List of elementalist traits
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Jump to navigationJump to searchThis is a list of elementalist traits.
Fire[edit]
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Adept | ![]() |
Gain power while in fire attunement. | |
Major Adept | ![]() |
5 | Burning you inflict has increased duration and your critical hits gain a chance to inflict burning. |
Major Adept | ![]() |
Gain fire aura when an ally picks up a conjured weapon. Conjure weapon abilities have reduced recharge. | |
Major Adept | ![]() |
Cast Lesser Cleansing Fire when you have a number of conditions on you. | |
Minor Master | ![]() |
Gain a fire aura, and damage nearby foes when you attune to fire. Also triggers on overload skills. | |
Major Master | ![]() |
Sunspot inflicts burning, and its radius is increased. Your condition damage is increased. | |
Major Master | ![]() |
Fire auras have increased duration. Applying auras to allies removes conditions, and transmuting auras removes conditions from nearby allies. | |
Major Master | ![]() |
While at or above the might threshold, gain increased power. Power bonuses are doubled while attuned to fire. | |
Minor Grandmaster | ![]() |
Your fire-weapon skills gain reduced recharge. Deal more damage to burning foes. | |
Major Grandmaster | ![]() |
Fire fields created by weapon skills last longer. Your damage is increased whenever your fire fields hit a foe. | |
Major Grandmaster | ![]() |
Gain might for using any skill while attuned to fire. When leaving fire attunement or successfully completing a fire overload, unleash a Flame Expulsion. | |
Major Grandmaster | ![]() |
8 | Inflict blindness on foes you burn. This trait can only affect the same enemy once per interval. |
Air[edit]
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Adept | ![]() |
Move faster while attuned to air. | |
Major Adept | ![]() |
Grant boons to allies you grant auras to. | |
Major Adept | ![]() |
Gain superspeed when attuning to air. | |
Major Adept | ![]() |
Gain ferocity based on your precision. | |
Minor Master | ![]() |
Strike your target with a bolt of lightning when attuning to air. Also triggers on overload skills. | |
Major Master | ![]() |
Gain a boon upon casting a glyph based on your attunement. Glyphs gain reduced recharge. | |
Major Master | ![]() |
3 | Critically striking a foe grants fury. Gain ferocity while under the effects of fury. |
Major Master | ![]() |
Deal increased damage to disabled foes. Outgoing stun duration increased. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. | |
Minor Grandmaster | ![]() |
Gain ferocity, and gain additional ferocity while attuned to air. Air weapon skills get a reduced recharge time. | |
Major Grandmaster | ![]() |
Deal increased damage to enemies below the health threshold. | |
Major Grandmaster | ![]() |
Recharge air attunement on a critical hit. Gain a ferocity boost when attuning to air. | |
Major Grandmaster | ![]() |
Cast Lightning Rod when you disable a foe. Disables include stun, daze, knock back, pull, knock down, sink, float, launch, taunt, and fear. |
Earth[edit]
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Adept | ![]() |
Gain damage reduction while attuned to earth. | |
Major Adept | ![]() |
Cast Armor of Earth when struck while below the health threshold. | |
Major Adept | ![]() |
Bleeding you inflict has increased duration. Deal increased damage to bleeding foes. | |
Major Adept | ![]() |
Auras you grant to allies also grant protection. | |
Minor Master | ![]() |
Damage and cripple nearby foes when attuning to earth. Also triggers on overload skills. | |
Major Master | ![]() |
3 | Gain condition damage based on your toughness. Inflict bleeding when you immobilize a foe. Bleeding can only occur on the same target once per interval. |
Major Master | ![]() |
Grant stability to nearby allies when attuning to earth. Note: This effect will not trigger when attuning to the same element. | |
Major Master | ![]() |
Decrease the duration of movement-impairing conditions applied to you. Restore endurance when you receive one of these conditions. | |
Minor Grandmaster | ![]() |
You receive less damage from nearby foes. Earth weapon skills gain reduced recharge. | |
Major Grandmaster | ![]() |
1 | Remove conditions when struck while your health is above the threshold. |
Major Grandmaster | ![]() |
Signets gain reduced recharge and continue to grant their passive bonuses while recharging. | |
Major Grandmaster | ![]() |
You cannot be critically hit while attuned to earth. |
Water[edit]
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Adept | ![]() |
You and nearby allies recover health while you are attuned to water. | |
Major Adept | ![]() |
20 | Gain regeneration and frost aura when critically hit. |
Major Adept | ![]() |
Vulnerability you inflict has increased duration. Deal increased damage to vulnerable foes. Damage bonus is doubled while attuned to water. | |
Major Adept | ![]() |
10 | Dodging removes burning and chilled from nearby allies. |
Minor Master | ![]() |
Heal nearby allies when attuning to water. This effect will not trigger when attuning to the same element, but will be triggered by overload skills. | |
Major Master | ![]() |
Cantrips gain reduced recharge and grant boons. | |
Major Master | ![]() |
Remove conditions from nearby allies when attuning to water. | |
Major Master | ![]() |
Deal increased damage when your health is above the threshold. Blocking or evading an attack heals you. | |
Minor Grandmaster | ![]() |
Increase healing to other allies. Water-weapon skills gain reduced recharge. | |
Major Grandmaster | ![]() |
Cleanse conditions from allies you grant regeneration to. | |
Major Grandmaster | ![]() |
Any aura you grant yourself is granted to nearby allies. | |
Major Grandmaster | ![]() |
Soothing Mist is more effective. |
Arcane[edit]
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Adept | ![]() |
Gain might when you switch attunements. | |
Major Adept | ![]() |
3 | Your critical strikes have a chance to inflict a condition based on your attunement. |
Major Adept | ![]() |
10 | Gain vigor when you critically strike a foe. |
Major Adept | ![]() |
Swapping attunements restores health. | |
Minor Master | ![]() |
Grant a boon to nearby allies when changing attunements. Note: This effect will not trigger when attuning to the same element. | |
Major Master | ![]() |
20 | Cast Geyser when you begin reviving a downed ally. Geyser now partially revives downed allies. When you begin reviving an ally, you gain an aura based on your attunement. |
Major Master | ![]() |
1 | When you disable a foe, gain a boon based upon your current attunement. |
Major Master | ![]() |
Cast Lesser Arcane Shield when struck while below the health threshold. | |
Minor Grandmaster | ![]() |
Gain concentration and your attunements gain reduced recharge. | |
Major Grandmaster | ![]() |
10 | Cast a skill when you dodge based on your attunement. |
Major Grandmaster | ![]() |
Arcane skills gain reduced recharge, grant increased ferocity, and inflict a condition based on your attunement. | |
Major Grandmaster | ![]() |
Deal increased damage for each boon on you. |
Tempest[edit]
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Proficiency | ![]() |
You can wield the warhorn weapon. | |
Minor Adept | ![]() |
Attain elemental singularity by remaining in an attunement for a period of time. Upon attaining singularity, you may overload the attunement to your vicinity. Gain access to Shouts. | |
Major Adept | ![]() |
Cast "Eye of the Storm!" when disabled. Disables include stun, daze, knock back, pull, knock down, sink, float, launch, taunt, and fear. | |
Major Adept | ![]() |
10 | Grant vigor to nearby allies when attuning to water. Restore endurance to allies you grant vigor. |
Major Adept | ![]() |
Overloads grant an aura based on your attunement. | |
Minor Master | ![]() |
Your concentration is increased. Gain additional concentration while above the health threshold. | |
Major Master | ![]() |
Using a shout grants allies might and inflicts enemies with weakness. | |
Major Master | ![]() |
Gain stability and swiftness when starting an overload. | |
Major Master | ![]() |
Auras you grant also grant regeneration and vigor. | |
Minor Grandmaster | ![]() |
Overloads grant protection. Protection gains increased damage reduction. | |
Major Grandmaster | ![]() |
Time to attain singularity is reduced. Upon successfully completing an overload, gain increased damage. | |
Major Grandmaster | ![]() |
Overloads remove movement-impairing conditions and reduce the duration of incoming ones. | |
Major Grandmaster | ![]() |
30 | Heal allies you grant an aura to. Grant frost aura to nearby allies when struck while below the health threshold. |
Weaver[edit]
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Proficiency | ![]() |
You can wield swords in your main hand. | |
Minor Adept | ![]() |
Your active attunement is now applied to your main hand, with the old attunement moving to your off hand. Attunement recharges are reduced. Gain access to Dual Attack and the Stance utility types. | |
Major Adept | ![]() |
4 | Dual Attack skills weaken enemies. Attacks against weakened foes have increased critical chance. |
Major Adept | ![]() |
10 | Gain superspeed when inflicting inhibiting conditions on enemies. |
Major Adept | ![]() |
Gain increased vitality when wielding a sword. Gain bonus vitality based on a portion of your power and condition damage. | |
Minor Master | ![]() |
Gain barrier when using Dual Attack abilities. | |
Major Master | ![]() |
Gain increased condition damage and duration for a period of time after attuning to a different element. | |
Major Master | ![]() |
Gain swiftness when using a Dual Attack. Deal extra damage to enemies while under the effects of swiftness or superspeed. | |
Major Master | ![]() |
70 | Gain barrier when activating a Stance. Activate Lesser Stone Resonance when struck while below the health threshold. |
Minor Grandmaster | ![]() |
Gain attributes based on your current attunement. When dual attuned, gain both benefits. | |
Major Grandmaster | ![]() |
Gain a damage bonus for a period of time when attuned to a single element. Gain precision based on a percentage of your vitality. | |
Major Grandmaster | ![]() |
3 | Gain swiftness when you are inflicted with inhibiting conditions. When gaining either superspeed or swiftness, also gain regeneration. Swiftness has increased effectiveness. |
Major Grandmaster | ![]() |
Gain vigor when using a Dual Attack. Dodge rolling grants a barrier. |