List of warrior traits
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Strength[edit]
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Adept | ![]() |
Damage foes at the end of a dodge roll. | |
Major Adept | ![]() |
1 | Movement skills grant stability when used. |
Major Adept | ![]() |
Using a heal skill grants might. | |
Major Adept | ![]() |
Deal increased physical damage. Physical skills have reduced recharge and further increase all outgoing physical damage for a period of time. | |
Minor Master | ![]() |
Burst skills restore endurance on hit. | |
Major Master | ![]() |
Stuns, dazes, knockbacks, pulls, pushes, and launches inflict bleeding and weakness. | |
Major Master | ![]() |
Gain power and a chance to gain might on critical strike. Double these bonuses while wielding a greatsword or spear. Greatsword and spear skills recharge faster. | |
Major Master | ![]() |
Gain vitality based on a percentage of your power. | |
Minor Grandmaster | ![]() |
Might applied to you grants more power. | |
Major Grandmaster | ![]() |
Gain increased damage when you use a burst skill; this damage increase is based on your adrenaline. | |
Major Grandmaster | ![]() |
Gain health and endurance whenever you apply might to yourself. | |
Major Grandmaster | ![]() |
Hammer skills gain reduced recharge and deal increased damage when striking a disabled foe. Gain adrenaline when you disable a foe. Disables include stun, taunt, daze, knockback, pull, knockdown, sink, float, fear, and launch. |
Arms[edit]
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Adept | ![]() |
15 | Using a burst skill grants fury. |
Major Adept | ![]() |
Gain expertise based on your precision. | |
Major Adept | ![]() |
Signets gain reduced recharge and grant a stacking ferocity boon on use. Cast Lesser Signet of Might when striking a foe below the health threshold. | |
Major Adept | ![]() |
10 | Gain fury and adrenaline when you immobilize a target. |
Minor Master | ![]() |
Gain condition damage when you have fury. | |
Major Master | ![]() |
Increased critical-hit chance against disabled foes. Disables include stun, daze, knock back, pull, knock down, sink, float, launch, taunt, and fear. | |
Major Master | ![]() |
Burst skills inflict vulnerability if they hit and inflict additional vulnerability if the attack is a critical hit. Can only occur once per interval per target for multihit burst skills. | |
Major Master | ![]() |
Gain expertise. Gain condition damage while wielding a sword. Sword skills gain reduced recharge. | |
Minor Grandmaster | ![]() |
You have a chance to inflict bleeding on critical hits, and bleeds that you apply last longer. | |
Major Grandmaster | ![]() |
Burst skills have an increased critical chance. | |
Major Grandmaster | ![]() |
Critical hits grant bonus adrenaline and gain a stacking condition damage effect. | |
Major Grandmaster | ![]() |
Attack speed is increased when wielding a main-hand weapon in your offhand. |
Defense[edit]
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Adept | ![]() |
Reduce incoming damage while your health is above the threshold. | |
Major Adept | ![]() |
Reflect missiles whenever you are blocking. Gain might when you block an attack or reflect a missile. Shield skills gain reduced recharge. | |
Major Adept | ![]() |
10 | Reduce the duration of movement-impeding conditions and gain regeneration when you are affected by one of these conditions. |
Major Adept | ![]() |
5 | Increases damage to weakened foes. Striking a foe below the health threshold inflicts weakness. |
Minor Master | ![]() |
Gain health based on adrenaline spent. | |
Major Master | ![]() |
Cast Lesser Endure Pain when struck while below the health threshold. | |
Major Master | ![]() |
Gain power based on your toughness. | |
Major Master | ![]() |
Stuns, dazes, and knock downs applied by mace skills last longer. Mace skills gain reduced recharge. | |
Minor Grandmaster | ![]() |
15 | Gain retaliation when you block or are struck by a critical hit. Retaliation gives you damage reduction. |
Major Grandmaster | ![]() |
Cast Lesser Balanced Stance when you are disabled. Stances grant vigor when activated and have increased duration. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. | |
Major Grandmaster | ![]() |
Gain adrenaline when hit. Remove a condition for every bar of adrenaline spent when you hit with a burst skill. | |
Major Grandmaster | ![]() |
Gain toughness and health when you break out of a stun. |
Tactics[edit]
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Adept | ![]() |
Periodically gain Soldier's Focus. Hitting with a burst skill expends Soldier's Focus to grant might to nearby allies. | |
Major Adept | ![]() |
5 | Immobilize a target when you cripple them with a skill. Deal more damage to foes affected with movement-impairing conditions. |
Major Adept | ![]() |
Soldier's Focus heals affected allies. | |
Major Adept | ![]() |
Warhorn skills apply additional boons. Your concentration is increased. | |
Minor Master | ![]() |
Deal increased damage for every boon on you. | |
Major Master | ![]() |
Deal more damage to foes above the health threshold. Also deal more damage to foes with barrier. Damage bonuses do not stack. | |
Major Master | ![]() |
Use "Shake It Off!" automatically when you have a number of conditions on you. Removing a damaging condition from an ally heals them. | |
Major Master | ![]() |
Increase power for nearby allies. Soldier's Focus gains increased radius. | |
Minor Grandmaster | ![]() |
Applying might to an ally heals you. | |
Major Grandmaster | ![]() |
Soldier's Focus partially recharges all of your equipped weapon skills when activated. Does not recharge burst skills. | |
Major Grandmaster | ![]() |
Shout skills gain reduced recharge and heal allies. Gain healing power based on your power. | |
Major Grandmaster | ![]() |
When you grant yourself might, grant it to nearby allies as well. |
Discipline[edit]
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Adept | ![]() |
4 | Gain adrenaline on weapon swap. |
Major Adept | ![]() |
Warrior ranged weapon skills gain reduced recharge, and their weapon skill 1 attacks are enhanced. | |
Major Adept | ![]() |
Run faster while wielding melee weapons, and deal increased damage while you have swiftness. Movement skills break immobilization when used. | |
Major Adept | ![]() |
Vengeance has an increased chance to rally and gain more health and endurance when you rally. | |
Minor Master | ![]() |
Weapon-swapping recharges faster. | |
Major Master | ![]() |
Unique banner effects applied to you are stronger. Gain swiftness when you summon or pick up a banner. | |
Major Master | ![]() |
Deal increased damage per boon on your target. | |
Major Master | ![]() |
4 | Remove conditions when you swap weapons. |
Minor Grandmaster | ![]() |
4 | Gain might on weapon swap. Burst skills gain reduced recharge. |
Major Grandmaster | ![]() |
Gain ferocity. Gain additional ferocity for each axe you are wielding. Axe skills gain reduced recharge and grant adrenaline when critically striking. | |
Major Grandmaster | ![]() |
15 | Gain quickness when you strike a foe that is below the health threshold. |
Major Grandmaster | ![]() |
Burst skills deal more damage, grant swiftness, and restore a portion of adrenaline spent. |
Berserker[edit]
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Proficiency | ![]() |
You can wield torches in your off hand. | |
Minor Adept | ![]() |
Gain access to berserk mode and primal bursts. | |
Major Adept | ![]() |
Increases berserk mode duration. | |
Major Adept | ![]() |
When you use a rage skill, inflict burning on nearby enemies. | |
Major Adept | ![]() |
Activating berserk mode breaks stuns and reduces incoming damage. | |
Minor Master | ![]() |
Gain a burst of speed when entering berserk mode. | |
Major Master | ![]() |
A percentage of precision is given as a bonus to ferocity. This bonus is doubled in berserk mode. | |
Major Master | ![]() |
Gain condition damage. Gain additional condition damage while wielding a torch. Torch skills gain reduced recharge. | |
Major Master | ![]() |
30 | Receiving fatal damage while in berserk mode ends berserk and heals you. Incoming healing is increased. |
Minor Grandmaster | ![]() |
Berserk mode increases power and condition damage but reduces toughness. | |
Major Grandmaster | ![]() |
Deal increased damage while in berserk mode. | |
Major Grandmaster | ![]() |
15 | Increase the duration of burning you apply. Gain fire aura when you critically hit an enemy. Berserker skills detonate fire aura, damaging and burning nearby foes. |
Major Grandmaster | ![]() |
Gain toughness while in berserk mode. Gain stability and might when breaking stuns. |
Spellbreaker[edit]
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Proficiency | ![]() |
You can wield daggers in both hands. | |
Minor Adept | ![]() |
Maximum adrenaline is capped at 2 bars, and only level 1 bursts are available. Gain access to the Full Counter burst and Meditation skills. | |
Major Adept | ![]() |
Deal increased critical-hit damage. This bonus is doubled against boonless foes. | |
Major Adept | ![]() |
Gain protection after a successful Full Counter. | |
Major Adept | ![]() |
Dazes and stuns inflict immobilize. | |
Minor Master | ![]() |
Dazes, stuns, pulls, knockdowns, knockbacks, and launches remove boons. | |
Major Master | ![]() |
Removing boons from a foe deals damage and gives you adrenaline. | |
Major Master | ![]() |
Full Counter applies cripple and slow. | |
Major Master | ![]() |
5 | Gain bonuses for each dagger you equip: Main hand—Interrupts grant quickness. (Only occurs once per interval.) Off Hand—Heal for a percent of your outgoing critical damage. |
Minor Grandmaster | ![]() |
Gain Insight when disabling foes or removing boons. Full Counter refreshes all burst skills on hit. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt and fear. | |
Major Grandmaster | ![]() |
1 | Removing a boon from a foe causes all nearby foes to lose additional boons. |
Major Grandmaster | ![]() |
Full Counter deals additional damage and grants resistance. Copy conditions on yourself to targets you hit with Full Counter. | |
Major Grandmaster | ![]() |
Hitting with a burst skill casts Magebane Tether on your target if they are within range. |