List of revenant skills
This article is a list of core revenant skills. For additional skills available to revenant's elite specializations, see:
Profession mechanic[edit]
Revenants can channel various legends, which determine their healing, utility and elite skills. Two legends can be equipped at a time, while F1 switches the active one, putting the previous one on a 10 second recharge.
When no elite specialization is equipped, the Ancient Echo (F2) skill grants the revenant 25 energy while in combat, and a benefit based on the current legend. Equipping an elite specializations replaces this skill with another mechanic.
# | Skill | ![]() |
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Description | |
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F1 | Legendary Assassin Stance | Invoke the power of the legendary assassin Shiro Tagachi. | ||||
F1 | Legendary Demon Stance | Invoke the power of the legendary demon Mallyx the Unyielding. | ||||
F1 | Legendary Dwarf Stance | Invoke the power of the legendary dwarf King Jalis Ironhammer. | ||||
F1 | Legendary Centaur Stance | Invoke the power of the legendary centaur Ventari. | ||||
Additional mechanic | ||||||
F2 | Ancient Echo | ½ | 20 | Refresh your bond with your channeled legend, gaining energy and legend-specific effects. |
Weapon skills[edit]
Two-handed[edit]
# | Skill | ![]() |
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Description | |
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Hammer[edit] | ||||||
1 | Hammer Bolt | 1 | Hurl your weapon at enemies, striking foes in its path. | |||
2 | Coalescence of Ruin | ¾ | 5 | 4 | Slam the ground with your hammer, creating a cascading eruption of energy. | |
3 | Phase Smash | 1 | ¼5 | 8 | Leap through the Mists to the target area. When you land, damage and chill foes in an area, then teleport back to your previous location. | |
4 | Field of the Mists | ¾ | 10 | 12 | Create a field from the Mists that blocks incoming projectiles in front of you. | |
5 | Drop the Hammer | 1 | ¾10 | 15 | Summon a massive hammer from the Mists to strike the ground. | |
Staff[edit] | ||||||
1 | Rapid Swipe | ½ | Swipe your staff at your foe. | |||
1 | ![]() |
½ | Bash your foe with your staff. | |||
1 | ![]() |
1 | Cleave foes around you with your staff, healing nearby allies. | |||
2 | Mender's Rebuke | ¾ | 5 | 5 | Smash the ground in front of you to damage foes. After a delay, allies in the area are healed. Heals for more if an enemy was struck. | |
3 | Warding Rift | 1 | ½10 | 12 | Create a rift from the Mists that blocks incoming attacks. When the rift closes it blinds foes in front of you. | |
4 | Renewing Wave | 1 | 15 | 15 | Release a burst of Mists energy that heals and removes conditions from allies. Create a healing orb for each ally that loses conditions. | |
5 | Surge of the Mists | 1 | 15 | 20 | Charge forward, knocking back enemies that cross your path. |
Main- and off-hand[edit]
# | Skill | ![]() |
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Description | |
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Sword[edit] | ||||||
1 | Preparation Thrust | ½ | Stab your foe with your sword, inflicting vulnerability. | |||
1 | ![]() |
¾ | Slice foes, damaging them and inflicting vulnerability. | |||
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½ | Slash foes, creating a rift on them that explodes for additional damage after a short delay. | |||
2 | Chilling Isolation | ½ | 5 | 5 | Strike all nearby foes, then release a burst of mist energy that deals a second strike. The second strike deals bonus damage if it hits only one enemy. | |
3 | Unrelenting Assault | ¾ | 15 | 12 | Shadowstep and unleash fierce attacks on nearby foes. Gain might each time you damage a foe. | |
4 | Shackling Wave | 1 | 10 | 15 | Slice through the air, sending a wave of energy from the Mists toward your foe and dealing rapid strikes. Immobilize duration is increased per target you strike. | |
5 | Deathstrike | ½ | 10 | 15 | Shadowstep to your foe and deliver a quick attack, then deliver a second devastating blow if it hits. |
Main-hand only[edit]
# | Skill | ![]() |
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Description | |
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Mace[edit] | ||||||
1 | Misery Swipe | ¼ | Swing your mace at your foe. | |||
1 | ![]() |
½ | Sweep your mace back for a second blow. | |||
1 | ![]() |
½ | Deliver a crushing blow that sends toxic energy chaining to enemies behind each target. | |||
2 | Searing Fissure | ¾ | 5 | 3 | Smash your mace into the ground, causing flames to erupt from the Mists. The first strike of this attack is more powerful. | |
3 | Echoing Eruption | ¾ | 5 | 8 | Leap at your foe and deliver a massive attack that cascades outwards. Each attack area is a blast finisher. |
Off-hand[edit]
# | Skill | ![]() |
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Description | |
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Axe[edit] | ||||||
4 | Frigid Blitz | ½ | 10 | 10 | Hurl your axe at your target, damaging and chilling the foes the axe passes through. When the axe reaches your target, shadowstep to it and deliver a large blow. | |
5 | Temporal Rift | ½ | 10 | 15 | Slice into the Mists, creating an unstable rift. After a short duration, this rift will collapse in on itself, pulling in enemies. |
Aquatic[edit]
# | Skill | ![]() |
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Description | |
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Spear[edit] | ||||||
1 | Spear of Anguish | ½ | Throw a mist spear toward your foe, inflicting increasing durations of torment the closer the foe is to you. | |||
2 | Rapid Assault | 1 | ¼5 | 5 | Rapidly strike foes in front of you, inflicting vulnerability. | |
3 | Venomous Sphere | ¾ | 5 | 8 | Launch a sphere outward from the Mists. The sphere will attack nearby foes as it travels, poisoning them. | |
3 | ![]() |
10 | Detonate the sphere to cause it to explode, damaging and chilling foes. | |||
4 | Igniting Brand | ½ | 10 | 12 | Throw your spear at your foe. Upon impact, damage your foe and connect to them through the Mists. While the connection is active it will apply burning. | |
4 | ![]() |
½ | 10 | Step through the Mists toward the branded foe, dealing damage in an area to nearby foes. | ||
5 | Rift Containment | ½ | 20 | 20 | Create two rifts, one above and one below your target. After a short delay, these rifts will create a barrier from the Mists, preventing foes from crossing. | |
Trident[edit] | ||||||
1 | Mistsfire | ½ | Unleash the Mists toward your enemies, changing effects based on your current legend. | |||
2 | Portal Fire | 1 | ¼5 | 6 | Open the Mists around you to fire multiple projectiles at your enemy, with a chance to inflict conditions based on your current legend. | |
3 | Rift of Pain | ¾ | 5 | 8 | Saturate your target, creating a chilling area around them with a field type based on which legend you are attuned to upon casting. Allies in the affected area gain beneficial effects. | |
4 | Reckoning Blast | 1 | 10 | 15 | Release a blast of Mists energy that heals allies and knocks enemies back, infusing your foes with dangerous power. Inflict conditions based on your current legend each time a target is struck. | |
5 | Torrential Mists | 2 | 20 | 20 | Release the Mists from your aura with a chance to inflict conditions based on your current legend. |
Slot skills[edit]
Due to the profession mechanic of the Revenant, the second half of their skill bars are dictated by their current stance. The first skill is a healing skill while the last skill is an elite skill.
Skill | ![]() |
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Description | ||
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Legendary Assassin Stance [edit] | |||||||
Enchanted Daggers | ½ | 5 | 30 | Legendary Assassin. Summon enchanted daggers that will attack as you attack, siphoning life from targets hit. | |||
Riposting Shadows | 30 | Legendary Assassin. Dodge backward through the Mists. Remove movement-impairing conditions, and gain fury. | |||||
Phase Traversal | ½ | 30 | 5 | Legendary Assassin. Step through the Mists to your target. Your next few attacks can't be blocked. | |||
Impossible Odds | 5 / -6 | Legendary Assassin. Empower yourself with Shiro's incredible speed and destructive prowess, gaining great movement speed and striking foes an additional time when you hit them. This effect can occur once per interval. | |||||
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Legendary Assassin. End the Impossible Odds skill. | ||||||
Jade Winds | 1 | 50 | 5 | Legendary Assassin. Call upon the Jade Wind to turn nearby enemies into jade, stunning them for a short duration. | |||
Legendary Demon Stance [edit] | |||||||
Empowering Misery | ¾ | 5 | 30 | Legendary Demon. Heal yourself. Heal more for each condition currently applied to you. | |||
Pain Absorption | ½ | 30 | 0 | Legendary Demon. Grant resistance to yourself and nearby allies. Absorb conditions from those allies, gaining resolution and additional resistance per condition. | |||
Banish Enchantment | ½ | 20 | Legendary Demon. Deal damage, apply chill, and remove boons from your foe. | ||||
Call to Anguish | ![]() |
¾ | 30 | 3 | Legendary Demon. Leap toward the targeted area and pull foes toward your landing point. | ||
Embrace the Darkness | ½ | 5 / -6 | 3 | Legendary Demon. Summon the power of the legendary demon to transform into a powerful avatar. Pulse torment to nearby foes. Using skills that cost energy increases the torment applied on the next pulse. | |||
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Legendary Demon. End Embrace the Darkness early. | ||||||
Legendary Dwarf Stance [edit] | |||||||
Soothing Stone | 1 | 5 | 30 | Legendary Dwarf. Remove conditions and heal yourself. Gain resolution. | |||
Inspiring Reinforcement | ![]() |
¼ | 30 | 10 | Legendary Dwarf. Create a stone road that damages and weakens foes as it's created. Once it's created it will pulse, granting stability to allies. | ||
Forced Engagement | ½ | 10 | 15 | Legendary Dwarf. Launch a chain at your target and at foes around your target. When the chain connects with a foe, it slows and taunts them. You take less damage from taunted foes. | |||
Vengeful Hammers | 5 / -6 | Legendary Dwarf. Invoke hammers to circle around you, damaging foes. | |||||
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Legendary Dwarf. Release the hammers to end Vengeful Hammers. | ||||||
Rite of the Great Dwarf | 1 | ¼40 | Legendary Dwarf. Channel the power of the Rite of the Great Dwarf to turn yourself and nearby allies to stone to reduce incoming damage. | ||||
Legendary Centaur Stance [edit] | |||||||
Project Tranquility | ![]() |
2 | Project Ventari's tablet into the world. The tablet will heal allies near it every few seconds. (The tablet will disappear if you move outside the tether distance.) | ||||
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0 | ¼ | Legendary Centaur. Will the tablet toward the target location. | |||
Protective Solace | ![]() |
5 / -6 | 5 | Legendary Centaur. Summon a protective barrier around the tablet that blocks enemy projectiles. If this skill is empowered, it also grants protection to allies around the tablet. | |||
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0 | 5 | Collapse the protective barrier that formed around the tablet. | |||
Natural Harmony | ![]() |
20 | 2 | Legendary Centaur. Collect energy, pulling it into the tablet to build up its power. After a short delay the energy will be released, healing nearby allies. If this skill is empowered, healing is increased and endurance is granted to affected allies | |||
Purifying Essence | ![]() |
25 | 5 | Legendary Centaur. Remove conditions from allies near the tablet, and heal them for a small amount per condition removed. If this skill is empowered, remove additional conditions from allies. | |||
Energy Expulsion | ![]() |
35 | 2 | Legendary Centaur. Force energy to erupt from the tablet, knocking down nearby foes and healing nearby allies. If this skill is empowered, knockdown duration is increased. |
Downed and drowning skills[edit]
# | Skill | ![]() |
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Description |
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Downed[edit] | |||||
1 | Essence Sap | ¼ | Throw energy at your target, slowing them. | ||
2 | Forceful Displacement | ¾ | 10 | Displace your foe through the Mists, forcing them away from you. | |
3 | Vengeful Blast | ½ | 10 | Pull energy towards you from the Mists, damaging nearby foes. The damage is increased as the energy is drawn inwards. | |
4 | Bandage | 49 | ¼5 | Call your allies for help. Restores health while you channel it. |