List of necromancer traits
This is a list of necromancer traits.
Spite[edit]
“"You will feel my spite, deep in your bones."
Your growing spite increases your outgoing damage by enhancing your ability to gain might and strengthening your signets. Strip boons from your enemies, leaving them defenseless against the onslaught.
— In-game description
| Tier | Trait | Description | |
|---|---|---|---|
| Minor Adept | Shroud skill 1 grants might. | ||
| Major Adept | Deal increased strike damage to foes with no boons. Focus and axe skills recharge faster. | ||
| Major Adept | Cast Lesser Signet of the Locust when you use a healing skill. | ||
| Major Adept | Chilling a foe inflicts vulnerability. | ||
| Minor Master | Might grants you more power. Gain might when entering shroud. | ||
| Major Master | Cast Lesser Spinal Shivers on a foe when attacking them while their health is below the threshold. | ||
| Major Master | Gain vitality based on a percentage of your power. Gain life force when you strike an[sic] foe below the health threshold. | ||
| Major Master | Signets steal health and remove boons from affected foes. Siphon healing is reduced for each target struck beyond the first. | ||
| Minor Grandmaster | 1 | Gain might when you strike a foe below the health threshold. | |
| Major Grandmaster | 1 | Inflicting fear on a foe gives you boons and increases your strike damage for a short time. | |
| Major Grandmaster | Deal increased strike damage to enemies below the health threshold. | ||
| Major Grandmaster | Strike around you when entering shroud. |
Curses[edit]
“"Your suffering fuels me."
Specializing in curses improves the potency of your condition output and critical-hit efficiency. Increase the number of conditions you can apply, and send conditions applied to you right back to your foes. You're just returning the favor, after all.
— In-game description
| Tier | Trait | Description | |
|---|---|---|---|
| Minor Adept | Critical hits have a chance to cause bleeding. Increases bleed duration. | ||
| Major Adept | Disabling a foe inflicts torment on them. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. | ||
| Major Adept | Your first attack after entering shroud transfers conditions. Only activates if you have conditions. | ||
| Major Adept | 3 | Blinding a target will also apply chill. | |
| Minor Master | Gain fury when entering shroud. Gain additional precision. | ||
| Major Master | Corruptions gain reduced recharge time and inflict additional conditions on you. | ||
| Major Master | Shroud skill 2 now additionally converts boons into conditions. | ||
| Major Master | A percentage of your condition damage heals you. Healing will not occur while life force replaces health. | ||
| Minor Grandmaster | Increases critical-hit chance for each condition on the foe. Gain condition damage based on your precision. | ||
| Major Grandmaster | 10 | Cast Lesser Enfeeble when entering shroud. Critical hits inflict weakness. | |
| Major Grandmaster | Fear you inflict deals damage each second. | ||
| Major Grandmaster | Your condition damage is increased. Conditions inflicted by scepter skills have longer durations, and Feast of Corruption becomes Devouring Darkness. |
Death Magic[edit]
“"Death is only the beginning."
Death magic focuses on the summoning and use of undead minions. As you create minions or inflict suffering on your foes, you can gain Death's Carapace, granting additional toughness and increasing power.
— In-game description
| Tier | Trait | Description | |
|---|---|---|---|
| Minor Adept | Gain carapace when entering shroud. | ||
| Major Adept | Minions have increased health. Gain carapace for each minion you control. Your minions are destroyed when this trait is reassigned. | ||
| Major Adept | Poison damage is increased. Applying poison grants carapace. | ||
| Major Adept | Lose a condition when you enter shroud and every few seconds while you remain in shroud. Gain carapace when removing conditions from yourself. | ||
| Minor Master | Your passive life-force generation from nearby deaths is increased. Kills grant carapace. When you enter shroud, gain life-force per stack of carapace. | ||
| Major Master | Minions deal more damage and take conditions from you. When a minion attacks, it transfers conditions to its target. There is a 10 second cooldown per minion. | ||
| Major Master | 20 | If you are disabled, gain protection. Incoming condition damage is reduced while you have protection. Disables include stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, and launch. | |
| Major Master | Carapace stacks grant power and condition damage. | ||
| Minor Grandmaster | Take reduced condition damage while at or above the threshold of carapace stacks. | ||
| Major Grandmaster | When you or one of your minions is downed, create a Poison Nova. Summon a jagged horror when you kill a foe. | ||
| Major Grandmaster | Inflicting a condition on a foe grants carapace. Gain pulsing protection while at or above the carapace threshold. | ||
| Major Grandmaster | 30 | Regenerate health while in shroud. If your life force is above the threshold, your shroud will activate if you would take a lethal blow. |
Blood Magic[edit]
“"Your life for mine."
Use the unrelenting power of blood magic to heal yourself by draining the life from your foes. Siphon dark energies into healing for your allies, allowing them to cheat death and live on.
— In-game description
| Tier | Trait | Description | |
|---|---|---|---|
| Minor Adept | Leave a Mark of Blood when you dodge. | ||
| Major Adept | Cast Lesser Well of Blood when reviving an ally. Wells of Blood revive allies every pulse. | ||
| Major Adept | Dagger skills grant nearby allies Taste for Blood. | ||
| Major Adept | 5 | Consume conditions to gain health when you use a healing skill. | |
| Minor Master | Siphon health whenever you hit a foe. Minions siphon health and transfer it to you. | ||
| Major Master | Heal allies in an area when you exit shroud. Increase healing to other allies. | ||
| Major Master | Warhorn skills gain increased effect duration. | ||
| Major Master | You and your nearby allies siphon health with attacks. This effect increases while in Shroud. | ||
| Minor Grandmaster | As long as you are not downed, allies near you do not bleed out if they are downed. Gain healing power based on your current health. | ||
| Major Grandmaster | Gaining health grants a proportionate amount of barrier. Conversion amount increases while at full health. | ||
| Major Grandmaster | Entering shroud transfers conditions from allies to you. Exiting shroud consumes conditions currently on you and converts them to life force. | ||
| Major Grandmaster | Marks can be triggered by allies to heal them and provide them with additional benefits. Create Lesser Chilblains at your location when you use your fourth shroud skill. |
Soul Reaping[edit]
“"I will feast upon your soul."
Gorge on the souls of your defeated enemies, improving the power of your Death Shroud and increasing your life force capability. Gain additional enhancements to your shroud to inflict further pain, stifling the life from your foes.
— In-game description
| Tier | Trait | Description | |
|---|---|---|---|
| Minor Adept | Increases the amount of life force gained from all sources. | ||
| Major Adept | Shroud skill 1 inflicts vulnerability. | ||
| Major Adept | Marks become unblockable and generate life force when triggered. | ||
| Major Adept | Entering shroud grants swiftness and removes movement-impairing conditions. | ||
| Minor Master | Shroud skills gain reduced recharge. | ||
| Major Master | Entering or exiting shroud increases all damage you deal for a duration. | ||
| Major Master | Gain Vitality. Your incoming healing is increased. | ||
| Major Master | 5 | Your fear effects have increased durations. Inflicting fear generates life force. | |
| Minor Grandmaster | Maximum life force is increased. | ||
| Major Grandmaster | Gain life force every interval up to the threshold when not in shroud. Gain protection when you enter shroud. | ||
| Major Grandmaster | Gain increased critical-strike chance. Gain increased critical-strike damage while in shroud. | ||
| Major Grandmaster | Shroud skill 1 inflicts burning on your target. |
Reaper[edit]
“"My scythe, it thirsts..."
The reaper is a harbinger of death, cleaving through multiple foes at once. Utilize your Reaper's Shroud, chilling your foes gaining access to a spectral scythe to cut down all who stand in your way.
— In-game description
| Tier | Trait | Description | |
|---|---|---|---|
| Minor Proficiency | You can wield greatswords. | ||
| Minor Adept | Death Shroud is replaced with Reaper's Shroud, which has more melee-oriented skills and consumes life force at a faster rate. Gain access to shouts. | ||
| Major Adept | Shouts now siphon health. This effect is increased on foes in melee range. | ||
| Major Adept | 3 | Critical hits against chilled foes cause an explosion that chills adjacent foes. | |
| Major Adept | Reduces duration of movement-impairing conditions. Additional reduction while in reaper's shroud. | ||
| Minor Master | Whenever you inflict fear, you also chill. | ||
| Major Master | Striking foes within the range threshold deals increased strike damage and heals you for a portion of the damage dealt. | ||
| Major Master | 1 | Striking a chilled foe grants might and life force. Single attacks can activate this trait more than once before recharging. | |
| Major Master | Striking a foe with vulnerability increases your critical hit chance. | ||
| Minor Grandmaster | Chill lasts longer, and chilled foes take increased strike damage from your attacks. | ||
| Major Grandmaster | Gain life force when you apply a boon to yourself or remove a boon from an enemy. If you are in reaper's shroud, gain health instead. | ||
| Major Grandmaster | Chill deals damage over time. | ||
| Major Grandmaster | Gain ferocity and quickness while in Reaper's Shroud. Hitting with Life Reap reduces the recharge time of shroud skills. Recharge reduction can only occur once per use of Life Reap. |
Scourge[edit]
“"Sink into a sea of sand."
The scourge harnesses the power of the desert to summon sand shades onto the battlefield. While they lose many of the protective benefits of death shroud, they control the battlefield by afflicting foes while bolstering allies and granting barrier.
— In-game description
| Tier | Trait | Description | |
|---|---|---|---|
| Minor Proficiency | You can wield torches. | ||
| Minor Adept | Gain the power to craft sand shadows and command them using your life force. Gain access to Punishment and Shade skills. Shade skills inherit the effects of traits that affect shroud skills. | ||
| Major Adept | Granting an ally a barrier removes conditions afflicting them and grants might. This effect only occurs with barrier from scourge skills and traits. | ||
| Major Adept | Burning you inflict does more damage. Gain expertise based on your condition damage. | ||
| Major Adept | 3 | Gain life force when you inflict burning, and remove or corrupt a boon. | |
| Minor Master | Gain concentration and expertise when you have an active shade. | ||
| Major Master | 1 | When you remove or corrupt a boon from an enemy, gain barrier. | |
| Major Master | Nefarious Favor now burns nearby enemy targets. | ||
| Major Master | Desert Shroud becomes Sandstorm Shroud. | ||
| Minor Grandmaster | Reduce all incoming damage taken when you have a shade active. | ||
| Major Grandmaster | Summon only one shade at a time. This greater shade has a modified recharge. Influence a larger area with shade skills. A greater shade counts as three shades for related traits. | ||
| Major Grandmaster | Torment you inflict deals increased damage and causes your foes to burn. This trait can only inflict burning on a particular target once every three seconds. | ||
| Major Grandmaster | Manifest Sand Shade grants a barrier to allies near it. When you apply barrier, grant boons to the affected target. This effect only occurs with barrier from scourge skills and traits. |
Harbinger[edit]
“"Volatile powers, all at my fingertips..."
The Harbinger is a gunslinger and an alchemist, empowering their pistol and utilizing elixirs imbued with dark energies. But strength comes at a cost, and the Harbinger must balance on a knife's edge between power and corruption.
— In-game description
| Tier | Trait | Description | |
|---|---|---|---|
| Minor Proficiency | You can wield pistols. | ||
| Minor Adept | Death Shroud is replaced with Harbinger Shroud, granting powerful offensive skills but leaving you vulnerable to attack. As you remain in Harbinger Shroud, you accumulate stacking Blight. Blight decreases your maximum health. | ||
| Major Adept | Deal increased strike damage for each stack of blight you have. Critical strikes deal increased damage to targets with torment. | ||
| Major Adept | Elixir skills grant protection. | ||
| Major Adept | Deal increased condition damage for each stack of blight you have. Shroud 2 skill also inflicts poison. | ||
| Minor Master | Gain increased vitality. Heal each second for each stack of blight you have. | ||
| Major Master | Gain stability and damage reduction when entering Harbinger Shroud. Gain ferocity based on your vitality. | ||
| Major Master | Elixir skills also grant their boons to allies within the elixir impact radius. Gain concentration based on your vitality. | ||
| Major Master | Pistol skills gain reduced recharge. Gain expertise based on your vitality. | ||
| Minor Grandmaster | Gain life force when you enter Harbinger Shroud. | ||
| Major Grandmaster | Your power is increased. While in Harbinger Shroud, you gain an aura that pulses each interval to damage and cripple nearby enemies. | ||
| Major Grandmaster | While in Harbinger Shroud, gain an aura that pulses each interval to grant quickness to yourself and nearby allies. | ||
| Major Grandmaster | Your condition damage is increased. While in Harbinger Shroud, you gain an aura that pulses each interval to torment and weaken nearby enemies. |
Ritualist[edit]
“"Embrace the world beyond."
Ritualists are one of the oldest known professions in Tyria, having existed well before the gods gifted magic to the wider world. These spirit callers channel entities from the Mists, who they beckon forth to aid them in battle.
— In-game description
| Tier | Trait | Description | |
|---|---|---|---|
| Minor Adept | Death shroud is replaced with ritualist's shroud. Spirits created by shroud skills will persist until you exit shroud. After performing their initial attack, spirits will periodically attack enemies. Gain access to weapon spells. | ||
| Major Adept | Spirits teleport to you before they perform their autoattack. | ||
| Major Adept | Heal nearby allies when you summon a creature. Spirits and minions are creatures. | ||
| Major Adept | When you summon a creature, deal damage to enemies around that creature. Spirits and minions are creatures. | ||
| Minor Master | Gain concentration. Gain life force when you summon a creature. Spirits and minions are creatures. | ||
| Major Master | Remove conditions from nearby allies when you summon a creature. Spirits and minions are creatures. | ||
| Major Master | Grant boons to nearby allies when you summon a spirit. | ||
| Major Master | Your summoned creatures deal more damage and their healing is increased. Spirits and minions are creatures. | ||
| Minor Grandmaster | Gain access to spirit innervation skills, allowing you to channel energy to your spirits for an additional effect. Gain life force when you use an innervate skill. | ||
| Major Grandmaster | Weapon spells remove conditions from affected allies. Affected allies receive the full benefit of weapon spells. | ||
| Major Grandmaster | Gain a bonus for each active spirit. Spirits persist when exiting ritualist's shroud but continue to drain life force. Life force that is gained during this time will not be consumed by spirits. | ||
| Major Grandmaster | The first spirit skill you use when entering ritualist's shroud recharges instantly. |