List of revenant traits
This is a list of revenant traits.
Corruption[edit]
“"Writhe in anguish!"
Channel the immense and dark powers of Mallyx the Unyielding, the legendary demon. You specialize in applying conditions to your foes and inflicting torment on all who stand in your way. You are less susceptible to condition damage.
— In-game description
| Tier | Trait | Description | |
|---|---|---|---|
| Minor Adept | Release a burst of torment energy when you switch legends. | ||
| Major Adept | Torment deals increased damage. | ||
| Major Adept | 5 | Gain resistance and remove a damaging condition when you use a Legendary Demon skill. | |
| Major Adept | 1 | Siphon health from nearby enemies when you gain a dark aura. Siphon healing is reduced for each target struck beyond the first. | |
| Minor Master | Your condition damage is increased. | ||
| Major Master | When you chill a foe, you also inflict torment on them. | ||
| Major Master | Incoming strike damage is reduced while you have resistance on you. | ||
| Major Master | Conditions you apply to foes last longer, but conditions applied to you also last longer. | ||
| Minor Grandmaster | Damaging conditions you apply last longer. | ||
| Major Grandmaster | Invoke Torment applies poison and burning. | ||
| Major Grandmaster | 5 | Invoke Torment grants resistance. Resistance heals you every interval. | |
| Major Grandmaster | Invoke Torment transfers conditions from you onto foes. |
Retribution[edit]
“"Ironhammer is ready!"
Channel the power of the legendary dwarf Jalis Ironhammer, and stand resolute against your enemies. This specialization offers a multitude of defensive abilities, strengthening your endurance and mitigating damage.
— In-game description
| Tier | Trait | Description | |
|---|---|---|---|
| Minor Adept | Gain increased endurance recovery. | ||
| Major Adept | Cast Dome of the Mists when you use a healing skill. | ||
| Major Adept | Reduce strike damage dealt to you from foes beyond the range threshold. | ||
| Major Adept | 10 | Gain resolution when you use invoke a legend. | |
| Minor Master | 5 | Gain vigor when successfully evading an attack. | |
| Major Master | Gain protection when you use your profession skill 2. This trait affects True Nature when you are a herald. | ||
| Major Master | Gain resolution after you dodge. | ||
| Major Master | Deal increased strike damage to weakened foes. Disabling a foe applies weakness. Disables include stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, and launch. | ||
| Minor Grandmaster | Strike damage taken is reduced by a percentage while you have resolution. | ||
| Major Grandmaster | 1 | While you have resolution, all damage dealt is increased, and you gain might when you strike foes. Resolution granted to you lasts longer. | |
| Major Grandmaster | Rite of the Great Dwarf affects condition damage as well. When struck below the health threshold, cast the Rite of the Great Dwarf. Gain power based on your toughness. | ||
| Major Grandmaster | Heal every second for each point of upkeep currently in use. |
Salvation[edit]
“"Live well, fully, and waste nothing."
Salvation grants the power of the legendary centaur Ventari to heal your allies and protect them from harm. Create healing orbs to rejuvenate teammates while protecting yourself with additional boons.
— In-game description
| Tier | Trait | Description | |
|---|---|---|---|
| Minor Adept | The end of your dodge roll heals nearby allies. | ||
| Major Adept | Healing done to other allies is increased for a short duration after invoking a legend. | ||
| Major Adept | 3 | Blind nearby foes when you use a healing skill. | |
| Major Adept | The end of your dodge roll removes a condition from nearby allies. | ||
| Minor Master | Gain healing power. Gain concentration based on a portion of your healing power. | ||
| Major Master | ¼ | Blinding, immobilizing, or affecting a foe with crowd control heals nearby allies. Skills that strike many foes at the same time can heal multiple times. | |
| Major Master | Periodically gain barrier for each unique boon you have. | ||
| Major Master | ¼ | Grant protection when you remove a condition from an ally. | |
| Minor Grandmaster | Increase healing to other allies. Legendary Centaur skills apply boons in an area. | ||
| Major Grandmaster | Heal allies around yourself when using a Legend skill. Heal allies around Ventari's Tablet when using a Legendary Centaur skill. Dragon Facet skills and Ventari's Will cannot activate this trait. | ||
| Major Grandmaster | Take reduced strike damage for a duration after healing. Lasts longer if you heal an ally other than yourself. | ||
| Major Grandmaster | Grant endurance when you remove a condition from an ally. |
Invocation[edit]
“"I call upon the great legends of the Mists..."
Invocation grants bonuses when switching between legends, giving you access to the fury boon. Enhancements to fury give additional damage and an increased critical-hit chance.
— In-game description
| Tier | Trait | Description | |
|---|---|---|---|
| Minor Adept | Gain fury when you invoke a legend. | ||
| Major Adept | Invoking a legend removes a condition. | ||
| Major Adept | While your health is above the threshold, strike damage dealt is increased. | ||
| Major Adept | Gain stability and heal yourself when you break stuns. | ||
| Minor Master | All damage dealt is increased while you have fury. | ||
| Major Master | Invoking a legend grants boons to nearby allies based on the legend that was invoked. | ||
| Major Master | 5 | Heal yourself and gain swiftness when you use a skill that has an energy cost. | |
| Major Master | Gain might when you grant yourself fury. | ||
| Minor Grandmaster | Gain energy when you break stun. | ||
| Major Grandmaster | Invoking a legend casts a skill based on the legend you invoked. Invoking Razah casts the skill associated with the legend you have equipped in your other slot instead. | ||
| Major Grandmaster | 9 | Invoking a legend while at or below the energy threshold grants extra energy to your new legend. | |
| Major Grandmaster | Critical-hit chance is further increased while you are under the effect of fury. Convert a percentage of your outgoing critical strike damage into healing. |
Devastation[edit]
“"I will turn this world to waste!"
Channel the power of the legendary assassin Shiro Tagachi, ripping through your foes and making them vulnerable. Gain quickness and might, punishing your enemies while keeping yourself alive in the heat of battle.
— In-game description
| Tier | Trait | Description | |
|---|---|---|---|
| Minor Adept | Your first attack when entering combat applies vulnerability. This ability is refreshed when you use an elite skill. | ||
| Major Adept | Gain resistance when you invoke a legend. | ||
| Major Adept | Deal increased strike damage to foes with health above the health threshold. | ||
| Major Adept | Siphon health after using your healing skill. | ||
| Minor Master | All damage dealt is increased, and increased additionally if you have an off-hand weapon equipped. | ||
| Major Master | 10 | While you are in combat, grant fury to yourself and nearby allies each interval. | |
| Major Master | Might grants you more power and less condition damage. Gain might when using a legendary stance skill. | ||
| Major Master | Gain stacks of Battle Scars while in combat. | ||
| Minor Grandmaster | Deal increased strike damage to targets based on their vulnerability stacks. | ||
| Major Grandmaster | 9 | Gain quickness when you swap weapons. Deal increased damage to foes with stability or protection. | |
| Major Grandmaster | Deal increased strike damage to foes below the health threshold. | ||
| Major Grandmaster | Applying vulnerability to foes grants stacks of Battle Scars. The healing from Battle Scars is increased while you are below the health threshold. |
Herald[edit]
“"You have a destiny to fulfill."
The herald invokes the legendary dragon Glint, gaining abilities that allow them to channel restorative energies in order to bolster their allies. These abilities can be maintained indefinitely as long as they have sufficient energy, and they can be stacked to gain multiple effects.
— In-game description
| Tier | Trait | Description | |
|---|---|---|---|
| Minor Proficiency | You can wield shields in your off hand. | ||
| Minor Adept | You can now use Legendary Dragon skills and gain access to Facet of Nature. | ||
| Major Adept | 10 | Regeneration heals for more. Gain regeneration when struck while below the health threshold. | |
| Major Adept | Improve the effects of the True Nature skill. | ||
| Major Adept | Gain increased movement speed for each point of upkeep currently in use. | ||
| Minor Master | Gain increased maximum health. | ||
| Major Master | 1 | When applying a boon to an ally, also apply might to nearby allies. | |
| Major Master | Using a consume skill heals you. | ||
| Major Master | Strike damage taken is reduced for each point of upkeep currently in use. Shield skills remove conditions. | ||
| Minor Grandmaster | Gain concentration and deal increased strike damage for each active boon you have. | ||
| Major Grandmaster | Heal allies when you grant them boons. Grant boons to allies when your upkeep cost is equal to or higher than the threshold. An ally can only be affected by this skill once per interval. | ||
| Major Grandmaster | 8 | You retain your facet passives for a duration after using their consume skills. Your facet passives grant you additional bonuses. | |
| Major Grandmaster | Deal increased strike damage with active upkeep skills. Herald and weapon upkeep skills grant less damage but can be stacked. |
Renegade[edit]
“"Legions, fall in!"
The renegade channels the power of the legendary charr Kalla Scorchrazor, gaining abilities that help them control the battlefield. Summon warband members from the Mists to bolster your allies or crush your enemies.
— In-game description
| Tier | Trait | Description | |
|---|---|---|---|
| Minor Proficiency | You can wield short bows. | ||
| Minor Adept | When you critically strike, or attack your enemies from behind or their flanks, or strike a defiant foe, you'll inspire yourself with Kalla's fervor. Gain access to Citadel Order abilities. | ||
| Major Adept | 3 | Disabling a foe cripples your enemy, which leaves them vulnerable and inspires you with Kalla's Fervor. | |
| Major Adept | 3 | Fury increases the duration of bleeds you inflict. Gaining fury inspires you with Kalla's Fervor. | |
| Major Adept | 3 | Evading an attack inspires you with Kalla's Fervor and grants boons to nearby allies. | |
| Minor Master | 8 | Grant fury to yourself and nearby allies when you critically strike a foe. | |
| Major Master | When you use a heal skill, gain resistance. | ||
| Major Master | Bleeding you inflict deals more damage. | ||
| Major Master | Using Legendary Renegade abilities grants protection to allies near the summoned warband member. Gain increased strike damage whenever you use a Legendary Renegade skill. | ||
| Minor Grandmaster | 8 | Gain increased critical-hit chance. This bonus is increased further while your endurance is full. Gain vigor when you gain fury. | |
| Major Grandmaster | Kalla's Fervor causes you to heal for a percentage of your outgoing damage. Citadel Bombardment pulls more missiles into Tyria for every stack of Kalla's Fervor affecting you. | ||
| Major Grandmaster | Kalla's Fervor you inspire lasts longer and is more potent. Heroic Command grants more might per stack of Kalla's Fervor. | ||
| Major Grandmaster | Kalla's Fervor increases your healing to other allies. Orders from Above lasts longer and affects a larger area. |
Vindicator[edit]
“"Once, we fought each other... Now we unite against a common enemy."
Channel the Luxon and Kurzick heroes Archemorus and Saint Viktor to assault your enemies and protect your allies. Instead of dodging, you leap high into the air, crashing down to devastate your foes.
— In-game description
| Tier | Trait | Description | |
|---|---|---|---|
| Minor Proficiency | You can wield greatswords. | ||
| Minor Adept | Instead of dodging, deliver a powerful blow from above, striking foes when you hit the ground. | ||
| Major Adept | Deal increased damage while your endurance is not full. | ||
| Major Adept | Legendary Alliance abilities gain an additional bonus. Activating Energy Meld or Alliance Tactics grants both of these bonuses simultaneously at greater amounts to nearby allies. Kurzick abilities grant regeneration. Luxon abilities grant might. | ||
| Major Adept | 10 | When you use a healing skill, heal allies in the area and grant them protection. | |
| Minor Master | Gain health and boons when swapping legends or by using Alliance Tactics while attuned to the Legendary Alliance. | ||
| Major Master | Energy Meld's cooldown is reduced and it increases the effectiveness of your next dodge. | ||
| Major Master | Energy Meld no longer has an energy cost and grants energy when used in combat. | ||
| Major Master | Energy Meld grants more endurance and grants its endurance and vigor to nearby allies. | ||
| Minor Grandmaster | Gain increased power while above the health threshold. Gain increased healing power while below it. | ||
| Major Grandmaster | Dodging now deals more damage but affects a smaller area. Outgoing strike damage is increased for a period of time upon impact. | ||
| Major Grandmaster | Dodging now grants boons to allies and strikes foes when landing. | ||
| Major Grandmaster | The affected area of your dodge is increased. You now heal allies in an area when you land instead of dealing damage. Outgoing healing is increased for a period of time upon landing. |
Conduit[edit]
“"Hero of Tyria. I fight with you."
Connect with a mysterious entity born of the Mists, Razah, and act as their conduit in battle. Gain Cosmic Wisdom and take on the stats and abilities of other revenant legends, amplified by Razah's power.
— In-game description
| Tier | Trait | Description | |
|---|---|---|---|
| Minor Adept | Gain access to Cosmic Wisdom and Legendary Entity Stance. The effects of Cosmic Wisdom changes depending on which legend you are currently using. Gain affinity while using legend skill, which increases the duration of Cosmic Wisdom. | ||
| Major Adept | Gain affinity when using a weapon skill that costs energy. | ||
| Major Adept | Grant boons to allies whenever you use a Legendary Entity Skill, depending on which skill was used. | ||
| Major Adept | Gain affinity when you invoke a different legend. | ||
| Minor Master | Gain attributes based on your equipped legends. Those attributes are increased further when Cosmic Wisdom is active. | ||
| Major Master | The recharge of Release Potential skills is reduced. The effectiveness of Release Potential skills are[sic] increased as if you had two additional points of affinity, up to a maximum of five. | ||
| Major Master | Heal and gain endurance whenever you gain affinity. Additionally, gain energy when you reach maximum affinity. | ||
| Major Master | Lose conditions when activating Cosmic Wisdom and at a set interval while Cosmic Wisdom is active. | ||
| Minor Grandmaster | The third minor traits of other specializations you equip have improved effectiveness. Gain might and additional boons when you use Cosmic Wisdom, depending on which legends you have equipped. | ||
| Major Grandmaster | 1 | Apply conditions to enemies when you disable them. Perform an additional strike when using Cosmic Wisdom that damages and burns enemies. | |
| Major Grandmaster | Reduce the recharge of invoking legends in combat. Invoking legends while Cosmic Wisdom is active extends its duration. | ||
| Major Grandmaster | Trigger the active portion of Numinous Gift when you invoke a legend while in combat.
Triggering Numinous Gift grants boons to allies in an area around you, depending on which legends you have equipped. |