List of mesmer skills
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This is a list of core mesmer skills. For additional skills available to mesmer's elite specializations, see:
Note that after you've unlocked Weaponmaster Training, you can use all weapons that are normally tied to an elite specialization even if you don't have it active.
Profession mechanic[edit]
Shatters are the mesmer's profession mechanic, occupying the F1 – F4 slots above the skill bar. Using a shatter will create a powerful effect by destroying all of your illusions.
# | Skill | Description | ||
---|---|---|---|---|
F1 | Mind Wrack | 12 | Shatter. Destroy all your clones, damaging nearby foes. The shatter effect also occurs at your location. | |
F2 | Cry of Frustration | 25 | Shatter. Destroy all your clones, confusing nearby foes. The shatter effect also occurs at your location. | |
F3 | Diversion | 38 | Shatter. Destroy all your clones, dazing their targets. The shatter effect also occurs at your location. | |
F4 | Distortion | 50 | Shatter. Gain distortion and destroy all your clones, gaining additional distortion for each one shattered. |
Weapon skills[edit]
Two-handed[edit]
# | Skill | Description | |||
---|---|---|---|---|---|
Greatsword[edit] | |||||
1 | Spatial Surge | 1 | Shoot a beam at your foe. The farther away they are, the more damage you deal. | ||
2 | Mirror Blade | ¾ | 5 | Throw an illusionary blade that creates a clone at its first target and then bounces to enemies and allies, dealing less damage to foes per hit and granting might to allies. | |
3 | Mind Stab | ¼ | 10 | Stab an illusionary greatsword through the ground to cripple foes at your targeted location. | |
4 | Phantasmal Berserker | ¾ | 12 | Phantasm. Throw an illusionary greatsword at your foe, removing boons from struck enemies. Create a phantasm that whirls through foes. | |
5 | Illusionary Wave | ½ | 25 | Knock back foes with a wave of magical energy. | |
Staff[edit] | |||||
1 | Winds of Chaos | ¾ | Bounce an orb of energy between foes and allies. The first hit applies torment, while subsequent hits to enemies apply confusion. Allies that the orb bounces to gain fury and might. | ||
2 | Phase Retreat | 10 | Clone. Teleport away from your target, summoning a clone that casts Winds of Chaos. | ||
3 | Phantasmal Warlock | ¾ | 15 | Phantasm. Summon illusions that deal damage and inflict conditions. | |
4 | Chaos Armor | 20 | Blind and confuse nearby foes while you gain chaos aura. Chaos aura grants you a random boon and inflicts your foe with a random condition whenever you are struck. | ||
5 | Chaos Storm | ¼ | 25 | Create a magical storm at the target location that applies random conditions to foes and boons to allies. The first strike of the storm dazes foes. | |
Rifle[edit] |
(requires Expanded Weapon Proficiency) | ||||
1 | Friendly Fire | ¾ | Shoot an illusionary bullet that heals nearby allies on impact. | ||
2 | Journey | ½ | 5 | Clone. Shoot a bullet through a portal. It reappears above the target location and explodes, damaging enemies and healing allies. Create a clone if you hit an enemy or ally. | |
3 | Inspiring Imagery | ¾ | 12 | Throw an inspiring beacon to a target location. The beacon will explode after a short duration, granting boons to nearby allies. The beacon can be detonated early to heal allies and damage enemies. | |
3 | Abstraction | Detonate your beacon, debilitating enemies and bolstering allies. | |||
4 | Phantasmal Sharpshooter | ¾ | 1 | Phantasm. Create a phantasm that shoots a bullet at your target, stunning them. | |
5 | Singularity Shot | ½ | 20 | Shoot a bullet at a target location that explodes upon arrival, granting resistance and barrier to allies. A singularity lingers at the impact point. | |
5 | Dimensional Aperture | Collapse your singularity, creating a single-use portal that will teleport the user to your current location. Increase the cooldown of Singularity Shot. | |||
Spear[edit] |
(requires Lowland Spear Training or Lowland Spear Unlock) | ||||
1 | Psycut | ½ | Slash your spear in front of yourself. Gain might per target struck. | ||
1 | Psystrike | ½ | Rend your foe with an upward swing. Gain might per target struck. | ||
1 | Mind Pierce | ¾ | Deliver a finishing thrust, breaking your opponent's mind and inflicting weakness. | ||
2 | Mind the Gap | ½ | 5 | Clone. Swing your spear in a circle, dealing increased damage to foes in the outer edge. Striking with the outer edge will always deal a critical hit. Create a clone and gain Clarity if you hit an enemy. If you are empowered, gain might. | |
3 | Imaginary Inversion | ¾ | 10 | Cleanse conditions and evade while preparing a strong attack. If you successfully evade, heal yourself. Healing is improved if you have Clarity. | |
4 | Phantasmal Lancer | ½ | 12 | Phantasm. Dash at your foe, removing boons from them. Leave a phantasm at your initial location that will launch a spear at your target, dealing heavy damage and crippling targets. If your phantasm strikes a crippled target, immobilize them instead. If you have Clarity, summon an additional phantasm. | |
5 | Mental Collapse | ¾ | 20 | Teleport to your target and release a cascade of psychic energy, damaging nearby enemies. Refresh your Mind the Gap skill. Stun foes struck if you have Clarity. |
Main-hand only[edit]
# | Skill | Description | |||
---|---|---|---|---|---|
Scepter[edit] | |||||
1 | Ether Bolt | ½ | Chain. Shoot a bolt of energy at your target. | ||
1 | Ether Blast | ½ | Chain. Shoot a second bolt of energy at your target. | ||
1 | Ether Clone | ¾ | Clone. Deliver a damaging attack directly to your target. Summon a clone that casts Ether Bolt. Inflict torment instead if you have the maximum number of illusions. | ||
2 | Illusionary Counter | 2 | 6 | Clone. Block the next attack, and counter by inflicting torment and creating clones that cast Ether Bolt. | |
2 | Counterspell | ½ | Shoot out a bolt that blinds enemies in a line and summons a clone to attack the first foe it strikes. | ||
3 | Confusing Images | 2 | ¼9 | Channel a beam of energy that damages and confuses your foe. | |
Axe[edit] |
(requires Weaponmaster Training or Mirage) | ||||
1 | Lacerating Chop | ½ | Inflict bleeding on your target. | ||
1 | Ethereal Chop | ½ | Inflict Torment on your target. | ||
1 | Mirror Strikes | ½ | Inflict bleeding and torment on your target. | ||
1 | Imaginary Axes | ½ | 1 | Ambush. [sic]Release phantasmal axes that seek out the nearest target after a short delay. | |
2 | Lingering Thoughts | ¾ | ¼ | Spin forward and strike multiple times, inflicting conditions and leaving a mirage at your starting position. If an enemy is near the mirage when it expires, a clone is summoned. | |
3 | Axes of Symmetry | ¾ | 8 | You and all your axe clones shadowstep to a random location around your target and strike, applying confusion. This attack breaks enemy targeting, and your illusions change focus to the targeted foe. | |
Dagger[edit] |
(requires Weaponmaster Training or Virtuoso) | ||||
1 | Flying Cutter | ½ | Send a blade of energy at your target. Hitting the same target multiple times invokes a flurry of blades on your target. | ||
2 | Bladecall | 5 | Throw a fan of daggers that return to you. If your target is in range, the returning daggers will lock on to that target. Stock a blade if this attack hits at least one target. | ||
3 | Unstable Bladestorm | 12 | Create a telekinetic storm of daggers that damages foes. With each interval, the bladestorm will fire blades at nearby enemies. |
Main- and off-hand[edit]
# | Skill | Description | |||
---|---|---|---|---|---|
Sword[edit] | |||||
1 | Mind Slash | Chain. Slash your foe to make them vulnerable. | |||
1 | Mind Gash | ½ | Chain. Gash your foe to make them vulnerable. | ||
1 | Mind Spike | ½ | Stab your foe and rip a boon off of them. Does additional damage when the target has no boons. | ||
2 | Blurred Frenzy | 1 | 10 | Strike your foe with a flurry of strikes, distorting the space around you, making you evade attacks. | |
3 | Illusionary Leap | ½ | 12 | Clone. Summon an illusion that leaps at your target, crippling them. After the initial leap, the clone will execute the Mind Slash sword chain. | |
3 | Swap | Swap places with your clone. Immobilize nearby foes. | |||
4 | Illusionary Riposte | 2 | ¼12 | Clone. Block your foe and create an illusion when attacked. | |
4 | Counter Blade | ¾ | Shoot out a bolt that dazes foes in a line. | ||
5 | Phantasmal Swordsman | 1 | 15 | Phantasm. Perform a sword strike and create an illusion that attacks your foe. If the sword strike hits, you gain might.
|
Off-hand only[edit]
# | Skill | Description | |||
---|---|---|---|---|---|
Focus[edit] | |||||
4 | Temporal Curtain | ¼ | 25 | Create a wall of energy that grants swiftness to allies who cross it and cripples foes who touch it. Allies may cross the wall more than once but receive less swiftness after the first crossing. | |
4 | Into the Void | Shatter your Temporal Curtain, pulling nearby enemies toward its position. | |||
5 | Phantasmal Warden | ½ | 20 | Phantasm. Create a phantasm that throws axes at nearby targets and creates a defensive bubble, protecting itself and allies from projectiles. | |
Pistol[edit] | |||||
4 | Phantasmal Duelist | ½ | 20 | Phantasm. Fire multiple crippling bullets at your target and summon an illusion that unloads its pistols on your target. | |
5 | Magic Bullet | ½ | 25 | Hit up to four foes with a single shot, inflicting confusion on each foe. In addition, the first target is stunned, the second is dazed, and the third is blinded. | |
Torch[edit] | |||||
4 | The Prestige | 20 | Disappear in a cloud of smoke, blinding nearby foes and losing conditions. Reappear three seconds later, burning nearby foes. | ||
5 | Phantasmal Mage | ¾ | 20 | Phantasm. Strike and burn nearby foes. Create an illusion that releases a massive wave of fire that burns, confuses, and interrupts foes. | |
Shield[edit] |
(requires Weaponmaster Training or Chronomancer) | ||||
4 | Echo of Memory | 1 | ½30 | Phantasm. Block incoming attacks for a short duration. If this skill fully channels, summon a phantasm that slows enemies and grants protection to allies. If an attack is blocked, Deja Vu is usable for a short time and the phantasm is summoned instantly. | |
4 | Deja Vu | 1 | ½Phantasm. Block incoming attacks for a short duration. If this skill fully channels, summon a phantasm that slows enemies and grants protection to allies. If an attack is blocked, the phantasm is summoned immediately. | ||
5 | Tides of Time | ¾ | 35 | Grant boons to nearby allies as you launch a wave of temporal energy that damages and stops enemies it passes through, then returns to you. Touching the returning wave reduces the recharge of this skill. |
Aquatic[edit]
# | Skill | Description | |||
---|---|---|---|---|---|
Spear[edit] | |||||
1 | Stab | ½ | Chain. Stab your foe. | ||
1 | Jab | ¾ | Chain. Jab your foe. | ||
1 | Evasive Strike | ½ | Evade while delivering a powerful final attack. | ||
2 | Feigned Surge | 1 | ¾8 | Clone. Surge toward your foe, striking enemies on the way and creating a clone upon reaching your initial target. | |
3 | Phantasmal Mariner | ½ | 10 | Phantasm. Perform an evasive strike and create an illusion that evades while attacking your foe in a flurry. | |
4 | Slipstream | ½ | 25 | Create a current at your location that immobilizes enemies entering it and grants superspeed to allies passing through it. | |
5 | Vortex | 1 | ¼40 | Create a vortex at your location, pulling nearby foes toward you. | |
Trident[edit] | |||||
1 | Siren's Call | ½ | Unleash sonic energy that bounces between multiple foes, damaging and bleeding them. When it hits allies, it applies might, vigor, or swiftness. | ||
2 | Blinding Tide | ½ | 8 | Expose your enemies, inflicting vulnerability in an area. | |
3 | Imminent Voyage | ¾ | 12 | Clone. Retreat back, summoning a clone to attack your foe while granting chaos armor to nearby allies. | |
4 | Phantasmal Whaler | ½ | 5 | Phantasm. Cast Siren's Call on nearby foes and create an illusion that confuses foes with a harpoon gun. | |
5 | Illusion of Drowning | ¾ | 25 | Sink enemies around your target with an illusionary anchor. |
Slot skills[edit]
Healing[edit]
Skill | Description | |||
---|---|---|---|---|
Ether Feast | 1 | 20 | Heal yourself and remove conditions. Gain additional health and remove additional conditions for each active clone. | |
Mirror | 1 | ¼12 | Manipulation. Reflect projectiles, and heal yourself. | |
Mantra of Recovery | 2 | ¼10 | Mantra. Meditate, charging a spell that will instantly heal you when activated. Heal yourself and nearby allies when this spell fully charges. | |
Power Return | 1 | Instantly heal yourself. Receive increased healing if you are below the health threshold. | ||
Signet of the Ether | 1 | 30 | Signet Passive: Heal yourself whenever you summon an illusion. Signet Active: Heal yourself and reduce the recharge of phantasm skills. Virtuoso: Passive triggers when stocking a blade. |
Utility[edit]
Skill | Description | |||
---|---|---|---|---|
Clone[edit] | ||||
Decoy | 20 | Clone. Gain stealth and summon an illusion to attack your foe. Virtuoso: Stock a blade. | ||
Mirror Images | 25 | Clone. Summon two clones to attack your foe. Virtuoso: Stock two blades. | ||
Glamour[edit] | ||||
Feedback | 32 | Glamour. Create a dome around your foes that reflects projectiles. | ||
Null Field | ¼ | 25 | Glamour. Create a field of energy that rips boons from foes and cures conditions on allies. | |
Portal Entre | 72 | Glamour. Create an entry portal at your location that teleports allies to your exit portal. (Creating a new entrance portal while you have an active portal will destroy the active portal.) | ||
Portal Exeunt | Glamour. Create an exit portal. | |||
Veil | ¼ | 30 | Glamour. Create a wall that grants stealth to you and your allies. | |
Manipulation[edit] | ||||
Arcane Thievery | ¼ | 25 | Manipulation. Send conditions you have to your foe and steal their boons. Successfully hitting your target inflicts slow on them while granting you quickness. | |
Blink | 20 | Manipulation. Teleport to a target location. | ||
Illusion of Life | 1 | ¼75 | Manipulation. Give allies Illusion of Life at the target location, allowing them to get up from downed state and keep fighting. Fully revives allies if they kill a foe. | |
Mimic | ¼ | 20 | Manipulation. The next utility skill you use has significantly reduced recharge, and Mimic's recharge is increased by the original recharge of the affected skill. Mimic's recharge cannot be reset by other mesmer skills. | |
Mantra[edit] | ||||
Mantra of Concentration | 2 | ¼15 | Mantra. Meditate, charging a spell that will break stuns and grant stability to nearby allies. Grant boons to nearby allies when this skill fully charges. | |
Power Break | 2 | Break stuns on yourself and grant stability to nearby allies. | ||
Mantra of Distraction | 2 | ¼12 | Mantra. Meditate, charging a spell that will daze your target. Diversion's recharge time is partially refunded when this spell fully charges. | |
Power Lock | 4 | Daze your target and nearby foes. | ||
Mantra of Pain | 2 | ¼1 | Mantra. Meditate, charging a spell that will damage your target. Grant might to nearby allies when this spell is fully charged. | |
Power Spike | 1 | Damage your target and nearby foes. Inflict vulnerability on foes whose skills aren't active. | ||
Mantra of Resolve | 2 | ¼12 | Mantra. Meditate, charging a spell that will cure conditions for you and nearby allies. Cure conditions on yourself and nearby allies when this spell fully charges. | |
Power Cleanse | 1 | Remove conditions from you and nearby allies. | ||
Phantasm[edit] | ||||
Phantasmal Defender | 1 | 40 | Phantasm. Summon an illusion that taunts your target and all nearby targets while blocking. When it finishes blocking, the illusion explodes, dealing increased damage for each attack it blocked. | |
Phantasmal Disenchanter | 1 | 20 | Phantasm. Summon an illusion that removes boons from targets it hits. This attack deals increased damage against foes without boons. | |
Signet[edit] | ||||
Signet of Domination | ¼ | 45 | Signet Passive: Improved condition damage. Signet Active: Stun your foe. | |
Signet of Illusions | 1 | ¼60 | Signet Passive: Creates a clone every few seconds. Signet Active: Recharges shatter skills. | |
Signet of Inspiration | ¾ | 20 | Signet Passive: Grant swiftness and an additional random boon every ten seconds. Signet Active: Extends the duration of all boons on yourself. | |
Signet of Midnight | 20 | Signet Passive: Improves expertise. Signet Active: Blind nearby foes and stealth yourself. |
Elite[edit]
Skill | Description | |||
---|---|---|---|---|
Time Warp | ¼ | 120 | Glamour. Create an area that warps time, granting you and your allies quickness while slowing enemies. | |
Mass Invisibility | 1 | ¼35 | Manipulation. You and all your allies gain stealth for a short time. | |
Signet of Humility | 1 | 60 | Signet Passive: Reduces duration of incoming stuns, dazes, fears, and taunts. Signet Active: Transform your foe into a moa bird. (Defiant foes will have their defiant bar reduced instead.) |
Downed and drowning skills[edit]
# | Skill | Description | |||
---|---|---|---|---|---|
Downed[edit] | |||||
1 | Mind Blast | ¾ | Create an explosion of magical energy, confusing your foe. | ||
2 | Deception | ½ | 15 | Clone. Shadowstep and create a downed clone of yourself to attack foes in range. | |
3 | Phantasmal Rogue | ½ | 8 | Phantasm. Summon a phantasmal rogue that deals increased damage from behind. If the rogue hits, the recharge of this skill is reduced. | |
4 | Bandage | 49 | ¼5 | Call your allies for help. Restores health while you channel it. | |
Drowning[edit] | |||||
1 | Mind Blast | ¾ | Create an explosion of magical energy, confusing your foe. | ||
2 | Deception | ½ | 15 | Clone. Shadowstep and create a downed clone of yourself to attack foes in range. | |
3 | Phantasmal Rogue | ½ | 8 | Phantasm. Summon a phantasmal rogue that deals increased damage from behind. If the rogue hits, the recharge of this skill is reduced. | |
4 | Bandage | 49 | ¼5 | Call your allies for help. Restores health while you channel it. |