Pet

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Disambig icon.png This article is about the ranger's animal companions. For the historic ranger skill type, see Pet (skill type). For the miniature creatures sometimes called "minipets", see Miniature.
Ranger pets

Pets are the NPC allies that constitute the ranger's profession mechanic. Rangers and their pet fight as a team, and are always together. There are currently 50 pets in the game. They can be classified by their family, such as birds, canines, moas, bears, jellyfish, etc; and also the environment in which they can live: land, aquatic, or both (amphibious pets).

Pets use Artificial Intelligence to fight with the ranger and defend them, but the ranger can also give commands to the pet, such as commanding them to go attack a target before the ranger does, or stop attacking and run back to the ranger. Most importantly, the ranger has control over the pet's Beast skill, an attack unique to each pet.

By default, pets attack the same target as the ranger, or whichever enemy is attacking the ranger. If the ranger moves too far away, the pet will stop fighting and follow. If the ranger is in the downed state, they can still use their pet to help in rallying them by finishing off the enemy or by having the pet revive them.

Pets are only available to the ranger that tamed them. They aren't shared between different ranger characters on the same account (with the exception of the Hall of Monuments pets).

Pet acquisition and the Pet Management panel[edit]

Pet Management Panel:
(1)The two land pets.
(2) The two aquatic pets.
(3) The pet currently being used, and their attributes.
(4) The pet's name, and the option to rename them.
(5) The pet's Beast skill.
(6) The pet's autoattack and their two pet skills.
(7) Beastmode skills and Archetype (only for Soulbeasts).
(8) Where the pet was tamed (this pet was chosen during character creation).

New rangers venture into Tyria with one single pet. During character creation, rangers must choose one from among three pets to start the game with.

The choice of pet depends on the player's race. For example, a norn can choose as their starter pet a Juvenile Snow Leopard, a Juvenile Brown Bear, or a Juvenile Alpine Wolf; whereas a Sylvari has to choose between a Juvenile Blue Moa, a Juvenile Jungle Stalker, or a Juvenile Fern Hound. Nevertheless, this choice only determines the ranger's first pet.

As rangers venture into the world, they will find new pets for them to tame. Any friendly animal (green nameplate) whose name begins with Juvenile can be tamed (charmed) by the ranger, unless they already belong to another ranger, by approaching them and using F or double-clicking them. After a short conversation, with a description written by the mysterious Acht, the pet will join the ranger. Nearly every area in the game, including cities, contains a number of juvenile pets to tame. The list of pet locations has the location of all pets for rangers wishing to charm them all without having to search for them.

A key feature of the pet profession mechanic is the Pet Management panel, which can be accessed by clicking the current pet's portrait above the ranger's skill bar, or by using a shortcut key, which defaults to K.

Once a pet is tamed, it will join the ranger and appear in the Pet Management panel, where rangers can choose to have that pet aid them in battle.

In this menu, rangers can view the attributes and skills of their current pet. There is also information relevant only to Soulbeast tango icon 20px.pngSoulbeasts: the pet's Archetype, and the Beastmode skills; this information is not relevant at all for Ranger tango icon 20px.pngrangers or Druid tango icon 20px.pngDruids.

Through the Pet Management panel, rangers can also rename their pets. To rename a pet, a ranger has to be using that pet, open the Pet Management panel, then click on the quill icon to the left of the pet's name. Rangers have to be underwater to rename their aquatic pets and view their attributes and skills. Only the pet the ranger is currently using can be renamed, but pets will keep their name forever, or until their name is changed again.

Through the Pet Management panel, rangers can also view all the pets that exist in the game, and select from among that pool which pets -that they have already found in the world and tamed- will help them in combat. Rangers can slot four pets in this panel, the two upper slots are used for terrestrial pets, and the two lower ones for aquatic pets. Amphibious pets, such as drakes, can be placed in any of the four slots.

A ranger can only tame each pet once, and should choose before entering combat which two pets they would like to use: two pets for terrestrial combat, and two pets for aquatic combat, with only one pet active at any given time. Therefore, rangers cannot have, for example, two Juvenile Polar Bears; but they can have and use two bears if they are different, such as a Juvenile Polar Bear and a Juvenile Brown Bear.

The Pet Management panel also shows the pet's attributes, their Beast skill, their three pet attacks (more on this below), and the location where they were tamed.

There are three land pets, the Juvenile Black Widow Spider, the Juvenile White Raven, and the Juvenile Black Moa; and one aquatic pet, the Juvenile Rainbow Jellyfish; that are copies of other similar pets in terms of functionality, but with a different appearance. They are a cosmetic-only achievement reward intended for players of the original Guild Wars, and can only be obtained through the Hall of Monuments.

See also: List of pet locations

Pet Interface[edit]

Ranger Pet Interface showing health and command buttons.

At level 5, rangers will unlock the pet interface, which provides the ranger with some control over the actions of their pet. The pet's health bar is shown in red just above the ranger's skill bar.

Default
keybind
Command
F1 Attack My Target.png Attack My Target — commands the pet to attack the currently selected target.
F2 Skill.png Beast skill — commands the pet to use their Beast skill.
F3 Return to Me.png Return to Me — calls the pet back to the ranger.
Guard.png Guard — instructs the pet to attack foes the ranger attacks, or foes that attack the ranger.
Redirect Arrow.pngAvoid Combat.png Avoid Combat — instructs the pet to avoid combat, the pet won't attack foes the ranger attacks, nor defend the ranger from foes that attack them.
Stow Pet.png Stow Pet — temporarily hides the pet, disabling all other commands. Cannot be used during combat.
Redirect Arrow.pngActivate Pet.png Activate Pet — reactivates the pet. Automatically activates when first entering combat.
F4 Weapon Swap Button.png Swap pets - swaps the pet being used with the other pet selected in the Pet Management panel.

Attributes[edit]

Pets have a set of attributes very similar to characters. These attributes are power, toughness, vitality (determines health), precision (determines critical chance), ferocity (determines critical damage), condition damage, healing power, condition duration, and boon duration. These pet attributes do not scale with the ranger's own attributes, although several ranger traits can enhance some of them. A pet's level is always the same as the ranger's and their attributes scale with their level. The attributes of pets are shared by all pets in that family (see the taxonomy section), this means that all bears have the exact same vitality, toughness, power, etc.

See also: Pet attributes

Combat mechanics[edit]

The ranger and their pet fight as one. The profession is designed taking into account the damage and defense capabilities of both partners working together. A ranger with a defeated pet will do less damage, and enemies that were attacking the pet will now attack the ranger.

Like most NPCs, pets can be healed, be affected by boons and conditions and other effects.

Pets receive 99% reduced damage from most ground AoE attacks from PvE enemies, and are immune to environmental hazards such as lava.

Aggro and tanking[edit]

Like all creatures and players, pets also gain aggro. Pets only generate aggro by directly attacking an enemy. A pet walking near an enemy will not draw any aggro, but the ranger will. This way, rangers are not punished for not being able to control where their pet is going to walk through. Rangers and pets enter and exit combat mode together. If the ranger commands the pet to attack an enemy, both the ranger and the pet will enter combat, even if the ranger has not attacked the enemy yet.

Pets with high vitality and/or toughness have an easier time staying alive, but do less damage than pets with high power and/or condition damage.

Rangers can also order their pet to attack a distant enemy with Attack My Target.pngAttack My Target, then call their pet back with Return to Me.pngReturn to Me to lure the enemy to them.

When swapping a pet in combat, the pet loses all aggro, and the new pet will start with no aggro.

Attacking and Beast skill[edit]

As saw above in the Pet Interface, pets can be set to Guard or to Avoid Combat. A pet on Avoid Combat behavior will never attack enemies unless specifically commanded to do so with Attack My Target. Pets set to Guard will attack enemies that the ranger attacks, and will defend the ranger from foes that attack the ranger by attacking them.

Most pets fight in melee range, although some of them have long-range skills on a moderate recharge. Only the devourer family, the spider family, and the bristleback pet, have ranged basic attacks.

Each pet has access to 3 skills to use in combat, and an additional skill called the Beast skill. When viewing the Pet Management panel, the left-most skill is the pet's Beast skill, the other three skills are the pet's attacks. The first is their basic attack and has no recharge, the other two are their other attacks.

These 3 skills the pet uses to attack are determined and shared by their family (more about family in the taxonomy section). For example, all bears share the exact same 3 attacks:

  • Slash (bear).png Slash: Slash your foe with your claws. (Bear's autoattack)
  • Bite (bear).png Bite: Bite your foe to recover health. (Bear's first pet skill)
  • Defy Pain.png Defy Pain: You take no damage for the next few seconds. (Bear's second pet skill)

When fighting, pets use their Artificial Intelligence to determine which of their 3 skills to use. Pets try to prioritise using their two attacks above their autoattack, but they will not waste their defensive skills. For example, bears only use Defy Pain if their health is below 25%.

What makes each pet different from each other is their Beast skill. This skill can only be activated by the ranger through the Pet Interface, and defaults to F2. For example: The Juvenile Polar Bear's Beast skill is:

And the Juvenile Murellow's (another bear) Beast skill is:

And the Juvenile Jacaranda's Beast skill is:

See also: list of pet skills

Downed state[edit]

When a pet's health is depleted, they enter the downed state, marked by the effect Determined.png Downed. However, pet's downed state is very different from player's downed state. A downed pet will not drop on the floor. Instead, they become completely invulnerable, lose all aggro, generate no aggro, get all boons and conditions removed, cannot receive new boons and conditions, and limp back to the ranger. The pet cannot be healed by any means while downed.

Downed pets will start reviving once the ranger gets out of combat. Their health slowly recovers and, once their life bar is filled, they revive at 50% health and will continue to heal to full if the ranger remains out of combat.

A defeated pet can be revived while in combat by swapping pets, although doing this incurs as a penalty a longer recharge in Weapon Swap Button.pngSwap Pet. Soulbeasts can fully revive their pet immediately by merging with them using Beastmode, then unmerging; since Soulbeasts cannot Swap Pet while in combat.

Pets do not go into downed state if the ranger is downed. Downed rangers can use their pets to help rally because the pet continues attacking. They also gain access to the downed skill Lick Wounds:

The ranger can still command the pet by using the command keybinds of the Pet Interface, which default to F1-F4, even though that interface is hidden while the ranger is downed. The ranger will rally if their pet kills a foe.

Swapping pets[edit]

Rangers can swap between their active pet and the other pet set in the Pet Management panel through the Weapon Swap Button.pngSwap Pet skill, which defaults to F4, allowing for quick adaptation during fights. The base recharge time for switching pets during combat is 20 seconds, and extends to 60 seconds if the original pet was defeated. It is very beneficial to swap pets before they are defeated to avoid fighting without an active pet. Pets are fully healed when using Swap Pet. Swap Pet also gives the ranger access to a second Beast skill, since the recharge of the Beast skill is not shared between pets, nor are pet skills.

Stowing pets[edit]

Pets can also be "stowed", hidden, by clicking the Stow Pet.pngStow Pet button in the pet bar while not in combat. Stow Pet cannot use a keybind.

  • Stowing can be useful in tight areas where a large pet can obscure players' vision, or when taking screenshots.
  • Pets automatically reappear after entering a new zone, when entering combat mode, or switching between terrestrial and underwater combat.

Taxonomy[edit]

Terrestrial Pets
Aquatic Pets

There are multiple ways to categorize ranger pets:

  • Family: Families are the main way of categorizing pets. There are currently eighteen different families, such as bird, devourer, bear, or canine. All pets within a family possess identical stats and skills, except for the Beast skill, which is determined by their species.
    • Species: Families can be further subdivided into species. For example, the Juvenile Polar Bear and the Juvenile Murellow are two different species of the bear family. In short, each pet is a species, since a ranger cannot have more than one of the same pet.
  • Environment: Pets can be categorized by the environment in which they live: terrestrial, aquatic, or both (amphibious). Except for felines (see table below), all members of a given family use the same environment. For example, all birds are terrestrial.
  • Archetype: Pets are further categorized into different archetypes. This only affects Soulbeast tango icon 20px.pngSoulbeasts and has no impact on rangers, druids, nor the pets themselves.
Family Environment Species
Armored Fish AquaticAquatic Armor Fish
Bear AmphibiousAmphibious ArctodusBlack BearBrown BearMurellowPolar Bear
Bird TerrestrialTerrestrial EagleHawkOwlRavenWhite Raven
Bristleback TerrestrialTerrestrial Bristleback
Canine TerrestrialTerrestrial Alpine WolfFern HoundKrytan DrakehoundWolfHyena
Devourer AmphibiousAmphibious Carrion DevourerLashtail DevourerWhiptail Devourer
Drake AmphibiousAmphibious Ice DrakeMarsh DrakeReef DrakeRiver DrakeSalamander Drake
Feline AmphibiousAmphibious JaguarJungle StalkerSnow LeopardTiger
TerrestrialTerrestrial CheetahLynxSand Lion
Iboga TerrestrialTerrestrial Fanged Iboga
Jacaranda TerrestrialTerrestrial Jacaranda
Jellyfish AquaticAquatic Blue JellyfishRainbow JellyfishRed Jellyfish
Moa TerrestrialTerrestrial Black MoaBlue MoaPink MoaRed MoaWhite Moa
Porcine TerrestrialTerrestrial BoarPigSiamothWarthog
Rock Gazelle TerrestrialTerrestrial Rock Gazelle
Shark AquaticAquatic Shark
Smokescale TerrestrialTerrestrial Smokescale
Spider TerrestrialTerrestrial Black Widow SpiderCave SpiderForest SpiderJungle Spider
Wyvern TerrestrialTerrestrial Electric WyvernFire Wyvern

Related skills[edit]

Weapon skills that affect pets[edit]

Underwater weapon skills that affect pets[edit]

Healing skills that affect pets[edit]

Utility skills that affect pets[edit]

Elite skills that affect pets[edit]

Downed skills that affect pets[edit]

Related traits[edit]

Marksmanship[edit]

Skirmishing[edit]

Wilderness Survival[edit]

Nature Magic[edit]

Beastmastery[edit]

Druid[edit]

Player chatter[edit]

Your character may occasionally shout one of the following lines while interacting with their pet, depending on race and gender.

  • When commanding to attack your target:
Race Gender
Male Female
Asura tango icon 20px.png Asura Sic 'em!
(Whistle)
Go get them!
Charr tango icon 20px.png Charr Attack!
(Whistle)
Attack!
(Whistle)
Human tango icon 20px.png Human Attack! (Whistle)
Norn tango icon 20px.png Norn Attack!
(Whistle)
Attack!
(Whistle)
Sylvari tango icon 20px.png Sylvari Go for the throat!
(Whistle)
Attack!
(Whistle)
  • When swapping pets:
Race Gender
Male Female
Asura tango icon 20px.png Asura I chose you!
Come here!
I chose you!
Come here!
Charr tango icon 20px.png Charr I chose you!
Come here!
(Whistle)
I chose you!
Come here!
(Whistle)
Human tango icon 20px.png Human I chose you! Next!
Come here!
I chose you!
Norn tango icon 20px.png Norn Come here, old friend!
I chose you!
I chose you!
Come here!
Next!
Sylvari tango icon 20px.png Sylvari I chose you!
(Whistle)
Come here!
I chose you!
(Whistle)
  • On pet downed:
Race Gender
Male Female
Asura tango icon 20px.png Asura No!
I'm coming for you!
My pet is down!
I'll revive you.
Heal my pet!
Charr tango icon 20px.png Charr Pet down!
My pet needs help!
I'll revive you!
Pet down!
My pet needs help!
I'll revive you!
Human tango icon 20px.png Human My pet needs help!
Pet down!
Don't worry! I'll revive you.
Not my pet!
Pet down!
I'll revive you soon.
Norn tango icon 20px.png Norn Poor thing.
Spirits, no!
I'll save you.
Poor thing.
Not my pet!
Sylvari tango icon 20px.png Sylvari My pet has suffered terrible wounds!
I'm here. I'll bring you back.
I cannot lose my pet!
My pet needs help!
Not my pet, no!
My pet is mortally wounded.
  • On pet revival:
Race Gender
Male Female
Asura tango icon 20px.png Asura I'll admit. I did miss you.
Good to have you back!
Feeling better, are we?
Back to the fight!
Charr tango icon 20px.png Charr Welcome back, friend.
Haha, were you just playing dead?
Welcome back!
Playing dead, eh?
Back to it!
Human tango icon 20px.png Human Were you just playing dead?
Welcome back, my friend.
Oh, so you were just playing dead?
Back to the fight, my friend.
Norn tango icon 20px.png Norn Up, you!
I need you.
You're not done.
There you are. All better.
Get up!
Sylvari tango icon 20px.png Sylvari It's ok. Stay close.
You'll not die on my watch.
It's not time to die. Get up.
Silly creature, I won't let you die.
It's not yet time for eternal sleep, get up!
  • When setting the pet to 'Avoid Combat' mode:
Race Gender
Male Female
Asura tango icon 20px.png Asura - Easy now
Charr tango icon 20px.png Charr Easy now -
Human tango icon 20px.png Human Easy now Easy now
Norn tango icon 20px.png Norn Come Easy
Sylvari tango icon 20px.png Sylvari Easy now Easy now
  • When setting the pet to 'Guard' mode:
Race Gender
Male Female
Asura tango icon 20px.png Asura - Defend me!
Charr tango icon 20px.png Charr Defend me! Defend me
Human tango icon 20px.png Human Defend me -
Norn tango icon 20px.png Norn Defend! Defend!
Sylvari tango icon 20px.png Sylvari Defend me! Defend me!

Notes[edit]

Gwwlogo.png The Guild Wars Wiki has an article on Pet.
  • The Ranger's boon duration does not affect boons applied by their pets.
    • The Juvenile Fern Hound Beast skill,  Regenerate (fern hound).png Regenerate, is the only boon provided by a pet that scales with the ranger's boon duration and healing power. This might be a bug.
  • Kills done by pets count towards different Weapon Master achievements, depending on the pet.
  • Pet skills are available while a ranger is downed, even though they do not have UI elements in the downed state.
  • Pets receive 99% reduced damage from most ground AoE attacks from PvE enemies, such as the flames of the Legendary Wyvern Patriarch; and are completely immune to environmental hazards, such as lava.
    • This behaviour is shared by ranger spirits.
  • Pets require valid path to their target for moving and attacking.
    • If a pet cannot find valid path to the ranger, the pet will teleport to the ranger after the ranger moves too far away.
    • If a pet cannot find valid path to an enemy, and that enemy is not within range of any of their attacks, the pet will not attack and return to the ranger.
  • Sometimes a ranger's pet will load on the map before the owner; this causes the charm skill, F to trigger for other rangers (as though they were a pet without owner). Pressing the key has no effect.
  • Sometimes when teleporting from an underwater area to one on dry land, an aquatic pet will load before swapping to the terrestrial pet. For example, the player can briefly see a flying jellyfish.

Trivia[edit]