List of thief traits
This is a list of thief traits.
Deadly Arts[edit]
“"Would you like a taste of poison?"
Deadly arts focuses on the application and enhancement of the poison condition as well as increasing damage dealt from other sources. It also offers various improvements to stealing, which can further broaden offensive options.
— In-game description
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Adept | ![]() |
Stealing inflicts poison. While in the downed state, your attacks apply poison. | |
Major Adept | ![]() |
Gain bonus power, which is increased when wielding a dagger. | |
Major Adept | ![]() |
Deal damage and gain life when stealing. This attack cannot critically hit enemies. | |
Major Adept | ![]() |
Inflict poison when striking a foe with a dual wield attack. Gain increased condition damage. Applies poison once per attack use. | |
Minor Master | ![]() |
10 | Weaken targets when you poison them. |
Major Master | ![]() |
Apply vulnerability when you steal. Gain might when you hit with a stealth attack. | |
Major Master | ![]() |
20 | Immobilizing a foe poisons them. Striking a foe below the health threshold immobilizes them. |
Major Master | ![]() |
Gain power, then gain extra power while you are revealed. | |
Minor Grandmaster | ![]() |
Deal increased strike damage to your target for each unique condition on them. | |
Major Grandmaster | ![]() |
Poison you inflict has increased damage and duration. Other Deadly Arts traits apply additional stacks of poison. | |
Major Grandmaster | ![]() |
15 | Use stolen skills twice. Reduce the cooldown of all equipped utility skills when you steal. Cooldown effect will only trigger if all utility slots are filled and if at least one of your active utility skills is on cooldown. Does not affect inactive sequence skills. |
Major Grandmaster | ![]() |
Deal increased strike damage when your target is below the health threshold. |
Critical Strikes[edit]
“"Strike when they're weak."
Critical strikes improve your ability to critically hit the enemy. Whether it be increasing the damage of critical hits or improving access to the fury boon, this trait line offers multiple options and augments.
— In-game description
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Adept | ![]() |
Critical-hit chance is increased while your health is above the threshold. | |
Major Adept | ![]() |
2 | Gain might when you gain fury. |
Major Adept | ![]() |
Signets grant initiative. | |
Major Adept | ![]() |
Deal increased critical damage, which is further increased when your health is above the threshold. Gain bonus critical-hit chance when hitting a foe from behind or the side or when they are defiant. | |
Minor Master | ![]() |
8 | Grant fury to yourself and nearby allies when you critically strike an enemy. |
Major Master | ![]() |
1 | Stealth Attack skills inflict vulnerability and grant fury upon successfully hitting foes. |
Major Master | ![]() |
Gain ferocity based on your precision. | |
Major Master | ![]() |
8 | Your pistol and harpoon gun attacks now pierce and have increased strike damage. |
Minor Grandmaster | ![]() |
Gain increased critical damage against foes whose health is above the threshold. | |
Major Grandmaster | ![]() |
2 | Landing a critical hit while under the effects of fury increases the duration of fury. Gain increased ferocity while under the effects of fury. |
Major Grandmaster | ![]() |
Gain bonus critical-hit chance while stealthed. This bonus lingers for a short duration after you've been revealed. | |
Major Grandmaster | ![]() |
You are healed for a percentage of outgoing critical-hit damage. This healing is increased while you are under the effects of fury. |
Shadow Arts[edit]
“"Draped in shadow..."
The shadow arts specialization is focused around going into stealth and using stealth attacks. Increasing stealth duration and adding additional effects while in or exiting of stealth are the focus of this line.
— In-game description
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Adept | ![]() |
10 | Heal when you enter or exit stealth. Stealth yourself and your target when reviving an ally. This effect also applies to stealth you grant to allies. |
Major Adept | ![]() |
10 | Grant barrier to nearby allies when you use a healing skill. |
Major Adept | ![]() |
Remove conditions when you enter or exit stealth. This effect also applies to stealth you grant to allies. | |
Major Adept | ![]() |
2 | Stealing inflicts blindness. Stealth Attacks inflict weakness. Cannot affect the same target more than once per interval. |
Minor Master | ![]() |
Gain superspeed when you enter or exit stealth. | |
Major Master | ![]() |
After completing a shadowstep, you are healed. Nearby allies are also healed for a larger amount. Only affects thief shadowsteps. | |
Major Master | ![]() |
Venom utility skills siphon life from struck foes. Gain stacks of Spider Venom when you enter or exit stealth. Siphoning can only occur once per strike. | |
Major Master | ![]() |
Gaining stealth blinds nearby foes. Blinding a foe siphons health from them. | |
Minor Grandmaster | ![]() |
1 | Stealth attacks siphon health if they hit. Cannot siphon the same target more than once per interval. |
Major Grandmaster | ![]() |
Gain protection when you enter or exit stealth. This effect also applies to stealth you grant to allies. | |
Major Grandmaster | ![]() |
Gain initiative when you enter or exit stealth. | |
Major Grandmaster | ![]() |
Steal boons from enemies you strike with stealth attacks. Striking a boonless foe with a stealth attack inflicts fear on nearby foes. |
Acrobatics[edit]
“"Dancing through battle with a twirl of my blade."
Acrobatics is focused primarily on dodging attacks and increasing your overall mobility. This line also offers a few general survivability options, such as self-healing and condition removal, depending on the situation.
— In-game description
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Adept | ![]() |
Gain swiftness upon dodging. | |
Major Adept | ![]() |
30 | Gain evasion when you use an elite skill. |
Major Adept | ![]() |
Gain might when when you dodge. | |
Major Adept | ![]() |
Dodging removes a damaging condition from you. | |
Minor Master | ![]() |
1 | Gain vigor upon successfully evading an attack. |
Major Master | ![]() |
5 | Movement skills grant resistance. |
Major Master | ![]() |
1 | Gain power and additional power when while wielding a sword or underwater spear. Successfully evading an attack while wielding a sword or underwater spear recharges Steal. |
Major Master | ![]() |
Gain endurance when you shadowstep. | |
Minor Grandmaster | ![]() |
Gain increased strike damage for a period of time when you shadowstep or use a movement skill. | |
Major Grandmaster | ![]() |
Heal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent. | |
Major Grandmaster | ![]() |
2 | Gain initiative when you dodge, and gain initiative and regeneration when you evade an attack. Evading can only trigger this trait once per interval. |
Major Grandmaster | ![]() |
While you have swiftness, movement-impairing conditions have reduced duration. When you gain swiftness, lose a movement-impairing condition. |
Trickery[edit]
“"Watch your step."
Trickery offers new ways to manage initiative in combat as well as various augments to the Steal skill.
— In-game description
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Adept | ![]() |
Stealing gives you initiative. | |
Major Adept | ![]() |
Leave behind lesser caltrops when you dodge. | |
Major Adept | ![]() |
Use Lesser Haste when attacking a foe from behind or from the side or when they are defiant. | |
Major Adept | ![]() |
When you Steal, you and all nearby allies gain fury, might, and swiftness for 10 seconds. | |
Minor Master | ![]() |
Increases maximum initiative by 3. Gain increased expertise. | |
Major Master | ![]() |
Stealing grants you and all nearby allies vigor. You rip boons from your target and grant them to nearby allies. Grant additional boons to allies if your target has no boons. | |
Major Master | ![]() |
Tricks remove conditions. | |
Major Master | ![]() |
Enemies you interrupt are inflicted with torment. This trait can only affect enemies with defiance bars once per interval. | |
Minor Grandmaster | ![]() |
Increases all damage dealt per initiative spent. Steal gains reduced recharge time. | |
Major Grandmaster | ![]() |
8 | Gain initiative on swapping weapons while in combat. |
Major Grandmaster | ![]() |
Stealing also dazes the target. Reduces the recharge of Steal. | |
Major Grandmaster | ![]() |
Stealing also applies bleeding. Bleeding you inflict deals more damage. |
Daredevil[edit]
“"Try keepin' up with this!"
The daredevil is a master of maneuverability and mobility. Gaining an additional endurance bar and the ability to customize their dodge roll, the daredevil has the tools to become a melee whirlwind of destruction.
— In-game description
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Proficiency | ![]() |
You can wield a staff. | |
Minor Adept | ![]() |
Gain access to physical skills. Your maximum endurance threshold is increased. | |
Major Adept | ![]() |
Gain vitality based on a portion of your power. Damage is decreased from foes within the range threshold. | |
Major Adept | ![]() |
1 | Gain health when you successfully evade an attack. Remove a condition whenever you evade an attack. |
Major Adept | ![]() |
Physical skills grant endurance when activated. | |
Minor Master | ![]() |
Your next attack after dodging causes weakness to foes struck. Weakened enemies deal less damage to you, and you deal increased strike damage to them. | |
Major Master | ![]() |
While wielding a staff, gain endurance for each initiative point spent. Gain bonus power, which is increased when wielding a staff. | |
Major Master | ![]() |
Strike damage dealt is increased when your endurance is not full. | |
Major Master | ![]() |
Enemies that you interrupt suffer a pulmonary impact. This trait can only affect enemies with defiance bars once per interval. | |
Minor Grandmaster | ![]() |
Gain endurance when you successfully steal from an enemy. | |
Major Grandmaster | ![]() |
Your dodge ability now uses Impaling Lotus, firing daggers at nearby enemies. Gain increased condition damage for a period of time when dodging. | |
Major Grandmaster | ![]() |
Your dodge ability is replaced by a long-range dash that removes inhibiting conditions and grants swiftness and damage reduction. Removing conditions in this way temporarily reduces endurance gain. | |
Major Grandmaster | ![]() |
Your dodge ability is replaced by Bound, dealing damage to the area after you evade. Gain increased strike damage for a period of time after you dodge. |
Deadeye[edit]
“"One shot, one kill."
Take aim with your rifle and mark your enemies for assassination. The deadeye specializes in long-range combat and picking off enemies before they can get close. By marking your target, you gain increased damage against them as you wear them down before taking the final shot.
— In-game description
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Proficiency | ![]() |
You can wield rifles. | |
Minor Adept | ![]() |
Steal is replaced with Deadeye's Mark, which unlocks new Stolen skills and malice generation. Stealth attacks consume malice for bonus effects. Gain access to rifles and cantrips. | |
Major Adept | ![]() |
Marking a target or striking your mark with a stealth attack will immediately grant malice. | |
Major Adept | ![]() |
Trigger Burst of Shadows at your target's location if it dies while marked. | |
Major Adept | ![]() |
When you cast a cantrip, gain a random new stolen skill. Stolen skills deal more damage. (Requires a marked target. Overwrites existing stolen skills.) | |
Minor Master | ![]() |
Deadeye's Mark recharges if your mark is defeated. Gain regeneration when this recharge occurs. | |
Major Master | ![]() |
Gain precision. Gain additional precision while wielding a rifle. Enter stealth when you dodge roll with a rifle equipped. | |
Major Master | ![]() |
When Renewing Gaze triggers, this trait restores a portion of the recharge time needed by your healing, utility, and elite skills. Excludes racial skills. | |
Major Master | ![]() |
Deal increased strike damage for each unique boon you have; concentration is increased. | |
Minor Grandmaster | ![]() |
Strike damage dealt to your marked target is increased, and strike damage taken from your marked target is reduced. | |
Major Grandmaster | ![]() |
Increase the maximum malice-stack count. Restore initiative and gain boons upon reaching the maximum number of malice stacks. | |
Major Grandmaster | ![]() |
Gain quickness when marking a foe. Your power and precision are increased while under this effect. | |
Major Grandmaster | ![]() |
½ | Using a stolen skill grants additional boons to allies around you. Stolen skills will always be Steal Time, regardless of the target's profession. |
Specter[edit]
“"Join me—the darkness is our ally."
The Specter harnesses the power of shadow magic to debilitate enemies and preserve the health of allies. Enter Shadow Shroud to link with friends and fuel the destruction of your foes.
— In-game description
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Proficiency | ![]() |
You can wield scepters in your main hand. | |
Minor Adept | ![]() |
Unlock scepter. Steal becomes Siphon and your initiative is reduced. Gain access to shadow force through spending initiative, and gain access to Shadow Shroud ability. | |
Major Adept | ![]() |
A portion of condition damage is converted to healing power. Gain condition damage, which is increased while wielding a scepter. | |
Major Adept | ![]() |
Transfer conditions to an enemy when targeting them with Siphon. Remove conditions from nearby allies and your targeted ally when targeting them with Siphon. | |
Major Adept | ![]() |
Gain stacks of Consume Shadows at regular intervals while in Shadow Shroud. Exiting Shadow Shroud consumes your remaining shadow force and heals allies based on the number of stacks you have gained. Allies that are fully healed receive the rest of the value in barrier. | |
Minor Master | ![]() |
1 | Apply Rot Wallow Venom to allies you grant barrier to. Outgoing healing to allies is increased. Rot Wallow Venom effect cannot apply to yourself. |
Major Master | ![]() |
Steal health and gain shadow force when you torment a foe. Does not grant shadow force while in shroud. | |
Major Master | ![]() |
Gain increased shadow force when hitting a foe with Siphon. Grant increased barrier when targeting an ally. | |
Major Master | ![]() |
Heal allies in the area around you when you shadowstep. Gain shadow force for each ally in the radius. Wells grant resistance on their initial impact. | |
Minor Grandmaster | ![]() |
Gain barrier when you strike foes with a stealth attack. When you apply stealth to allies you also grant them barrier. This effect can only be received once and will reset when stealth is removed. | |
Major Grandmaster | ![]() |
Gain expertise based on a percentage of your vitality. Torment you inflict deals increased damage. | |
Major Grandmaster | ![]() |
While in shroud, transfer conditions from your tethered ally and cleanse conditions from yourself. Each condition removed in this fashion heals a percentage of your base health and grants your tethered ally barrier. | |
Major Grandmaster | ![]() |
Grant additional boons to yourself and affected allies when you use a shadow shroud skill. |