Talk:Channeled skill

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Are we calling it "hold" or "channeled"? Aquadrizzt (talk)(contribs) 21:04, 5 September 2010 (UTC)

Channeled is the universal term for these. -Auron 21:43, 5 September 2010 (UTC)
I thought it was hold, since it is like that in the skill page. -- 21:49, 5 September 2010 (UTC)
The skill page had previously said channeled because that is what I understand ArenaNet calls these skills. Hold skill is a pretty good name but I believe it is a fan name which has gained traction rather than the game name. -- Aspectacle User Aspectacle.png 23:09, 5 September 2010 (UTC)
Basically we need to move it to Channeled skill then and redirect Hold skill there instead. - Infinite - talk 01:20, 6 September 2010 (UTC)
No my good runt. We shall leave it as is and redirect Channeled to this.--Emmisary 01:27, 6 September 2010 (UTC)
"runt"? Regardless, if Arenanet gave it the name Channeled skill then we document it as such. (It's like not redirecting gw1:Essence of Celerity to gw1:BU because the community refers to it as BU more commonly.) - Infinite - talk 01:31, 6 September 2010 (UTC)
"Eric: Anything that is designated as a blockable projectile can be deflected with Whirling Defense, which is a channeled ability. This includes things such as arrows, bullets, and fireballs." [1] --Riddle 02:10, 6 September 2010 (UTC)

(Reset indent) If the majority is for this move. I don't see why it's not moved yet... Ariyen User Ariyen Colorful Butterfly Flipped.png 04:34, 6 September 2010 (UTC)

We're in no rush. I also agree with moving to Channeled though. Felix Omni Signature.png 06:05, 6 September 2010 (UTC)
Channeling sounds better then as well. Though that isn't really worth mentioning. Though I do agree for the move. ge4ce 06:08, 6 September 2010 (UTC)

The guy says hold skill in this video no big deal. [2]--Emmisary 01:56, 7 September 2010 (UTC)

They have said channeled before. A guy said "necro" in a video too, but the official term is still necromancer. Aquadrizzt (talk)(contribs) 02:08, 7 September 2010 (UTC)
Whatever. Tomato, tomato.--Emmisary 02:09, 7 September 2010 (UTC)

Is Shield Stance a stance or channeled or both? I think it IS channeled, but can it be both?

It cannot be both. Stances are toggled skills, which stay on until you toggle them off. Channeled skills must be channeled and the skill key held down for an effect. It used to behave like a channeled skill, but it seems to be a stance now. Could use further confirmation on this, though. Mediggo 09:32, 1 September 2011 (UTC)


Maybe someone who has played the demo can answer this. Is it possible to move while using a channeled skill, or do you have to remain stationary, or does it depend on the skill? --Seventh 15:24, 28 May 2011 (UTC)

So far all channeled skills are stationary. - Infinite - talk 15:37, 28 May 2011 (UTC)
Not sure when was the update, but I know for sure that there are some channeled skills that allows the user to move (i.e. Life Siphon) without breaking the channel --Sir Vincent III 19:44, 26 February 2013 (UTC)


Now that skill activation doesn't cost energy, has it been dealt away on channeled skills as well? Or do they still take energy from the "dodge bar"?--Tuomir 18:07, 18 August 2011 (UTC)

"while the player presses the skill"?[edit]

"while the player presses the skill" this suggests that the button should be hold down. However, I didn't notice any difference in skill duration or effectivness. The progress bar filled up whether I released the button or not. I tested this with Whirling Wrath, Rapid Fire and Stone Shards which are listed as channeled skills. It seems that channeled skills can have a longer duration (e.g. more hits) if you do not move while the progress bar fills up.--TheBlueI 17:53, 29 June 2012 (UTC)

Erm... Charge skills must be held, while channeled skills only need to be "activated" to start channeling. If you can identify any skills which must be held AND released to achieve a greater effect and activate, respectively (like Churning Earth), could you mention them here or list/move them in the article on charge skills? Mediggo 10:58, 29 June 2012 (UTC)
Better examples to clarify the whole channeled/charged thing: Bandage is the most obvious channeled skill. It periodically heals as long as it is channeled. It does not need to be held to continue channeling. Skills like Unload are also channeled skills, as are skills like Riposte or Illusionary Counter – they don't need to be held to block, they become a sequence skill during channeling unless they successfully block, which creates another effect. Churning Earth is not a channeled skill because that skill actually must be held and released to properly activate. Mediggo 11:13, 29 June 2012 (UTC)
Huh? Churning Earth only needs a single activation and then channels by its own. Gnarf 11:21, 29 June 2012 (UTC)
That's not what the skill's description states it to do. I also used the skill myself in BWE1, and I'm fairly sure it had could be charged. Mediggo 11:36, 29 June 2012 (UTC)
OK. So channeled skill do not need to be held! Maybe we can change "while the player presses the skill" to make this a bit clearer.(Unless it's only me being confused). Riposte and Illusionary Counter are not listed as channeled skills. --TheBlueI 17:53, 29 June 2012 (UTC)
All other blocking skills are channeled as well. BTW, remember to sign your comments. Mediggo 13:47, 29 June 2012 (UTC)
Shield of Wrath is not channeled as far as I remember it.--TheBlueI 17:53, 29 June 2012 (UTC)
If it is placed on local area, it's not channeled. If it can be interrupted if the player moves or uses another skill with activation, it is channeled. That's how I see it, anyhow. Skills must be channeled, and are interrupted if they are... well, interrupted. Mediggo 18:38, 29 June 2012 (UTC)
I haven't seen channeled skills interrupted by movement. I kite around while using Rapid Fire quite regularly. I even checked a video I made and Rapid Fire's duration is the same whether I move or stand still. --Valshia 21:57, 4 July 2012 (UTC)

When the recharge starts[edit]

While we're on the subject of how "channeled" skills act in the current iteration of the game, I've seen that Rapid Fire starts recharging at the beginning of the cast (after a short activation time), not the end. If this happens with the other channeled skills we should change that part of the article as well. --Valshia 22:07, 4 July 2012 (UTC)

Meteor Shower?[edit]

Isn't Meteor Shower channeling? A yellow bar appears and the spell stops unless you stop to let the bar fill. -- Fey User Fey Zeal Blue Sylvari Tango.png 05:28, 12 August 2012 (UTC)

My thought exactly. Qiff 00:09, 15 January 2013 (UTC)

Should we add environmental skills?[edit]

I noticed the flamethrower's auto attack is channeled. Previously Unsigned (talk) 16:30, 25 July 2013 (UTC)

SORRY for not following edit rules, i dont know if laypeople should be anyway (?) i wanted to inform that for the Ele the new antitoxin heal triggers the above mentioned toughness buff while 'gain toughness when using a channeled skill" is activated. Obsidian Focus is the name of the thing in the skill tree, under Earth Magic. 290 points of tough is gained for 2 or 3 seconds. Nov 16 '13 Thank u editors/contribs, unsung lovely people.