List of warrior traits
This is a list of warrior traits.
Strength[edit]
“"Hit hard, and if that doesn't work, just hit harder."
Strength grants might and improves the damage of several skills. Additionally, it improves the effectiveness of skills that disrupt the enemy.
— In-game description
Tier | Trait | Description | |
---|---|---|---|
Minor Adept | Reckless Dodge | Damage foes at the end of a dodge roll. | |
Major Adept | Brave Stride | 1 | Movement skills grant stability when used. |
Major Adept | Restorative Strength | Using a heal skill grants might. | |
Major Adept | Peak Performance | Deal increased strike damage. Physical skills further increase all outgoing strike damage for a period of time. | |
Minor Master | Building Momentum | Burst skills restore endurance on hit. | |
Major Master | Body Blow | Stuns, dazes, knockbacks, pulls, pushes, and launches inflict bleeding and weakness. | |
Major Master | Forceful Greatsword | Gain power and a chance to gain might on critical strike. Double these bonuses while wielding a greatsword or underwater spear. Greatsword and underwater spear skills recharge faster. | |
Major Master | Great Fortitude | Gain vitality and ferocity based on a percentage of your power. | |
Minor Grandmaster | Pinnacle of Strength | Might applied to you grants more power. Your critical-hit chance is increased. | |
Major Grandmaster | Berserker's Power | Gain increased strike damage when you use a burst skill; this damage increase is based on your adrenaline. | |
Major Grandmaster | Might Makes Right | Gain health and endurance whenever you apply might to yourself. | |
Major Grandmaster | Aggressive Onslaught | ¼ | Gain quickness when you disable an enemy. While you have quickness, your movement speed is increased. This stacks with other movement speed increases. |
Arms[edit]
“"Cut them down where they stand."
Arms specialization improves your ability to inflict bleeding on foes as well as your critical hit chance. It also grants access to the fury boon and methods to set up foes for more damage.
— In-game description
Tier | Trait | Description | |
---|---|---|---|
Minor Adept | Furious Burst | 4 | Gain fury when you swap weapons. Fury gives an increased critical chance. |
Major Adept | Wounding Precision | Gain expertise based on your precision. | |
Major Adept | Signet Mastery | Signets grant a stacking ferocity boon on use. Cast Lesser Signet of Might when striking a foe below the health threshold. | |
Major Adept | Opportunist | 1 | Gain fury and adrenaline when you immobilize or disable a foe. |
Minor Master | Deep Strikes | Gain condition damage when you have fury. You have increased chance to critically strike against bleeding foes. | |
Major Master | Unsuspecting Foe | Increased critical-hit chance against disabled or defiant foes. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. | |
Major Master | Sundering Burst | Burst skills inflict vulnerability if they hit and inflict additional vulnerability if the attack is a critical hit. Can only occur once per interval per target for multihit burst skills. | |
Major Master | Blademaster | Gain expertise. Gain condition damage while wielding a sword. Sword skills gain reduced recharge. | |
Minor Grandmaster | Bloodlust | You have a chance to inflict bleeding on critical hits, and bleeds that you apply last longer. | |
Major Grandmaster | Burst Precision | Burst skills have an increased critical chance. Gain bonus critical-hit chance and ferocity for a duration when you hit with a burst skill. Duration is based on adrenaline spent. | |
Major Grandmaster | Furious | Critical hits grant bonus adrenaline and gain a stacking condition damage effect. | |
Major Grandmaster | Dual Wielding | Attack speed is increased when wielding a main-hand weapon in your offhand. |
Defense[edit]
“"The best offense is a good defense."
Defense focuses on enduring damage and recovering from injury. Shrug off debilitating conditions and survive the assault from your foes.
— In-game description
Tier | Trait | Description | |
---|---|---|---|
Minor Adept | Thick Skin | Gain protection when you use a healing skill. | |
Major Adept | Shield Master | Reflect missiles whenever you are blocking. Gain adrenaline when you block an attack or reflect a missile. | |
Major Adept | Dogged March | 10 | Reduce the duration of movement-impeding conditions and gain regeneration when you are affected by one of these conditions. |
Major Adept | Cull the Weak | 5 | Deal strike damage to weakened foes. Burst skills inflict weakness. Can only occur once per interval per target for multihit burst skills. |
Minor Master | Adrenal Health | Gain health based on adrenaline spent. | |
Major Master | Defy Pain | Cast Lesser Endure Pain when you use an elite skill. | |
Major Master | Resilient Roll | Gain resistance when you dodge. | |
Major Master | Merciless Hammer | Hammer and mace skills deal increased damage when striking a disabled or defiant foe. Gain adrenaline when you disable a foe. Disables include stun, taunt, daze, knockback, pull, knockdown, sink, float, fear, and launch. | |
Minor Grandmaster | Hardened Armor | 15 | Gain resolution when you block or are struck by a critical hit. Strike damage taken is reduced by a percentage while you have resolution. |
Major Grandmaster | Last Stand | Stances grant vigor and barrier when activated, and they have increased duration. | |
Major Grandmaster | Cleansing Ire | Gain adrenaline when hit. Remove a condition when you hit with a burst skill, then remove an additional condition for every bar of adrenaline spent. | |
Major Grandmaster | Stalwart Strength | ¼ | Gain stability when you disable a foe. Deal increased strike damage while you have stability. |
Tactics[edit]
“"The right strategy will see us through the day."
Tactics utilities the Soldier's Focus ability to bolster allies and manipulate the flow of battle. Improve the effectiveness of skills that affect allies to turn any fight in your favor.
— In-game description
Tier | Trait | Description | |
---|---|---|---|
Minor Adept | Marching Orders | Periodically gain Soldier's Focus. Hitting with a burst skill expends Soldier's Focus to grant might to nearby allies. | |
Major Adept | Leg Specialist | 5 | Immobilize a target when you cripple them with a skill. Deal increased strike damage to foes affected with movement-impairing conditions. |
Major Adept | Soldier's Comfort | Soldier's Focus heals affected allies and grants them protection. | |
Major Adept | Roaring Reveille | Warhorn skills apply additional boons. Your concentration is increased. | |
Minor Master | Empowered | Deal increased strike damage for every boon on you. | |
Major Master | Warrior's Cunning | Deal increased strike damage to foes above the health threshold. Also deal more damage to foes with barrier. Damage bonuses do not stack. | |
Major Master | Shrug It Off | Use "Shake It Off!" when you use a healing skill. Removing a damaging condition from an ally heals them. | |
Major Master | Empower Allies | 10 | While you are in combat, grant might to yourself and nearby allies each interval. |
Minor Grandmaster | Mending Might | Applying might to an ally heals you. | |
Major Grandmaster | Martial Cadence | 4 | Soldier's Focus grants boons to affected allies and removes conditions from them. Refresh Soldier's Focus when you swap weapons. |
Major Grandmaster | Vigorous Shouts | Shout skills heal allies. Gain healing power based on your power. | |
Major Grandmaster | Phalanx Strength | When you grant yourself might, grant it to nearby allies as well. |
Discipline[edit]
“"Focus your anger in one burst."
Discipline reduces the time between swapping weapons and improves adrenaline gain in order to allow more frequent use of burst skills.
— In-game description
Tier | Trait | Description | |
---|---|---|---|
Minor Adept | Versatile Rage | 4 | Gain adrenaline on weapon swap. |
Major Adept | Crack Shot | Your longbow, rifle, and harpoon gun weapon skill 1 attacks are enhanced. | |
Major Adept | Warrior's Sprint | Run faster while wielding melee weapons, and deal increased strike damage while you have swiftness. Movement skills break immobilization when used. | |
Major Adept | Stalwart Focus | Increase your incoming healing effectiveness and healing to other allies. | |
Minor Master | Fast Hands | Weapon-swapping recharges faster. | |
Major Master | Doubled Standards | Banners grant resolution to allies when they are dropped. Pulsing boons applied through banners last longer. | |
Major Master | Destruction of the Empowered | Deal increased strike damage per boon on your target. | |
Major Master | Brawler's Recovery | 4 | Remove conditions when you swap weapons. |
Minor Grandmaster | Versatile Power | 4 | Gain might on weapon swap. Burst skills gain reduced recharge. |
Major Grandmaster | Axe Mastery | Gain ferocity. Gain additional ferocity when wielding an axe. Axe skills gain reduced recharge and grant adrenaline when critically striking. | |
Major Grandmaster | Heightened Focus | 12 | Gain quickness and recharge your Burst skills when you strike a foe that is below the health threshold. Gain increased outgoing healing when you strike with a Burst skill, based on adrenaline spent. |
Major Grandmaster | Burst Mastery | Burst skills deal more damage, grant swiftness, and restore a portion of adrenaline spent. |
Berserker[edit]
“"Rage. Fire. Destruction!"
Embrace your primal side and enter berserk mode to become an avatar of fire and destruction. Deal high damage but be careful that your recklessness doesn't result in an early grave.
— In-game description
Tier | Trait | Description | |
---|---|---|---|
Minor Proficiency | Torch Proficiency | You can wield torches in your off hand. | |
Minor Adept | Primal Rage | Gain access to berserk mode and primal bursts. | |
Major Adept | Smash Brawler | When you hit with a Primal Burst skill, extend the duration of your berserk. Critical-hit chance is increased while berserk. | |
Major Adept | Last Blaze | When you use a rage skill, inflict burning on nearby enemies. | |
Major Adept | Savage Instinct | Activating berserk mode breaks stuns and reduces incoming damage. | |
Minor Master | Burst of Aggression | Gain a burst of speed when entering berserk mode. | |
Major Master | Blood Reaction | A percentage of precision is given as a bonus to ferocity and a percentage of power is given as a bonus to condition damage. These bonuses are doubled in berserk mode. | |
Major Master | Heat the Soul | Grant boons to nearby allies when you use a Burst skill. | |
Major Master | Dead or Alive | Gain Blood Reckoning when entering berserk mode. | |
Minor Grandmaster | Fatal Frenzy | Berserk mode increases power and condition damage. | |
Major Grandmaster | Bloody Roar | Deal increased strike damage while in berserk mode. Gain resistance when entering berserk mode. | |
Major Grandmaster | King of Fires | 15 | Increase the duration of burning you apply. Gain fire aura when you critically hit an enemy. Berserker skills detonate fire aura, damaging and burning nearby foes. |
Major Grandmaster | Eternal Champion | Gain stability and endurance when entering berserk mode. Traits that trigger when entering berserk mode also trigger when exiting berserk mode. You can now exit berserk mode early. |
Spellbreaker[edit]
“"I counter your magics!"
Act with precision and intent to strike at the very weave of magic to cut down your foe's enchantments while disrupting their ability to cast spells. Utilize the Full Counter skill to absorb attacks and retaliate with devastating force.
— In-game description
Tier | Trait | Description | |
---|---|---|---|
Minor Proficiency | Dagger Proficiency | You can wield daggers in both hands. | |
Minor Adept | Spellbreaker's Conviction | Maximum adrenaline is capped at 2 bars, and only level 1 bursts are available. Gain access to the Full Counter burst and Meditation skills. | |
Major Adept | Pure Strike | Deal increased critical-hit damage. This bonus is doubled against boonless foes. | |
Major Adept | Guard Counter | Gain protection after a successful Full Counter. | |
Major Adept | No Escape | Dazes and stuns inflict immobilize. | |
Minor Master | Dispelling Force | Dazes, stuns, pulls, knockdowns, knockbacks, and launches remove boons. | |
Major Master | Loss Aversion | Removing boons from a foe deals damage and gives you adrenaline. | |
Major Master | Slow Counter | Full Counter applies cripple and slow. | |
Major Master | Sun and Moon Style | 5 | Gain bonuses for each dagger you equip: Main hand—Strike damage is increased versus foes with no boons. Off Hand—Heal for a percent of your outgoing critical damage. |
Minor Grandmaster | Attacker's Insight | Gain Insight when disabling foes or removing boons. Full Counter refreshes all burst skills on hit. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt and fear. | |
Major Grandmaster | Enchantment Collapse | 1 | Removing a boon from a foe causes all nearby foes to lose additional boons. |
Major Grandmaster | Revenge Counter | Full Counter deals additional damage and grants resistance. Copy conditions on yourself to targets you hit with Full Counter. | |
Major Grandmaster | Magebane Tether | Hitting with a burst skill casts Magebane Tether on your target if they are within range. |
Bladesworn[edit]
“"Concentrate and execute."
Dedicated to the art of wielding the dangerous Canthan gunsaber, Bladesworn employ the meditative Dragon Trigger technique to strike down their foes with devastating slashes and point-blank blasts.
— In-game description
Tier | Trait | Description | |
---|---|---|---|
Minor Proficiency | Pistol Proficiency | You can wield pistols. | |
Minor Adept | Gun X Sword | Gain access to the Gunsaber as an alternate weapon set, but lose the ability to swap to other weapon sets during combat. Adrenaline is replaced with flow. | |
Major Adept | River's Flow | 5 | Incoming healing increased. Healing yourself increases flow rate. Regeneration effects do not trigger flow rate increase |
Major Adept | Swift as the Wind | 5 | Movement skills grant swiftness and increase flow rate. |
Major Adept | Unseen Sword | Swapping weapons strikes all nearby foes. Will not activate out of combat unless an enemy is within range | |
Minor Master | Dragonscale Defense | 8 | Gain boons when entering Dragon Trigger. |
Major Master | Unshakable Mountain | Using the final round of ammo on an ammunition skill grants barrier. | |
Major Master | Fierce as Fire | Gain increased strike damage for each round of ammunition spent. | |
Major Master | Lush Forest | 1 | Using the first round of ammo on an ammunition skill reduces the recharge of all warrior skills. Does not affect the recharge of Unsheathe Gunsaber, Sheathe Gunsaber, and Dragon Trigger. |
Minor Grandmaster | Guns and Glory | Gain ferocity for a short duration when you hit with an explosion. The effect stacks duration. | |
Major Grandmaster | Immortal Dragon | Dragon Slash heals you for a percentage of the damage dealt. Gain protection whenever you convert flow into charges. | |
Major Grandmaster | Unyielding Dragon | Dragon Slash becomes unblockable and ignores blindness. Gain might whenever you convert flow into charges. | |
Major Grandmaster | Daring Dragon | Dragon Slash has a lower maximum charge level and consumes more flow per charge, but its damage per charge is increased. Grant alacrity to nearby allies when you use Dragon Slash. |