List of necromancer skills
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This is a list of core necromancer skills. For additional skills available to necromancer's elite specializations, see:
Note that after you've unlocked Weaponmaster Training, you can use all weapons that are normally tied to an elite specialization even if you don't have it active.
Profession mechanic[edit]
Death Shroud is the necromancer's profession mechanic, occupying the F1 slot above the skill bar. Activating Death Shroud will transform you into a phantasmal state with special skills, where your accumulated life force takes the place of health but slowly depletes over time.
# | Skill | ![]() |
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Description | |
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F1 | Death Shroud | 10 | Assume a spectral form and gain new skills, turning your life force into health. | ||
F1 | ![]() |
Leave Death Shroud and return to your normal form. | |||
Death Shroud (Terrestrial) | |||||
1 | Life Blast | 1 | Shroud. Blast your foe with life force. | ||
2 | Dark Path | ¾ | 8 | Shroud. Send out a claw. If it hits a foe, it inflicts bleeding and chill on nearby foes and you may cast Dark Pursuit to shadowstep to the initial target. | |
2 | ![]() |
Shadowstep to the foe marked by Dark Path. Using this skill increases the recharge of Dark Path. | |||
3 | Doom | ¾ | 20 | Shroud. Inflict fear on your foe. | |
4 | Life Transfer | 3 | ½25 | Shroud. Damage nearby foes and steal their life force. | |
5 | Tainted Shackles | ¼ | 30 | Shroud. Begin binding nearby enemies with your life force, pulsing out conditions; they can break this binding if they get far enough away from you. Bound foes are immobilized if the binding finishes. | |
Death Shroud (Aquatic) | |||||
1 | Plague Blast | ½ | Blast a foe with a plague that transfers one condition to them. | ||
2 | Dark Water | ½ | 8 | Blind and poison foes near your target with a dark cloud. | |
3 | Wave of Fear | ½ | 20 | Terrify all foes in front of you with a wave of fear. | |
4 | Gathering Plague | 1 | ¼25 | Draw conditions from nearby allies to yourself, and inflict weakness on yourself. | |
5 | Tainted Shackles | ¼ | 30 | Shroud. Begin binding nearby enemies with your life force, pulsing out conditions; they can break this binding if they get far enough away from you. Bound foes are immobilized if the binding finishes. |
Weapon skills[edit]
Two-handed[edit]
# | Skill | ![]() |
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Description | |
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Staff[edit] | |||||
1 | Necrotic Grasp | ¾ | Send out a grasping hand that damages foes in a line and grants you life force. | ||
2 | Mark of Blood | ¾ | 4 | ¾Mark. Inscribe a mark that bleeds foes when they trigger it, and grants regeneration to allies. | |
3 | Chillblains | ¾ | 12 | Mark. Inscribe a mark that inflicts chill and poison on foes when triggered. | |
4 | Putrid Mark | ¾ | 15 | Mark. Inscribe a mark that damages enemies and transfers your conditions to them when triggered. | |
5 | Reaper's Mark | ¾ | 18 | Mark. Inscribe a mark that inflicts fear on foes when triggered. |
Main-hand only[edit]
# | Skill | ![]() |
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Description | |
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Axe[edit] | |||||
1 | Rending Claws | 1 | Slash your foe twice with ghostly claws to make them vulnerable. Vulnerability applied increases against foes below the health threshold. | ||
2 | Ghastly Claws | 1 | ¾8 | Summon spectral claws to slash your foe in a quick flurry of strikes, gaining life force per strike. This attack deals increased damage per stack of vulnerability on your target. | |
3 | Unholy Feast | 1 | 12 | Cripple nearby foes and remove their boons. Release an Unholy Burst on foes below the health threshold. | |
Scepter[edit] | |||||
1 | Blood Curse | ½ | Chain. Bleed your foe. | ||
1 | ![]() |
½ | Chain. Bleed your foe. | ||
1 | ![]() |
½ | Chain. Poison and bleed your foe. | ||
2 | Grasping Dead | ¾ | 10 | Summon skeletal hands to cripple foes in the target area. | |
3 | Feast of Corruption | ¾ | 10 | Strike your target, gain life force, and corrupt boons on your foe. For each condition on your target up to the condition threshold, gain additional life force and inflict torment. |
Main and off-hand[edit]
# | Skill | ![]() |
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Description | |
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Dagger[edit] | |||||
1 | Necrotic Slash | Chain. Slash your foe twice. | |||
1 | ![]() |
Chain. Strike your foe again. | |||
1 | ![]() |
¼ | Strike your foe and gain life force. | ||
2 | Life Siphon | ¾ | 8 | Siphon health from your foe. Healing effectiveness increases if you are bleeding. Damage increases if your foe is bleeding. | |
3 | Dark Pact | 1 | 12 | Bleed yourself. Immobilize your foe and remove their boons. Gain life force for each boon removed. | |
4 | Deathly Swarm | ½ | 16 | Unleash an insect swarm to blind and transfer conditions to your enemies. | |
5 | Enfeebling Blood | ¾ | 20 | Inflict weakness and bleeding on foes in the target area. |
Off-hand only[edit]
# | Skill | ![]() |
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Description | |
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Focus[edit] | |||||
4 | Soul Grasp | ½ | 3 | Release a disembodied hand to draw life force from your foe. | |
5 | Spinal Shivers | 1 | 16 | Chill your target and remove up to three boons, dealing extra damage based on the number of boons removed. | |
Warhorn[edit] | |||||
4 | Wail of Doom | ¾ | 24 | Screech a wail of doom in a cone pattern, inflicting fear on foes. (Does bonus defiance-bar damage to defiant foes.) | |
5 | Locust Swarm | ½ | 24 | Gain swiftness and summon a swarm of locusts that siphons health to you and your allies from nearby foes. |
Aquatic[edit]
# | Skill | ![]() |
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Description | |
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Spear[edit] | |||||
1 | Cruel Strike | ½ | Chain. Stab your foe. | ||
1 | ![]() |
¾ | Chain. Strike your foe again. | ||
1 | ![]() |
¾ | Reap life force from nearby foes. | ||
2 | Wicked Spiral | 1 | ¾8 | Spin multiple times, dealing damage and applying vulnerability to each foe struck. | |
3 | Deadly Feast | ½ | 15 | Gain swiftness and summon a swarm of vampiric shrimp that siphon health from nearby foes. | |
4 | Deadly Catch | ¾ | 25 | Whirl around, throwing spears that cripple foes and pull them to you. | |
5 | Dark Spear | ½ | 25 | Throw your spear and shadowstep to the first target it hits, delivering a rending strike in the area around you. | |
Trident[edit] | |||||
1 | Crimson Tide | ¾ | Send a devouring surge toward your enemy. | ||
2 | Feast | ½ | 10 | Weaken and damage foes around you. Gain life force per foe struck. Fire a Crimson Tide at each enemy in the area. | |
3 | Foul Current | 1 | ¾12 | Dart at your foe and strike them with tremendous force, inflicting poison based on distance traveled. You constantly release Crimson Tide toward your target as you travel. | |
4 | Sinking Tomb | ½ | 20 | Entomb your foe, making them sink. Fire Crimson Tide at your target multiple times. | |
5 | Frozen Abyss | 2 | 25 | Create a continually expanding field near you that applies chill and vulnerability to enemies and deals damage when it ends. Fire Crimson Tide on each pulse at enemies within the maximum range. |
Slot skills[edit]
Healing[edit]
Skill | ![]() |
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Description |
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Consume Conditions | 1 | ¼30 | Corruption. Feast on your conditions, gaining health for each one consumed. You become vulnerable. | |
Summon Blood Fiend | 1 | ½16 | Minion. Summon a blood fiend that transfers health to you on each attack. | |
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¾ | Sacrifice your blood fiend to heal yourself. | ||
Signet of Vampirism | 1 | ¼24 | Signet Passive: Steal health from nearby foes while in combat. Signet Active: Heal yourself and mark a foe. Allied players will siphon life from the marked enemy. | |
Well of Blood | 1 | 25 | Well. Conjure a well of blood to heal allies. |
Utility[edit]
Skill | ![]() |
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Description |
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Corruption[edit] | ||||
Blood Is Power | ¾ | ½ | Corruption. Bleed yourself to grant might to allies around you and bleed your target. | |
Corrosive Poison Cloud | ![]() |
½ | 30 | Corruption. Weaken yourself and envelope[sic] the target area in a noxious cloud that blocks enemy missiles and poisons foes and leaves them weakened. |
Corrupt Boon | ½ | ½ | Corruption. Poison yourself. Transform boons on your foe into negative conditions. | |
Epidemic | 1 | 20 | Corruption. Apply vulnerability to yourself. Spread conditions on a target foe to all nearby foes at a reduced duration. WvW only: does not affect structures or targets with resistance. | |
Minion[edit] | ||||
Summon Bone Fiend | 1 | ½24 | Minion. Summon a bone fiend that attacks foes at range. Delivers a crippling attack once every ten seconds. | |
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50 | Immobilize your bone fiend, and it will immobilize foes. | ||
Summon Bone Minions | 1 | ½16 | Minion. Summon two bone minions. | |
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1 | Explode a bone minion. | ||
Summon Flesh Wurm | ![]() |
1 | ½25 | Minion. Summon an immobile flesh wurm to attack foes. |
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Sacrifice your flesh wurm, teleport to it, and poison foes. | |||
Summon Shadow Fiend | 1 | ½24 | Minion. Summon a shadow fiend to attack foes. | |
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20 | Command your shadow fiend to teleport to a foe and attack all nearby foes, inflicting conditions. | ||
Signet[edit] | ||||
Plague Signet | 20 | Signet Passive: Transfers conditions from nearby allies to yourself. Signet Active: Send your conditions to a foe. | ||
Signet of Spite | ¾ | 40 | Signet Passive: Improves power. Signet Active: Inflict bleeding, blindness, crippled, poison, vulnerability, and weakness on your foe. | |
Signet of the Locust | ¾ | 25 | Signet Passive: Your movement speed is increased. Signet Active: [sic]Strike and remove boons from nearby foes. Heal for each foe you strike and for each boon removed. | |
Signet of Undeath | 1 | ½75 | Signet Passive: Generates life force while in combat. Signet Active: Sacrifice health to revive one downed ally in a target area. | |
Spectral[edit] | ||||
Spectral Armor | 30 | Spectral. Gain life force as you take damage. | ||
Spectral Grasp | ½ | 35 | Spectral. Pull target foe and all nearby foes to you, chill them, and gain life force. | |
Spectral Walk | 30 | Spectral. Create a shadowy tether and become spectral, consuming conditions for life force. You may return to your initial position by using Spectral Recall. | ||
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Return to the point where Spectral Walk began. | |||
Spectral Ring | ![]() |
¼ | 40 | Spectral. Create a spectral ring that protects allies and inflicts fear on foes. Gain life force when a foe is inflicted by fear from this skill. This skill can only inflict fear on the same foe once per interval. |
Well[edit] | ||||
Well of Corruption | ¼ | 32 | Well. Target area pulses, converting boons on foes into conditions. | |
Well of Darkness | ¼ | 25 | Well. Target area pulses, blinding foes with each pulse. | |
Well of Power | ¼ | 25 | Well. Target area pulses, converting conditions on allies into boons and granting might. | |
Well of Suffering | ¼ | 25 | Well. Target area pulses, damaging foes and inflicting vulnerability. |
Elite[edit]
Skill | ![]() |
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Description |
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Plaguelands | 1 | 90 | Corruption. Create a virulent cloud that inflicts conditions on foes in its area. This plague inflicts additional conditions every second it persists. Inflict bleeding on yourself. | |
Summon Flesh Golem | 1 | ½48 | Minion. Summon a flesh golem to attack foes with crippling claws. | |
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¾ | 40 | Command your flesh golem to gain stability and charge a foe, knocking down or launching enemies in its path. | |
Lich Form | ![]() |
1 | 150 | Spectral. Assume the form of a lich for a brief time, improving your precision and vitality. Gain life force when this skill ends. Entering this form removes other spectral effects. |
Downed and drowning skills[edit]
# | Skill | ![]() |
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Description | |
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Downed[edit] | |||||
1 | Life Leech | 6 | ¼Leech health from a foe to heal yourself. | ||
2 | Fear | 1 | ¼10 | Make your foe flee in fear. | |
3 | Fetid Ground | ¼ | 20 | Create fetid ground that damages and poisons foes. | |
4 | Bandage | 49 | ¼5 | Call your allies for help. Restores health while you channel it. | |
Drowning[edit] | |||||
1 | Life Leech | 6 | ¼Leech health from a foe to heal yourself. | ||
2 | Feeding Frenzy | ½ | 5 | Summon a school of undead fish to swarm your foe. | |
3 | Death Curse | ½ | 20 | Poison your foe and make them flee in fear. | |
4 | Bandage | 49 | ¼5 | Call your allies for help. Restores health while you channel it. |
Auxiliary skillbars[edit]
These skills replace the main skillbar after activating the specified primary skills.
Lich Form[edit]
# | Skill | ![]() |
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Description |
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1 | Deathly Claws | ¾ | Send out grasping claws to damage your foes. | |
2 | Lich's Gaze | ¼ | Fire a debilitating projectile at a random nearby target. | |
3 | Ripple of Horror | ½ | 15 | Launch a wave that terrorizes foes it hits. You may activate March of Undeath to shadowstep to the wave. |
3 | ![]() |
12 | Shadowstep to your Ripple of Horror, destroying it. | |
4 | Summon Madness | 1 | ½30 | Minion. Repeatedly summon minions that explode after a period of time if they are not killed. |
5 | Grim Specter | ¾ | 30 | Siphon health from nearby enemies over time, gaining vitality each time you hit an enemy. Players struck by this ability lose equivalent vitality. |