List of thief traits
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Contents
Deadly Arts[edit]
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Adept | ![]() |
Stealing inflicts poison. While in the downed state, your attacks apply poison. | |
Major Adept | ![]() |
Gain bonus power, which is increased when wielding a dagger. | |
Major Adept | ![]() |
Deal damage and gain life when stealing. This attack cannot critically hit enemies. | |
Major Adept | ![]() |
Inflict poison when striking a foe with a dual wield attack. Gain increased condition damage. Applies poison once per attack use. | |
Minor Master | ![]() |
10 | Weaken targets when you poison them. |
Major Master | ![]() |
Apply vulnerability when you steal. Gain might when you hit with a stealth attack. | |
Major Master | ![]() |
20 | Immobilizing a foe poisons them. Striking a foe below the health threshold immobilizes them. |
Major Master | ![]() |
Gain power, then gain extra power while you are revealed. | |
Minor Grandmaster | ![]() |
Deal increased damage to your target for each unique condition on them. | |
Major Grandmaster | ![]() |
Poison you inflict has increased damage and duration. Other Deadly Arts traits apply additional stacks of poison. | |
Major Grandmaster | ![]() |
20 | Use stolen skills twice. Recharge one random equipped utility skill when you steal. Goes on cooldown regardless of whether a utility skill is recharged. Does not affect inactive sequence skills. |
Major Grandmaster | ![]() |
Deal extra damage when your target is below the health threshold. |
Critical Strikes[edit]
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Adept | ![]() |
Critical-hit chance is increased while your health is above the threshold. | |
Major Adept | ![]() |
2 | Gain might when you gain fury. |
Major Adept | ![]() |
Signets gain reduced recharge time and an additional passive effect. | |
Major Adept | ![]() |
Deal increased critical damage while your health is above the threshold. Gain bonus critical-hit chance when hitting a foe from behind or the side. | |
Minor Master | ![]() |
10 | Gain fury when you strike an enemy whose health is below the threshold. |
Major Master | ![]() |
1 | Stealth Attack skills inflict vulnerability and grant fury upon successfully hitting foes. |
Major Master | ![]() |
Gain ferocity based on your precision. | |
Major Master | ![]() |
8 | Your pistol and harpoon gun attacks now pierce and inflict less damage. |
Minor Grandmaster | ![]() |
Gain increased critical damage against foes whose health is above the threshold. | |
Major Grandmaster | ![]() |
2 | Landing a critical hit while under the effects of fury increases the duration of fury. Gain increased ferocity while under the effects of fury. |
Major Grandmaster | ![]() |
Gain bonus critical-hit chance while stealthed. This bonus lingers for a short duration after you've been revealed. | |
Major Grandmaster | ![]() |
You are healed for a percentage of outgoing critical-hit damage. This healing is increased while you are under the effects of fury. |
Shadow Arts[edit]
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Adept | ![]() |
Gain stealth when you use a healing skill. | |
Major Adept | ![]() |
10 | When you apply stealth to an ally, they heal and revive over a short duration. Stealth yourself and your target when reviving an ally. |
Major Adept | ![]() |
Remove conditions periodically while in stealth. | |
Major Adept | ![]() |
Stealing grants you stealth. Deception skills gain reduced recharge. | |
Minor Master | ![]() |
Stealth lasts longer when it's granted by your skills. Gain increased movement speed while stealthed. | |
Major Master | ![]() |
After completing a shadowstep, you are healed. Nearby allies are also healed for a larger amount. Only affects thief shadowsteps. | |
Major Master | ![]() |
Venom skills siphon life from struck foes. Gain stacks of Spider Venom while stealthed. Siphoning can only occur once per strike. | |
Major Master | ![]() |
Take less damage while revealed. | |
Minor Grandmaster | ![]() |
1 | Stealth attacks siphon health if they hit. Cannot siphon the same target more than once per interval. |
Major Grandmaster | ![]() |
Gaining stealth blinds nearby foes. Blinding a foe siphons health from them. | |
Major Grandmaster | ![]() |
Regenerate health and initiative while in stealth. | |
Major Grandmaster | ![]() |
Steal boons from enemies you strike with stealth attacks. Striking a boonless foe with a stealth attack inflicts fear on nearby foes. |
Acrobatics[edit]
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Adept | ![]() |
Gain swiftness upon dodging. | |
Major Adept | ![]() |
40 | Gain evasion when struck while below the health threshold. |
Major Adept | ![]() |
Gain vigor when using a healing skill. | |
Major Adept | ![]() |
16 | Gain regeneration and remove damaging conditions when struck while below the health threshold. |
Minor Master | ![]() |
1 | Gain vigor upon successfully evading an attack. |
Major Master | ![]() |
1 | Remove conditions when striking an enemy while your health is above the threshold. |
Major Master | ![]() |
10 | Successfully evading an attack while wielding a sword or spear recharges Steal. Swords and spears deal increased damage. |
Major Master | ![]() |
30 | Break stun and refill endurance when you are stunned, dazed, knocked back, pulled, knocked down, sink, floated, launched, or inflicted with fear. |
Minor Grandmaster | ![]() |
The effects of vigor on you are enhanced. Gain bonus concentration. | |
Major Grandmaster | ![]() |
Heal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent. | |
Major Grandmaster | ![]() |
2 | Gain initiative and regeneration when you evade an attack. |
Major Grandmaster | ![]() |
While you have swiftness, movement-impairing conditions have reduced duration. When you gain swiftness, lose a movement-impairing condition. |
Trickery[edit]
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Adept | ![]() |
Stealing gives you initiative. | |
Major Adept | ![]() |
Leave behind lesser caltrops when you dodge. | |
Major Adept | ![]() |
Use Lesser Haste when attacking a foe from behind or from the side. | |
Major Adept | ![]() |
When you Steal, you and all nearby allies gain fury, might, and swiftness for 10 seconds. | |
Minor Master | ![]() |
Increases maximum initiative by 3. | |
Major Master | ![]() |
Stealing grants you and all nearby allies vigor. You rip boons from your target and grant them to nearby allies. | |
Major Master | ![]() |
Tricks gain reduced recharge and remove conditions. | |
Major Master | ![]() |
Enemies you interrupt are inflicted with torment. This trait can only affect enemies with defiance bars once per interval. | |
Minor Grandmaster | ![]() |
Increases damage and condition damage per initiative spent. Steal gains reduced recharge time. | |
Major Grandmaster | ![]() |
8 | Gain initiative on swapping weapons while in combat. |
Major Grandmaster | ![]() |
Stealing also dazes the target. Reduces the recharge of Steal. | |
Major Grandmaster | ![]() |
Stealing also applies confusion. |
Daredevil[edit]
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Proficiency | ![]() |
You can wield a staff. | |
Minor Adept | ![]() |
Gain access to physical skills. Your maximum endurance threshold is increased, while Steal is replaced with Swipe. | |
Major Adept | ![]() |
Gain vitality based on a portion of your power. Damage is decreased from foes within the range threshold. | |
Major Adept | ![]() |
1 | Gain health when you successfully evade an attack. Remove a condition whenever you evade an attack. |
Major Adept | ![]() |
Physical skills grant endurance when activated and gain reduced recharge. | |
Minor Master | ![]() |
Your next attack after dodging causes weakness to foes struck. Weakened enemies deal less damage to you, and you deal more damage to them. | |
Major Master | ![]() |
While wielding a staff, gain endurance for each initiative point spent. Gain bonus power, which is increased when wielding a staff. | |
Major Master | ![]() |
Damage is increased based on endurance that is missing. | |
Major Master | ![]() |
Enemies that you interrupt suffer a pulmonary impact. This trait can only affect enemies with defiance bars once per interval. | |
Minor Grandmaster | ![]() |
Gain endurance when you successfully steal from an enemy. | |
Major Grandmaster | ![]() |
Your dodge ability now uses Impaling Lotus, firing daggers at nearby enemies. Gain increased condition damage for a period of time when dodging. | |
Major Grandmaster | ![]() |
Your dodge ability is replaced by a long-range dash that removes inhibiting conditions and grants swiftness and damage reduction. Removing conditions in this way temporarily reduces endurance gain. | |
Major Grandmaster | ![]() |
Your dodge ability is replaced by Bound, dealing damage to the area after you evade. Physical damage is increased for a period of time after you dodge. |
Deadeye[edit]
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Proficiency | ![]() |
You can wield rifles. | |
Minor Adept | ![]() |
Steal is replaced with Deadeye's Mark, which unlocks new Stolen skills and malice generation. Stealth attacks consume malice for bonus effects. Gain access to rifles and cantrips. | |
Major Adept | ![]() |
Marking a target or striking your mark with a stealth attack will immediately grant malice. | |
Major Adept | ![]() |
Trigger Burst of Shadows at your target's location if it dies while marked. | |
Major Adept | ![]() |
When you cast a cantrip, gain a random new stolen skill. (Requires a marked target. Overwrites existing stolen skills.) | |
Minor Master | ![]() |
Deadeye's Mark recharges if your mark is defeated. Gain regeneration when this recharge occurs. | |
Major Master | ![]() |
Gain precision. Gain additional precision while wielding a rifle. Enter stealth when you dodge roll with a rifle equipped. | |
Major Master | ![]() |
When Renewing Gaze triggers, this trait restores a portion of the recharge time needed by your healing, utility, and elite skills. Excludes racial skills. | |
Major Master | ![]() |
Deal more damage for each unique boon you have; concentration is increased. | |
Minor Grandmaster | ![]() |
Damage dealt to your marked target is increased and damage taken from your marked target is reduced. | |
Major Grandmaster | ![]() |
Increase the maximum malice-stack count. Restore initiative and gain boons upon reaching the maximum number of malice stacks. | |
Major Grandmaster | ![]() |
Gain quickness when marking a foe. Your power and precision are increased while under this effect. | |
Major Grandmaster | ![]() |
½ | Hitting your marked target with a stolen skill grants boons to allies around your mark and to allies around you. Cannot grant boons to the same ally more than once per activation. |