Mental Collapse
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Mental Collapse
- Profession
Mesmer (skill list)
- Weapon
- Spear
- Movement
- Shadowstep
- Game link
- API
- 72957
“Teleport to your target and release a cascade of psychic energy, damaging nearby enemies. Refresh your Mind the Gap skill. Stun foes struck if you have Clarity.
Damage (3x): 1,101 (3.0)? Damage (3x): 660 (1.8)? Empowered Stun: 3 seconds Empowered Stun: 2 seconds- Number of Targets: 5
- First-Strike Radius: 120
- Second-Strike Radius: 240
- Third-Strike Radius: 360
- Combo Finisher: Blast
- Defiance Break: 300
- Range: 600
— In-game description
Related traits[edit]
Domination
- Illusion of Vulnerability — Inflict vulnerability when you interrupt a foe. This trait can only affect enemies with defiance bars once per interval.
- Dazzling — Dazing or stunning a foe also applies vulnerability.
- Furious Interruption — Gain quickness when you interrupt a foe.
- Vicious Expression — You and your illusions deal increased strike damage to foes without boons. Disabling a foe removes boons from them. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
- Power Block — Interrupts deal damage and inflict weakness. Enemy skills that you interrupt have an increased cooldown. Cannot increase recharge of skills with no recharge or skills on creatures with defiance bars. This trait can only damage enemies with defiance bars once per interval.
Dueling
- Duelist's Discipline — Pistol attacks from you and your illusions have a chance to cause bleeding. Interrupting a foe recharges pistol skills. This trait can only reduce recharge on enemies with defiance bars once per interval.
- Superiority Complex — Your critical hits deal more damage. Critical hit damage against disabled foes, or foes below the health threshold, is further increased. Disabled foes are affected by stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, or launch.
- Ineptitude — Interrupting a foe inflicts blind, and blinding a foe inflicts confusion. This trait can only activate on enemies with defiance bars once per interval.
Chaos
- Chaotic Interruption — When you interrupt a foe, recharge one of your equipped-weapon skills at random. Only affects weapon skills that are recharging.
Chronomancer
- Delayed Reactions — Disabling a foe slows them. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. This trait can only affect the same enemy with once per interval.
Version history[edit]
For a detailed skill history, see here.
Patch | Changes |
---|---|
August 20, 2024 | Janthir Wilds release:
|
June 27, 2024 |
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