Juvenile Siege Turtle
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“Giant turtles used by the Luxon Armada as mobile siege weapons. They are trained from a young age to carry heavy artillery on their backs to prepare them for battle.
— Acht
Juvenile Siege Turtles are pets that can be charmed by rangers. Only level 80 Juvenile Siege Turtles can be charmed; those with levels higher than 80 are instead Juvenile Siege Turtle (NPC) and cannot be charmed nor interacted with.
Pet skills and attributes[edit]
Siege Turtle pets use the following skills.
| Juvenile Siege Turtle skills | |||
|---|---|---|---|
| Skill type | Key | Skill | Description |
| Turtle AI skills | Jade Cannon | Fire a long-range, slow-moving jade missile that explodes on impact, damaging nearby foes. | |
| Slam | Leap and knock nearby foes back. | ||
| Heavy Shot | Shoot a jade missile at your target that dazes nearby enemies on impact. | ||
| Pet skill | F2 | Hunker Down | Beast. Deploy a barrier that shields allies from incoming projectiles and grants protection. |
Soulbeast merged skills |
F1 | Slam | Leap and knock nearby foes back. |
| F2 | Heavy Shot | Shoot a jade missile at your target that dazes nearby enemies on impact. | |
| F3 | Spiritual Reprieve | Beast. Restore health to your allies and grant them a reprieve from conditions. | |
At level 80, juvenile siege turtle pets have the following default attributes:
| Attribute | Value |
|---|---|
| Power | 1,524 |
| Precision | 1,524 |
| Toughness | 2,211 |
| Vitality | 4,959 |
| Condition Damage | 400 |
| Ferocity | 0 |
| Healing Power | 0 |
Locations[edit]
- Dragon's End
- Juno Hatchery - After successful completion of one of these dynamic events
- Lead newly hatched turtles to the safety of the hatchery ponds (80)
- Defeat the Void attacking Juno Hatchery (80)
- [Group Event] Defeat Soo-Won (80)
- Juno Hatchery - After successful completion of one of these dynamic events
Interactive map[edit]
Gallery[edit]
- Unleashed appearance
- Maps