Chaos Armor

From Guild Wars 2 Wiki
Jump to navigationJump to search

Chaos Armor.png

Chaos Armor

30 Recharge time  
Mesmer tango icon 20px.png Mesmer (skill list)
Weapon slot 4
Game link
External links

Apply a random condition to nearby foes and gain chaos aura. Chaos aura grants you random boons and inflicts your foe with random conditions whenever you are struck.

 Chaos Aura.png Chaos Aura (5s): Give yourself random boons and your foe random conditions whenever you are struck.
 Protection.png Protection (3s): -33% Incoming Damage
 Regeneration.png Regen (3s): 390 Heal
 Swiftness.png Swiftness (5s): 33% Movement Speed
 Weakness.png Weakness (3s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
 Confusion.png Confusion (5s): 50 Damage, 50 Damage to Players on Skill Use, 96 Damage to Non-Players on Skill Use
 Crippled.png Cripple (3s): -50% Movement Speed
 Number of targets.png Number of Targets: 5
 Radius.png Radius: 240

— In-game description [?]


  • The boon/condition trigger uses an internal cooldown of one second.
  • The chance of each boon or condition being applied is random.

Version history[edit]

For a detailed skill history, see here.

Patch Changes
October 15, 2019
  • Fixed a bug in which the effect granted by this skill was incorrectly called Chaos Armor instead of Chaos Aura.
February 22, 2017
  • Reduced recharge to 30 seconds.
  • This skill now applies a random condition (confusion, cripple, or weakness) to nearby foes when activated.
January 26, 2016
  • This skill no longer blinds enemies. It will instead apply weakness to them for 3 seconds.
  • The applied duration for swiftness and confusion has been increased from 3 seconds to 5 seconds.
December 01, 2015
  • The visual effects have been replaced with a new version to reduce visual noise.
October 21, 2014
  • Removed the range indicator from this skill.
May 20, 2014
  • Increased the culling priority on this effect.
July 09, 2013
  • This skill no longer automatically applies protection when activated.
  • This buff now provides an equal chance to trigger regeneration, swiftness, or protection on hit with a 1-second internal recharge.
  • The random condition applied now has a 1-second internal recharge per target.
  • These changes apply to the Chaos Armor provided through combo finishers as well.
October 07, 2012
  • Decreased recharge to 35 seconds.
August 28, 2012 Game release:
  • Chaos Armor has been added to the game.