Pet

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Disambig icon.png This article is about the ranger's animal companions. For the historic ranger skill type, see Pet (skill type). For the miniature creatures sometimes called "minipets", see Miniature.
Ranger pets

Pets are the NPC allies that constitute the ranger's profession mechanic. There are currently eighteen pet families, such as bears, birds, canines, etc. Most pets are terrestrial, but there are also aquatic-only pets, and even amphibious pets, which can be used both underwater and on land.

A ranger has limited control over the actions of their pet: they can set the aggressiveness of the pet, order it to attack a particular target (perhaps while they attack another target), stop attacking and run back to them, and activate the user-controlled pet skill. Otherwise, the pet will attack its owner's target or whichever enemy is attacking its owner, and will automatically determine which of its 3 other skills to use in combat. If the ranger moves too far away, the pet will stop fighting and follow. If the ranger is in the downed state, they can use their pet to help in rallying them by finishing off the enemy or by having the pet revive them.

Pets are only available to the ranger that tamed them. They aren't shared between different ranger characters on the same account (with the exception of the Hall of Monuments pets).

Acquisition, management, and customization[edit]

See also: List of pet locations
Pet Management Panel

A ranger can tame one of each type of pet, and can choose before entering combat which two pets they would like to use (two terrestrial pets and two aquatic pets, with only one pet active at any given time).

Any friendly animal (green nameplate) whose name begins with Juvenile can be tamed (charmed) by the ranger, unless it already belongs to another ranger, by approaching it and using F or double-clicking it. After a short conversation, with a description written by the mysterious Acht, the pet will follow the ranger. Nearly every area in the game, including cities, contain a number of juvenile pets to tame. Some pets, such as the Juvenile Black Widow Spider or Juvenile White Raven, are duplicates of similar pets in terms of functionality, but with a different appearance. They are special achievement rewards intended for players of Guild Wars 1, and can only be obtained through the Hall of Monuments.

Pets can be stowed using the button to the left of their portrait, and will automatically show up again when the ranger enters combat. Swapping pets is done by clicking the button to the right of the pet's portrait or by using a shortcut key, which defaults to F4. They cannot be turned off, though they can be set to 'Avoid Combat'.

The Pet Management panel can be accessed by clicking your current pet's portrait above your skill bar or by using a shortcut key, which defaults to K. In this menu, you can view the attributes, skills, and archetype of the currently activated pet. From here, you can rename your pets, and pre-select 4 pets you wish to use (the same way you assign skills to slots). The 2 upper slots are used for terrestrial pets and two lower ones for aquatic pets. Amphibious pets (drakes, for example) can be placed in any of the 4 slots.

You can rename the 4 currently slotted pets. To rename a pet, swap to it then click on the quill icon to the left of the pet's name. You have to be underwater to rename your aquatic pets and view their attributes and skills. Note that only the currently slotted pets can be renamed. Pets will keep their name even after being stowed from active slots.

Pet attributes and skills[edit]

See the list of pet skills or pet attributes

Pets have a set of attributes very similar to characters. A pet's level is always the same as the ranger's. Their attributes and damage will scale with their level. In addition, a number of ranger traits can enhance pet damage, attributes and behavior.

Pets within the same family share a special feature such as the ability to knock down enemies, or do AoE damage, poison foes, buff allies, attack from range, attract aggro, etc... In addition all pets within the same family share the same attributes. Some pet families have high health, others high toughness or power or precision.

All pets have 4 skills based on their family and species. Each family shares three skills (the 3 rightmost skills in the pet panel) which are characteristic of that family and which the pet uses automatically during combat. In addition to these family-based skills, each pet has a unique user-activated skill, the F2 skill.

Pet interaction[edit]

Ranger Pet Interface showing health and command buttons.
Terrestrial Pets
Aquatic Pets

The ranger's mechanic bar unlocks at level 5 and provides the ranger some control over the actions of their pet:

Default
keybind
Command
F1 Attack My Target.png Attack My Target — commands your pet to attack the current target.
F2 Skill.png Varies — commands your pet to use its beast skill.
F3 Return to Me.png Return to Me — calls your pet back to you.
Guard.png Guard — instructs your pet to attack foes you are attacking or foes that attack you.
Redirect Arrow.pngAvoid Combat.png Avoid Combat — instructs your pet to avoid combat, your pet won't attack nor defend you if you get attacked.
Stow Pet.png Stow Pet — dismisses your pet, disabling all other commands.
Redirect Arrow.pngActivate Pet.png Activate Pet — reactivates your pet. Automatically activates when in combat.
F4 Weapon Swap Button.png Swap pets - swaps your current pet with the other pet selected in the Pet Management menu.

Combat mechanics[edit]

The ranger and their pet fight as one. The profession is designed taking into account the damage and defense capabilities of both partners working together. A ranger with a defeated pet will do less damage and will likely receive more damage due to the absence of their pet. Rangers and pets enter and exit combat mode together.

A pet on Avoid Combat behavior will never attack enemies unless specifically commanded to do so with Attack My Target. Pets set to guard will attack enemies that its owner attacks, and will defend its owner if it's attacked by an enemy by attacking that enemy.

Like most NPCs, pets can be healed, be affected by boons and conditions and other effects. The pet's health bar is shown in red just above the ranger's skill bar.

Most pets fight in melee range, although some of them have long-range skills on a moderate recharge. Only the devourer family and the bristleback pet have ranged basic attacks.

Downed & defeated[edit]

Like many NPCs, a pet goes directly to the defeated state instead of being downed. Pet's Defeated state, however, is different from other NPCs. A defeated pet will not drop on the floor, instead it limps back to its owner. The pet cannot be healed in that state, except when under the effect of Signet of Renewal. Defeated pets cannot be revived like player characters; they automatically start healing once combat ends. Once their life bar is filled, the pet is revived at 50% health and will continue to heal to full if its owner remains out of combat. A defeated pet can be revived while in combat by swapping pets, although doing this puts Swap Pet in a longer than usual recharge. Finally, a ranger in downed state can command their pet to revive them by using the Lick Wounds skill, doing so will instantly revive the pet were it to be defeated.

Certain environmental damage effects, such as traps, can sometimes send pets to a "dead" state where they will not limp back to the owner and can be revived.[verification requested]

Swapping pets[edit]

Rangers can swap between their active pet and the other pet set in the Pet Management by clicking the Swap Pets skill, or using the hotkey that defaults to F4, allowing for quick adaptation during fights. The base recharge time for switching pets during combat is 20 seconds and extends to 60 seconds if the original pet was defeated; thus it can be very beneficial to swap pets before they are defeated to avoid fighting without an active pet. Swapping a pet will heal it to full, so it will be combat ready the next time you swap.

Because different families of pets have different attributes and skills, it can be a good strategy to use different kinds of pets which together can fill a multitude of roles. For example, all bear pets have a higher than average health pool.

Aggro and tanking[edit]

Like all creatures and players, pets also gain aggro. Enemies are likely to aggro targets closer to them, this makes pets with high vitality, toughness, or both, good tanking pets since they have a larger health pool. Bears have the highest toughness and vitality, followed by drakes, porcines, smokescales, and rock gazelles; then wyverns, bristlebacks, and devourers.

Rangers can take the tanking role themselves and instead use more damage-oriented pets, such as birds, spiders, canines, felines, ibogas, or jacarandas.

Rangers can also order their pet to attack a distant enemy with F1, then call their pet back with F3 to lure the enemy to them.

Swapping of pets can also be used to manage aggro; swapping pets removes the previously aggroed pet from play, allowing either another tanking pet to take its place or switching it for a more damage-oriented pet while allowing the ranger to hold enemies' attention. Pet swapping can also be used to escape combat more easily; while a pet has the aggro of enemies, retreating from combat and swapping pets will recall the previously attacking pet while both the ranger and the freshly swapped pet can get out of combat.

Stowing pets[edit]

A pet can also be "stowed" (or put away) by clicking on the down-arrow button in the pet bar while not in combat.

  • Stowing can be used to avoid having the pet attract enemies. It is also useful in tight areas where a large pet can obscure players' vision.
  • Pets automatically reappear after entering a new zone, when entering combat mode or switching between terrestrial and underwater skill bars.
  • Stowing a pet counts as deactivating it.

Reviving the owner[edit]

A ranger's pet can help revive their owner when they are downed:

  • The ranger will rally if their pet kills a foe.
  • While downed, the Lick Wounds skill will command the pet to revive its owner (and itself if necessary). Because reviving generates additional aggro, the ranger can more safely use the Bandage skill at the same time to revive faster.
  • The ranger may swap pets and give it orders to attack, retreat, or use their special ability while they are downed, even though the pet interface will be hidden in downed mode.

Taxonomy[edit]

There are multiple ways to categorize the different types of pets:

Family: Families are the main way of categorizing pets. There are currently eighteen different families. All pets within a family possess identical stats and skills, except for the beast skill, which is determined by species.

Species: Species differentiates the individual pets within a family, and determines each pet's beast skill. For example, a brown bear and a polar bear have the exact same stats, but a brown bear's beast skill is Shake It Off and a polar bear beast skill is Icy Roar.
Envronment: The type of environment they can be used in: terrestrial, aquatic, or both (amphibious). Except for felines (see table below), all members of a given family use the same environment.

Archetype: Pets are further categorized into different archetypes. This only affects Soulbeast tango icon 20px.pngSoulbeasts and has no impact on rangers, druids, nor the pets themselves. See Soulbeast#Pet Archetypes for a summary of archetypes by family.

Family Environment Species
Armored Fish AquaticAquatic Armor Fish
Bear AmphibiousAmphibious ArctodusBlack BearBrown BearMurellowPolar Bear
Bird TerrestrialTerrestrial EagleHawkOwlRavenWhite Raven
Bristleback TerrestrialTerrestrial Bristleback
Canine TerrestrialTerrestrial Alpine WolfFern HoundKrytan DrakehoundWolfHyena
Devourer AmphibiousAmphibious Carrion DevourerLashtail DevourerWhiptail Devourer
Drake AmphibiousAmphibious Ice DrakeMarsh DrakeReef DrakeRiver DrakeSalamander Drake
Feline AmphibiousAmphibious JaguarJungle StalkerSnow LeopardTiger
TerrestrialTerrestrial CheetahLynxSand Lion
Iboga TerrestrialTerrestrial Fanged Iboga
Jacaranda TerrestrialTerrestrial Jacaranda
Jellyfish AquaticAquatic Blue JellyfishRainbow JellyfishRed Jellyfish
Moa TerrestrialTerrestrial Black MoaBlue MoaPink MoaRed MoaWhite Moa
Porcine TerrestrialTerrestrial BoarPigSiamothWarthog
Rock Gazelle TerrestrialTerrestrial Rock Gazelle
Shark AquaticAquatic Shark
Smokescale TerrestrialTerrestrial Smokescale
Spider TerrestrialTerrestrial Black Widow SpiderCave SpiderForest SpiderJungle Spider
Wyvern TerrestrialTerrestrial Electric WyvernFire Wyvern

Locations[edit]

Pets can be found in nearly every region and zone in the game. The list of pet locations also includes an abbreviated list for those wishing to charm each animal with the least amount of effort.

Related skills[edit]

Weapon skills that affect pets[edit]

Underwater weapon skills that affect pets[edit]

Healing skills that affect pets[edit]

Utility skills that affect pets[edit]

Elite skills that affect pets[edit]

Downed skills that affect pets[edit]

Related traits[edit]

Marksmanship[edit]

Skirmishing[edit]

Wilderness Survival[edit]

Nature Magic[edit]

Beastmastery[edit]

Druid[edit]

Player chatter[edit]

Your character may occasionally shout one of the following lines while interacting with their pet, depending on race and gender.

  • When commanding to attack your target:
Race Gender
Male Female
Asura tango icon 20px.png Asura Sic 'em!
(Whistle)
Go get them!
Charr tango icon 20px.png Charr Attack!
(Whistle)
Attack!
(Whistle)
Human tango icon 20px.png Human Attack! (Whistle)
Norn tango icon 20px.png Norn Attack!
(Whistle)
Attack!
(Whistle)
Sylvari tango icon 20px.png Sylvari Go for the throat!
(Whistle)
Attack!
(Whistle)
  • When swapping pets:
Race Gender
Male Female
Asura tango icon 20px.png Asura I chose you!
Come here!
I chose you!
Come here!
Charr tango icon 20px.png Charr I chose you!
Come here!
(Whistle)
I chose you!
Come here!
(Whistle)
Human tango icon 20px.png Human I chose you! Next!
Come here!
I chose you!
Norn tango icon 20px.png Norn Come here, old friend!
I chose you!
I chose you!
Come here!
Next!
Sylvari tango icon 20px.png Sylvari I chose you!
(Whistle)
Come here!
I chose you!
(Whistle)
  • On pet downed:
Race Gender
Male Female
Asura tango icon 20px.png Asura No!
I'm coming for you!
My pet is down!
I'll revive you.
Heal my pet!
Charr tango icon 20px.png Charr Pet down!
My pet needs help!
I'll revive you!
Pet down!
My pet needs help!
I'll revive you!
Human tango icon 20px.png Human My pet needs help!
Pet down!
Don't worry! I'll revive you.
Not my pet!
Pet down!
I'll revive you soon.
Norn tango icon 20px.png Norn Poor thing.
Spirits, no!
I'll save you.
Poor thing.
Not my pet!
Sylvari tango icon 20px.png Sylvari My pet has suffered terrible wounds!
I'm here. I'll bring you back.
I cannot lose my pet!
My pet needs help!
Not my pet, no!
My pet is mortally wounded.
  • On pet revival:
Race Gender
Male Female
Asura tango icon 20px.png Asura I'll admit. I did miss you.
Good to have you back!
Feeling better, are we?
Back to the fight!
Charr tango icon 20px.png Charr Welcome back, friend.
Haha, were you just playing dead?
Welcome back!
Playing dead, eh?
Back to it!
Human tango icon 20px.png Human Were you just playing dead?
Welcome back, my friend.
Oh, so you were just playing dead?
Back to the fight, my friend.
Norn tango icon 20px.png Norn Up, you!
I need you.
You're not done.
There you are. All better.
Get up!
Sylvari tango icon 20px.png Sylvari It's ok. Stay close.
You'll not die on my watch.
It's not time to die. Get up.
Silly creature, I won't let you die.
It's not yet time for eternal sleep, get up!
  • When setting the pet to 'Avoid Combat' mode:
Race Gender
Male Female
Asura tango icon 20px.png Asura - Easy now
Charr tango icon 20px.png Charr Easy now -
Human tango icon 20px.png Human Easy now Easy now
Norn tango icon 20px.png Norn Come Easy
Sylvari tango icon 20px.png Sylvari Easy now Easy now
  • When setting the pet to 'Guard' mode:
Race Gender
Male Female
Asura tango icon 20px.png Asura - Defend me!
Charr tango icon 20px.png Charr Defend me! Defend me
Human tango icon 20px.png Human Defend me -
Norn tango icon 20px.png Norn Defend! Defend!
Sylvari tango icon 20px.png Sylvari Defend me! Defend me!

Notes[edit]

Gwwlogo.png The Guild Wars Wiki has an article on Pet.
  • The Ranger's boon duration does not affect boons applied by their pets.
  • Changing zones will reset any traits or effects on a pet that reset on deactivation.
  • Kills done by pet count towards different Weapon Master achievements, depending on the pet.
  • Sometimes a ranger's pet will load on the map before the owner; this causes the charm skill, F to trigger for other rangers (as though it were a pet without owner). Pressing the key has no effect.
  • Sometimes when fast traveling from an underwater area to one on dry land, an aquatic pet will load before swapping to the terrestrial pet. For example, the player can briefly see a flying jellyfish.
  • Pets do not automatically recover if they die from falling damage.
  • Pets sometimes take falling damage from drops that don't hurt the ranger, usually while trying to path over cliffs or other obstacles.
  • Pets summoned by items, such as Ogre Pet Whistle and Fire Elemental Powder, do not level scale after changing areas in maps
  • Pet skills are available while a ranger is downed, even though they do not have UI elements in the downed state.

Trivia[edit]