Fiery Rush

From Guild Wars 2 Wiki
Jump to: navigation, search
Fiery Rush.png

Fiery Rush

10 Recharge time  

Profession
Elementalist tango icon 20px.png Elementalist (skill list)
Parent skill
Conjure Fiery Greatsword.png
 Conjure Fiery Greatsword
Bundle
Fiery Greatsword
 
Weapon slot 4
Game link
External links
API

Charge at your foe, leaving a line of fire behind you.

 Damage.png Damage: 710 (2.0)?
 Damage.png Fire Wall Damage: 71 (0.2)?
 Chilled.png Condition Effect Ignored
 Crippled.png Condition Effect Ignored
 Duration.png Fire Wall Duration: 3s
 Range.png Range: 900

— In-game description [?]

Notes[edit]

  • The skill functions similar to Swoop, where the character will move a maximum of roughly 600 units towards the target, and then execute a leap attack when within a range of roughly 300 units.
  • If the player is out of range, the dash portion will still be executed, but not the leap.
  • The line of fire is similar to Burning Speed and is left behind for the dashing portion of the attack.
    • The line is composed of multiple smaller lines generated at your current position and direction.
    • A line is generated every 50 units and is about 100 units long.
    • Each individual fire line lasts 3 seconds and hits independently, meaning foes will usually be hit multiple times.
  • The fire walls created from the trail will not generate if the character's position does not change significantly (for example, running against a wall).
  • The skill-fact damage does not include the power bonus of Fiery Greatsword.

Version history[edit]

For a detailed skill history, see here.

Patch Changes
August 08, 2017 Path of Fire pre-patch:
  • This skill is now able to hit an enemy only once per second.
  • The damage of the wall portion has been increased by 100%.
June 23, 2015 Specialization update:
  • The damage of this ability has been increased by 60%.
  • Movement-speed adjustments no longer affect the intended travel distance.
September 09, 2014
  • Fiery Rush no longer generates fire fields if the character's position does not change significantly (for example, running against a wall).
  • The number of fire fields created by this skill has been reduced by 50%.
  • Reduced damage of fire fields by 70%.
  • This skill now ignores the movement penalties from chilled and crippled conditions.
  • Increased damage of the leap attack by 140%.
July 15, 2014
  • Fixed a bug that caused the damage from this skill's final attack to appear in the combat log incorrectly.
June 03, 2014
  • Added fire wall damage and fire wall duration skill facts.
May 20, 2014
  • Updated the damage skill fact to display a more accurate estimate of the damage dealt.
April 15, 2014
  • This skill now aborts if Shadowstep or Teleport is used.
April 30, 2013
  • The Fiery Rush no longer consumes a warrior's adrenaline pool.
August 28, 2012 Game release:
  • Fiery Rush has been added to the game.