List of ranger traits
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Contents
Marksmanship[edit]
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Adept | ![]() |
You and your pet inflict vulnerability with your first strike when entering combat. | |
Major Adept | ![]() |
Use Lesser Signet of Stone when struck while below the health threshold. | |
Major Adept | ![]() |
1 | Gain might when you strike a foe based on their health percent. |
Major Adept | ![]() |
Cast Lesser Call of the Wild when you swap pets. Soulbeasts can trigger this trait by entering or leaving beastmode. | |
Minor Master | ![]() |
Your opening strikes inflict cripple on your foes. | |
Major Master | ![]() |
Activating a Signet grants fury to nearby allies. Signets gain reduced recharge. | |
Major Master | ![]() |
Ranger weapon skills deal increased damage. Damage is further increased for foes above the range threshold. | |
Major Master | ![]() |
Gain an attack of opportunity for you and your pet on interrupting a foe. Daze and stun durations that you inflict last longer. This trait can only grant an attack of opportunity against enemies with defiance bars once per interval. | |
Minor Grandmaster | ![]() |
Opening Strike has an increased chance to critically strike. | |
Major Grandmaster | ![]() |
You and your pet deal increased damage to disabled or movement-impaired foes. Affected conditions are: Stun, Taunt, Daze, Cripple, Fear, Immobilize and Chilled. | |
Major Grandmaster | ![]() |
Regain opening strike whenever you gain fury. Opening strike deals more damage. | |
Major Grandmaster | ![]() |
15 | Your longbow and harpoon-gun skills pierce and recharge faster. Striking foes beyond the range threshold grants boons. |
Skirmishing[edit]
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Adept | ![]() |
9 | Gain swiftness when swapping weapons in combat. |
Major Adept | ![]() |
You and your pet have a chance to cause bleeding on critical hits. | |
Major Adept | ![]() |
8 | When you successfully evade an attack, gain vigor. |
Major Adept | ![]() |
Increase the duration of boons and conditions applied by traps. Traps gain reduced recharges and offensive ones cause cripple. | |
Minor Master | ![]() |
9 | Gain fury when swapping weapons in combat. |
Major Master | ![]() |
You increase the precision of nearby allies. | |
Major Master | ![]() |
5 | Evading an attack grants quickness. Sword skills gain reduced recharge. |
Major Master | ![]() |
Bleeding you inflict is more dangerous. | |
Minor Grandmaster | ![]() |
You deal more damage and have an increased chance to critically strike while attacking from behind or the side. | |
Major Grandmaster | ![]() |
9 | When swapping weapons, the next ranger weapon skill you use will recharge faster. |
Major Grandmaster | ![]() |
Damage and condition duration are increased after dodging or using Quick Shot. Short bow skills pierce and gain recharge reduction, and their attacks from behind or while flanking are improved. | |
Major Grandmaster | ![]() |
2 | Fury grants ferocity and additional increased critical strike chance. When struck while below the health threshold, gain fury. |
Wilderness Survival[edit]
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Adept | ![]() |
You recover endurance more quickly. | |
Major Adept | ![]() |
Create muddy terrain [sic] when you use a healing skill. | |
Major Adept | ![]() |
10 | Gain regeneration when you are inflicted with bleeding, poison, or burning. While you have regeneration, you take reduced damage. |
Major Adept | ![]() |
Gain increased vitality. You and your pet gain expertise based on vitality. | |
Minor Master | ![]() |
You and your pet gain protection when you dodge roll. | |
Major Master | ![]() |
Gain condition damage. Gain additional condition damage while wielding a torch or dagger. Torch and dagger skills recharge faster. | |
Major Master | ![]() |
5 | While you are above the health threshold, your strikes inflict poison. While your pet's health is above the health threshold, its strikes inflict poison. |
Major Master | ![]() |
60 | Incoming disables are transferred to your pet instead. Disables include: stun, taunt, daze, knockback, pull, knockdown, sink, float, fear, or launch. |
Minor Grandmaster | ![]() |
You and your pet recover health while affected by protection. | |
Major Grandmaster | ![]() |
Condition durations are split between you and your pet. Conditions are not split while your pet is downed. | |
Major Grandmaster | ![]() |
Survival skills gain reduced recharge, grant fury, and remove conditions. | |
Major Grandmaster | ![]() |
Upon using a Beast ability, your pet's next attack will inflict poison; your poison damage is increased. |
Nature Magic[edit]
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Adept | ![]() |
10 | Gain regeneration when struck while below the health threshold. |
Major Adept | ![]() |
You deal increased damage for each boon affecting you. Your pet deals increased damage for each boon affecting it. | |
Major Adept | ![]() |
20 | Gain quickness when struck while below the threshold. You and your pet gain healing power based on power. |
Major Adept | ![]() |
Cast "Search and Rescue!" when you begin reviving an ally. | |
Minor Master | ![]() |
When you gain a boon, it is shared with your pet. | |
Major Master | ![]() |
10 | Dodging removes a damaging condition and a non-damaging condition from you. |
Major Master | ![]() |
Grant boons to nearby allies when swapping pets. Soulbeasts can trigger this trait by entering or leaving beastmode. | |
Major Master | ![]() |
Warhorn skills gain reduced recharge and grant regeneration around their target. Recover health when you gain regeneration. | |
Minor Grandmaster | ![]() |
You and your pet gain increased concentration. | |
Major Grandmaster | ![]() |
Reduces health loss when spirits apply boons to allies. Spirit-activated skills affect a larger area and apply boons to allies. | |
Major Grandmaster | ![]() |
15 | When you receive damage, nearby foes are weakened and you gain protection. |
Major Grandmaster | ![]() |
20 | Beast abilities heal allies around the caster. |
Beastmastery[edit]
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Adept | ![]() |
Your pet's attributes are improved and pet skills gain recharge reduction. Improved attributes are power, condition damage, precision, toughness, and vitality. | |
Major Adept | ![]() |
12 | Nearby foes are blinded by Beast abilities. |
Major Adept | ![]() |
1 | You and your pet each grant might to the other when critically striking a foe. |
Major Adept | ![]() |
Commands apply additional boons around you and gain reduced recharge. | |
Minor Master | ![]() |
While your health is above the threshold, your pet deals more damage. Your pet swap gains recharge reduction. | |
Major Master | ![]() |
Beast abilities inflict weakness on those struck. This effect will only occur once on each target struck by an ability. | |
Major Master | ![]() |
10 | Greatsword and spear skills deal more damage and recharge faster. Gain fury when you disable a foe. |
Major Master | ![]() |
Your pet recovers health each interval. | |
Minor Grandmaster | ![]() |
Your pet moves faster and deals more damage on critical hits. | |
Major Grandmaster | ![]() |
20 | Beast abilities taunt nearby foes. |
Major Grandmaster | ![]() |
15 | Cast Lesser Quickening Zephyr when you swap pets. Soulbeasts can trigger this trait by entering or leaving beastmode. |
Major Grandmaster | ![]() |
You and your pet gain ferocity. Axe skills gain reduced recharge, and you gain additional ferocity while wielding an axe. |
Druid[edit]
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Proficiency | ![]() |
You can wield a staff. | |
Minor Adept | ![]() |
Gain access to Glyphs. Become a celestial avatar once you gain enough astral force. Generate astral force by healing allies and damaging foes. Your pet's attributes are weaker. | |
Major Adept | ![]() |
Becoming a celestial avatar removes conditions from you. | |
Major Adept | ![]() |
Using your heal skill, heals allies around you and your pet. | |
Major Adept | ![]() |
8 | Reduces recharge of staff skills. Daze nearby foes when you swap to staff. |
Minor Master | ![]() |
1 | When you heal an ally, you are also healed. |
Major Master | ![]() |
Grant superspeed and stealth to nearby allies when leaving celestial avatar form. | |
Major Master | ![]() |
Glyphs gain reduced recharge and cast Lesser Seed of Life. | |
Major Master | ![]() |
Reduces duration of movement-impairing conditions. Your movement speed is increased as long as you have none of these conditions. | |
Minor Grandmaster | ![]() |
Increase outgoing healing to other allies whenever you heal an ally besides yourself. | |
Major Grandmaster | ![]() |
Grant increased damage output to allies within the radius of your Celestial Avatar abilities. | |
Major Grandmaster | ![]() |
When you enter celestial avatar form, your next strike will blind your foe and heal you. While in celestial avatar form, your healing of others is significantly increased. | |
Major Grandmaster | ![]() |
10 | Striking a stunned, dazed, knocked down, or launched foe summons roots to entangle them. |
Soulbeast[edit]
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Proficiency | ![]() |
You can wield a dagger in your main hand. | |
Minor Adept | ![]() |
Gain access to Stances. Survival in the desert has enhanced your connection to your pet, granting you the ability to meld with them by entering beastmode. You cannot swap pets in combat. Traits that affect your pet may affect you differently while in beastmode. | |
Major Adept | ![]() |
Entering beastmode grants you the boons affecting your pet. | |
Major Adept | ![]() |
Using a Beast ability grants you offensive boons. | |
Major Adept | ![]() |
Entering beastmode grants boons and removes movement-impairing conditions. | |
Minor Master | ![]() |
You deal more damage while you have fury. | |
Major Master | ![]() |
Conditions inflict less damage to you while you have protection. | |
Major Master | ![]() |
5 | Gaining quickness increases the duration of other boons affecting you. |
Major Master | ![]() |
When you apply poison to a foe, steal some health from them. | |
Minor Grandmaster | ![]() |
Disabling a foe increases your damage and condition damage for a short duration. | |
Major Grandmaster | ![]() |
60 | While in beastmode, if you would be downed you instead fall out of beastmode and recover health. |
Major Grandmaster | ![]() |
Stance skills gain increased duration on you and grant their effects to nearby allies for a reduced duration. | |
Major Grandmaster | ![]() |
Deal increased damage to foes at a lower health percentage than you. Conditions you apply to foes at a lower health percentage than you last longer. |