List of necromancer traits
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|Minor Adept||Reaper's Might||Shroud skill 1 grants might.|
|Major Adept||Spiteful Talisman||Deal increased strike damage to foes with no boons. Focus and axe skills recharge faster.|
|Major Adept||Spiteful Renewal||5||Consume conditions to gain health when you use a healing skill.|
|Major Adept||Bitter Chill||Chilling a foe inflicts vulnerability.|
|Minor Master||Death's Embrace||10||Deal increased strike damage while downed. Inflict vulnerability when you strike a foe below the health threshold.|
Cannot apply vulnerability to the same target more than once per interval.
|Major Master||Chill of Death||Cast Lesser Spinal Shivers on a foe when attacking them while their health is below the threshold.|
|Major Master||Awaken the Pain||Might grants you more power and less condition damage. Gain might when entering shroud.|
|Major Master||Signets of Suffering||Gain enhanced versions of your equipped signet passive effects while in shroud. Signets recharge every second you are in shroud.|
|Minor Grandmaster||Siphoned Power||1||Gain might when you strike a foe below the health threshold.|
|Major Grandmaster||Dread||3||Inflicting fear on a foe gives you boons. Shroud skill 3 partially recharges when you defeat foes.|
|Major Grandmaster||Close to Death||Deal increased strike damage to enemies below the health threshold.|
|Major Grandmaster||Spiteful Spirit||Strike around you when entering shroud.|
|Minor Adept||Barbed Precision||Critical hits have a chance to cause bleeding. Increases bleed duration.|
|Major Adept||Insidious Disruption||Disabling a foe inflicts torment on them.|
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
|Major Adept||Plague Sending||Your first attack after entering shroud transfers conditions.|
Only activates if you have conditions.
|Major Adept||Chilling Darkness||3||Blinding a target will also apply chill.|
|Minor Master||Furious Demise||Gain fury when entering shroud. Gain additional precision.|
|Major Master||Master of Corruption||Corruptions gain reduced recharge time and inflict additional conditions on you.|
|Major Master||Path of Corruption||Shroud skill 2 now additionally converts boons into conditions.|
|Major Master||Terror||Fear you inflict deals damage each second.|
|Minor Grandmaster||Target the Weak||Increases critical-hit chance for each condition on the foe.|
|Major Grandmaster||Weakening Shroud||10||Cast Lesser Enfeeble when entering shroud. Critical hits inflict weakness.|
|Major Grandmaster||Parasitic Contagion||A percentage of your condition damage heals you.|
Healing will not occur while life force replaces health.
|Major Grandmaster||Lingering Curse||Condition damage is increased while wielding a scepter. Conditions inflicted by scepter skills have longer durations, and Feast of Corruption becomes Devouring Darkness.|
|Minor Adept||Armored Shroud||Gain carapace when entering shroud.|
|Major Adept||Flesh of the Master||Minions have increased health. Gain carapace for each minion you control.|
Your minions are destroyed when this trait is reassigned.
|Major Adept||Putrid Defense||Poison damage is increased. Applying poison grants carapace.|
|Major Adept||Shrouded Removal||Lose a condition when you enter shroud and every few seconds while you remain in shroud. Gain carapace when removing conditions from yourself.|
|Minor Master||Soul Comprehension||Your passive life-force generation from nearby deaths is increased. Kills grant carapace.|
|Major Master||Necromantic Corruption||Minions deal more damage and take conditions from you. When a minion attacks, it transfers conditions to its target.|
There is a 10 second cooldown per minion.
|Major Master||Dark Defiance||20||If you are disabled, gain protection. Incoming condition damage is reduced while you have protection.|
Disables include stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, and launch.
|Major Master||Deadly Strength||Carapace stacks grant power.|
|Minor Grandmaster||Beyond the Veil||Take reduced condition damage while at or above the threshold of carapace stacks.|
|Major Grandmaster||Death Nova||When you or one of your minions is downed, create a Poison Nova. Summon a jagged horror when you kill a foe.|
|Major Grandmaster||Corrupter's Fervor||Inflicting a condition on a foe grants carapace. Gain pulsing protection while at or above the carapace threshold.|
|Major Grandmaster||Unholy Sanctuary||30||Regenerate health while in shroud. If your life force is above the threshold, your shroud will activate if you would take a lethal blow.|
|Minor Adept||Mark of Evasion||Leave a Mark of Blood when you dodge.|
|Major Adept||Ritual of Life||Cast Lesser Well of Blood when reviving an ally. Wells of Blood revive allies every pulse.|
|Major Adept||Quickening Thirst||Increases movement speed above the health threshold. Dagger skills recharge faster if activated while above the health threshold.|
|Major Adept||Blood Bond||Cast Lesser Signet of Vampirism on your foe when you inflict bleeding on them that matches or exceeds the threshold.|
|Minor Master||Vampiric||Siphon health whenever you hit a foe. Minions siphon health and transfer it to you.|
|Major Master||Life from Death||Heal and partially revive allies in an area when you exit shroud.|
|Major Master||Banshee's Wail||Warhorn skills gain increased effect duration and reduced recharge.|
|Major Master||Vampiric Presence||You and your nearby allies siphon health with attacks. This effect increases while in Shroud.|
|Minor Grandmaster||Last Rites||As long as you are not downed, allies near you do not bleed out if they are downed. Gain healing power based on your current health.|
|Major Grandmaster||Blood Bank||Gaining health grants a proportionate amount of barrier. Conversion amount increases while at full health.|
Regeneration effects do not trigger this trait.
|Major Grandmaster||Unholy Martyr||Entering shroud transfers conditions from allies to you. Exiting shroud consumes conditions currently on you and converts them to life force.|
|Major Grandmaster||Transfusion||Shroud skill 4 heals and partially revives nearby allies. Up to five nearby downed allies are teleported to you upon using shroud skill 4.|
|Minor Adept||Gluttony||Increases the amount of life force gained from all sources.|
|Major Adept||Unyielding Blast||Shroud skill 1 inflicts vulnerability.|
|Major Adept||Soul Marks||Marks become unblockable and generate life force when triggered.|
|Major Adept||Speed of Shadows||Entering shroud grants swiftness and removes movement-impairing conditions.|
|Minor Master||Sinister Shroud||Shroud skills gain reduced recharge.|
|Major Master||Soul Barbs||Entering or exiting shroud increases all damage you deal for a duration.|
|Major Master||Vital Persistence||Gain Vitality. Your incoming healing is increased.|
|Major Master||Fear of Death||5||Your fear effects have increased durations. Inflicting fear generates life force.|
|Minor Grandmaster||Soul Battery||Maximum life force is increased.|
|Major Grandmaster||Eternal Life||Gain life force every interval up to the threshold when not in shroud. Gain protection when you enter shroud.|
|Major Grandmaster||Death Perception||Gain increased critical-strike chance and ferocity when in a shroud.|
|Major Grandmaster||Dhuumfire||Shroud skill 1 inflicts burning on your target.|
|Minor Proficiency||Greatsword Proficiency||You can wield greatswords.|
|Minor Adept||Shroud Knight||Death Shroud is replaced with Reaper's Shroud, which has more melee-oriented skills and consumes life force at a faster rate. Gain access to shouts.|
|Major Adept||Augury of Death||Shouts gain reduced recharge, now siphon health, and gain additional recharge reduction for each foe they hit.|
|Major Adept||Chilling Nova||8||Critical hits against chilled foes cause an explosion that chills adjacent foes.|
|Major Adept||Relentless Pursuit||Reduces duration of movement-impairing conditions. Additional reduction while in reaper's shroud.|
|Minor Master||Shivers of Dread||Whenever you inflict fear, you also chill.|
|Major Master||Soul Eater||Striking foes within the range threshold deals increased strike damage and heals you for a portion of the damage dealt.|
Healing will not occur while life force replaces health.
|Major Master||Chilling Victory||1||Striking a chilled foe grants might and life force.|
Single attacks can activate this trait more than once before recharging.
|Major Master||Decimate Defenses||Striking a foe with vulnerability increases your critical hit chance.|
|Minor Grandmaster||Cold Shoulder||Chill lasts longer, and chilled foes take increased strike damage from your attacks.|
|Major Grandmaster||Blighter's Boon||Gain life force when you apply a boon to yourself. If you are in reaper's shroud, gain health instead.|
|Major Grandmaster||Deathly Chill||Chill deals damage over time.|
|Major Grandmaster||Reaper's Onslaught||Gain ferocity and quickness while in Reaper's Shroud. Hitting with Life Reap reduces the recharge time of shroud skills.|
Recharge reduction can only occur once per use of Life Reap.
|Minor Proficiency||Torch Proficiency||You can wield torches.|
|Minor Adept||Mantle of Sand||Gain the power to craft sand shadows and command them using your life force. Gain access to Punishment and Shade skills. Shade skills inherit the effects of traits that affect shroud skills.|
|Major Adept||Abrasive Grit||Granting an ally a barrier removes conditions afflicting them and grants might. This effect only occurs with barrier from scourge skills and traits.|
|Major Adept||Fell Beacon||Torch skills gain reduced recharge. Gain expertise based on your condition damage.|
|Major Adept||Nourishing Ashes||3||Gain life force when you inflict burning, and remove or corrupt a boon.|
|Minor Master||Sand Sage||Gain concentration and expertise for each of your active sand shades.|
|Major Master||Desert Empowerment||Manifest Sand Shade grants a barrier to allies near it.|
|Major Master||Sadistic Searing||Punishment skills gain reduced recharge and cause your next Manifest Sand Shade to inflict burning on foes near it.|
|Major Master||Herald of Sorrow||Desert Shroud becomes Harbinger Shroud.|
|Minor Grandmaster||Blood as Sand||Reduce all incoming damage taken for each sand shade you have active.|
|Major Grandmaster||Sand Savant||Summon only one shade at a time. This greater shade has a modified recharge. Influence a larger area with shade skills.|
A greater shade counts as three shades for related traits.
|Major Grandmaster||Demonic Lore||Torment you inflict deals increased damage and causes your foes to burn.|
This trait can only inflict burning on a particular target once every three seconds.
|Major Grandmaster||Feed from Corruption||When you remove or corrupt a boon from an enemy, gain that boon.|