Control effect

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Disambig icon.png "CC" redirects here. For the calendar system used in Cantha, see Canthan calendar.

Control effects, also known as Crowd control (CC) or disables, are a set of effects that temporarily prevent actions or movement and disable all skills for the effect's duration. All control effects will interrupt the target. The boon Stability provides immunity against control effects and some utility skills have the ability to break stuns and other control effects listed here.

Some enemies possess a Defiance bar which renders them immune to the effects of both control and "Soft CC" conditions. These effects instead cause varying damage to the defiance bar. Depleting this bar will "break" the enemy, causing a strong negative effect, most commonly stun and increased incoming damage. The Unstoppable ability and Indomitable effects possessed by certain enemies render them totally immune to control as well as movement-restricting conditions like crippled or immobile. Some foes also have specific non-boon stability effects which prevent most forms of control. Item upgrades and traits that increase duration of control effects do not stack - only the highest duration increase will be applied and the other will be ignored.

Control effects[edit]

  • Daze.png Daze — Disables all skills for a short duration.
  • Stun.png Stun — Prevents movement and actions for a short duration.
  • Knockdown.png Knockdown — Knocks the target on ground, preventing movement and actions for a short duration.
  • Pull.png Pull1 — Pulls the caster to the target or the target to a specific location and disables them for a short duration.
  • Knockback.png Knockback1 — Knocks back the target away and on the ground, preventing movement and actions for a short duration.
  • Launch.png Launch1 — Throws the target in the air over a short distance, preventing movement and actions for a short duration. Can move Downed targets.
  • Float.png Float — Causes the target to float in the air, preventing movement and actions for a short duration. Causes underwater targets to move up.
  • Sink.png Sink — Causes the underwater target to move downwards.
  • Fear.png Fear12 — Disables all skills and causes the target to flee directly away from the caster for a short duration.
  • Taunt.png Taunt12 — Forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.
1 Targets that can take Fall Damage, i.e. PvP/WvW, can be moved off ledges and cliffs.
2 Fear and Taunt are both conditions and control effects.

Similar effects[edit]

These effects have similar functionality to control effects, except that traits which trigger on "disable" do not recognize them.

Non-disabling control effects[edit]

Some conditions will deal damage to enemy Defiance bar without being considered a disabling mechanic (particularly for purposes of various traits, as well as Stability). Some players refer to these conditions as "soft CC". Outside of defiance bar interaction, they serve a similar purpose as disabling control effects by hindering an opponent's actions or movement.

  • Blinded.png Blinded — Next attack Misses 100%.
  • Chilled.png Chilled — 66% movement speed, skill recharge rate decreased by 66%.
  • Crippled.png Crippled — 50% movement speed.
  • Immobile.png Immobile — Unable to move or rotate.
  • Slow.png Slow — 50% speed for all character animations, includes movement, dodges, and skill activations.
  • Weakness.png WeaknessEndurance regeneration reduced by 50%. 50% of hits are Glancing blows i.e. never Critical hits and 50% normal damage.

Certain enemies are only vulnerable to specific conditions. For example, Warg Bloodhounds and Charged Souls can only be effectively hindered through the use of conditions that reduce movement speed (Chilled, Crippled and Immobile).

Related traits[edit]

Many traits relate to specific control effects and can be found in the relevant page. The traits listed below apply to control effects in general.

Additionally traits which trigger when interrupting a foe using control effects can be found here.

Traits which activate upon an incoming control effect

Traits which activate upon disabling a foe[edit]

Traits which benefit from disable on foes[edit]

Traits that increase control effect duration[edit]

Related equipment[edit]

Upgrade components that affect stun on foes[edit]

Sigils[edit]

See also[edit]