Catapult

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Catapult

Catapult.jpg

Location
World versus World
Type
Siege weapon
Interact
Yes
Destructible
Yes
Catapults are a World versus World siege weapon that fires large boulders or gravel to deal area damage with a maximum range of 4,000 units and an AoE target cap of 50. The primary purpose of catapults is the destruction of walls, but they can also deal moderate damage to gates, siege weapons and infantry, and also cause knockback.

Skills[edit]

Skill Activation time Recharge time Description
1
Turn Left.png
 Turn Left
100.25¼ ...
2
Fire Boulder.png
 Fire Boulder
40.25¼ 5 Hold down the button to increase the range at which the catapult shot travels, and release the button to fire. Fire a boulder that does damage to walls and gates.
Redirect Arrow.png
Fire Boulder.png
 Fire Heavy Boulder
40.25¼ 5 Hold down the button to increase the range at which the catapult shot travels, and release the button to fire. Fire a heavy boulder that does increased damage to walls. (Replaces Fire Boulder for players with at least rank 1 in Catapult Mastery)
Redirect Arrow.png
Fire Boulder.png
 Fire Large Heavy Boulder
40.25¼ 5 Hold down the button to increase the range at which the catapult shot travels, and release the button to fire. Fire a large heavy boulder that does increased damage to walls and an increased radius. (Replaces Fire Boulder for players with rank 3 in Catapult Mastery)
Redirect Arrow.png
Fire Boulder.png
 Fire Hollowed Boulder
40.25¼ 5 Hold down the button to increase the damage and the range at which the catapult shot travels, and release the button to fire. Fire a boulder that does damage to walls and gates. (Replaces Fire Boulder for players with at least rank 4 in Catapult Mastery)
2
Fire Gravel.png
 Fire Gravel
40.25¼ 5 Hold down the button to increase the range at which the catapult shot travels, and release the button to fire. Fire gravel to damage players and siege.
Redirect Arrow.png
Fire Gravel.png
 Rending Gravel
40.25¼ 5 Hold down the button to increase the range at which the catapult shot travels, and release the button to fire. Fire rending gravel that applies bleeding. (Replaces Fire Gravel for players with rank 2 in Catapult Mastery)
Redirect Arrow.png
Fire Gravel.png
 Fire Large Rending Gravel
40.25¼ 5 Hold down the button to increase the range at which the catapult shot travels, and release the button to fire. Fires large rending gravel that applies bleeding and has increased radius. (Replaces Fire Gravel for players with rank 3 in Catapult Mastery)
Redirect Arrow.png
Fire Gravel.png
 Fire Hollowed Gravel
40.25¼ 5 Hold down the button to increase the range at which the catapult shot travels, and release the button to fire. Fires hollowed gravel, has an increase to its base damage, applies bleeding, and has an increased radius. (Replaces Fire Gravel for players with at least rank 4 in Catapult Mastery)
3
Turn Right.png
 Turn Right
100.25¼ ...
4
Load Boulder.png
 Load Gravel
10 Load gravel in to the catapult.
Redirect Arrow.png
Load Boulder.png
 Load Boulder
10 Load a boulder in to the catapult.
5
Siege Bubble.png
 Siege Bubble
20 Form a protective bubble around the siege weapon and its user that destroys projectiles on contact. (Available to players with rank 5 in Catapult Mastery)

Related world abilities[edit]

Upgrade Rank Ability Cost
Catapult Mastery.png
Catapult Mastery
Total Cost: 60 World Ability Point

Improves catapult skills
1 Increases damage done to walls by 20% World Ability Point
2 Gravel Shot now applies bleeding World Ability Point
3 Increases radius of all catapult skills 10 World Ability Point
4 Increases catapult damage by 25% 15 World Ability Point
5 Skill: Siege Bubble — Creates a dome that destroys projectiles on impact 25 World Ability Point
Catapult Mastery
  • Rank 1 increases damage done to walls by 20%.
  • Rank 2 adds Bleeding.png5 Bleeding (10s) to Gravel Shot.
  • Rank 3 increases the radius of all catapult skills by 20% resulting in an increased radius by 72 for Boulders and by 30 for Gravels.
  • Rank 4 increases catapult damage by 25%.
  • Rank 5 adds the skill Siege Bubble which creates a dome that destroys projectiles on impact.
See also: Siege weapon#Related world abilities

Variants[edit]

Catapults[edit]

Regular catapults are built with Catapult Blueprints, which can be bought from a Siege Master for either 12 Silver coin or 12 Badges of Honor. They also come in a variety of containers. Once deployed, they require 40 Supply.png to build.

Superior Catapults[edit]

Superior catapults deal 50% more damage than regular catapults and require an additional 10 Supply.png (50 total) to build. They are built with Superior Catapult Blueprints, which are made in the mystic forge, bought from various merchants, and found in various containers.

Guild Catapults[edit]

Guild catapults are functionally the same as superior catapults, but they also have a different skin that displays the emblem of the owner's guild. They require 40 supply to build. They can be built with Guild Catapult Blueprints, two of which may be purchased for 12 Silver coin + 3 Guild Commendations from a Guild commendation trader. These may also be crafted through Scribing.

Flawed Guild Catapult Blueprints can be obtained as a very rare loot drop in World versus World or from Sigurlina Jonsdottir. They will convert into a normal Guild Catapult Blueprint upon use.

Comparison[edit]

Out of date This article or section contains information about Guild Wars 2 which is known (or is likely) to be out of date.
Please read this information with caution and update it with current information if you can.

Details: "This comparison is no longer that simple, as catapults have been reworked (Game updates/2017-08-08) so that damage depends on the charge level of the shot. Fully charging a shot deals roughly twice as much damage as a minimal charge."

The speed with which a catapult destroys a target depends on the type of catapult, the distance to target, the type of target and the proficiency of the operator.

Catapult
Type
Catapult
Mastery
Rank(s)
Damage
per Hit 1
Damage Per Second (DPS)

Point Blank / Half Range / Max Range
Normal Wall
(all structures)
373,500 Health
No Resistance
Reinforced Wall
(Tower)
493,020 Health
25% Resistance
Reinforced Wall
(Keep or Stonemist Castle)
597,600 Health
33% Resistance
Fortified Wall
(Tower)
612,450 Health
33% Resistance
Fortified Wall
(Keep or Stonemist Castle)
821,700 Health
50% Resistance
Normal 0 7,711 1,542 1.101 857 49 hits to destroy 86 hits to destroy 117 hits to destroy 120 hits to destroy 214 hits to destroy
1-3 (+20%) 9,253 1,850 1,321 1,028 41 72 97 100 178
4-5 (+20%) 11,104 2,220 1,585 1,285 33 57 78 80 143
Superior
or Guild
(+50%)
0 11,566 2,313 1,652 1,285 33 57 78 80 143
1-3 (+20%) 13,878 2,776 1,983 1,542 27 48 65 66 119
4-5 (+20%) 16,653 3.331 2,380 1,850 22 38 52 53 95
1 Catapult Damage is improved by siege might, but not character attributes (power, might, etc.)

Gallery[edit]

Notes[edit]

  • The range of catapults is affected by their elevation; placing them higher up will allow the shot to travel further.
  • Catapult with rank 4 mastery hits a normal wall for 11566 damage, meaning it takes 39 hits to take down a normal wall.

Siege weapons (Blueprints)
Flame Ram Arrow Cart Ballista Catapult Trebuchet Shield Generator Siege Golem Defensive
Flame Ram Blueprints.png Basic Arrow Cart Blueprints.png Basic Ballista Blueprints.png Basic Catapult Blueprints.png Basic Trebuchet Blueprints.png Basic Shield Generator Blueprint.png Basic Alpha Siege Golem Blueprints.png Alpha Burning Oil
Superior Flame Ram Blueprints.png Superior Superior Arrow Cart Blueprints.png Superior Superior Ballista Blueprints.png Superior Superior Catapult Blueprints.png Superior Superior Trebuchet Blueprints.png Superior Superior Shield Generator Blueprint.png Superior Omega Siege Golem Blueprints.png Omega Cannon
Guild Flame Ram Blueprint.png Guild Guild Arrow Cart Blueprints.png Guild Guild Ballista Blueprints.png Guild Guild Catapult Blueprints.png Guild Guild Trebuchet Blueprints.png Guild Guild Shield Generator Blueprint.png Guild Guild Siege Golem Blueprints.png Guild Mortar