Guild Wars 2: Heart of Thorns content

Natural Convergence

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Natural Convergence.png

Natural Convergence

Not available underwater  20.5½ Activation time  10 Recharge time  
Ranger tango icon 20px.png Ranger (skill list)
Druid tango icon 20px.png Druid
Parent skill
Celestial Avatar.png Celestial Avatar
Weapon slot 5
Celestial Avatar
Activ. type
Game link
External links
Not available underwater.png This skill has an underwater replacement: Natural Convergence (aquatic)

Celestial Avatar. Channel your celestial powers, pulsing cripple and slow. Once the channel ends, any foes still within its radius will be trapped by a black hole, immobilizing them.

 Damage.png Pulse Damage: 199 (0.75)?
 Damage.png Final Damage: 532 (2.0)?
 Crippled.png Cripple (1s): -50% Movement Speed
 Slow.png Slow (1s): Skills and actions are slower.
 Immobile.png5 Immobilize (1s): Unable to move.
 Stability.png2 Stability (2s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
 Number of targets.png Number of Targets: 5
 Miscellaneous effect.png Pulses: 3
 Radius.png Radius: 360

— In-game description [?]


When targeting an enemy, the range of Might generation from Natural Convergence when traited with Grace of the Land is based around the targeted enemy, not the druid.

Version history[edit]

For a detailed skill history, see here.

Patch Changes
February 22, 2017
  • This skill will now provide Grace of the Land on every pulse when that trait is equipped.
October 23, 2015 Heart of Thorns release:
  • Natural Convergence has been added to the game.