
- Range: 1,200
- Unblockable
|
4
|
Rock Anchor
|
|
1
|
20
|
Anchor a rock to your foe, making them sink.
- Damage (6x): 726 (1.98)?
- Sink: 2 seconds
- Range: 1,200
|
5
|
Murky Water
|
|
10.25¼
|
25
|
Cloud the water to blind your target and nearby foes.
- Damage (7x): 644 (1.75)?
- Blindness (1s): Next outgoing attack misses.
- Number of Targets: 3
- Duration: 6 seconds
- Radius: 240
- Combo Field: Smoke
- Range: 1,200
|
Slot skills[edit]
Skill
|
|
|
|
Description
|
Arcane Blast
|
|
2
|
|
1
|
Arcane. Blast your foe with energy for critical damage.
- Count Recharge: 20 seconds
- Combo Finisher: Physical Projectile
- Range: 1,500
|
Arcane Power
|
|
3
|
|
30
|
Arcane. Gain ferocity. You deal critical damage with your next few attacks.
- 4 Arcane Power (5s): Attacks to critical damage
- Ferocity: +300
|
Arcane Shield
|
|
4
|
|
25
|
Arcane. Block attacks with an energy shield. If it blocks three attacks, it explodes for critical damage.
- Damage: 399 (1.5)?
- 3 Arcane Shield (5s): Blocks attacks. Explodes after blocking three attacks.
- Number of Targets: 5
- Radius: 360
- Breaks Stun
|
Arcane Wave
|
|
4
|
0.75¾
|
2
|
Arcane. Blast foes in the target area with an energy wave for critical damage.
- Daze: 2 seconds
- Number of Targets: 5
- Maximum Count: 2
- Radius: 240
- Combo Finisher: Blast
- Defiance Break: 200
- Range: 600
|
Armor of Earth
|
|
4
|
|
25
|
Cantrip. Protect yourself with earth armor and gain protection and stability, then gain barrier for each unique boon you have.
- Duration: 6 seconds
- Breaks Stun
|
Cleansing Fire
|
|
2
|
|
1
|
Cantrip. Cure conditions and burn foes. Gain might for each condition removed.
- Number of Targets: 5
- Maximum Count: 2
- Count Recharge: 25 seconds
- Radius: 240
|
Lightning Flash
|
|
3
|
|
20
|
Cantrip. Teleport to target area.
- Radius: 120
- Range: 900
|
Mist Form
|
|
4
|
|
30
|
Cantrip. Morph into an invulnerable, vaporous mist for a brief time.
- Movement Speed Increase: 66%
- Duration: 3 seconds
- Prevents Capture-Point Contribution
- Breaks Stun
|
Conjure Earth Shield
|
|
4
|
0.75¾
|
60
|
Conjure. Manifest a magnetic shield in your hands and at the target location. Wielders of the weapon gain increased toughness and vitality.
- Conjure Earth Attributes: 180 Vitality, 180 Toughness
- Duration: 30 seconds
- Range: 1,200
|
Conjure Flame Axe
|
|
2
|
0.25¼
|
60
|
Conjure. Manifest a lava axe in your hands and at the target location. Wielders of the weapon gain increased power and condition damage.
- Conjure Flame Attributes: 180 Power, 180 Condition Damage
- Duration: 30 seconds
- Range: 1,200
|
Conjure Frost Bow
|
|
4
|
0.25¼
|
60
|
Conjure. Manifest a frost bow in your hands and at the target location. Wielders of this weapon gain increased condition duration and healing power.
- Conjure Frost Attributes: 20% Condition Duration, 180 Healing Power
- Duration: 30 seconds
- Range: 1,200
|
Conjure Lightning Hammer
|
|
3
|
0.75¾
|
60
|
Conjure. Manifest a lightning hammer in your hands and at the target location. Wielders of this weapon gain increased precision and ferocity.
- Conjure Lightning Attributes: 75 Ferocity, 180 Precision
- Duration: 30 seconds
- Range: 1,200
|
Glyph of Elemental Power
|
|
4
|
|
25
|
Glyph. Inflict conditions on your next few strikes based on your attunement. Each strike deals increased damage.
- Damage Increase: 25%
- Chilled (2s): -66% Skill Recharge Rate, -66% Movement Speed
- 4 Vulnerability (5s): +4% Incoming Damage, +4% Incoming Condition Damage
- Bleeding (6s): 132 Damage
- Number of Strikes: 5
- Duration: 25 seconds
- Breaks Stun
|
Glyph of Lesser Elementals
|
|
3
|
10.25¼
|
40
|
Glyph. Summon a lesser elemental based on your attunement.
- Lesser Fire Elemental: Deals damage.
- Lesser Ice Elemental: Deals damage and chills.
- Lesser Air Elemental: Deals damage and grants swiftness.
- Lesser Earth Elemental: Deals damage and is hard to kill.
- Duration: 120 seconds
|
Glyph of Renewal
|
|
4
|
2
|
90
|
Glyph. Revive allies with different attunement effects.
- Renewal of Fire
- Renewal of Water
- Renewal of Air
- Renewal of Earth
|
Glyph of Storms
|
|
2
|
10.25¼
|
60
|
Glyph. Create a storm based on your attunement.
- Firestorm
- Ice Storm
- Lightning Storm
- Sandstorm
- Range: 900
|
Signet of Air
|
|
3
|
|
20
|
Signet Passive: Grants a 25% increase in movement speed. Signet Active: Blind your target and nearby foes.
- Damage: 133 (0.5)?
- Blindness (5s): Next outgoing attack misses.
- 8 Vulnerability (5s): +8% Incoming Damage, +8% Incoming Condition Damage
- Signet of Air: +25% Movement Speed
- Number of Targets: 5
- Radius: 240
- Breaks Stun
- Range: 1,200
|
Signet of Earth
|
|
4
|
0.5½
|
15
|
Signet Passive: Improves toughness. Signet Active: Immobilize and bleed your foe.
- Damage: 133 (0.5)?
- Signet of Earth: -10% Incoming Damage
- 4 Bleeding (9s): 792 Damage
- Immobilize (3s): Unable to move.
- Range: 1,200
|
Signet of Fire
|
|
2
|
0.5½
|
12
|
Signet Passive: Improves critical chance. Signet Active: Burn your target and nearby foes.
- Damage: 133 (0.5)?
- 2 Burning (10s): 2,620 Damage
- Signet of Fire: 180 Precision
- Number of Targets: 5
- Radius: 240
- Range: 1,200
|
Signet of Water
|
|
4
|
0.5½
|
20
|
Signet Passive: Reduces incoming condition duration. Signet Active: Damage and chill foes while healing and reviving allies in an area.
- Damage: 133 (0.5)?
- Healing: 1,940 (1.3)?
- Revive Percentage: 5%
- Chilled (3s): -66% Skill Recharge Rate, -66% Movement Speed
- Signet of Water: Reduces incoming condition duration.
Condition Duration Reduction: 20%
Condition Duration Reduction: 10%
- Number of Targets: 5
- Radius: 240
- Range: 1,200
|
Skill
|
|
|
|
Description
|
Conjure Fiery Greatsword
|
|
9
|
1
|
180
|
Conjure. Manifest a fiery greatsword in your hands and at the target location. When it lands, it damages and burns foes. Wielders of this weapon gain increased power and condition damage and cast Lesser Fiery Eruption at regular intervals on random enemies.
- Damage: 266 (1.0)?
- Conjure Fire Attributes: 260 Power, 180 Condition Damage
- Burning (3s): 393 Damage
- Number of Targets: 3
- Duration: 30 seconds
- Radius: 150
- Range: 1,200
|
Glyph of Elementals
|
|
9
|
10.25¼
|
40
|
Glyph. Summon an elemental based on your attunement.
- Fire Elemental: Deals damage.
- Ice Elemental: Deals damage and heals.
- Air Elemental: Deals damage and stuns.
- Earth Elemental: Deals damage and is hard to kill.
- Duration: 120 seconds
|
Tornado
|
|
9
|
1
|
60
|
Cantrip. Gain stability and shape-shift into a tornado that damages and launches foes.
- 2 Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
- Launch: 600
- Number of Targets: 5
- Boon Application Interval: 3 seconds
Duration: 15 seconds
Duration: 10 seconds
- Stability and Damage Pulse: 3 seconds
- Radius: 240
- Unblockable
- Combo Field: Lightning
- Combo Finisher: Whirl
- Defiance Break: 232
|
Whirlpool
|
|
|
10.25¼
|
60
|
Cantrip. Shape-shift into a swirling maelstrom that pulls foes into its destructive vortex.
- 2 Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
- Pull: 300
- Boon Gain Interval: 3 seconds
- Boon Application Interval: 3 seconds
- Number of Targets: 5
- Duration: 15 seconds
- Damage Pulse: 1 second
- Radius: 240
- Defiance Break: 150
|
Downed and drowning skills[edit]
Auxiliary skillbars[edit]
The following skillbars replace your weapon skills after using the specified skill.
There are skills unique to the elementalist profession that will appear when they are holding certain bundles.